I put tierra in my plunder patroll deck cause its funny and I summoned in a 4 player free for all which meant all 4 people were left with nothing on the field
Only way Fiber Jar could have been worse is if it reset all player's lifepoints to 8000. Could anyone imagine that? "Oh no, I'm losing, better reset the entire duel!"
Afaik fiber jar doesn't reset the turn counter, so really even if events suddenly stopped caring about how long a duel could go for, fiber jar could theoretically be game winning for things like final countdown, imagine getting through all their stall and end up flipping a fiber jar. I realize it being a flip monster it still likely wouldn't see play in a final countdown deck in the modern era, but technically it would be a huge boon to it if it ever managed to activate
@@zyad48 If the deck can access an Extra deck monster that can change a monster's battle position to attack or flip it face-up (while allowing Flip effects to activate, unlike Ceasefire), it can use Fibre Jar for stalling purposes. Monsters that can do that are Junk Gardna, Karakuri Shogun mdl 00 „Burei“, CXyz Mechquipped Djinn Angeneral, Wind-Up Zenmaister, Photon Papilloperative, or Gouki Jet Ogre (if you are willing to run some combo to give your set Fibre jar to your opponent first, ou hve a lot more options here).
I could see that working if they added a clause that your opponent gets to punch you as hard as they want; sure, you might be able to get a better result if you reset, but can you do so with a bloody lip?
Another way fiber jar could've been worse is if it also reset all banished cards as well. But nowadays, imagine your opponent uses pot of desires and then you reset them with fiber jar
Exodius the ultimate forbidden lord Shuffle all monster from GY to deck to special summon it (Works well with trains deck 😊just got my 1st W against tear because of it)
Funny thing I've seen a few times in Master Duel, is that one of the greatest and funniest counters to Maxx "C" has been running Card Destruction after summoning a ton with decks like Stardust that Synchro-spam. It usually is hard to counter once you have a board of Stardust negates as they are forced to deck out.
Another aspect of Fiber Jar is that it does *not* reset anything banished, so any player who activated Desires doesn't get their 10 cards back, for an example.
Imperial Order for more than one errata that wasn't touched on. They didn't just make its payment mandatory. They added an extra payment by forcing it on EACH standby phase instead of on your own standby phase.
This errata won me a game. I stalled out a true draco deck running it with sky strikers by doing just enough damage with hayate and drawing my stupid 1-of traps like wall of disruption and mirror force. Eventually they ran out of LP as I was almost out of my extra deck, and the 9 or so brick spells across my hand/field became live all at once
Magical Scientist was not just an FTK, although that was likely the primary reason behind it's banning. It was just too good in-general since it allowed a tool box to get you through whatever situation you were in. Ryu Senshi gave you outs if your opponent was sitting on a trap card, Thousand Eyes Restrict to get rid of a monster, Dark Balter to hit into a face down monster, Super Roboyarou/Dark Flare Knight to get over Berserk Gorilla. It also could help end the game with a United We Stand.
@@nazeersadek6705 Sure I'm not saying there's no way for it to come back, just how ridiculous the card was in early yugioh. Also I'm personally not a fan of using errata just to get cards off the ban list, then the card isn't really coming off the ban list it's just being deleted and a new card with the same name is being made
Yes. Yes it was. Everyone thought the game was going to get wild when Xyz came out, and especially when Pendulums came out, but those were small time compared to when Links debuted.
Tbf Links came out with the intention of slowing down the game and to make it more "fair", as the Extra Deck now were restricted to the extra zones and zones link monsters points to. The problem was the Link Monsters themselves with a bunch of over the top effects.
Some of those cards were banned pre-emptively before link monsters came, but some of them were completely went off the radar. Things like Grinder Golem managed to be a menace for a short while.
It started somewhat slow because of the previous Master Rule 4 limitations (Extra Deck monsters of any type could only be summoned to a monster zone a link monster pointed to, or the one extra monster zone). But not much later pure link strategies started rising (gouki, trickstars, salamangreat, etc)
12:40 fun fact, in the game “Yugioh legacy of the duelist: link evolution” summon sorceress is glitched, you can only ever summon a monster to the far left zone (if summoning to your field), no matter where sorceress was placed or if the zone was already occupied. If it was occupied the monster in the zone vanished entirely, it wouldn’t even go to the graveyard or deck or anything😂
@@iamarabicandiloveamericanp7137 Legacy of the duelist died long before master duel came out because it only got a single update to the card pool and bringing it to MR5
Level Eater could definitely come back if it gets the errata, cannot be used for Link summoning. It’d still be a great card but not exactly broken anymore. That’s what I’m hoping for, I miss the little guy.
that's not future proof enough. you just gotta lock it odwn to the intended extra deck mechanic in this case synchros oddly enough this is the way you could fix token generators, by having them be specific the extra deck mechanic they are meant ot support.
