1:55 A inverted Pentagram is used in Satanism but it's not a symbol for Satanism! The creators of Doom probably don't know the true meanings of this ancient symbol.
It has been a way of making sound effects since at least the first quarter of the 20th century, it's called foley btw, and it's a key component in sound design
Not saying there's anything wrong with Industrial music. The music in game is fitting and sounds great for what it is. It's just that what it is, is not metal and people shouldn't be calling it so when the composer was specifically told "no metal".
Thinking about it, in the next 100 years, the most powerful gaming pc today would probably just be comparable to an office laptop. Too bad we'll be dead before that.
Robin John Aranguiz nah. Office computers today can already max out games from just over 10 years ago. Looking at how far we've come in the last 30ish years, I doubt it'll take 100 years for something like that to happen.
Considering the game can hit 200 fps almost on even mid range machines on Ultra when using the Vulkan API, i wouldn't be surprised if this ends up being true 25 years later.
This is how you do a revival of a series. Hire people who where and still are passionate about the property. Just look at Sonic Mania. Made by people who started out doing fan hacks and looks to be one of the best Sonic games in years.
Well, making a sonic game that seemsto be the best in years is not that hard after the stuff we had. But the new Doom mixes old and new in the right way. Old-school game elements without feeling clunky and new game elements without feeling patronizing. It's the right mix and plays awesome.
Pretty ironic that the first version of Doom 4 with Carmack, the creator of the series, looked like some generic modern military garbage, and the Doom we got today is much better without him.
From what I know, it seems like the original id team happened to make great games due to their chemistry together when they were younger. As they grew older they all went in separate directions and nothing they made was nearly as good. Carmack in particular is way better at innovating with technology than he is at making good games.
Devixicus True to that. Carmack is a legend in his own right, but even though he pushed gaming tech forward he is by no means a game design guru on his own.
And Kirby got better without Sakurai (which I'm not proud to say)... maybe sometimes devs need to let some new blood take the helm once in a while. (which Sakruai already did years before and I still think the Dark Matter trilogy is better than Superstar soooooo...)
John Carmack was always more into the tech and engine programming than the aesthetics or other creative elements of a game. For classic DOOM, I'd give credit to the looks and feel of it to others like John Romero, Adrian Carmack (no relation), American McGee, Sandy Peterson, ...etc. Surely, John Carmack also had a hand in design decisions beyond just programming. But my point is that it was a team effort in creating DOOM and much of the original team is no longer at id. There are only a few older id members (like Kevin Cloud and Tim Willits) still there.
Like Carmack said about earlier Doom narratives: "Story in a game is like a story in a porn movie. It's expected to be there, but it's not that important" For a game like Doom, spot on.
PregnantOrc I'd say this is true for most games that aren't RPGs. RPGs need that deep story to pull you in. Everything else should be focused on gameplay and fun first.
I really liked the story in this game. It's dele very was perfect. That one drawing of Doom Guy with the Seraphim in the robot's office delivered more story than most games do in ten minutes utes if dialog
PregnantOrc Whats more ironic is that he directed the Doom 3 and "Doom 4 alpha" in which it has a story depth to it. Sometimes people can't keep their own words. So he shame himself by exile to an Oculus Rift company.
Yeah man. Although It could have done without the leveling/upgrade system and should have revolved around solid gunplay. Thats just what made the classic doom so great and memorable to this day, What do I know.
I am really surprised Doom 2016 went through such lengths for the soundtrack. This game was such a surprise to me in general. I somehow thought it'd be "just okay", but it was absolutely fantastic all the way through.
I think this is a great example of a young generation that were able to play the older games and implement new ideas to a already solid formula. It a reason why we should have new players have access to old games.
This game was just pure fun no bullshit, guns, gore, cool music, and a shit ton of demons to turn to mush with a double barrel shotgun or rip apart with a chainsaw just like evil dead.
Doom 2016 is a fucking masterpiece. I've been a fan since Doom 2 came out. I love it, all the wads, and even Doom 3. The newest one is nothing short of a reboot done right. That audio work is brilliance. I can't praise this game enough. The men and women who made it deserve mad recognition. Hopefully it shows the industry where they need to go.
