@@krizby87 Lol, you CAN NOT. Original doom vsync synchronized to 320x200 70Hz runs on halved 35 fps/ticks, and most source ports also. Only much higher level reworks allows to run any fps, and sprites will be on orinal framerate sure.
I gotta hand it to id software. They are technical wizards. I've been playing the game on Series X in the ray tracing mode and have really enjoyed it. The smooth 60fps, sharp resolution along with the ray tracing really does make it look nice. Not to mention having some of the best gameplay in the business. This is one of those games in my opinion that really shows off what your new hardware sitting under your TV looks can do. A free upgrade for the graphics along with balances and tweaking that make what was already a perfect game in my opinion even better.
@@fafski1199 I admire developers like id, Insomniac, even Capcom, who produce their own internal engines, embrace all recent graphics tech, and generally offer very nice image quality and performance in results.
I'm playing it on the PS5 and can't agree more amazing that we're getting very good Raytracing on these new consoles so early into their life! Not having to have the faff of going through getting an expensive pc! Love the 120fps too! The haptic are very well implemented, Plus this on an OLED is amazing!
Ok, The Whole industry needs to study How the hell ID has made Doom eternal so good Optimize on every platform. I mean, This performance is crazy good.
Hmm, how does a present day corridor shooter outperform all present day open world games? You're basically comparing apples with oranges. It's like asking why Mario Kart 8 can be a smooth 60fps, while Breath of the Wild chugs along often below 30fps.
Knowing how characters "look" in FPS games because of camera/limb/weapon position makes me wonder if they're telling the RT engine to reflect a completely different model, rather than the one the player sees in game.
As I understand it (barely), in most FPS games the weapon a player hold is rendered completely outside the game world (or something). So it's not really there to be reflected... or something.
It is a completely different model. If they can synchronize the position and animation, then our brain will accept it. However, seeing the different position and animation breaks the illusion and just looks awkward.
Most FPS games including Doom Eternal have what's call a Floating Limb model. It's pair of high detail arms and legs positioned below the camera to give the player a reference to where their body is but it's a completely independent from the character model that's being used in reflections, cut scenes or what another player would see in PVP. You find some videos where they move the camera away from the character and you can see a gigantic pair of limbs with no torso or head moving around.
@@fcukugimmeausername Yeah, something like that. Usually in a separate depth range, so it will never clip through anything in the "real" world, no matter how close get to walls and stuff. It essentially breaks perspective, but is still less distracting that way.
Some of it is that Doom's levels are much smaller than the open world games we're comparing to it. But it is nice not to have to worry about settings on the game.
@@DSP_Visuals Yeah when you break it down DOOM Eternal is a series of arenas with corridors in between. Probably easier to get running well than, say, No Man's Sky. That said, some of those arenas are impressively big. The Gore Nest level has a gigantic one.
@@DSP_Visuals Yea it's also a completely static environment for the most part. No desctruction, physics, dynamic weather, open world, 100 player/AI on screen, etc. Very simple in comparson, but still runs and looks beautiful.
@@bearpuns5910 Completely agreed. Although No Man's Sky runs pretty dang good nowadays too. With all of the optimization and graphics patches they've done
even on my laptop with a 1650, which i have overclocked, i get a near solid 90fps with high/ultra settings... gonna try the texture pool trick as i only hve 4gb
Honestly I am extremely happy how my 400$ PS5 Digital runs the game with those graphic settings. In my country a RTX3090Ti costs as much as 6 PS5 digitals. id Software are true wizards.
Bro it's crazy how good DLSS is. I feel like especially on console, all that GPU power is working hard to keep resolutions up, meanwhile on PC targeting 1080p internal with DLSS looks better than 1800p on console, insane efficiency
RT on pc is all about dlss at the moment, pc cards have a really bad time to maintain framerate with normal RT unless you have a monster gpu, since Series X and PS5 have an amd gpu they will have to wait for the dlss version of amd but I think for a 400/500$ box they are doing incredibly well without dlss at the moment.
