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Dodges explained. Power & more - Rocket Science #14 

Rocket Science
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Deadzone web app:
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25 авг 2024

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Комментарии : 170   
@RocketScience
@RocketScience 6 лет назад
This video was an absolute ton of work. I hope you don't mind 1 ad in the middle (if you're not blocking them anyway). I wasn't able to finish this video within 2 weeks (even if you subtract the 1 week vacation) and it made me realise some stuff. Most videos are still going to come out after 2 weeks but I'll try my best to announce ahead of time when I'm taking on a bigger project and I need 3+ weeks. I won't sacrifice quality for quantity.
@Erksah68
@Erksah68 6 лет назад
Rocket Science is the diagonal flipcancel better than the diagonal dodge with boost?
@SANFRAN
@SANFRAN 6 лет назад
When you do your wave dash episode, I would like to show you something that could be very helpful in your findings, which debunks the 4 wheels on the ground to get a flip. I can get 2 side wave dashes in one jump. I posted it on reddit and didn't get muich attention and I think it would be more useful for you. I can make a video about it.
@tacticaltaco7481
@tacticaltaco7481 6 лет назад
I've been doing the diagonal cancel with my kickoff for a year. The secret is now out!
@RocketScience
@RocketScience 6 лет назад
@Erkin, not sure if you mean flipcancel + boost or just the flipcancel. The flipcancel changes nothing about the impulse but because the boost exhaust is always facing exactly backwards the boost will be used more efficiently -> cancelling is better if you do it right
@RocketScience
@RocketScience 6 лет назад
@SAN FRAN www.reddit.com/r/RocketLeague/comments/7so6m8/flip_reset_conditions/dt76pzs/?context=3
@riccardo4362
@riccardo4362 4 года назад
12:50 my man discovered the fast flip before anybody else!
@iloveplywood
@iloveplywood 3 года назад
yeah, kudos to musty for finding this and making it practical (actually, I hate him for it because I can't do it).
@dust1771
@dust1771 2 года назад
I was wondering if anyone else noticed. He straight up described the diagonal cancel of a speedflip a year before it was popularized.
@claudioestevez61
@claudioestevez61 2 года назад
I was about to comment about this when a saw this comment. Halfwaydead discovered the speed flip a year and a half before Musty.
@days8973
@days8973 6 лет назад
oml that was great. Maybe do a "takeaway" section where you highlight the basic princibles you talked about and how to implement them in your game.
@josh8106
@josh8106 6 лет назад
Animating those freaking arrows must have took countless hours. Respect dude.
@TheOfficialProtostar
@TheOfficialProtostar 6 лет назад
Hey thanks for using my new tune in your vid, cool to see youtubers im specifically subbed to using it :)
@RocketScience
@RocketScience 6 лет назад
Thanks for creating awesome music! and of course for watching
@BerryFruit
@BerryFruit 6 лет назад
Oh, hello Protostar!
@azreal4633
@azreal4633 5 лет назад
You're the least expected person to see here
@declansykes4243
@declansykes4243 6 лет назад
With quality such as this, I wouldn't expect only 1 midroll ad. I would expect more!!! I want more!
@lucasglanville2880
@lucasglanville2880 6 лет назад
MORE ADS!
@Herosoyyo2
@Herosoyyo2 6 лет назад
At first when I saw the "rocket science" RLCS thing, I thought you got a deal or something. Then I saw the content.
@altayardicoglu5741
@altayardicoglu5741 4 года назад
This man invented the musty kickoff before it became a thing!
@yorzengaming
@yorzengaming 6 лет назад
13:58 I discovered this move by myself one day, and sometimes I showed people this and they went crazy trying to copy this move im so glad you actually covered all these subjects in one video good Rocket Scientist :D
@Ben-AP
@Ben-AP 6 лет назад
now thats some real rocket science
@Zinras
@Zinras 6 лет назад
Timo's Rocket Science > State Farm's Rocket "Science".
