Stevie no offense but your reason to why shifter is fine makes no sense. What if we get a good deck that can use shifter? He's basically an auto win button against certain decks already and it could only get worse.
@@Trailblazer1002 ok then that proves the point that a not great deck can win with just DShifter making it better. Even tho that’s not true because exosister has won big tourneys in Kash format
Decks that need a floodgate to compete are not good decks, and that's ok. It's fine to have a trash deck, it's not fine to run 20 floodgates in your "for fun" fluffal deck and say you need it to compete
I just agree with the sentiment that a floodgate that can resolve and just linger is bad. If the floodgate is on the field or somewhere where you can interact with it, it’s fair. But when you can’t counter the floodgate with anything but a crossout designator or a called by the grave, it’s kinda whack
There's more ways to deal with a card than just negating it though. Like my biggest issue with the puppet lock in branded is that the deck always has such absurd follow up after it resolves, unless you flip warlords or grave of the super ancient organism you're not able to deal with it, and they have lines to stop both of those if they respect it. I honestly don't find a card like summon limit or skill drain less problematic than something like d barrier. The continuous traps can be outed but as much more likely to just take the game if they aren't able to be contested, while something like d barrier is at worse a turn skip for decks. Something like branded has lines where it can put up a bit of a board presence through it, but tends to be a engine heavy deck that doesn't run hand traps so is unable to weaken the opponent's board to the point where they can run a longer game.
I agree with the shifter take, and the hot red dragon deck. Shifter wasnt made to end turns, it just forces you to play in a way where you lose your follow up pieces, but puts rhe opponent in the same position where they can't combo as well as usual. If you are complaining that it kills decks as a 1 card, then nib is equally as toxic killing decks that summon 5 monsters without getting a negate on the end board, back when the meme was rhat hero and salamangreat end boards were a single rock. Also as a drytron player, i don't even use the chaos max lock which does the same thing as calamity because it isnt even that good (yes there are a few lab players at my locals), but if you hand trap it or just play trap cards, you win against the lock, just make the side deck better
Before Lab got Rainbow Magician limited in Master Duel, I had fun playing Runick and Denko locking ppl with it. Literally had a 62% win rate into master 5 from plat 5. In master, they looked at my denko and said, "Hmmm...neat." and killed me.
shifter is a ridiculously unhealthy card for the game because if the best deck was a shifter deck it would move to side deck, but after siding rogue decks would walk into it to just get brutalized. It's a card that either does nothing against your deck or it skips your turn. It may also incentivize konami to print decks that play around shifter furthering powercreep in general, and honestly, so fucking tired of decks that dodge handtraps like a sweaty Touhou player dodges bullets. also, lingering floodgates being bad? so many fucking cards on the banlist in every format are dumb lingering floodgates (azathoth, calamity, scythe), and d barrier which is a card people want banned since it was printed, and also, gimmick puppet nightmare in branded is ridiculously silly.
My dude even if all the decks that can abuse it now are bad what happens when they aren't like what happens when a deck that actively benefits from Shifter comes round you have to think long term
Most of these problems in Yu-Gi-Oh has been there for like 10 years. As a former player, listening to these players seems like history repeating itself always.
There needs to be balance between all ways to play the game. Hyper consistent combo decks has been a growing problem for years. It takes the same level of skill to watch a youtube video and memorize lines of plays as it does to flip a flood gate trap card. If Jesse wants all floodgates gone, then the power level of combo deck end boards needs to be brought down to a level that can be kept up with instead of power creeping hyper consistent combo decks with even more hyper consistent combo decks.
@@randombadchannel8700 It really isn't. It is just memorizing a pattern. If A happens, do this. If B happens, do this. If A and B happen, do this. With enough time anyone can memorize a pattern to solve a rubix cube everytime to the point that it looks trivial and no longer takes skill.
Yugioh players can't stand the anti combo cards. They must hate playing rock paper scissors lol. I heard modern yugioh is like a fighting game. They shouldn't get mad when the opponent knows how to block & counter or lock you down and now you gotta block lol
Let me just tell you right now buddy if you think dimension shifter is a fair and balanced card because the decks that can run it aren’t good, you are just ridiculously wrong. There will come a day where a deck that can play shifter is also very good That card needs to be banned. The card is busted and always has been busted. A card with no counter play and such a blowout shouldn’t exist
I know right. I cope with Virtual World, but I do play a bit of Marincess, and Nekroz. VW just doesn't work with shifter, and you can't equip the marincess towers with smaller links because they are banished and not on field, and Nekroz works the best, but you lose a LOT of resources and will probably lose the grind game. It is an auto win(at minimum a turn skip) for VW and marincess, and it is a huge detriment to Nekroz. I hate shifter so much, 5 negates feel better because I can maybe, probably outplay or bait the negates. But how do I deal with shifter besides crosscout, but why crossout because that means we also play shifter so it adds dead cards, or called by the grave, which is limited.
Personally i dont see Floodgates to be that bad, essentially most are traps in. Which are slow and most players run back row removal so its nowhere near as bad as he says. Ones he says can will a game here and there bit arent consistent. Personally omni negates are far more hot take than lingering floodgates lol
7:10 wow what an incredibly fun person you sound like. Sound like you were bullied in school growing up. U annoying. No wonder no one else in the Ygo community fw you 😂
do you want a list of decks that can consistently make VFD 1. VW when it doesn't brick, 2. valkyrie when it doesn't brick that is it because lets be honest your never using it in generaider
@@anakinsmith4770runick decks could also easily make it, runick generaider would obviously use it, why would you not? But synchro builds most definitely could do it as well Like sleipnir is one half of vfd by itself
imagine lingering floodgates being an issue there most likely useless unless you go first and draw them you won't even get to use them before the game is over. using skill drain takes as much skill as dropping and ash against a player who is playing rogue or opened bad or as much skill as using droll on a deck that searches a lot. personally i think being able to build a board then use a lingering floodgate on top of that to slow the game without hurting yourself does take incredibly skill because 9/10 skill drain, TCOBO hurt you just as much. i think not to be mean but a lot of top players are two faced they talk about not liking how fast of stale a current format is but then complain about every little card designed to slow it down. what they are truly saying is this what i think is bad is bad your opinion is wrong because I'm an expert.
@@Trailblazer1002 Wrong, actually. Put more outs in your deck, be a better player. You're the only competitive card game who whines like this. Floodgates are fair in all the others.
@@LNRDiSome decks have way less space for outs that evicirate them. In those situations should you just build the basic 40 card deck and slam in 20 "outs" for everything that you could conceivably lose to? That sounds like terrible deck building.
@@randombadchannel8700 Of course it does, the health of comparable card games and formats is the only metric we have to actually measure the health of the game. Talking about it in a vacuum is meaningless, especially when we're talking about "Does X hate the game??" or the quitting discourse or any of that stuff. People don't quit YGO *just* because they hate the game, they quit because there are better card games to play. Fear of comparison is a problem of its own.
Isn't that what your doing rn? Complaining about ppl complaining is pretty much the same as the one complaining about the game Ultimately it's not your right or place to evaluate how the game effects others in other words look in the mirror before you speak. Everyone complains about a format from time to time their is no exception stop being a hypocrite. lol