We need to approach things cleverly instead of throwing raw GPU power and DLSS is the exact thing we need. Makes 1080p look better than 1440p and less artifacts.
Yeah, DLSS is becoming and increasingly integral part of not just getting "Raytracing" into your game, but making it a substantial enough part of your render pipeline that the game's visuals are improved drastically while saving performance.
This seems more of a case of really bad optimization on console as it is not just the resolution but rather stuff like low AF that makes the textures look blurry. It also doesn't use any temporal reconstruction method which games like Ratchet & Clank Rift Apart uses to reconstruct 4K image from much lower resolution while looking insanely good.
@@RicochetForce DLSS will never go anywhere if it's just confined to NVIDIA RTX cards which only a small percentage of gamers have. Right now NVIDIA are paying these developers to add DLSS support when we need such solutions to grow organically and be easy to implement to have wider adoption.
I'm glad you mentioned Texture pool size, because the game just doesn't benefit from putting this value above "high", at that point it's using 2GB texture pool for streaming textures, but if you use Ultra Nightmare it puts it up to a whopping 4.5GB, this prevents lower vRAM cards from running the game in higher settings but provides basically zero benefit.
This is that entire debate about VRAM on GPUs in a nutshell. Are there games out there that can use close to 10GB of VRAM when you examine them in task manager? Yeah, sure. But do those games really _need_ that 10GB of VRAM? Not really. This isn't 2010 anymore, VRAM simply isn't the end-all be-all it once was.
@@KillahMate Precisely, games are streaming textures these days as/when they need them, and you don't need huge memory pools. I have no idea why they more than doubled the texture pool over what is needed it just creates these stupid debates where people say you need to turn down settings for a specific piece of hardware to run the game, but it has zero impact to the visuals as was shown in this video.
@@KillahMate spot the dudes who own $2000 nvidia vide cards with 8gb ram lol. this game looks old old old, and already cant fit in 10GB. And he specifically points out it DOES make a difference, as it will not load in the high quality textures sometimes without. It may not be a big difference, but nothing on PC is. Hell RAYTRACING isn't a big difference if we're honest. I'm sorry you paid Nvidia for clunker cards again bro. But you know you'll be glad to pay $3000 in a few months again to get an acceptable framebuffer size from nvidia this time. my PHONE has 12GB RAM, I purchased it for 700 in 2018.
@@Frosty-oj6hw huh? the framebuffer has to fit the HQ texures. They cant be "streamed as needed" at all. All you do realize you SSD has 2 GB/s if lucky, and you're card has 800 GB/s for a reason right? or you want to run 1 fps to stream new textures each frame? where do nvidia fanboys come up with this stuff... you paid 2000 for a nvidia card with 6-8 gb, i get it. just pay them 3000 again to get the right size. also dont try to run highest settings even on this old old old looking game, your card cannot hack it. turn the settings down. your card is weak. turn settings down. and wait till stuff like halo infinite comes along lol, good luck with your 8gb nvidia.
The number of people who have just learned to point out things like trained chimps playing where's waldo without understanding what is going on is too high. He's literally talking about VRS on the Xbox. VRS makes the image softer. That's how it works. It's not rocket science. Of course the PS5 without VRS is sharper.
It is important to have highest fps possible in this game and i was amazed how my 3080 managed to easily maintain 144 fps with everything on ultranightmare + rt ON, insanely good job by developers, game looks stunning with rt!
Keeps up with with my native 165 Hz too! 1440p. This game has always been amazingly optimized. It already looked stunning, but RTX really puts a cherry on top.
Well, I can't physically get 4k 120 hz because my tv does not support it, all I can do is 1440p 120 hz, and 3080 is enough to cover it, but I simply prefer 4k with game mode on, it is first game I enabled it for, but still no need for more than 60 fps.
I'm still in awe how amazing the PlayStation 4 version runs and even more baffled how switch does it !!! Legend has it ,it uses alchemy and dark arcane magic.