@victormason153
@victormason153 6 лет назад
>>
@gillesbkf4315
@gillesbkf4315 4 года назад
speedflip was born sooner than we thought
@fraghetti
@fraghetti 6 лет назад
this is pure madness. i cant imagine all the work going into this and the stuff you have to think about. love your videos. lifts rocket league and its physics into a new dimension.
@jvsh7
@jvsh7 3 года назад
Holy shit I’ve been playing this for 4 years and never knew this before, I’ve been binge watching all of your vids, you put so much effort into them and they’re soooo good! Keep up the great work man!
@nachtfuchs7711
@nachtfuchs7711 3 года назад
And this lady's and gentleman was the birth of the speedflip
@jvsh7
@jvsh7 3 года назад
Bro you actually invented the speed flip wayyyy before others!
@knobpersonal2005
@knobpersonal2005 4 года назад
Wait so linkuru didn't invent the "fast flip", rocket science did it first! I wish I had watched your videos ages ago, I would've been such a better player!
@pritoranta8705
@pritoranta8705 6 лет назад
Excellent video once again! A possible idea for a future video: Car hitboxes' effect on shooting? (Is it true that you can't shoot as hard with other cars as batmobile, do cars affect flick strength etc)
@Exsulator2
@Exsulator2 3 года назад
Honestly it feels like batmobile has insane power on flicks. I spent so much time in freeplay and now that I've switched to octane, I still can't get the power that the bat brought. But maybe it's placebo idk
@JohnJillky
@JohnJillky 3 года назад
@@Exsulator2 Longer and wider hitboxes do indeed make it easier to get more touches on the ball during the flick. With practice, you can get plenty of power with any of the hitboxes, but yeah it's technically easier with plank than octane
@Exsulator2
@Exsulator2 3 года назад
@@JohnJillky that's true but I think (I don't know, but I THINK) that since the hitbox is longer, and all cars rotate at the same speed, then it's logical that the longer radius, the more speed it technically has. Imagine spinning a 1 meter plank vs spinning a 3 meter plank. If they have the same RPM, then the 3 meter plank's ends actually moves a lot quicker than the 1 meter plank's ends. So imo a longer hitbox can literally generate MORE power than a shorter hitbox, granted that you use the very ends of the hitboxes for the hits
@JohnJillky
@JohnJillky 3 года назад
@@Exsulator2 Halfwaydead actually did a video covering flicks. One thing to note is that in game physics often don't work exactly like irl physics. Hard to say how much that affects things especially with how much error went into the way he tested things. Ever since I learned about RLbot, I've wanted to know if it could be possible to code a bot to do things like flicks perfectly each time. Wonder if they could do a better test for this kinda thing these days (I mean, I've been 1v3ing Reliefbot recently, that bot is way better than I remember some time ago lmao) The link is time stamped: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-DRO8-784eSk.htmlm48s
@rockerman1612
@rockerman1612 6 лет назад
Holy fuck! SO MUCH INFO IN SO LITTLE TIME! Amazing vid. Btw, I feel that Psyonix very intentionally made sure that aerial sensitivity did not affect the dodge cancellations. Since the "dodge mechanic" is different, they prolly want the interactivity to stay linear for it. And honestly, I'd like it to stay that way. I keep a higher sensitivity, and i wouldn't want that to make my dodge cancellation amount non-linear.
@RocketScience
@RocketScience 6 лет назад
Thank you very much :) It wouldn't be non-linear, just more sensitive. The best way to try if you'd actually like it less would be through external software like DS4Windows or the Steam controller configuration (in cross mode + lowering deadzone outer). They will modify the raw controller values and therefore affect everything, also the deadzone and dodge deadzone as a result. If you use DS4Windows with 1.5 sensitivity you'd make your deadzone and dodge deadzone 50% bigger to compensate for that. Then the only difference to 1.5 in-game sensitivity is the flip canceling.
