The reason why earthquake occupied the Ult slot is because Earthquake is originally an Ultimate for the Far Seer heroes, they probably forgot to change the button position. I made some custom map before so i run into this problem quite often.
One of the MEH skills in Dota but in Warcraft, its the worst nightmare skill of those cannon tower lovers who likes to turtle too much. And Far Seer has EZ comsat. hahahahaha!
Shaku was not removed due to the Net/Well teleport combo. His ult had a bad interaction with the Refresher orb due to how it was programmed in Jast (an extension added to the wc3 engine). If you abducted a hero, after which you refreshed the ult and abducted another hero, the first would essentially be deleted from game since the pointer to the first hero was dropped to point to the second hero. If memory serves me right, they eventually put in an exception where Shaku was not able to acquire the Refresher Orb. After the exception was added, he was just a poorly thought out hero, so he was eventually dropped from the cast. Also, it's better just getting rid of a hero with such a troublesome ability to manage.
net is also a troll ability, he bassically picked o troll and changed the model, those bandits are basically a reskin of the neutral trolls for the maps that arent in the jungle
Summon morphling Summon phoenix Summon ancient golem Phoenix, morphling became hero, Golem at least became part of the new game Conjurer dissappears... Now his 3 children going to continue their own life But they forgotten their papi Conjurer Glad his children grown up so fast and became famous Even they forgotten their own papi but papi still love them by watching them from dotaheaven And suddenly papi reborn Shoots horse that hit like truck Mana rupturing people Blinding people The end Thx for the likes💃
I'd put the old silencer here as well... Besides sharing the same name and model, he was an extremely different hero back then.. The old and new silencer was more different than void demon was with night stalker. these were his skills 1st skill - Healing Wave 2nd skill - summon infernal 3rd skill - starfall 4th skill - a passive that makes his normal attack silence his target.. This was the only reason why he was called silencer, really... Hence why he probably got reworked.. His other old skills were given to future heroes.. Lol. Old silencer was a support, lane pusher.. He got reworked into the new one in one of the dota 6.xx versions..
awwhhhh i love assassin lord! he was literally 3-4 heroes into one. also, the most memorable thing about dota1 was having certain items on specific heroes (bkb, agh scepter, bfury, etc). it either added a permanent or temporary look to the hero or a funny atk animation. (maybe an idea for the next video?)
Seeing this brings back so many memories of playing DoTA 5.84 when I was in college. So many overpowered and imbalanced heroes in that game, but man was it fun. Faceless void having carrion swarm and global stun (time stop), Morphling having spell copy, riki having a death ward as an ult that's not channeling, and so many others. Dota sure has come a long way.
The fv global stun is such an epic ability. I remember using it the first time and didnt know wit was global i thought it was just the entire screen and that alone is a really big aoe. Then I started retreating to see all all the other units stunned, wasnt even expecting it to affect all enemy units and not just the hero and if I remember correctly it lasts about 5 seconds. Imagine that kind of ability in dota 2 it's basically a global ravage that cannot be dodged even. But what I distinctly remember for being absolutely ridiculous was blink strikes like from pa and ck does not have cs. Yurnero's omni slash also didnt have cd. I'd buy butterfly because it looks cool and then the energy boosters for mana
I've never heard of Gryffin, but it reminds me of Tiourikikaze, God of Wind. Oh, and wasn't there a Batrider who had freezing arrows and a skill called FUNGWARB?
There was a map that came out in the later stages of dota with a test option or something like that, that gave you the option of playing 5 "hidden" heroes. Maybe you can find it
Well that's interesting... i hope Valve and IceFrog could bring the Conjurer and Shaku the Rider as the new heroes of DOTA 2 right after Snapfire and Void Spirit.
I only ever played Dota after Dota came out, but I've always known about Dota, usually watching classmates play it way back, glad to see more about its history.
Who remember the old abomination(a.k.a pudge) that summon flies and plague wherever it goes? Its one of the most OP heroes of that era and only Luna glaives could kill the flies properly due to the bounce effect making it unable to make it miss.
Can you do a video or two showing the all heroes from Dota 1 beside their Dota 2 counterparts? I just really want to see how much they've changed over the years. Also it would be cool if you did a video about every scrapped hero that's been made.
I would love to see some of these guys re introduced. Hook could be rebranded as a pirate, giving him a nautical theme, and some changes to his abilities. Shaku looks really cool TBH, I would love to see something visually similar implemented, like a Juggernaut on a mount.