It's not always about resolution especially at the expense of realism. I'd rather have RT on with a hit to shadow resolution because of the minutia that the brain can make out as realistic vs fake.
and because almost noone understand ppi pixel density... the fact 4k 24 inch monitors exist. ppl have 50 inch 1080p still and that is the equivalent of 4 50 inch tvs at 4k for the same ppi... so dont ever buy into 8k has being even slightly worth it, its the tv market trying no to die
@@simlife445 Yeah, even gaming 4k on a 27 / 32 inch monitor is very pointless to me. 3840x1600p on my 38" ultrawide is a fantastic ppi ratio and I don't think I'll ever need to go any higher.
@@MrMrTravman my ps5 is hooked up to a 32" 4k hdr 400 monitor and I think it look pretty good. Switching between performance and quality mode i definitely notice a difference in clarity
@@MegaLPlover Most PS5 games dont display 4k. And thats my point. At 1800p or whatever it looks great. 4K is overkill on smaller screens... Look up the definition of PPI
It was tough to get people onboard at the start but with good work the results are starting to speak for themselves. And now the future of graphics is looking to be fantastic
@@goob8945 it was hard to get people onboard because the only GPUs that supported it in the beginning were underpowered AF (or at least for realtime raytracing), so the only graphical changes devs could make were adding some pointless perfect reflections here and there like in a 90s CGI cause it's the easiest thing to compute. But now the hardware is getting better and AMD also supports it, so it's going to get more and more advanced and complex as time goes on
For real, I made a video showcasing it on my channel. I say that because when I posted it on Nvidia subreddit, a "Discord Moderator" of /r/Nvidia removed it without even notifying me (shadowban on the thread) and I can only assume it's for self-promotion, except I just wanted to spread the word and I don't run ads or anything, I don't run a youtube channel, I just uploaded a video... That's it. Jesus. It's hard to let people know about these tweaks.
I always find this weird too. They probably look at it like they know people tend to sit much further back when playing consoles so any nip and tuck that can be made without seemingly changing things to make games look too poor is fine. I mean, we notice this stuff because Alex is zooming in super far anyway. At normal tv viewing distance, those low quality textures, especially at those weird oblique angles, won't have much of a difference than the higher settings and it might give an extra frame or two during gameplay.
On a DF article speaking to Marco Thrush, CTO and owner of Bluepoint Games - "The amount of AF [anisotropic filtering] has a big impact on memory throughput," Thrush says. "On PCs, lots of memory bandwidth is usually available because it's fully isolated to the graphics card. On consoles with shared memory architecture, that isn't quite the case, but the benefits you get from having shared memory architecture far outweigh the drawbacks." (I copied this comment from another thread, original commenter - Scarlet Villain)
consoles are non-numa, unlike PC which are numa, which just means separate banks of memory, its has benefits, one being bandwidth is not shared so even AF16X is not a problem for even a 1050ti, but consoles can't do it cause of shared bandwidth(even some first party games)..
11:14 Can someone tell me why on earth they would use low AF on consoles?? In almost every case, it is not heavy on performance, maybe like 1-2 fps at most, but it makes such a huge visual difference.
On a DF article speaking to Marco Thrush, CTO and owner of Bluepoint Games - "The amount of AF [anisotropic filtering] has a big impact on memory throughput," Thrush says. "On PCs, lots of memory bandwidth is usually available because it's fully isolated to the graphics card. On consoles with shared memory architecture, that isn't quite the case, but the benefits you get from having shared memory architecture far outweigh the drawbacks."
And maintains a solid 30 fps to boot. All I play is Nightmare on PC; I've made it to Taras Nabbad on Switch and am only now considering lowering the difficulty to Ultra Violence ~ unlike DOOM (2016), the only reason I consider this is because playing with a controller is *rough* at and after the Taras Nabbad Slayer Gate, but before then it's surprisingly doable. I would fucking love to play on my Switch with a mouse and keyboard and see just how much it can handle, haha!
