I played eternal before 2016 so those tutorials were crucial. Although I'm aware I'm the minority, I'm just getting back into gaming after quite a few years, the game itself is actually helping me stay clean, it's stimulus that really jacks me up and it's all natural, I love it. Doom is literll saving my life this last 2 months
Don't ever let the "get gud" crowd get you down. They're too stupid to remember what it was like when they were new to video games. It doesn't matter where you start, as long as you learn from your deaths and improve
@@Inojin67 no doubt dude, I'm actually good with ultra violence for 2016 so far, and icant get eternal running on my one s without internet apparently,even though it's fully installed and I have the disk,so for now, 2016 couldn't be a better fit, I see so many scraps of eternal or little stuff they expanded on in eternal, dude, it's so fucking cool, I love doom games.
I'm saying dude this channel is clutch as fuck. Love it.love doom content in general but these vids are special for some reason. Hell blow up soon enough, within the community at least, I'd say you deserve to be at LEAST were decino and mayo are at you deserve it bud.
I've been going out of my way at work today to like and comment on these vids as much as I can to give a little algorythim boost, out boy deserves it. Than again I do that for alot of doom channels. Best crew on the site.
Given how Doom originally started because ID was playing a lot of D&D back then, the whole tactical gameplay aspects of DOOM Eternal are fitting. You're basically just adapting to what the DM (in this case, ID Software) throws at you.
Good Video and I agree in generell EXCEPT maybe 2 Things. 1st Although Doom2016 was Not that great of a Game, In it's Defense of the overused Shotgun I have to state that Like you mentioned in Classic Doom, the Shotgun was a multi-purpose weapon. Maybe not in Doom2 cause of really Strong new enemies(archvile/Chaingunner) but in Doom you can tear through everything with EASE with the Standard Shotgun apart from maybe hellknights and Bosses. But in that regard, Doom2016 is a fair Hommage to the First Doom. "One Weapon to rule them ALL"! 🤘 And 2nd. What I experienced from Doom Eternal is that the plattforming is OK since it does Not Interrupt the "Doom movement flow" but the climbing....yeah that is a really Bad Gameplay Element in Eternal. 😐
You know, I never thought about it until now, but Doom Eternal really is the first time the iD boys were really let off the leash creatively this century. I mean, their art department has basically been drawing mars and deserts since _the 90's._ a little bit of Hell in Doom 3, a little more Hell in Doom 4. And the Hell parts are (artistically) the most memorable and praised sections of both. I would say that Quake 2 and 3 were also fairly limiting, creatively - borg tech bases are... OK, and there's some style in Q3's maps but they're mostly just splashes of style on top of platforms to shoot people from. So, really, when you think about it, iD's art department hasn't been allowed to go nucking futs since Quake. Which, judging from Eternal's art, is a fucking _crime._ Please, iD, reboot Quake, I wanna see these people make eldritch horror with more than 5 polygons.
When I first got the meathook I used it so much that I used all my weapon points I had forgotten I had saved up that level and almost instantly had the flaming meathook
15:20 in a way, Eternal has elements of the Beat Em Up genre as well as FPS. Use the right move or the right weapon on the right enemy at the right time, basically.
Grenade + microwave beam + auto-Shotgun quickly turns enemies like the whiplash into free Shotgun shells 👌 Things like that are what make this game so great
Adding to your points about exploration, what I would like to see is the return of secret levels. And have them actually mean something, or have something interesting. Doom 64 did this very well, by hiding the three demon keys in those levels. So you had to find those levels, and then find those demon keys in those levels. I really liked that. I think they could do something similar with the next Doom game, and have them not selectable in mission select for example.
To some the plattforming sections are a breather to the demon encounters. To me, the demon encounters are a nice breather to the plattforming sections.
Glad to find someone else who loves first person platforming too, as it should be for everyone. The thing is, comparing it to Mario is basic as hell (no pun intended) as the only thing resembling Mario in this game is the spinning fire bars. It’s like comparing Professor Layton to a Sierra adventure game. Instead, with the hell on Earth levels looking like Crisis City, the sentinel worlds Kingdom Valley, the jump dash mechanic, marauder boss’s memetic difficulty (until you learn how to cheese it) and several other things that would take too long to list, the platforming reminds me more of Sonic 2006, specifically the fixed fan remake, Sonic P-06 right down to the graphics quality in the PC version. I did a lot of photoshop art on Steam reflecting this.
Doom eternal is one of the best games in the series. It's creative, knows what it's mechanics are and is done so professionaly. People who complain about the art style (takes a shit load if inspiration of classic doom) the platforming which actually trains you up with mobility and breaks up the constant combat nicely, those people who complain about all that please don't be game designers, you would make some pretty fucking boring games. I've completed this on ultra violence 4 times on my switch alone and Im addicted.
@@marlonoswald551 Auto-Shotgun replenishes your ammo when you kill demons with it. When you use it right you end up with more ammo than you started with.
I feel like the third-person cutscenes take away from the feeling that *you* are an unstoppable force, and only make you feel that the *character that you're controlling* is an unstoppable force instead, which just doesn't hit as hard as Doom 2016's nearly fully first-person cutscenes in my opinion. The game *does* largely make up for it with the fact that they went above and beyond to make the player constantly occupied during combat (such as using your equipment to gain back health, armor and ammo).