I’d be interested in a continuation of your “why it’s banned” series, but going over the limited section, since there’s plenty of cards on there and many have been on there for some time too. It’s nice to hear about the backstory of cards history and what they’re capable of
@@jayredharpstudios9672it used to be a decent out to the Infernity end board, because barrier couldn’t negate it and it put a card in their hand, turning off everything else
2 ideas: It would be really cool if we got a video on rulings, sorta like the ones u have on who wants to be a milleniumare. You could do it like your typical videos so the format isnt too different, sorta like present the situation and then how players could get confused by it, and then say what actually happens. Another idea is the history of the MST negates debate that happened throughout yugioh history. It feels more like a video essay but would be nice if its interesting
Yes explain the completely ridiculous rules like borreload savage dragon getting negated permanently when negated once, even though nowhere on the card does it say that happens, and other counters don't get removed when negated
There was ever a debate about mst negate? I thought it was just how everyone played until getting to know rules and playing in tournament and not in the schools cafeteria anymore
@@randomcatname7792 that’s easy to explain. Because the counters were placed onto borreload savage by its own effect, if it’s negated the counters get removed. Now if the counters were placed onto it via another card then the counters would not be removed
Poor Crush Card Virus😔 Komoney could literally revert all the errata’s they did and the card would not see Meta play, competitive play? Sure maybe in a trap deck but the tier 1 decks would not use it
@@lamarpray5324 they don’t even need to put that on every card, they just need to add that clause to the Master Rule, like how they changed trap monsters without changing any cards. That master rule should apply to all monsters except monster that states it can be use “x” amount of time in one turn.
I remember a little while back when I did a progression series with a friend, I pulled two Fiber Jars and decided to try a Fiend Comedian banish mill deck. The goal was to get them to use as many cards as possible before they attack a set Jar, flipping the Fiend Comedian on attack declaration. If you miss the coin flip, the duel would just be a little longer. The match lasted over two hours and the deck failed, but it did make for a good comedic afternoon.
I think Fiber Jar needs a retrain called 'Fibre Jar' which, upon being flipped up, resets each player's hand, field, GY, banish zone & LP, and resets the turn counter back to 0 and any lingering effects applying to either player like Reckless Greed's draw skip. A _true_ reset in gamestate.
That'd get banned before it got printed, it'd be used in events to stall out the match timer just like Self Destruct Button and Fiber Jar were used for anyway, only "Fibre Jar" is even worse on both counts.
I usually like decks that can special summon consistently from the hand, deck, or graveyard, even if they aren't exactly a swarm archetype. So my usual counter when Maxx "C" is activated? Just go ahead and keep my special summoning going. If my opponent is using Maxx "C" to discourage me from setting up my field by padding out their hand, then they likely have other ways to get the cards they need where they need to be anyway, so why not just set my winning strategy up while I'm able? If they can't do anything to me even with me basically giving them free cards, great, the victory is mine. If my field is toppled by even just one of the cards I gave them, then them's the brakes.
@@Ev1lLion Non-Targeting, Non- destruction, spinning removal that is a +3 in card advantage with the madolche spells up. There is a reason I say Tiaramisu has been carrying madolche on her back for years
@@bsbuster8469 +4 since she gives you two cards and spins two of your opponent's. Also non-HOPT. The only reason Tiaramisu isn't considered one of the greatest boss monsters ever printed is she requires Madolches, and Madolches aren't good.
I never understood why Fiber Jar is considered as one of those Stall cards. It doesn't reset the duel back to one. Lifepoints you lost had still been lost and (albeit, this is more modern duels) any cards that were removed from play stay removed. However, what would probably help is if the card was erataed so that it gets removed from play itself rather than being reshuffled into the deck with all of the other cards.
I remember a duel in the before times where I used fiber 3 times during the duel and I got beat cause it recycled my opponents raigeki and he used it on me 3 times and I didn't have one back then
Insane that Shock Master is banned because it stops you from being able to play yet Kashtira is a thing... Lock you out of your zones, banish any extra deck monster you want, banish all your cards from your deck face down, then when a card is banished it attaches itself to Arise-Hart as material. But yeah, fear the shock master.