@@furry_homunculus To me the visuals in the Switch look just passible. To be fair though playing the game you fly through stuff so fast you'll never notice what you're missing. But man did I double take when DF showed a forklift on Switch vs PC. On Switch I would have never guessed it was a forklift, it looked like a pile of scrap as it literally was just a mound of colors.
The Switch version looks and runs great. I can play Doom wherever I want. As far as controllers go, I honestly have no issues with controllers as opposed to mouse and keyboard. I prefer controllers because they are more comfortable for me. 🤷♂️
@@RevinSOR13 to me the Switch version is the last way I would consider playing a shooter. Nintendo's joystick on the Switch are way too small with very little granular control. I like their pro controller but their joycons are god awful. I like the feel of the controllers in the hands but I can say that those joysticks are definitely the least accurate of the modern consoles. Doom I feel does more fit KBM not for comfort but just for the custom layouts and the fact a mouse is both granular and able to flick at the same time while on a controller you have to be much more careful to do such. It definitely is more necessary on Doom on the higher difficulty settings where you need to literally master the gunplay and get a keen grip of your awareness. For me, in general I do prefer a controller to a KBM for comfort as well, but some games are naturally intense or have really spastic controls so KBM tend to be better in that situation. More often though I switch to KBM if a game has lousy sensitivity like Cyberpunk 2077 where you either get granular and slow or fast but inaccurate. Feel it has to do with games that don't allow you to mess with the turning delay or camera acceleration. On KBM zero acceleration feels perfectly 1:1, on a controller, it feels really jarring. But yes, as a whole I use controllers over KBM. Hell I'm much better with gyros and a controller than a KBM. My control scheme of choice. Shame most games still don't use it, and on PC while normally you could now that games are locking you to KBM or controller you can't in those either. Sucks as it feels so good.
Alex man, you gotta take a breather every now and then. You just talk and talk without separating each subject and everything your trying to talk about just blends together
As cool as RT can look from a technical perspective, in a sense it looks pretty weird because metal is never that polished. Everything looks like it has Vaseline on it, and IMO reflections look especially weird when there is no RT-GI. It makes it look like the reflections don't belong when the GI doesn't match. I think games should always prioritize RT-GI over RT reflections.
Exactly. All the minuscule differences Alex pointed between consoles and PC are completely unnoticeable 90% of the time unless you stop to do an in-depth analysis like he did
@@alexsilva28 I hope that makes you feel better about your console lacking behind an rtx 2070. PC has 120fps and ray tracing thanks to dlss something you'll never see
If you have poor performance when starting up the game with ray tracing and DLSS, where it locks to around 24-26fps, just set the texture pool to medium, _wait 10 seconds_ (important) and it will rev up to a normal fps. You can set it back higher after that.
Yes the waiting part is important. I was also having issues initially until I realized it takes some time to sort itself out after changing the texture pool size and then it runs fine.
When I heard RT was introduced for DOOM Eternal, I thought uh oh. My poor little 6800XT will go from 165+ fps steady on Ultra Nightmare preset @1440P down to probably 50 fps. Decided to try it anyway. Much to my suprise it does not! At least in the first 3 levels I am steady 150+ fps at all times. I am very pleased. Unlike my experience in Cyberpunk 2077 with RT where fps tanked with max RT. The engine for this game is gold level optimized to say the least! Might play through again.
Consoles still using lower than 16x anisotropic filtering has me puzzled... 🤔Shouldn't this be maxed out before touching any other settings (since they can absolutely handle that without any significant performance impact)?!
I think game devs do it cause most people play on consoles with their TVs and sit far away. Its a minimal performance benefit but also something that's hard to notice on even big 4k TVs when you're sitting far away.
@@MLWJ1993 It's still odd yeah. They could at least do 8x. More and more games are doing decent with filtering and Xbox even forced 16x on all back compat games
Consoles have a unified pool of memory that's fast (especially in the new generation of consoles) but not quite _that_ fast - the issue is that the VRAM in PC GPUs is dedicated to texture data and the memory controllers are completely optimized for texture access in a way that makes 16x anisotropic filtering only a moderate load. On the other hand since consoles don't really have VRAM, but instead use a generalized version of VRAM with memory controllers that need to access that memory both in bulk (for the GPU) and granularly (for the CPU), 16x AF represents a real load on the memory bus - a bus that could probably be better used for something else at that moment.
