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Donkey Kong Longplay (C64) [Atarisoft] [50 FPS] 

AL82 Retrogaming Longplays
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Developed by Douglas Dragin and published by Atarisoft in 1984.
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Having recently covered the Ocean release of Donkey Kong in a separate video ( • Donkey Kong Longplay (... ), I thought I'd do a comparison with the version developed by Atarisoft.
The Atarisoft version contains all of the game's levels, but does omit some minor features. Donkey Kong doesn't beat his chest in this version and the "How high can you get?" screen doesn't appear at all; the Ocean version includes both of these and also includes DK's dazed, eye-spinning animation when he lands on his head. Technically, the Ocean version is the more feature-complete version.
I found this version the more difficult to beat. The enemy pathing AI is more aggressive and the control scheme is slightly more fiddly; grabbing hold of ladders isn't as easy as the Ocean version, particularly when trying to go down ladders to lower platforms.
The graphics in this version seem slightly stretched when compared to the Ocean release. Despite both games featuring the same 320 x 200 resolution, the Atarisoft version appears slightly stretched leading to their recognisable "blocky" graphics style. The graphics are still easily recognisable as Donkey Kong and still convey as good an "arcade-at-home" experience as the C64 was capable of.
Overall, I'm impressed with Atarisoft's efforts and it's still a fun game to play. I think that, overall, the Ocean version has a slight edge due to being the more complete version, but the Atarisoft version certainly doesn't play any worse for the content that's missing.
#retrogaming

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20 сен 2014

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Комментарии : 18   
@thedarbzbrothers55
@thedarbzbrothers55 5 лет назад
This is nintendos amiga 500 version reprogramed for c 64 atari soft
@javaykirk2688
@javaykirk2688 2 года назад
Nah, this came first. It's the opposite of what you said.
@developinfro
@developinfro 7 месяцев назад
Donkey kong defeats with beating his chest upside down
@celinesenden4142
@celinesenden4142 2 года назад
40 anniversary of donkey kong
@shookums265
@shookums265 4 года назад
This is the same thing as Amiga but less earrape and dull filter
@aaronbruceladner1983
@aaronbruceladner1983 5 лет назад
The Hero of "Donkey Kong" is JUMPMAN, Or As We Know Him Today, MARIO
@tsntana
@tsntana 4 года назад
In the instruction manual of this version, he's Mario. :)
@tumillo0586
@tumillo0586 Год назад
ES DONKEY KONG
@bncmusic.
@bncmusic. 3 года назад
Put 1,25 for better experience
@patsfan4life
@patsfan4life 5 лет назад
It's just too slow in gameplay...... But graphics and sound are good.... 1 MHz cpu just could not keep up
@bjbell52
@bjbell52 Год назад
Which is why I'm happy I bought an Atari 800 instead of a C64.
@litjellyfish
@litjellyfish 11 месяцев назад
Of course it could. Just bad programming. We are talking very few objects. Check other c64 games with tons more.
@brunohruz4155
@brunohruz4155 7 лет назад
Slowest computer ever why intendo
@MarioMario-ce2ff
@MarioMario-ce2ff 3 года назад
computers werent that fast back then
@Jeansowaty
@Jeansowaty 2 года назад
@@MarioMario-ce2ff The reason this port is so slow is because it's played in the American mode, in the European mode it would be faster. Check this video. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-_TBkOtDoaBs.html
@pollyisagoodbird
@pollyisagoodbird Год назад
Depends on the system and who made it. The Atari XL version of the game, which came out around the same time, is much faster paced like the arcade game.
@litjellyfish
@litjellyfish 11 месяцев назад
Bad programming just. Not about the computer. The c64 cpu could handle this fine.
@FLDE
@FLDE Месяц назад
This is an NTSC game being played at PAL speed, about 17% slower than it should
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