@rockerman1612
@rockerman1612 6 лет назад
Ok, maybe 'leniar' and 'non-leniar' isnt the exact wording. I meant 50% on the controller should remain 50% on the dodge cancellation. And psyonix prolly wants it such that, the aerial sensitivity being higher doesn't make its so that the dodge is affected faster. I was using modified sensitivity through DS4Windows till about 2 weeks ago.(used for about a year) When I realised it was affecting the dodge too, and since I never liked the fact that it was affecting my turning on ground(just dealt with it for the aerial benefit); i switched to having aerial sensitivity in-game. It took a day of adjusting, but my overall performance has increased(not placebo cuz my friends also noticed the improvement in my play, without me saying that I had done anything). Best case scenario would be to get a different setting for it. But that might not happen since it might crowd the already extensive settings. Only thing I miss from the increased sensitivity on dodge cancellation is that I cant do my usual celebration anymore, lol
@dillon3955
@dillon3955 4 года назад
I just realised that you found speed flips this long ago.
@makingnoises2327
@makingnoises2327 6 лет назад
amazing work as always, this has to be one of your most comprehensive and useful episodes yet!
@imarandomluna3874
@imarandomluna3874 6 лет назад
Half the time I don't understand what your saying but I just listen because I think it makes me better and I subconsciously remember it in game. Also thank you this was a really good vid
@DrinkAndDrive
@DrinkAndDrive 6 лет назад
now that i'm early, i thought i'd might hit you with a potential topic for a vid; air roll toggle vs separate binds!
@AbusedPopTart
@AbusedPopTart 6 лет назад
QaleQ I have my controls set up to allow both. Square circle is air roll left/right, boost as r1, air roll/ powerslide as l1, jump as X. Once you get used to these controls I am convinced that they are the best.
@JohnJillky
@JohnJillky 3 года назад
@@AbusedPopTart I switched to these after having boost on square and only air roll right on R1, definitely find it exceptionally unlikely I'll ever switch my binds again. Hybridization is the future
@jakemorales7949
@jakemorales7949 6 лет назад
This blew my mind. Great work man!
@fernandoema1
@fernandoema1 6 лет назад
started watching this video as a champ2, expecting not to learn anything. holy shit was i wrong, it answered so many questions i never knew i had! instant sub, keep on doing this kind of content!
@pimpinfool320
@pimpinfool320 5 лет назад
6:33 - 6:51 funny cause everyone does backwards flicks now with insane power, great vids
@qwerty9398
@qwerty9398 4 года назад
These videos r so freaking great.Understood so much. Watching ads is the least thing i can do.
@Karim-ri8bi
@Karim-ri8bi 6 лет назад
You deserve waaaaay more subs!
@2ny424
@2ny424 6 лет назад
I've been using diagonal flip canceling to smack people in the diagonal goalie spawn for ages. Really hard to pull off consistently. I'll try messing with some of the settings you mentioned. Thanks for another lovely video.
@jkman10
@jkman10 4 года назад
1:15 OH MY GOD. I had a strong feeling my dodges were going away in different situations but I could never tell why!
@danielbenshimol9903
@danielbenshimol9903 6 лет назад
holy you are so smart, this is the most quality I saw in RL vidoe till now
@Vector1239
@Vector1239 6 лет назад
Ikr! Those RLCS rocket science was so annoying!
@hithere7433
@hithere7433 6 лет назад
If you wanted to do a second video which used exactly this data and said everything all again in a different way, I think you'd still provide lots of value. You could even do focus videos that talk about just one application per video. All the work you've done to create this data can be used to produce lots of videos that I will enjoy.
@OnTheArchipelago
@OnTheArchipelago 6 лет назад
Can't wait for the wavedash!
@NoxPhoenixRL
@NoxPhoenixRL 6 лет назад
Air stalls are becoming more and more useful lately. Evample is a player blazing the path in this regard. Turning upside down under a falling ball and stalling will bring the ball to your wheels giving you a flip reset and stop the pull of gravity for some crazy smchaining combinations of flip resets.