You can just tell the dudes who made this game poured love into it. Bloody, adrenaline overflowing, heart throbbing, head banging, skull-cracking love.
This was easily one of my favorite games from last year. The gritty soundtrack, the nonstop senseless violence, the quick-paced gameplay... it was a gift from the gods.
Awesome that Bloodborne partially inspired the combat style and was popular in their office - one of my favorite games this gen partly inspired one of my other favorite games this gen!
The fact that the main menu theme's main instrument is a chainsaw is too badass for words. Also, glad to hear that there's going to be more Dub of the North Star! Got into the series through DBZ Abridged, and I found it weird that there were only four episodes.
RIP AND TEAR!! while you go on a trip with family RIP AND TEAR!! while you are taking a sauna, hot spring, or bath tub. RIP AND TEAR!! while you socialize with your friends outside. RIP AND TEAR!! while walking with your dog in a park RIP AND TEAR!! while camping on top of the Himalayan mountains. RIP AND TEAR!! while you listen to the Phantom of the opera theatre.
This was a really good episode, better than most I watch from time to time. Really cool to learn about the sound production and composition of the game!!
Better bring your wallet, cause the rent in Hell is paid in advance! -Sarge, "Red vs Blue" Sorry, it's just you saying "go to HELL," juxtaposed with the word "shotgun" made me think of that line.
"the theme music from the main menu features the sound of a chainsaw run through a synthesizer as the lead instrument" if that's not metal i don't know what is
Mick Gordon created something special with that soundtrack. Its like a damn shroud over you when playing Doom, it keeps you so contained within the game.
Carmack said it himself back in the day. "Story in a game is like story in a porno. It's expected to be there, but it's not important." Refine that logic for today and it's more specific to the frantic speed and action of this type of shooter. When that's your gameplay and the core of the whole experience, long drawn out narrative just gets in the way and kills the excitement. No one cares why the bad things are going on, they just want to push forward full speed and murder everything. And even from a design standpoint, they did it right. They concentrated on the engine and tech that was going to drive the gameplay and refined it, worrying more about story later. It's the Nintendo approach and their games are always very polished.
Story in games is good for certain genres. When your game revolves around the simple concept of shoot something until it’s dead the story should be the least important part.
as a long time industrial musician, I love what they did with this soundtrack on so many levels. really happy that this game turned out as awesome as it was and also got the recognition it deserves. grew up with Doom and Quake... had little faith this would be good, but I'm glad I was very wrong
Doom 2016 is one of the best modern reboots to happen in recent gaming history. This Doom was one of the few games that genuinely had me grinning almost the entire time through just because of how fun and entertaining it was. It's took things back to what made video games so great during a different era. Learning all this new stuff about this game has only made me appreciate it more now with time.
Fun fact as well: On one of the electric poles/towers in the vega level, in one of the arenas before you actually get to vega, there is a Quake 3 logo that is in blue and bends around the pillar, possibly a reference to the obviously blue Quad Damage powerup in Quake 3 Arena.
I'm one of the few folks that was lucky enough to have a conversation with John Romero. However this was just a few years after Ion Storm. Instead of talking about games, we talked about computers. I'm a Commodore 64 fan boy (I grew up with it) and he was an Apple II fanboy (he coded allot on it). The email conversations we had are sadly lost since it was on my old computer just thereafter 2004 or 2005. But the guy really likes nostalgia and has a great sense of humor. He's rather good at responding to nice messages on facebook. I never asked but apparently there was some sort of conflict between him and John Carmack. He does get along with the old crew (Tom Hall, Adrian Carmack), however I never heard him mention American McGee (who is a genius but a weirdo). Anyways, I just wanted to share/brag not just to share/brag.. but because I like to share/brag. lol.. I just really like to speak to these icons on a personal level. This is unrelated but Richard Garriott is an enigma. He's super intelligent but also a little bit delusional in the real world. He's like Jim Morrison if Morrison was a game developer... and didn't do drugs. My most favorite conversion (which was in person) was with Gary Kitchen. A down-to-earth legend from Atari and Activision who is one of our founding fathers. I really need to visit conventions again. I miss it.