Kashtira is a mistake from all regards, but at least the banlist will nuke them in both formats into being unplayable Doesn't means Shock Master can ever come back
When I was a kid, I thought casual locals would use the "Traditional" format, since the website makes it feel that way. It'd be interesting to make a video about the nest decks if you were to play traditional
Maxx C is so format warping that not only do OCG decks have to play specific counters for it but decks live and die by how they handle it. Red Eyes Dark Dragoon engine was tier 1 in OCG because it put a powerful boss on the board in just a few summons. It was only just fine in the TCG but only because the TCG can spam like crazy to get to better bosses for a similar number of resources without getting punished as hard (still gotta watch out for Nibiru though!)
Here's my take on how these cards could possibly come off the banlist if possible. Fiber Jar - It's a hilarious card, but its lack of requirements make it too easy to resolve. Having to jump through 50 hoops for the reset is a bit too much with just an errata, so the original Fiber Jar should stay banned, but a heavily nerfed retrain would be cool to see. Forceful Sentry - The main issue with this one is the fact that any disruptions or playmakers in your opponent's hand just disappear. I think that skipping to the End Phase could potentially work, as that way it would function similarly to using Ash Blossom on a searcher, but without the chance of recursion. It could come back at 1 if it had a big restriction on it like skipping to the End Phase. Other than that, I don't see a way this can come off. Level Eater - The issue is that it's too easy to spam and make massive boards. Junk Speeder would have the same problem if it didn't lock you into Synchros from the Extra Deck for the turn. I think a HOPT or banish when it leaves the field in addition to locking you into Synchros from the Extra Deck can allow Level Eater to come back in some capacity. Shock Master - Even making it a HOPT and only last until the end of the turn it's used would still be too broken. Unless it got an errata or retrain that simply negated the next card of that type the opponent activates, Shock Master is likely staying banned. Soul Charge - Same with Forceful Sentry. It's too cracked as it is now even with its current restrictions. Perhaps if it locked you out of special summoning for the rest of the turn after you use it would work at 1 copy per deck? Simply nuking the summoned monsters during the EP would do nothing to hurt its viability. Red Reboot - As much as I like this card, I think it should stay banned. It can't really be errata'd without the lockdown of traps for the turn or its hand activation effect. Summon Sorceress - Simply locking you into the type of the monster you summon won't work for letter her off the banlist. Somebody else mentioned limiting your summons to 3 after the effect activates, which could potentially work, and Summon Sorceress would still see a fair amount of play with this new effect. If she came off at 1 with that effect, it could work out. Imperial Order - Yeah, this one can stay banned. Magical Scientist - The way it is now, it's just Cyber-Stein on steroids. I think a HOPT and returning to the ED when the monster leaves the field could work, but even then, that's a stretch. I'm not sure the OG could come off, but a retrain could work. Maxx "C" - When it comes to the TCG, I believe it should stay banned. But, in theory, if it WERE to become unbanned with some kind of nerf, I think limiting the number of draws you can make with the effect to around 2 could work, with 1 copy per deck. Again, that's a stretch and I think Maxx "C" should simply stay how it is in all existing formats. Please don't wage war in the replies, I'm just theory-crafting here.
When it come to Soul Charge, I like the idea of no special summons after the card's activation. Same with Summon Sorceress. That addition would allow a lot of other cards to come off. Also... negate the effects of all monsters summoned with these cards.
It's about as okay as a number of Floodgates and Stun cards that essentially fill the same purpose, and most of those are at 3 in the TCG while Master Duel has many of them at 2 or even 1 now. Floodgates are an even worse issue in Best of 1 than they are in a Best of 3, but Bo3 deckbuilding is often ruined by the existence of so many of them as sacky wincons that lessen the need for actual strategic play.
It's fine in a best of 1 format because you're risking valuable deck space for a card that only works against a limited number of decks, most of which are not meta. But in a best of 3 format, where you know you can side it in (or not) after you see what the opponent's using in game 1, it's broken.
