Eh. Not exactly. Peach and Daisy's hurtboxes are very slightly different which does factor into competitive tournament matches more than final smashes do. Still dumb how similar they are though.
Random smash fact: When the game's language is set to japanese, Hero's down B list gets a white border. I tried some other languages such a traditional chinese, but japanese is the only one that gets a white border.
that is a reference to dragon quest as in Japanese dq11 keeps the traditional dragon quest ui but in the other languages they made entirely new ones for dq11 since non Japanese copies didnt follow the tradition. this is present in a lot of things in dq11 jp vs dq11 overseas, with the japanese version following traditions.
Smash fact: in the second phase of Galeem or Dharkon, when Kirby inhales a light or dark version of a fighter they're weapons will be different. Like for example Fox's gun will be light or young link's bow will be dark.
8:55 it’s a reference to the New Super Mario Bros. Series, when you pick up another player in the game while having the super star active, the player you picked up will also become invincible. This didn’t work on enemies because if you tried to pick them up they’d die because you have the star active, of course.
9:00 this is actually an easter egg or callback to the newer mario games. in the wii and wii u versions of new super mario bros, if you’re playing multiplayer and one player has the star powerup, you can pick up another player and give it to them too, even if they never grabbed the powerup in the first place
This "Directional value" stuff makes me wonder what kind of shenanigans ROB's gyro can get into. The knockback direction changes based on where ROB was facing when he threw it, so obviously there's some of that in there too.
@@JDillon0123 The only bug I see with the move is the fact that there is a difference between activating Forbidden Shoryuken and Shinkou-Hadouken. Other than that the move functions as it should.
The tether variation thing with the timer is probably due to a way the game categorises the tether based on general aesthetics, and as such have different physics in game to fit said aesthetic: - YLink, TLink, Simon, Richter, Joker, Byleth, Min Min - All have a more "chain-like" appearance, so have the same type of physics - Samus, DSamus, ZSSamus, Isabelle - All have a more "plasma-like" appearance, so again have the same type of physics As such, Lucas and Ivysaur probably have their tethers categorised as something like "vine-based" due to the snake and vine whip being of similar aesthetics, thus the different physics to the chain and plasma type tethers
@@k-leb4671 My guess is that they looked at the fishing line and thought the plasma type physics would fit it better than the chain physics due to it being more free flowing, or something to that degree
maybe the reason ivy and lucas’ tethers are the only ones like that is a brawl quirk? they’re the only characters who didn’t come back immediately in sm4sh and didn’t have their tethers changed (zss’ up b used to be a tether) so maybe zss’ tether got updated in sm4sh where ivy and lucas shares some code from brawl? idk this is a complete guess with no real evidence it’s just the only thing i can think of as someone who occasionally codes
Question: when a character actually starts drowning (when they go limp and you lose control of them) is it possible for another character to hit them and save them? May be kinda tricky to test
I have a few theories about the shield stuff: 1. The projectile direction value also explains why reflecting a returning cross doesn’t change the direction. It does, we just don’t notice it. 2. The explosions of PK flash/freeze probably have a directional value away from Ness/Lucas. This is why it depends where they are, not what direction they face.
The reason why Simon's cross hits through shields is the same why mega man's neutral special hits through it. The projectiles don't get destroyed if they hit something so they pass the invincibility hitbox and hit the normal hurtbox of the characters
Maybe the thing with the Cross attack has to do with how returning boomerangs cannot be stopped by walls? Recall how to hit the enclosed target in Young Link's Target Test in Melee?
Considering Ivysaur and Lucas are Brawl Cary-overs it's possible they have similar code references for their teathers while all the women are probably based on each other after the great 4 splits. While Simon/Richter are probably copy pasted from Link
There is one thing in common between Lucas and Ivysaur’s tethers: Both are separate living individuals from the main fighter targeted by the clock. Lucas’ snake is obvious but the Bulbasaur line’s bulb (and vines) are a symbiotic plant growing into the (Poison typed) Pokemon’s back. Slowing time only works on one when their lives are at stake.
Lucas and Ivysaur are both tethers from Brawl maybe? Perhaps the code was carried over from Brawl (knowing Nintendo) where Timers didn't slow down tethers. Just a guess, not sure if that's true or not
Ness and Lucas' neutral Bs always send the target in the direction the user was facing, not in the direction the attack hit the target (visible in these clips). Could that be related to why they don't abide by the same rules for passive shields?