If nvidia is able to make dlss run on low power chips they should abuse the fuck out if it and integrate it into their mx lineup of cards which runs at 10w and 25w and are mostly in ultrabooks to render integrated gpu completely obsolete
@@KyleScene what no no, i am not talking about how nintendo could not put a better cooling in the switch and therefore had unded up underclocking the shit out of the tegra x1. Am talking about nvidia not having any of their low powered chips family that support dlss yet. Their current lineup of low powered chips are the tegra and the MX. If they actually end up adding dlss to those, it would open up a whole new market for them (nvidia) in the ultrabooks and mobile devices area to sell them in
Ehh, Nintendo tends to lowball the FUCK out of their hardware meanwhile DLSS requires tensor cores, and a decent amount of them at that. Furthermore, the lower native resolution is, the worse DLSS is. It's not magic after all.
There is the same amount of pixels on a TV & monitor. However, they are far larger on 70' TV than on a 27' monitor. Plus, you really aren't that much further away (4 to 5 feet more). You actually notice a worse image more on a TV, than on a monitor.
@@V1CT1MIZED The zooms are meant more for those people watching the video in lower resolutions. For example a comparison between two systems at 4K, will look almost exactly the same, if you are watching the video on a 1440p/1080p TV/Monitor or 720p Smart Phone. Even if one was substantially worse than the other. For obvious reasons, you cannot view a 4K image, in all it's glory on a 720p Smart Phone. It would be missing hell a lot of pixel data to be able to tell any differance. So, the only way you can really show them any difference, is too zoom in on both the images.
@@lordobamaridingaunicornwhi7684 Exactly. I can instantly notice the difference in any game, even dropping from Ultra to Very High. Ultra to Medium is usually a world apart.
Even in RT mode on XSX, you’re only losing 360 pixels of a true, native 4K resolution, which is unnoticeable sitting 6-8ft from the tv. id tech is the best tech when it comes to a graphics engine!!! Crazy what they were able to do with this optimization.
Honestly, the first game to showcase the power of my Series X since November, lol!! Never thought it would have came from a patch on a game that released 8 months before the hardware even released!!!!
Ray tracing is honestly amazing, and I am surprised at how quickly it's being adopted, the consoles surprisingly handle ray tracing great while keeping good resolution and frames, particularly the series x. But.... doom is so action packed and fast paced will it make a difference? Guess I'll have to reinstall and find out! Lol.
@@yeruschmift8422 it really doesn't lol, you should have spatial awareness to know where important enemies are in the first place, a freaking reflection is not going to save you if you position yourself wrong or let a cacodemon roam around for too long.
@@steel5897 you can't deny RT brings in greater awareness. One example of how RT genuinely helped is when I saw a demon out of sight enter staggered state through a reflection after I fired a grenade.
he's only zooming in that much because he is trying to focus the camera on what he is talking about and it makes it easier to see on youtube and if you are on a phone watching it
@Lov Mir you said a load of nothing in that whole paragraph. And regardless of what you say to try to make yourself feel better, gpus are actually pretty future-proofed and are better than what a console gives you. A PS5 or Xbox GPU is already outdated compared to a 3080
@@GraveUypo Don't have a 1060. That's just the average for a person on Steam, since most people don't care about 4K. But doesn't change the fact that, if you're willing to pay, you can still have a way superior experience than to a console.
@@GraveUypo it doesn't really matter what you think though. Yes, a $500 series X or PS5 will be better than a $500 pc. But it doesn't change the fact that if you're serious about your hobby and invest some money into a PC, it will factually be better than the PS5 and Xbox. No reason to be snarky, just facts. It's not PC players fault that AMD and Nvidia putting out hardware that you can custom choose to put in your PC that's way more powerful than the series X and PS5 already. It's not anything new. The same happened with Xbox One and PS4. By the time they released in 2013, you could still build a PC at that point which was still more powerful than the PS4 Pro. And it isn't going to change anytime soon. Yeah, it's expensive for a Ryzen 7 and a 20 or 30 series card. But guess what, you at least have the option to choose based off the graphics and performance you care about.