How about "cards that overwrite rules" something like double summon that let's you do 2 summons one turn, because the rules say you can only normal summon or set once per turn, or cards like macrocosmos that banish instead of sending to gy, or fusion cards that don't use polymerization,and so on
Seeing level eater on the banlist is so painful because it would be such an easy card to errata. Just have it lock your Extra deck into synchros for the (rest of the) turn. It would still be a crazy card, but only in the way it was originally intended. Or maybe I'm wrong and it would still be broken. I just hope we'll get to find out one day
I do find it interesting that despite how much Fiber Jar is hated we still get much weaker versions of it in Rainbow Bridge of Salvation and the Sword Emperor spirit monster from time to time that completely reset the board state. So clearly Konami is OK with these cards existing as long as they happen once in a blue moon
@@xerael4659she also locks ss for rest of the turn if you summoned monster with the same type as in your deck means there're only couple of deck can really use her effect consistently
It's interesting that this video popped up in my recommended today of all days. Konami announced a new OCG Banlist effective from April 1st where Summon Sorceress was unlimited with an errata, which probably means it's coming back to TCG and Master Duel soon too.
Back around 2005, I ran Fiber Jar in my favorite deck. it focused on banishing monster cards, then using Fiber Card for the reset to have a clear field for my modest monsters like Kycoo the Ghost Destoryer to get direct attacks. I'd use cards like Mirror Force, Lightning Vortex and like the like to blow up multiple cards at once, then use Soul Release to banish 5 at a time from the GY. Back then, there weren't any good options to getting banished cards back, so the losses were pretty much permanent. Then they released DD Dynamite and Soul Release got even more powerful and Fiber Jar would let me use them even more since Fiber Jar doesn't return banished cards back to the deck.
Surprised you didn't bring up that new numbers spell card that summons one number from the extra deck by doing addition, and then gives it like 4 materials. Shock master can never exist at the same time as this card.
Level eater can get unbanned if it’s reprinted with an errata. Red Reboot is fine if limited since there’s now tons of floodgates. Maxx C is a 50/50 since OCG and master duel gets there’s and we do not, but it’s still one of the controversial cards in the game.
It was limited before, and there were even more floodgates back then. It should never come back since it completely kills decks relying on traps like lab and traptrix
So the reason Flip monsters aren't good anymore is cuz of target destruction right? I was kind of wondering if attacking a Flip monster auto-flipped it or if that was a house rule back when I played 20 years ago. Man-Eater Bug went crazy.
You're right on that. In the video he mentions your opponent trying to attack it is a flip trigger, even if he didn't say it in those words. So yeah, you were using Man-Eater correctly. I do remember having to look up whether Penguin Soldier could target itself with its flip effect though.
@@skeletonwar4445 that was what we thought as well, but you know, locals and house rules. I remember a guy who said that the 3 monsters that made Gate Guardian were battle immune cuz "they negate damage" or some shit like that. Could have been like that for all I know.
@@iateitguy903 cool, good to know. I don't really remember what Penguin Soldier does, I just know I'd use 3 Man-Eater Bug and Magician of Faith in every deck in those days.
@@Acatia2 The three monsters that make Gate Guardian have an effect where they can make an attacking monster's atk 0 one time, so they are indirectly battle immune... once. Hilariously, Gate Guardian doesn't have this effect. You can just bonk over it with any bigger monster.
If ive learned anything in the 13 years ive been playing yugioh, its that eventually every card will be off the ban list. Power creep is melting this game.
As a Master Duel player: I don't mind Maxx C and simply ignore its existence. Don't play it either since people tend to play too many counters to one card that then is just dead and the opponent has to play dead cards himself. So why bother?
...in that a boatload of Magic decks would be a heckload stronger if they could bypass the need to have lands in order to gain Mana, and the game is probably not balanced around the assumption of Mana costs being made irrelevant?
No Painful Choice? It's 1 of the few cards that only got stronger and stronger as time passed. It's so strong, that the positive effect of the card (adding a card to your hand) is now the negative part of the card, not because that part got weaker (because it didn't, getting to add a card from 5 selections is still incredibly powerful), but because the should-be-negative part just keeps getting better and better all the time.
having or not having Maxx C is not the problem. If you dont have Maxx C people will just complain about other cards. It clearly doesnt ruin the game (Tearlaments does LOL) so just leave it be.
Tearlaments did not "ruin the game" lol. If anything, it's the future of the game, it's just ahead of its time. Also, Maxx C wins you the game on the spot if you have it and resolve it, while your opponent can't. It adds variance that nobody needs.