@junknoodles1028
@junknoodles1028 4 года назад
The music in this sounds like blackmill. I dig
@mikelangdon1937
@mikelangdon1937 6 лет назад
Great job man! Very informative. Keep up the good work
@YunisRajab
@YunisRajab 6 лет назад
This explains why the musty flick works
@megazerorl
@megazerorl 6 лет назад
You can no flip or flip cancel using side flip left or right. You do this by using your air roll to cancel it and it completely stops your car from flipping
@v1682s287
@v1682s287 6 лет назад
Thank you a lot for your great work! Greetings from Germany :)
@idiosyncrasies9718
@idiosyncrasies9718 5 лет назад
This is gold.
@KFN1A2A3
@KFN1A2A3 6 лет назад
Your channel should be much bigger. While it's true that other content creators may have more entertainment focused content, your channel is by far the most informative when it comes to the physics of the game. This game is almost purely based on physics, so it's hard to get why people aren't that attentive of them
@abr1829
@abr1829 6 лет назад
Amazing like always
@auds9738
@auds9738 3 года назад
Amazing video!!! I feel like this could use an update though. I'd love to hear you talk about how the dodge rules apply to musty flicks
@Todestuete
@Todestuete 6 лет назад
Wow, are pros already using these techniques to dodge forward with boost constantly facing backwards? Seems like a new meta to me. @Psyonix, I don't think that needs fixing, it's not a huge advantage, hard to learn, and really cool.
@RocketScience
@RocketScience 6 лет назад
Not to my knowledge. At least not constantly. Haven't had any time to play myself lately so I haven't used it in-game really even though I've gotten good at it in freeplay.
@MrLiquidN
@MrLiquidN 6 лет назад
Rocket Science first and foremost, the rocket league community is grateful for all your hard work and time spent doing these kinds of videos. Eventually you’ll get the recognition you deserve. Hard work is always noticed. Secondly, What’s the best method (e-mail, Skype, etc) to get into contact with you? There are things I’d like to discuss with you whenever you have the time.
@RocketScience
@RocketScience 6 лет назад
Thanks. Tbh I feel like I get recognition. Can't complain, going towards 10k subs and people keep watching. If you would've told me that when I uploaded the first video I would've called you crazy. It's never going to have the amount of views that "entertainment" content like Jon Sandman has anyway but if it keeps growing I'll be happy. Best method to contact me: Join my discord. If it's a public question just post it in one of the channels else DM me. If you don't use discord, twitter DMs or halfwaydeadrl@gmail.com
@KindOldRaven
@KindOldRaven 3 года назад
I'm halfway through and wondering if we're going to see what happens if you travel at max speed, do a full jump, roll backwards until upside down and *then* backflip. *Grabs popcorn and continues watching*
@1231monsi
@1231monsi 5 лет назад
imagine watching this video before even buying the game lol... after 1500hours this still gives me a headache. great video and so much effort!
@mattisberenthal6247
@mattisberenthal6247 6 лет назад
Really good Video!
@raiccoon13
@raiccoon13 4 года назад
Well you kinda postulated the "Speed flip" which should rather be named "Halfway Flip" :D
@QQ-sz7it
@QQ-sz7it 6 лет назад
Thanks so much for this. You're amazing.
@milhousekid
@milhousekid 6 лет назад
So been practising the diagonal no flip thing on controller. Problem is that cancelling the flip takes too long and so the tiny amount of time the flip happens the car will slightly face down, which makes it not worth it for a couple reasons. 1. You're not boosting forward so you're not optimising the speed gain. (which is the entire point of the trick) 2. Recovery wastes time to correct the rotation. The only way i found to do this reliably is to first make a tiny adjustment upwards (down on the analog stick) then perform the diagonal no flip (fling it in an upwards diagonal direction and then back down on the analog stick). It's a bit of a button mash, and although you don't need a huge adjustment, it still makes me wonder whether its actually worth on controller as you could do a diagonal flip without the slight delay but obviously then you can't boost fully forwards.
