Is it just me or I almost or can't find any comments about the Dodge Neon, at all. There's just something about that small coupé that I personally love.
@@universe8607 oh boy, I def agree with you there, but my fav sounding cars in the game are the 240sx/Silvia S15, Corvette Z06, the Lamborghinis and definitely the maxed out Ford GT/McLaren F1/Koenigsegg CCX. Their sound (CCX) is almost like a frikkin roar to me
@@EddieMaverickHunter speaking of McLaren. Is it only me or it doesn't have any sound unless it has a tier 4 engine? Maybe I got a bugged repack this time because I never tried F1 before Also where did you get your game? It's not available on Steam and that's pretty much all I use so I had to download it
@@universe8607 IDK man, about the mute F1 sound, I believe that's just a glitch in the game that EA didn't cared to patch, but oh well. Also about the game, there's a few tutorials on youtube that show you how to download it. And you should really expect that EA will "kill" the older NFS games, 'cause the only way to get them is kind of illegal (AKA Torrents and such)
In some games, Dodge Viper takes corners so laggy like a heavy truck. Test Drive 2002 Overdrive, for example. And SEGA GT. There is always good old Viper Racing!!! ^^
In Asphalt 9, there are two Vipers, one is the Viper ACR & other is the Viper GTS. Viper ACR has 86 handling. Which means it takes corners like butter. The Viper ACR however, has very bad handling, so it's like a big boat.
Various Dodge vehicles appear as unplayable NPC cars acting as traffic The Run. The Caliber, Charger SRT-8, Grand Caravan, Magnum R/T, and the RAM 1500 I believe are all the models used. Although it's a mod and they have no sound, they are all drivable with a car changer. I would've been cool to see them featured, but it's a mod and probably not much interesting would go on given they are all mute when driving. Awesome video though! Dodge is probably my favorite American vehicle brand.
Oof i remember the Charger rt in nfs undercover! On the stock tuning that car was literally the worst and i thought it can't be, so i specially made up money and bought it, fully upgraded it, and here's a pro tip, put your engine on Torque(10.0), drivetrain-Acceleration (also 10.0), suspension- probably put it on soft because it's crazy jumpy without it, tires- Grip cuz without it your car is already soo slippery atleast it improves it a lil bit. And of course nitrous- strength. This will probably be the best tune for your car but there can be a change if the car should be more speed efficient, you can put the engine on horsepower, and put the drivetrain on top speed. But remember, a top speed efficient car will have a lot worse acceleration:)
@@mrjdmtunerboy.1463 the Viper V10 is an aluminium V8 with 2 extra cylinders, the Gallardo V10 is the Murcielago V12 with 2 cylinders chopped off. It does make a difference. No wonder your username is what it is
@@streetxgg From Black Box era I would say NFS Pro Street had the best way of processing the sounds while NFS World had new cooler sounds. While from Criterion - NFS MW 2012 (no surprise) and from Ghost - NFS 2015/Heat.
I keep watching your videos every second, every minute, every hour, every day, every week, every month, every year, every decade, every century, every million light years
Hey buddy, good job with the videos! BTW, I tried entering the Discord servers but I'm unable to access the mod for NFS Heat. Could you explain why it is so?
So the charger and challenger from carbon and it seems like the stock challenger fans charger from pro street have the same engine sound, or very similar engine sound to the Citizen and Civilian from Burnout Paradise, interesting
Why did EA cut Neon from Underground 2? Like... they had the car model, the car pre-codes from the previous game and the licensing right? Unless it expired idk
*heavy sigh* wish they’d give MW 2012 a remaster as well. Better yet I wish it could embrace a little more of its Burnout heritage and allow freedom during jumps (barrel rolls and flat spins for example) because then it would be one of the best racing games to play outside of having a dated (smaller) map compared to a bunch of contemporaries.
@@mak7t_140 I wouldn't say all sounds in NFS MW 2012 are realistic like the Audi R8 Spyder and Lamborghini Gallardo. These cars are using sounds from 1st gen Gallardo (which had 5.0L even-firing V10 not 5.2L uneven firing V10) here is an example: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-lcGO4n24iTA.html
@@HeroManNick132 yes they were not too realistic but none of the cars sounded like weed waker or like in forzaH4 The sounds were really good to listen 😊
@@mak7t_140 Well, I agree but FH4 sounds weren't that bad (of course there were attrocious sounds) but there are some really good like the Lexus LFA one. And I have to say that it is the only car in FH4 that sounds better than NFS MW 2012. The main problem is it doesn't rev very high as FH4 in NFS MW 2012 plus if they added like like more pops just like FH4 it would have been better. But again FH4 has far better sounds than the NFS before NFS UG1. Edit: The Audi R8 too while the Huracans/Gallardo sound ok but it could have been better.
as a Dodge fan 70s Charger and Challenger, viper srt 10 acr, and mostly Charger srt8 my favz of all. but why ever be ea developer did try add Dodge hellcats/s cat