@@youtubeuniversity3638 What do you consider "monster spam"? Tear doesn't spam many summons at all, in fact, I'd say Tear is much more a control strategy. Yes, you can summon a fair bit if you can and want to, but it's far from "spam" lol.
@@slenderman4788 Lemme put it to you this way: Any Yugioh where C is an auto win is a Yugioh that has failed as a card game. Any Yugioh where "draw per enemy special summon" is an auto win is a Yugioh that has failed as a card game.
When I was a kid I played a deck I liked to call "Fiber Jar Resource Denial". Basically removing my opponent's cards from the game over and over while digging for Fiber Jar and even using Book of Taiyou to flip it up on my turn to avoid Nobleman of Crossout. The name of the game was to repeatedly refresh cards in hand and deck, while decreasing the number of good cards left to my opponent each time. By the end of the duel, the opponent would be left sitting there with cards they couldn't win with. This was effective, but it was also heinously time consuming and everyone hated the deck.
That or just hard once per turn on recursion then it's fine. Not being once per turn is the hallmark of broken cards in yugioh in 2023 and beyond since the resource system is only cards in hand and on the field.
Honestly, Maxx C really doesn't seem bad in Master Duel. It is a good check against the sweaty combo decks that in the end are just frail glass cannons that fall to interruptions. If you can't play around interruptions, your deck isn't that strong. Maxx C just exposes the weakness of decks that have gotten away with it for so long just because interruptions aren't as consistent in TCG by comparison.
If those decks you're talking about are so "weak to interruptions", why are you arguing for Maxx C, when there are plenty of ways to actually interrupt your opponent properly without needing to draw a million cards, which is an insta-win for any competent deck.
I can see fiber jar being good at some sort of control strategy where your trying to chain burn your opponents to 0. Though yugioh hates burn and any way that deck sees play they ban another of their pieces.
even if Magical Scientist's effect was to Summon level 1 tokens with no stats or effects without a OPT, he would still be banned with no chances of coming back. that really makes you understand how absurd of a card it is today.
I wanna see the deck that would actually play Fiber Jar in 2023, even for the purpose of stalling, it would bad under the current time rules since it doesn't reset LP. It could come back to three and make no noise
Fiber Jar 10000% needs to come off the banlist to 1. All these decks abusing snow?! Or just banishing their whole deck to otk you? Could you imagine how punishing it would to overextend?
I think it's ironic that they banned red reboot considering it's one of the only viable counters to cards like Infinite Impermanence and Evenly Matched
Nothing ironic there - and a wrong statement, too. Think about Reboot for monsters like this: Imagine a Nibiru that works after any summon, that cannot be stopped by monsters, that prevents you from summoning any additional monsters for that turn after giving you the awesome gift of one special summoned monster from the deck - face-down of course. Oh, and you can obviously activate it from the hand, too. Such a powerful and generic blowout of a card should never ever be legal at any point. Reboot is just atrocious design. And it gets even worse if you consider that this mistake of a card hits the weakest type of cards in traps.
I dont understand the point of red reboot's existence, why did they print such a strong floodgate against a card type that is getting used less and less already anyway
Maxx "C" deserves to be unbanned specifically because of the way it counters the weird bloat of (near-)generic extenders that has allowed so many TCG decks to play turn 1 solitaire.
I remember making someone tableflip someone with my Fiber Jar deck that was specifically meant to get it out in any way possible while also grinding the opponents graveyard to the banished card zone.
Level Eater was banned in OCG even before Link monster was a thing. In fact, it was banned even before Zoodiac era. Dark Synchro was one of the most dominating strategies that can essentially rip all of your cards in hand at once.
Don't know how, don't really understand why, but Shock Master feels like it should be a Rank 5. Just a weird feeling I get whenever I look at the card art. Was really surprised when I learned it was rank 4.
I'm not sure, it's effect is what is really powerful so almost any rank/ summon restriction will hold it back until cards are made to bring it out easier.
@@josesalgado2796 just give a HOPT and harsh restrictions Like change the materials to 4 Level 4 LIGHT monsters and can't activate non-Xyz monster effects after the effect resolves
You know, if it required three level 5 monsters to summon, it might be slightly balanced. Especially if you added restrictions to what type of monsters could be used for its summon.
@@pietrocatalano4285that would just make it badly future proofed, kinda like rhongo a broken effects just waiting to be abused once a good level 5 strategy is made.