@flippy199
@flippy199 6 лет назад
Another great video, well done! It seems like the cancelled diagonal flip with boost could change the meta for fastest acceleration. I was also really interested to learn that the 2nd jump timer didn't start until the end of the first jump. I think it would be nice (as a training tool) to have a program running on a second monitor that displays a large timer bar to show how much time you have left to use your jump. Maybe something similar to the webapp you made for deadzones. However, I tried running your webapp while I was playing the game, and for some reason it caused major performance issues so maybe a stand-alone program would work better. EDIT: I also wanted to ask since I don't believe you mentioned it: if you do a sideways dodge while at full speed, do you lose forward speed? Since you can't go faster than 2300, any additional speed you get from a side dodge must come out of your forward speed, right?
@RocketScience
@RocketScience 6 лет назад
Thank you. It should definitely be possible to create a timer bar with bakkesmod but I've never really worked with the GUI so it would take me a long time to figure it out. But you could ask bakkes. He's currently busy with uni I believe but when he has time he's usually very helpful. I talked about the extra speed in Episode 11. Basically you would first just apply the impulse which would give you sqrt(2300^2 + 950^2) = 2488 total velocity. Then you would just normalize the speed to 2300 but keep the direction. Did you see my reply to your arduino comment btw? I believe I didn't get a notification to your last comment and I just answered yesterday
@flippy199
@flippy199 6 лет назад
I'll have to try out Bakkesmod, it looks pretty cool. I assume that if this feature were implemented, it could be limited to training and maybe unranked games, right? I wouldn't want to add a cheat to ranked play. Ah ok, I just watched 11 (don't think i'd seen it before) and the behavior is just what I would expect. So a diagonal or sideways dodge at full speed will reduce your forwards speed. Yes, I just saw it. So you've got an arduino setup now? That should work well i think.
@RocketScience
@RocketScience 6 лет назад
Almost all of BakkesMods features are offline only. Arduino is working great, too great :D Can determine the input lag so accurately that Windows running anything in the background shows up as a difference of like 0.1-0.2ms. I should try at lower FPS. The variance would be higher making randomness more of a factor but it wouldn't need the full power of the CPU. I can easily collect 500 samples now.
@flippy199
@flippy199 6 лет назад
0.1 ms? That doesn't really make sense to me. If the game is running at a fixed tic rate of 120hz, then each time frame is ~8ms meaning your results should have a variance of at least 8 ms even if your measurement system is perfect - simply because you might hit the button at any time within that 8ms window. Or are you talking about looking at an average of a whole lot of samples?
@RocketScience
@RocketScience 6 лет назад
First of all, I wasn't talking about car physics. Inputs get checked every frame and camera swivel isn't tied to the tickrate. Nevertheless, I get about a 4ms range of values at 1000FPS due to 1000Hz polling, inputs barely missing frames and performance inconsistencies. 120FPS would as you suggested create an 8ms range which would require more samples to make sure randomness doesn't affect the measurement. And yes the 0.1ms difference is noticeable on the average but also on the maximum values that i got. In the test with 15.3ms average I had 17.4ms max and in the test with 15.1ms average it was only 17.1ms. I'm taking the average of 500 samples which gives me an estimated standard error of 0.03ms so even a 0.1ms change due to variance is highly unlikely.
@YunisRajab
@YunisRajab 6 лет назад
So flipping during supersonic is useless?
@ArcticLost
@ArcticLost 6 лет назад
Yunis Rajab - AFAIK supersonic is not full speed but rather something like 95% of full speed. (Consistently boosting brings you to 100% for example) So it should still work and make you faster for the moment. Not sure but you might lose speed and thus lose supersonic when landing so it might not always be worth it. You also can't really steer during the flip.