Sure, but you have to pay for that quality and performance. I could buy a PS5, Series X, a Switch and some games for the price of a PC that can outperform nextgen consoles. I think for the price of consoles you're getting excellent performance and value. I mean you can't even begin to build a PC for $399 that can match a PS5 Digital. The graphics card alone would cost you $399 and that's if you find it for MSRP.
@@03chrisv the cost of consoles are hidden first off they loose hundreds on each console and while you pay more for games you pay to play online you pay you pay you pay the console makers nickel and dime you in the long run you would be surprised how much you really pay on console they ain't loosing hundreds on each console without knowing dam well they can make up for it
@@WASD-MVME That's a tired old argument that doesn't hold any water. Console games can be bought during sales or second hand, not to mention PC games cost just as much as console games when they first come out, like RE Village for example. Paying for online isn't that much ($60 a year for PS Plus) and they regularly include free games. I've downloaded so many free games from PS Plus that it more than made up for the small yearly fee. Also free to play games don't require an online subscription. PC gaming is simply more expensive, there's no sense arguing that it isn't. If you want to say PC gaming offers the best technology and versatility that's fine, but you can't also go around and say that it's cheaper in the long run or offers better value. That's you trying to have your cake and eat it too.
@@Saif0412 PC games are not typically way cheaper. All new games are usually the same price as console versions. Maybe you can find deals on Steam or the Epic store after a game has been out for a while but the same holds true for console games, especially if you prefer physical copies many retailers will sell games at discount or you can buy games used for a good price. This narrative of PC games being way cheaper is just misinformation and a straight up lie.
A bit off topic but I reinstalled Cyberpunk to try out DLSS 2.2 with it having not played since launch. Got a RTX 3080 and play at 4K, I cranked all the settings up to max and set a 40fps frame cap for a smooth experience with DLSS set to Performance so 4K reconstructed from 1080p. And wow if it isn't the best looking game out there and I include Rift Apart. Absolutely breath-taking and it wouldn't be possible today without the massive improvements Nvidia have made to DLSS as well as their great ray tracing performance. Cyberpunk doesn't get enough credit for the visual marvel it is on PC. I hope the devs know their work is appreciated and I look forward to seeing what they come up with next!
Been waiting for this, I waited to play this on the Series X for this upgrade and I've been blown away. Can't wait to jump into the dlc, they did a great job here and far more impressive then I expected
@@j_dun4830 I've been waiting for more games to give me a wow factor and impress me for the next gen and this one really hit the mark which is surprising since it's just an upgrade and not made for this engine
@@TGravy-wp4rc yea the lighting really makes a difference I'm playing it on the LG CX and the lighting has me stopping to appreciate it after clearing the area. Usually indifferent on cutscenes but I was wanting a few more here
Will be interesting to see how well the consoles do once they have FidelityFX support, atm I'm stuck with the 1080ti so my only source of ray tracing in on my Series X xD.
Maybe some more time to mature then but I think when the quality is on par or close with dlss they would be crazy not to use it, would give such a performance buffer for other details, mainly raytracing.
@@93836 not what i've been reading. i've been reading devs saying that at high resolutions they prefer fsr over dlss because it has less artifacts, and that the adoption over time should be massively in favor of fsr. and they're implementing it in the console version of their game. i can't find the quote right now and i don't even remember which game it was, but that's the gist of it.
I find the RT to be fairly lackluster on PS5. I prefer the resolution or performance modes by a long shot, I feel like the increased resolution just looks better than the way RT was optimized. This is pretty much like Control again, the RT is fun to play around with for 30 minutes, then I switch to the better option when the novelty of reflections wears off. Metro Exodus though, wow. That game is stunning on PS5. I honestly can't believe that was a free upgrade, if any game deserved a $10 fee it was that one. I highly doubt Ghost of Tsushima will even come close.