The definite solution to the Maxx C debate is simple. After Maxx C is activated, statistically, the one who activated it, is highly more likely to win then to loose. Even in decks built around Maxx C existing. Thus, the card isnt a staple. Its THE meta. And a card with that kind of power needs to be removed. A card that alone,no matter the deck, makes you more likely to win then lose, by just playing it, does not belong in a compeditive cardgame.
Ideas on potential errata to unban these cards: 10) None at the moment... after all, it's effect isn't busted, it's just annoying. 9) It will definitely need a restriction.... or a limit on what it can shuffle back to the deck (not being bale to shuffle monsters would kill a lot of it's versatility in the game). 8) Hard Once Per Turn! 7) Make it so that the stun is only during your turn... at least that way your opponent won't be forced to pass turn because you locked them out during theirs. 6) Umm, negate effects of summoned monsters... banish them face-down when the leave the field... and lock you out of the extra deck while you control one of the summoned monsters? That might do the trick? 5) .... make it so your opponent takes no damage for the rest of the turn in which you activate it from the hand? It would divert from what happened from when it was played in the anime, but it's kinda hard to address the issue of this card without doing that. 4) Okay so.... make it so you can't activate the effects of any card with the same name as the summoned monster for the turn, or make it so that it has to be the opponent's monster that it points to to use that effect? Or both. 3) Okay... well, this card already digressed from it's anime use.... so lets go wild and say it can only negate the first spell card your opponent plays each turn (once it's up), so your opponent has spells again after they sack one... but will still negate all of your spells. 2) See number 8..... also negate the summoned monster's effects and lock you out of non-fusion extra deck plays for the turn? 1) Kinda Funny how this one is still legal in the OCG despite being number 1 on a "This will never become legal again" list.... or should that be put the other way around? I guess say you can't activate the effects of the drawn cards for the turn, or reveal each drawn card so your opponent will know if you draw a hand trap?
10) Now imagine if you stall enough until the effect can be recycled. The errata must include a once per duel clause or something that makes it almost trivial like post-errata Exchange of Spirit. Another option would be a banishing cost for itself+field or deck. Like pot of extravagance.
As long as we live in a: special summon 36 times and take 45 mins to create an end board with 10 negates turn 1 economy. Max C in one of the most important cards to remain legal to allow the game to remain literally playable. I’m a master duel player.
@@jadedheartsz LPs don't really matter as much nowadays beyond time scumming, so if the thing gets flipped at any point, time to play the entire game again. And admittedly, the user always has the advantage if the effect goes through, so that's also a pretty glaring issue.
I feel like a good errata to Fiber Jar would be to make it send back all banished cards to the deck too lololol, and to give it an effect that your opponent cannot activate a card in response to it's activation 🤣
Red Reboot isn’t really banned because it’s good against trap decks. It’s banned because in a meta where the player going first in game 1 already has a huge advantage, it created a lot of really unfair outcomes. Normally the player who loses game 1 will side into negates like judgement/strike, floodgates like rivalry/tcboo and/or flavour-of-the-month lockdown cards like d-barrier since they’re guaranteed to be able to set them - these aren’t fun cards, but the other player should know to expect them and also side accordingly. If the match goes to game 3, the roles are swapped, so in theory players are rewarded for playing the right cards in their side /siding in and out the right pieces. Red Reboot created horrible metas where no matter how good of a pilot you were/how well crafted your deck was, you’d lose tournament matches through no fault of your own with alarming frequency. More recent meta decks have a lot more room for non-engine, but at the height of this card’s popularity the main meta threats really couldn’t afford to main too many dedicated going-second power spells, as engines for turn 1 plays needed all the consistency they could get; running fewer of the starters/extenders you wanted to see in every hand for cards only useful in 50% of games risked making you brick in those must-win games where you got to go first. You’d therefore often find yourself losing the toss/roll/rps and being unable to break a board of 6 negates, before siding in 6-9 traps for game 2 (to counter your opponents inevitable board-breakers) and hoping that you’d be able to take the game and side in a more consistent strategy to OTK on game 3 - only to have each and every one of your side cards disabled by reboot and get OTKd immediately. Imo, the card should probably still be banned but if it came back it would be a lot less toxic now. The first few years of master rule 5 saw meta after meta where your ability to roll high numbers with a pair of dice was arguably more impactful than your skill or deck building. By no means are things perfect now - most decks are still almost entirely reliant on non-engine to break boards going second - but at least new cards and archetypes are strong enough now where decks can comfortably include 15 cards in the main specifically for those going-second matchups whilst still maintaining the required amount of consistency needed to set up their turn 1 board.
