Runner introduction starts at 0:35 Second runner introduction starts at 5:10 Run starts at 6:18 Yellowkillerbee interviews DemonicRobots at 1:49:04 Commentary is provided by bryonato, metalive and ekorn Mr. Game & Shout is host
Lots of talking, lots of laughing, LOADS of super interesting techniques being used (yeethooking is my favourite); I can honestly say that this is my favourite run so far. ❤️ Well done to Bloodshot and the commentators! 🤟RIP AND TEAR! 🤟
As someone who caught a ton of Bryon's streams when he ran this game, the lengths that the Doom Eternal community has gone to optimize and turn it into the beauty it is today is awe-inspiring. Not only was this an absolutely fantastic showing of the game in all of it's glory, it was also a fantastic showing of the community around it. This run is a must-see for SGDQ2020.
I'm really glad you said that! I'm a big proponent of "this is the community's run", not just mine. Ekorn mentioned the top runners for the category, but the run is a culmination of so many people who put in tons of hours researching, practicing, and banging heads against doors, and I'm glad that that's presented in this run!
Hearing Bryonato react to all the skips he didn't know was a joy. Possible consideration for future couches: Runners who haven't run the game in a minute seeing new skips for the first time.
I loved this run, honestly. Not only is it Doom, which makes it already cool, but the commentary and the discussions between the commentators make this run feel "alive" and actually real. Great job to Bloodshot- you annihilated this game.
This is the most fun run of any game I've ever seen! What a blast! Incredible movement, incredible precision in combat, and excellent commentary throughout
This was an incredible run. So impressive, it's obvious how much work the community put into it. And the execution was amazing, even with a couple of misses here and there. Thanks a ton to everyone involved. SKIP AND TEAR, UNTIL IT IS DONE!
Probably the best technical speedrun I've ever seen. This was nothing short of mind-blowing to watch, and Bloodshot and his couch were a bag of laughs and a font of information from start to finish. GG
If anyone is wondering why the hitscan weapons do that after touching water. First let me explain that physics engines are highly optimized which means using them requires some assumptions to be made. For instance if you shot a bolt and it retrieved a list of everything the ray passes through and you checked each material to see if it designated a solid surface it would take longer, and more importantly an unknown amount of time. So you check the first material and if it can be penetrated by the bolt call the damage function of the other entities. The level geo doesn't have it but the target has one and it's a delegate to activate the door. Let me say I'm not sure this is what's happening it's just from my experience with game development and using physics engines specifically
I'm so glad I finished my first playthrough coincidentally about a couple hours before I finally reached this point of the playthrough so I have a frame of reference for what casual play looks like and won't get spoilers. Wow that first Marauder skip is amazing of an idea.
Some time in the near future, I hope game technology/developers make it possible so that us speedrun viewers can experience all this footage, live or after stream, in 360 VR where we can see the surroundings as if we are on a rollercoaster... I can def imagine this on a VR headset enjoying the ride... That being said, Holy shit this was an AMAZING run mate, RIP AN' TEARRRRRR
A suggestion to GDQ, hoping they will read this someday. Could be fun from the next edition to add a small notebox telling people what is the current WR for the category of the run by the time the run was made
I just noticed something: in 2016, the Slayer would punch the VEGA bots that held weapon mods, but in this one, the Slayer is just a little more gentle with them. A neat little touch.
27:40 - I've played through through twice with multiple reruns on each save, and the ticket launcher is glitched every time. how do you build a run around such a huge bug?
I honestly have never had issues with the rocket launcher there. Ive heard if you grab it then reload early it might cause issues? Im not entirely sure though, I honestly dont have many issues with that arena bugging out.
I remember this ign video where the developers watched an early any% run from xamide and they wondered if the community wants the game to be as is or stuff patched out, like it is a bug that needs fixing. In the comments the answer was a resounding hell no, don't fix our speedrun glitches. And now I hear they "patched" stuff. Kind of a bummer.
I agree with you, but it's somewhat understandable that they have to do so. I just wish that the devs were more involved with the speedrunning community, so that they wouldn't patch some things that seem rather innocuous. Patching a skip out of an arena for the sake of Invasion Mode? Sure, seems fine. Making the end of level portal in Exultia not work and the cutscene HAS to play on current patch? And to be honest, I wouldn't even care all that much if it wasn't sad that new runners want to be "as competitive" as possible, and so they look to downpatching right away. I'd rather nobody have to downpatch, especially since it's not possible on the Bethesda Launcher version of the game.
We normally do, but I wanted to show off the Doomicorn skin since people paid to see it, and there's not many opportunities to see it other than the forearms in game.
I can't stop laughing at how silly the "hype" sounds without an actual audience echoing it, nor the DOOM calling, it sounds just so SAD! Can't wait until the whole pandemic shit is over so we can get back to the usual irl GDQ with real audiences having fun