Well, the entire game is set up to make the player feel powerfull while reminding them they're playing a game. The colorful areas are another point for this
I feel like standing in Samuel Hayden's office while he dumps lore for 2 minutes straight is far more boring than the 3rd-person cutscenes. At least you can skip those and get straight to the action! The Half-Life style "stand around and fidget like a jackass while people talk to you" has aged very poorly imho
3 года назад
Just goes to show how different opinions and tastes can be. I loved Doom 2016 and absolutely HATED Eternal - I, personally, don't understand why adding hilarious Super Mario Bros platforming and exploding neon candy piñata demons to a Doom game could possibly be a good idea....and it seems a lot of other people agree - Doom Eternal seems to be one of those games that people either love or loathe. Still, I DID enjoy the criminally underrated Doom64 though which came with Eternal, so I guess there is always something out there for everyone's differing tastes.
I don't understand how boring hallways with the occasional imp is any better than Doom Eternal's platforming. And how is adding more colour to a game a bad thing? It lets you easily distinguish each type of ammo from each other, which is way better than in 2016 where they're all the same neon-yellow. Also, the platforming is nothing like Mario. It's more akin to games like Crash Bandicoot, as Civvie once said.
@ Well first of all, I was referring to Doom 2016, and platforming has been a part of Doom ever since the first game, so saying it has no place in a Doom game is just absurd. I mean, Doom 2016 had an entire level dedicated to platforming with two or three arenas sprinkled in there. And like I said, the colourful ammo serves a gameplay purpose. You can also turn down the colour saturation for ammo pick ups in the options menu, so maybe you should give that a try.
@ well if you prefer a boring, pathetically easy excuse for a doom game over a game with fair challenge, incredible level design, and is truly immersive due to its incredibly engaging combat and narrative, then fine. I won't stop you. Also, classic doom has tons of platforming. Just because you can't jump doesn't mean it's not platforming.
@ it seems like you really like to exxagerate every element of this games art design. Also, your description sounds like a really fun game, but it's not eternal. Eternal has around the same amount of colour as the classic games, and it's world design fits right into the franchise. I could argue 2016 looks alot less like a doom game, with its gross colour pallete and boring weapon design. It looks alot more like doom 3 then the classic titles. Eternal feels like a modern take on classic doom. It has the insane weapons, crazy demon design, and colourful world's I loved from the originals. And also, there are plenty of points in classic doom where you have to run across platforms, or ride platforms around, which is without a doubt platforming.
I'm not sure how this makes sense...but it feels like you have biased opinions of both 2016 and Eternal. like, you're so much more forgiving towards things that could be considered less fun about Eternal, and every flaw with 2016 you perceive, you're like "BUUUT, Eternal does that SO MUCH BETTER!" Another thing...I'm not gonna say I KNOW 2016 is better than Eternal. I'll just say, IF Eternal is superior...it's superior by only a hair, simply for the refined mechanics, nothing else though.
I wasn't a real fan of Doom 2016, I actually got bored within an hour or so. This looks more interesting sure, but I think Imma stick to doom 2 mods. The crazy things the community comes up with are amazing and often times not things that Id would ever touch.
I mostly agree but it's not an either/or situation. You can play on easy as a stepping stone to the other difficulties. Especially in a game like Doom Eternal where the amount of enemies and the damage they take is the same regardless of difficulty
Quite frankly Doom Eternal has zero right being as incredible as it is. Gameplay is top notch, visuals are borderline next-gen, music is amazing, and it even performs well on consoles. Doom Eternal makes zero compromises, and that's with a bare minimum of microtransactions. I can't wait until it gets a full fledged PS5 version, Doom Eternal deserves it. Edit: they even threw in a bunch of exploration for secret areas with cheat codes and whatnot, that was wholly unnecessary but they put in the effort anyway and Eternal is better for it.
@@RacingSnails64 Well he says it in the 2nd sentence. "Doom eternal is my favorite doom game aside from the original doom" but he then talks about all the things eternal did as if they are improvements over the original without ever addressing why this isn't actually the case even in his own opinion. My main issue is that he says that eternal is derivative of original doom but I don't think new dooms are similar to the classics at all.
I disagree to be honest. Doom Eternal went 2 steps forward, 2 steps sideways, and 2 steps back in my play experience. I blasted through on Ultra Nightmare in less than 10 hours the first time through. And theres no real internal inclination to do a new game plus because all the demons get hard countered so fast and so efficiently that it's now only a matter of speed-running the game, and im not even a speedrunner in the first place.. Its hard to describe the disappointment I feel towards having a Doom Slayer with a built in arm-blade, and its not even a weapon you can use. There's not even a melee combat system with an emphasis on player input value. Kind of a let down tbh.
@@autistvidya2215 Both of which, and including the chainsaw and crucible blade, are all "Press E to get the Kill" mechanics. Which have less depth than 2016s bare bone melee system. In 2016 im forced to learn the intricate animations and hitboxes of every enemy type. In Eternal, I can just press the E key, and get the kill. On top of the fact that they took away basic melee damage off of your basic melee attack, and then put it on your dash move instead. So it has even LESS depth.
@@OrangeBox93 So you surrender your side of the discussion before it even begins, by ignoring my critique of the game, and attacking me instead. You've mastered the reddit conversation skill tree.
@@darkranger116 everything you're saying is ridiculous because Doom 2016 had pretty fucking shallow combat, literally eternal is where the depth comes in.
The original Dooms didn't have crouching and punching sucked then too. Heck they didn't even have jumping. *They didn't let you look up or down.* Besides, why do you need to crouch and punch when you have a shoulder-mounted flamethrower and *your shotgun has a grapple hook on it?* If you really need crouching and punching, you can play Doom 2016.