I experienced the same bug (17:30) with my laptops rtx 2070. (+ new drivers) Once rt is set to on framerate was terrible for a while. Switching some settings on and off like you did helped to get rid of it. Vielen Dank für die großartige Tech-Analyse! Wie immer auf höchstem Niveau. ;)
@@guybrushthreepwood8174 It looke absolutely incredible on the Series X. I spent a Cpl hours last night just walking around looking at the environment lol
@@guybrushthreepwood8174 I had the One X as well and it did look incredible even then. That was such an awesome console, I’m glad I upgraded to it when it came out.
I have weird performance issues when turning RT and DLSS on. I have to restart the game and sometimes lower all my settings to Low and then raise them back up one by one or else the performance tanks
i have the same issue. Once i left the game alt tabbed for several hours, and when I came back to it, it's as if DLSS and native were both being rendered at the same time. like I had a smaller rectangle with a replica of the game in the corner, and the whole thing was flashing awfully. most of the time, when I launch the game, I have to alt+enter a few times before I get the feeling that DLSS actually kicks in properly. it's very odd.
Have you tried turning off Steam overlay? That fixed performance issues completely for me! It's weird af though. Steam overlay on? 20 fps, consistently terrible. Steam Overlay off? 144+ fps no problem. Though this was an issue for me even before RT was implemented
@@Jetanium I don't think so, even when this crypto shit will be over, Nvidia will release the new series, they waiting in the BC. Just see how many gamers sitting on old cards...they never want to buy an overpriced shit, when a new series can come in any moment...Some retards buying cards while it was overpriced, but this isn't normal at all, or not standards... This happened after the FIRST in 2018 december, then they released 16xx cards+2xxx cards after that just small time difference. So, 2060S/5700 is medium card, its like an RX580 at that time.
@Y94R minecraft was on PlayStation before Xbox bought them use your brain. Starfield is exclusive to Xbox, redfall is exclusive to Xbox and on a recent IGN podcast Ryan said Phil spencer said ES6 will basically be exclusive. You’ve got to be a dumbass to think the next doom won’t be
I think the world is lucky to have a person like you who is willing and loves doing analysis like this Alex this is a hell of a lot of work but is a great and informative production, great work.
I was more impressed with the 120fps mode. When there is intense moments going on with Ray tracing on, the frame rate isn't the greatest. Thanks to game pass I was able to give it a go on the series x, but I much prefer the 120fps mode, it's crazy smooth. I have a 2070 Super so I think I will stick to the PC version in this case with Ray tracing on as it looks a lot better and my frame rate is in the 100's at 4K.
I'm happy that we got RT at all but when id teased that they wanted to add ray tracing, I was expecting way more ray traced effects than just reflections. There's so many areas of this game that could benefit from more ray traced effects. There's so many lights in this game that don't cast shadows, and just adding some bounce lighting could go a long ways...
RT is pretty cool but honestly for me atleast its nothing too special . I really only notice real difference in these side by side comparisions 😀 but damn series x is awesome for 500$ right now. I cant really tell the difference to super high end pcs unless its zooming in and showing side by side in most games
@Hastur Dagon umm ok😀 im sorry my friend but most people will notice barely anything when not watching side by side video. Maybe you do with your magnifier
@@nickmotsarsky4382 I know it only benefits people with 120hz displays but just curious because I'm playing the game on my CX and I think the mode is great but I would like to know the specifics on the mode
Alex is lucky the vast majority of viewers don’t watch past the first 20% of the video. If he said this in the beginning, he would be rightfully slammed and ridiculed for making such a dishonest and stupid statement.
love the OG doom music in the background. Time to replay eternal so I can see how the doomsayers face looks in the reflection of demonic blood whilst ripping and tearing
@@nickmotsarsky4382 regardless, it's barely noticeable and only serves to destroy the frame rate.. I won't care at all about raytracing until 5 or so years from now, when it finally gets properly implemented
@@jess648 Yes, Marty Stratton wrote a message to the community about it just recently. Basically, all things considered*, it was deemed a new horde mode would be better appreciated by the community as opposed to invasion. *Working from home, the amount of work it would take to implement either mode weighed with how much the community may appreciate/use either, etc. While I am excited for the new mode, the Taras Nabbad Master Level is showing me I probably wouldn't last long, hah!