@jayrodathome
@jayrodathome 6 лет назад
Shout out for bakkesmod.com Best RL mod there is.
@JoFreeman333
@JoFreeman333 6 лет назад
with worst documentation :p
@jayrodathome
@jayrodathome 6 лет назад
can't argue that lol
@r3ttgaming177
@r3ttgaming177 5 лет назад
Here is the thing that I find funny about your content. Normal players be like when teaching new players how the dodges work: Dubble jump at 45° to make the ball go somewhat faster, done! MR "Rocket Science" be like: What you should do is.......*loud inhale*... First look on my "deadzone" app and then rebember that the car can dodge backwards, and don't forget that jumping backwards is faster but not when you are driving forward cuz the game don't care. so when you got that down you can start learning how the torque works in the air e.t.c, where was I, yes, you can also stop in the air by jumping in the air but you won't stop 100%, just so you know. Got that?...... Just think this is funny and good when ppl can just nerd out about something. Good for you, like the video even tho I will prolly never be able to use all of the knowledge taht was in this video! 👍🤔😂
@qorekt5169
@qorekt5169 3 года назад
*cries in keyboard diagonal dodge with no deadzones*
@archirnobenz
@archirnobenz 5 лет назад
Typical movies: Bullies bully nerds Irl: wtf this is insane.
@anthonymasella8760
@anthonymasella8760 6 лет назад
Great video! 👌
@hontr10
@hontr10 6 лет назад
Man I've been looking for video about flips such a long time.. Because I'm champ1 and still don't understand that sometimes I get so much power with almost no momentum and sometimes I'm full speed and no so much power.. But the way you explain it is pretty difficult to understand :D It's like a math lesson :D and maybe it's because I'm not native speaker
@AnArmyOfFish
@AnArmyOfFish 6 лет назад
This was an excellent video. It was very intriguing to me that the optimal dodges are diagonal, after a small turn. I was wondering if you could somehow apply some of this knowledge to the kickoff. I know that in the non-diagonal offset kickoff, pros will sometimes turn slightly to the right or left, and diagonal dodge in the opposite direction. Is there a best kickoff, or some way to use this knowledge to practice the kickoff?
@RocketScience
@RocketScience 6 лет назад
Thank you! With kickoffs it's not always about being there first although it certainly has it's advantages. If you're touching the ball while you're still mid air and the opponent gets a solid 50/50 he's going to win. My point is that it is more important to come at the ball from the right angle and jump off the ground at the right time. Diagonal dodges on controller also have the "disadvantage" that they can be at basically any angle. So you might try to do a 45° dodge but you'll end up doing a 55° dodge by accident. A straight forward dodge has some angle snapping and it's affected by the deadzone which makes it a lot easier to get the 0° angle dodge every time you go for it. I discussed how it works exactly in Episode 7 about dodges. Consistency is key, especially in 1s. In 3s teams often "lose" kickoffs to their side on purpose which also changes the entire approach you want to take.
@thomashamon9704
@thomashamon9704 6 лет назад
Thanks a lot for this very informative video HD ! I don't see any problem waiting a bit more for this quality of content :) Regarding the video, I short side-note about the double jump would have been nice. Particularly, is the double jump timer identical to the dodge timer (I guess so) ? And what is the impulse of the second jump ? Cheers and thanks again for your hard work !
@RocketScience
@RocketScience 6 лет назад
Yeah all things regarding jumps and a lot of other car physics will be in their own video but you're right, a mention would've been good and the timer is the same, yes.
@Krunschy
@Krunschy 6 лет назад
While were on the topic, does anybody know when exactly a sidedodge will stabilize you in the air vs when it will actually give you sideways momentum? It might be implicitly explained somewhere in the video, but I couldn't find it.