I’ve realised than if ur running with mythra then change to pyra u keep ur running momentum.this works with pyra as well but pyra is slower so it isn’t as effective as doing it mythra
big glitch: if you jump/activate a up-b that sends u going upword at the end of squirtals water jey when it points up and you are caught in the stream u go flying
I believe that the tethers thing has to do with what is used to tether. For example, the game sees ivysaur and lucas’ tethers are an extension of their limbs, while the other characters tethers with a tool or a weapon which isn’t connected to their body, as for min min the game registers her arm as weapons when she uses them, so it’s understandable that she also got slowed down.
So with DK's speed scaling with his size, would it scale with a movement speed spirit build and/or bunny hood, and would he be able to keep up/pass the vehicles on Big Blue?
"tell your friends Sakurai lied" Sakurai: "Mai is not in smash, smash is for good boys an girls......here is Pyra and Mythra" He blantly lied to us already.
Given how they used the chensored designs instead of how they looked in Xenoblade 2 proper, Pyra and Mithra are not proof against the "Smash is for good boys and girls" argument. Bayonetta on the other hand... she actually is a valid argument as her smash attacks and Final Smash strip her clothes down to essentially her undergarments while the source material strips her to complete nudity.
9:15 oh, so assist trophies can get metal boxes for you, but if you use regular projectiles (which Pac-Man has a _lot_ of), it just shakes? that's ... odd
I think the unique thing with the heavy items not disappearing when removing cpus is because they have a unique way to be dropped. If you walk off a ledge while holding them your character will let go and enter tumble state, with the exception of donkey kong apparently. My theory is DK has this special attribute because he's actually doing his cargo. His animation for lifting the heavy items is exactly the same as his cargo animation in Smash 4, and in previous patches some characters idle animations would revert back to those of previous games when holding an item, which could be why it's not his new cargo animation. Aside from that his movement capabilities when carrying the items look identical to carrying a player.
with the tethers, it appears as though chain tethers will slow momentum, energy tethers (plus Isabelle) seem to maintain momentum, and the more fleshy tethers, specifically Ivysaur and Lucas's tethers, it is unaffected by the slow down. Probably having to do with the different ways physics work on different types of tethers
Fun Theory: The reason why dk doesn’t have a heavy carrying animation for crates or barrels is because krankys Kong held barrels the same way in the first Mario game that would mean that would somehow be in donkey kongs blood and he would be used to carrying barrels and crates
The reason why DK doesn't have a heavy carrying animation is because Kranky Kong held barrels in the original arcade game the same way. It's a reference.
Did you know that if you press shield then b as Steve your crafting table will respawn automatically and if it's bot broken it'll just move to where you are at when you're playing as Steve?
The Link shield thing kinda reminds me of that one quirk in Zelda 1 where Darknuts get hurt by bombs if they're planted when you face a direction away from their shield.
Smash fact: when Joker does his final smash in training mode with invincibility displayed, it will show him as being intangible when his in game model shows up. I tried this out with a few other characters, but no intangibility was shown.
The first theory for the boomerang thing may still be true, if the shield has a hit box for blocking the projectiles the logic may still work, and the reason why it doesn't block from behind is because it doesn't hit the shield hotbox
The only problem that I have with the swimming mechanic, is how FAST they drown. Seriously at 0%, the drown in like 10 seconds. Also why is Palutena, a literal goddess, and Squirtle/Greninja, WATER type Pokémon, drowning. There’s even more of this, like Donkey Kong, Mario, Corrin, ETC. that shouldn’t ever drown when in water. Some make actual sense, like the hydrophobic characters, or some of the many sword fighters. (Well probably not Sephiroth.) Also when they drown, the cast has half or fully closed eyes, like they lost consciousness. R.O.B and maybe Mega Man, probably short circuits when they drown. Then how does a piranha plant drown?
0:17 Oh, you're talking about that shit 3-games-in-one package, of the inferior 64 Shindou release, Sunshine and Galaxy. Yeah...don't care. Garbage. Would've been worthwhile if it was a 64 DS remake (i.e. depixellate it, and add proper analog controls), 3D Land and...Super Paper Mario? I suppose? But no; one inferior release of an outdated game, one niche game, and one massively-overhyped game that featured dysfunctional motion controls and Rosalina and reduced Mario's health to a measly 3. Trash.