Alex's disdain for consoles gets a bit annoying. They're 500 quid all in one boxes that go in your living room connected to your 50 inch TV for 7 years, that you sit 4 meters from.
You'd be surprised though how many console gamers think current gen consoles are more powerful than the highest of high-end PCs... even if that makes no economic sense. I have no disdain for consoles, I may have a disdain for those people ;-)
I must be honest, I am(maybe was) a console only gamer. I have had PlayStation 2-4 and that's all I played games on. With Sony considering PC release of their exclusives and MS finally making good exclusives, I don't see a reason to choose between a PS5 or a XSX. Why choose when you can play both of their games at better quality and performance? Rather than buying 2 $500 consoles with a $200 external SSD(PS5 will get external SSD at some point) for each, it's better to build a PC for that price. But for now I'll keep my PS4 and build a PC in a couple years.
This video is gold. We've got an already stunning wonderfully optimized game adding yet more eye candy, then this guy comes in with his no all killer no filler guide on how to get even more out of this. The texture pool settings and the console commands max out RT tricks are the icing on the cake. I salute you sir
@@GraveUypo but that's the beauty of having options to tweak on PC, play the game how you'd like to. And hey if he's giving us more options to play with then that's a win in my book!
Literally all RT games, it's a feature I could care less about and don't understand why it's so hyped especially as it taxes your system and in most cases forces you to sacrifice other graphic settings/performance. I still think the tech is too early to be preferably implemented.
Playing on PS5 with LG B9 OLED and the 120Hz mode is dope. I really didn't notice the RT reflections during gameplay but the high frame rate is much more noticible.
it's funny, Doom is such a fast pace game that you'll rarely appreciate the added RT reflections. The RT add-on generally needs to be in your face, and affect the overall look of the game, not something that'll be difficult to spot unless you stop and look for it.
Completely misunderstanding the point of these improvements in being that even if they are hard to see they are still there and overall enhancing player experience for those who can afford it
@@NEEDFORSLEEP213 I can afford it but it really doesn't improve jacksquat for me. Doom Eternal is an amazing game, you really don't need raytracing to have a "Great Experience"
I have no problem clearing the game at Ultra Nightmare difficulty with 100FPS, no idea why you would need to run the game at higher FPS by sacrificing visuals. If you don't like pretty looking game, just play some 2D games LMAO
Why is anisotropic filtering always so low on consoles? I don't get it, on PC, there seems to be very little impact going from trilinear to anisotropic 16x.
I bought an RTX 4070 last year and recently reinstalled Doom Eternal. The ray tracing really does look very nice in this game. Playing the game with 4k resolution, maxed out graphics settings, and ray tracing is a real treat for the eyes. Gorgeous game.
You're completely right. I played and I didn't even notice until I was standing still turned off RT, and then turned it back. My GPU can handle it, so I'll keep it turned on because I have the headroom, but it does feel kind of pointless.
My point is that never before in history a very low end gpu was so expensive, and also nvidia positioned 2060 as a middle end card not low end. Low end in turing lineup is 1650. Which btw also has an insane price atm.
I don't know if idtech has done some extravagant optimizations with this game. But playing this on a 6600XT at 1440p I can basically run the game at high settings, with reflections set to normal I get around 80-90fps. With DRS I can lock it to 120fps without much scaling at all. On AMD GPUs it makes sense to lower settings which won't result in any reasonable visual impact since their RT performance is shared with rasterization performance. "High" basically looks indistinguishable from "Ultra Nightmare", often it just has to do with draw distance, and at "high", that draw distance is really far away already.