@RocketScience
@RocketScience 6 лет назад
Not sure if I do get what you mean. A side dodge will always give you sideways momentum but depending on where the camera and car are facing and your current velocity it might look like it's just stabilising. For example, if you use the side dodge opposite to the direction where your car is currently flying in then it will slow you down and not speed you up. If you're talking about the stall thing I mentioned at the end then that is not really a side dodge. It requires the specific bindings, although I'm not sure how to explain it better in a comment than the video + squishy's tutorial that I mentioned.
@Krunschy
@Krunschy 6 лет назад
That's probably it.
@bastinjo93
@bastinjo93 6 лет назад
Somehow i can not do cancel forward flip that fast on my xbox 360 controller. Although when i change my stick response curve from linear to aggressive and increase the deadzone, only then it looks somewhat like that.
@KevenCMcNulty
@KevenCMcNulty 4 года назад
I would like the mentioned formula
@SaarNatanzon
@SaarNatanzon 6 лет назад
Great video. But how can you change color whan you have flip and whan you not
@stntoulouse
@stntoulouse 6 лет назад
When the car is in the air vertically (the front of the car is pointing upwards), the side flip does not seem to do anything except to turn the car on itself ... why?
@RocketScience
@RocketScience 6 лет назад
Can you show a video of this happening? It might be the perspective that makes it look like that. In my testing, what you described never happened.
@chewyihong698
@chewyihong698 10 месяцев назад
Is this how the speedflip was discovered?
@justpeachyrl
@justpeachyrl 6 лет назад
your accent sounds like a grown up Dexter from Dexter's Laboratory on Cartoon Network.
@NYTROUS
@NYTROUS 6 лет назад
Hell yea noflip gang :)
@Jazzimus
@Jazzimus 6 лет назад
atR NytroDryft ikr
@fst1924
@fst1924 6 лет назад
Could you check your Audio? You sound very mechanical. The rest is perfect, thank you for the quality content!
@tmx_fingerstylez
@tmx_fingerstylez 11 месяцев назад
What car design is that? The paint or sticker...
@rceolin8189
@rceolin8189 2 года назад
something tells me this guy makes alot of money
@KindOldRaven
@KindOldRaven 3 года назад
I've noticed something that I still can't put my finger on. Sometimes a basic flip (forward, sideways, backwards) feels like it's 'performed slower' than the next one and I can't for the life of me figure out why. It's noticeable though even when standing still in training mode. I'm not talking momentum or direction of movement but the flip itself. Did my game break or is my brain due for some maintenance?
@abe_xz
@abe_xz 3 года назад
momentum.
@FPSJaganjac
@FPSJaganjac 6 лет назад
Do you know the cause of clipping the ground when flipping sometimes?
@RocketScience
@RocketScience 6 лет назад
If you're talking about what I think you're talking about then yes. Dodging cancels all your vertical momentum and the clipping happens when you do a dodge really quick after your jump because you're barely off the ground and 0.15s later your vertical momentum will be reduced to 0. If you're too close to the ground some parts of the car will clip into the ground when rotating. I hope that explains what you were talking about.
@YuruMusic
@YuruMusic 6 лет назад
Why is it easier to do the stall with keyboard than with controller?
@RocketScience
@RocketScience 6 лет назад
On the controller you would be using the analog stick to steer left and then an airroll right button for example. You can also steer right and airroll left. On keyboard you're just pressing 2 buttons which is very easy but on controller if you don't move the stick perfectly left you won't do a stall. So if you move your stick a bit up and left by accident then the game will just to a forward flip. Because left and right cancel each other out but forward remains. You need to make sure there is no forward/backward component to the dodge.
@YuruMusic
@YuruMusic 6 лет назад
Now I get it. Thanks!
@Youtubian392
@Youtubian392 4 года назад
How are you doing that floating air roll thing
@BuzzaB77
@BuzzaB77 6 лет назад
Mr HWD sir could you tell me what you used to animate your arrows in your explanations? I want to make music tutorials using similar animations but I'm starting from scratch. thanks in advance.