Ok I love the list and I have on opinion on it. 1, why wasn't Pot of Greed number one not only for the meme's but cause it is the most free and broken card. 2. Maxx C doesnt really change the game in the tcg too much if you put it at one everyone would run it side or main however you have to see it and then i feel at that point they would put called by back to 2 and its not that much of an issue like in master duel where its at 3. All in all GREAT list man enjoy the content keep going!
17:25 Magical Scientist Retrain idea: _Magician Of Fusion Sciences_ (DARK) Level 1 Spellcaster/Effect _(Quick effect) Pay LP in increments of 1000, then special summon or (if a pendulum monster) place in your pendulum zone 1 fusion monster from your extra deck (face-up or facedown) or GY (in face-up attack or defense position) who’s level equals the number of LP increments payed (This is treated as a fusion summon). Cards summoned or placed on the field by this card cannot attack or activate their effects the turn this effect resolves. While cards summoned or placed on the field by this effect are on the field: You gain LP equal to any battle or effect damage the deal. Cards summoned or placed on the field by this cards effects are banished facedown if they leave the field._ ATK/300 DED/300 THERE, made it so it’s more expensive to use if you intend to cheat out higher level fusion monsters, said summoned/placed cards are banished facedown if they leave the field, AND they can neither attack or use their effects the turn they are placed on the field. To compensate, it’s a quick effect, this cards summoning effect is treated as a proper fusion summon, it can use pendulum fusions better, you can gain the spent LP back if they put the work into damaging your opponent, AND this card can also special summon fusions from the GY.
And you didn't make it once per turn. If I recall, there's a couple level 2/3 fusion monsters put there Pay 2+2+3 for 3 free materials, and we most likely still have a wacky OTK tool again.
Me watching from master duel: Im horribly confused by these ban lists. I actually asked on reddit exactly about how to deal with Maxx C and how people respond to it. Got lots of interesting answers from non-meta decks, but resoundingly it was "it depends"
The answer is just hope they don't have Maxx c. Of course you need to run the anti Maxx c Staples (3 ash, 2 cbtg, 1 crossout in the masterduel format) as well as Maxx c itself, but tons of games will be lost because your opponent drew Maxx c and you didn't draw the out or had the misfortune of going 2nd and they just negate your out.
@@soukenmarufwt5224 One of the reasons Maxx C is so good is because the floor of the card is so low. For example against Labrynth you can chain it to Welcome to replace the card, meaning it wasn't dead.
Yeah, biggest issue with maxx c is for one thing basically every deck runs as many copies as possible and two it can usually replace itself against most decks they'll special summon something and you can chain to make it at least draw 1.
On the topic of Maxx C, what I think you should've noted is that a big reason it's banned in the TCG is due to the TCG being a Best of Three, while the OCG and Master Duel are best of one. It's due to that reason why it's banned here in the TCG, as you already have a side deck to deal with certain matchups and help you go 2nd vs, some decks. Meanwhile, in a Best of One scenario, without something like Maxx C, going first would more often essentially be an instant win on its own, so the card HAS to be legal for such a reason. That's the very reason the divide even exists between the two in the first place.
I like this idea but I thnk it should be more like the opponent takes no damage for X amount of turns equal to the summons. Or at least 2 full turns lol
True, but even then it would give the opponent a chance to fight back. In a best of 3 format this change might be enough to bring it back into the game.
Red reboot's from hand effect should only be able to negate, but not lock out for the rest of the turn. Or have a "as the n'th link in the chain" requirement (which for the longest time I thought it had, with an n of 3)
Video idea: top 10 cards that were buggy in video games. For instance, Toon World in Eternal Duelist Soul for GBA was written correctly, but still operated under its original Japanese printing where it had a 500 LP maintenance cost every turn
2:35 oddball idea for a Sentry retrain: _Overly Forceful Sentry_ (EARTH) Level 1 Pendulum Scales: 4⬅️➡️4 Pendulum Effect: _Once per turn, You can reveal and shuffle into your deck any number of cards from your hand: Increase or decrease the individual Pendulum Scales of any 1 card in either players pendulum zone by 1. During either players turn, If you shuffle 3 or more cards from either players hand into their deck by card effect: You can either special summon this card from your pendulum zone OR Place this card from your hand, deck or extra deck into your pendulum zone._ Warrior/Pendulum/Tuner/Effect _Look at your opponents hand, then target 1 card from their hand and activate 1 of the following effects:_ ⚪️Shuffle the target into your opponent deck. ⚪️Add 1 card with a matching original name as the target to your hand from your deck. ⚪️Increase your LP by 2000, then special summon facedown 1 non-effect, Gemini or flip monster from your hand or deck if possible. _After this effect resolves, all “Overly Forceful Sentry” you control gain 1 Level and 1000 ATK/DEF, and can attack again in a row this turn. You can only activate 1 “Overly Forceful Sentry” per turn._ ATK/500 DEF/500
Idk I feel like eventually red reboot would come back, it's sacky sure but it's nowhere near as back breaking compared to most of the cards on this list.