@cuttheloop
@cuttheloop 5 лет назад
I just want to know what is the best deadzone setting to prevent side dodges when I intend to double jump
@Ox-Plays
@Ox-Plays 5 лет назад
How do you cancel the diagonal flip on controller? Pull straight back or the exact opposite angle? The nose of my car keeps hitting the ground when I try it. Also on a 60hz monitor so maybe I cant cancel fast enough?
@Derperfier
@Derperfier Год назад
11:43 is this still true for 2023 or has it been changed ?
@curlywhites
@curlywhites 6 лет назад
Does anyone know if there are two different results from side dodging and what the specific conditions are? Sometimes I feel like my dodges flip my car to a new location, and other times I feel like it just spirals as I'm moving forward. Oh, maybe I did figure it out. I think if I am in the middle of a turn motion my car just spirals when I side dodge. It took me 1300hrs to realize this.
@Visurex
@Visurex 5 лет назад
lol that means with the keyboard and mouse you allways have a nearly perfect dodge :p
@shadowscurse6199
@shadowscurse6199 3 года назад
anyone have an idea of what plugin he's using to stay in the air?
@plepleplep
@plepleplep 6 лет назад
What are the benefits of "stall" compared to a second jump?
@nissan.o4033
@nissan.o4033 6 лет назад
What happens in a half flip?
@hithere7433
@hithere7433 6 лет назад
What on earth has happened in the tournament update?
@ShadoryKaine
@ShadoryKaine 6 лет назад
can anyone explain in controller terms how to execute the diagonal cancel/forward momentum trick...?
@alexalonsomendez-arias2286
@alexalonsomendez-arias2286 3 года назад
How do I dodge?
@Kesiif
@Kesiif 6 лет назад
Nice video, but all the side apps for rl is why i have crossplay off
@viagabee9193
@viagabee9193 5 лет назад
Ima just hit the ball
@jayman9948
@jayman9948 6 лет назад
How you flying in free play without boost?
@Neuroszima
@Neuroszima 3 года назад
Does the "noflip" work still in game?
@jvsh7
@jvsh7 3 года назад
Yes, it is used by all highly skilled players
@YouPlague
@YouPlague 6 лет назад
And they say playing games will make your brain go soft...
@KevenCMcNulty
@KevenCMcNulty 4 года назад
Is fast flipping real? What are the metrics? Please investigate 🙏
@jvsh7
@jvsh7 3 года назад
Speed flipping is a real mechanic
@timexx1337
@timexx1337 6 лет назад
Could you send me the formular or just put it in the discription? :D
@RocketScience
@RocketScience 6 лет назад
v_forward = v * cos (angle between the forward direction of the car and the direction of v); // can skip this angle with some vector math x = 500 * sin(dodge direction angle) * ( 1 + 0.9 * v_forward / 2300); //sideways dodge y = 500 * cos(dodge direction angle); // forward dodge arctan(x/y) = angle of the impulse sqrt(x^2 + y^2) = magnitude If this isn't self-explanatory then contact me on discord or twitter :P that's why I said that in the first place.
@timexx1337
@timexx1337 6 лет назад
Yeah just sent you a message, German as well, probably easier for me to understand then
@lukeytron
@lukeytron 6 лет назад
OK, I thought I had an OK grasp of physics till I watched this. Please don't dumb down your video for plebs like me. I just need to watch again, but pause for my little brain to catch up.
@schambulat4645
@schambulat4645 5 лет назад
i cant do it on pc
@nate-97
@nate-97 3 года назад
This man invented the speedflip and people be thinkin it was musty lmao. Then i discovered and have the first recorded clips of speedflip kickoffs a year before mustys video.
@twinmill53
@twinmill53 6 лет назад
I don't even know how to doge backwards
@skalli5056
@skalli5056 6 лет назад
Why dont we learn that in school, i mean its complecated enough?
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