Fiber Jar essentially removes all field advantages your opponent had and undoes your mistakes from previous turns. Although the amount of Life Points remains the same, Fiber Jar's card effect is still too powerful that it deserves to be banned.
Restricting level eater by "once per duel" makes it feel like a dotscaper but worse. So there you go. It also feels like you use it like the anime where it was used only once.
4:41 Simple fix for Level Eater: If this card is in your Graveyard: You can target 1 Level/rank 5 or higher monster you control; reduce its Level/Rank by 1, and if you do, Special Summon this card. If this card is in your banish zone: You can target 1 Level/Rank 10 or higher monster you control; reduce its Level/Rank by 1, and if you do, Special Summon this card. This face-up card on the field cannot be Tributed, except for a Tribute Summon. This card can only be used as cost or material for the summon of an extra deck monster once per turn. Edit: If this card is in your Graveyard: You can target 1 Level/rank 5 or higher monster you control; reduce its Level/Rank by 1, and if you do, Special Summon this card. *If this card you own is banished:* You can target 1 Level/Rank 10 or higher monster you control; reduce its Level/Rank by 1, and if you do, Special Summon this card. This face-up card on the field cannot be Tributed, except for a Tribute Summon. This card can only be used as cost or material for the summon of an extra deck monster once per turn. Edit #2: If this card is in your Graveyard: You can target 1 Level/rank 5 or higher monster you control; reduce its Level/Rank by 1, and if you do, Special Summon this card. *If this card you own is banished:* You can target 1 Level/Rank 10 or higher monster you control; reduce its Level/Rank by 1, and if you do, Special Summon this card. This face-up card on the field cannot be Tributed, except for a Tribute Summon. *This card cannot be used as material for the summon of Extra Deck monsters, except synchro monsters.*
@@paulpreserves8310 Point is I’m trying to curb the cards ability to be reused over and over as extra deck material BUT in exchange I’m adding a few new tricks to compensate (rather then be a straight nerf like Konami tends to overdo.) Like being able to un-banish itself and be able to use Ranks as well as levels for its effects.
if u want a simple fix just give it the effect, but banish it when it leaves the field, fixed and it can keep its not once per turn effect as not many cards interact with banished cards
Actually a lot of people would use de-fusion and magical scientist to cheat out stuff; not sure if that was legal because of the wording for de-fusion but it was also common to use dark hole to pop cyber jar the turn it was set back in those days and I even saw someone bring out summoned skull and red eyes with it once and that was definitely not but it might actually make dark flare knight somewhat playable..
Can someone please explain why max c is unbanned in master duel ( or better yet how ash is apparently “perfectly balanced despite non stop competitive play)
Tbh there’s not really a good reason. It feels like it’s a bandaid fix for power creep, and Konami thought it’d be a nice idea for TCG players to finally get a chance to play with it lmao
so everyone can enjoy the game more and not get combod too death by 1 Card combos that end on 5 negates and still be able too play the game, it just makes games stupidly fast, easier for anyone too break boards and too limit deck staples because u have too run a out too this or u basically lose on turn 1 almost every time if u dont summon they can just simply otk u for not trying too challenge their maxx c which sucks imo and the biggest reason i stay away from the ocg and masterduels, master duels is also a game designed for noobs, it caters thowards handtraps every game, u would 90% off the time draw maxx c and ash blossom even if u have 2 or a 1 of in your deck. this does not happen on other games.
Ash sees play in master duel a lot because it is good against Maxx c, and even if your opponent doesn't have it, at least it will difficult a little bit their lifes, in TCG they play ash only if there is a deck that has a very juicy ash target, like branded with fusion and control decks like labyrinth