I could see Conjurer making a comeback. I love Micro so I'm abit biased towards him. [Long Read ahead] I would keep his skills as they are. Conjure Image Conjure Water Elemental Conjure Golem Conjure Phoenix However, as previously mentioned, Since these are actual things now, a new theme would be great. Perhaps call him 'the Conjuration Magus' to keep with current DotA Lore as with Invoker being previously known as the Arsenal Magus, and Rubick as the current Grand Magus. Also, since you mentioned the Necronomicon, I was thinking that the Lore could be updated to include that it was created by this magus. His summons then could be infernal looking, and be somewhat based off of the Creeps that get spawned by the Necronomicon How I would rework him: Q - Conjure Image: - Stays at one image - CD stays the same at each level - Mana usage stays the same at each level - Damage Received is lowered at each level, Starting at like 200% going down to 100% - Damage Dealt is raised at each level starting at 30% going up to 75% My thought on this is that you can have only one copy summoned at a time, but if the cooldown is low enough, or if you have Refresher, you could possibly have multiple images running about. W - Conjure (Ranged Creep) - Copies per level, 1 - 1 - 2 - 2 - Health is low for this creep - Damage is pretty good - Damage Type is Physical - CD stays the same at each level - Mana Usage goes up each level This one is more of a support unit that can deal damage. I'm thinking that at 4th level it gains a passive that helps buff other units somehow. does not stack though. I'm thinking either Move Speed or Attack Speed. E - Conjure (Melee Creep) - Copies per level, 1 - 2 - 3 - 3 - Health is Low to Medium - Damage is okay - Damage Type is Physical - CD stays the same at each level - Mana Usage goes up each level This one is more like a tank, It can take alot of damage. I'm thinking it keeps the stun, but it becomes a mini-stun instead of a full blown stun. I was also thinking the skill has some sort of nerf similar to Viasge's Gargoyles. The CD for the ministun could be long enough that it's not a permastun, or make the unit with low mana, that way it is only able to cast it once. R - Conjure (Special Creep) - Copies per Level, 1 - 1 - 2 - Health is high to very high - Damage is pretty good - Damage type is Magical - CD decreases, but only bit a little bit. - Mana usage goes up This one is more like a Siege esque unit. Almost similar to Warlock's golems. But perhaps give it a beefier looking Necronomicon look? Maybe they are holding a cannon? They have a passive ability from first level that gets stronger. The passive is a regen? HP Regen or Mana Regen. then it gains a skill that allows it to deal some sort of burst damage at an enemy hero. Talents First Talent: - Gold Buff - Dmg Buff or Int Stat buff Second Talent: - Extra Ranged Creep - Extra Melee Creep Third Talent: - Buff Ranged Creep - Buff Melee Creep Fourth Talent: - Buff Special Creep - Extra Special Creep I figure you play this hero as a Pusher who specializes in his Creeps. The Creeps are where it's at, Your hero is more of just a vessel that can spawn them.. I guess like.. a trojan horse? This hero is definitely more of a squishy hero who deals okay damage... So he is more of a support type hero. I'm thinking somewhere along the lines of Chen or Prophet. Rat Doto tactics for sure. If he should get an Aghs, I was thinking it unlocks a new skill? sort of like KotL... before the rework. And this new skill or skills basically give him the ability to attack enemy heroes on his own. So his own magic skills. Or he can use the same skills that his creeps can without having to summon them. So basically he gains the ministun of the Melee, and the burst from the Special. This could cause Rush Aghs to become a strategy. Since this guy is very Micro intense, he is definitely a hard hero to play. I do see that he can be exploited pretty hard. I'm just imagining the Chen - Tusk wombo combo glitch... horrifying... Oh btw these are not permanent creeps like Chens or Lone Druid, but temporary.
would love to see a remake of summoner. didn't know he was called conjurer.. he got so broken/distributed tho. would also love to see some old models reworked (not copied bc blizzard). i mean he's like every hero from brew, kotl, phoenix, morph, invoker, arc. did his copy also do summons? i forget
How about Necronomicon being created by a Necromancer or "Necromancy Magus"? Since Conjurer conjures elements (mana, water, earth, fire)... A necromancer summons the dead. Nice suggestions btw.
The most OP hero was Pit Lord who had a skill "Impale" - the one Lion has now. That Impale was stunning the targets for eternity no mater if it was a hero, creep or tower.
it's pretty interesting; most of these seem to be characters that were prototypical rundown/gankers (with the obvious exception of conjurer, who just seems really obnoxious). it'll be fun to see if many others share the same category! of these four characters, i'd probably like to see void demon re-added, but with more of a focus on single-target/smaller AoE slows/speed buffs, and perhaps something that messed with cooldowns (sped them up, slowed them dowm, etc) in the vein of timelock.
Can confirm, I've played so-called AI Fun Taverns with old heroes (They're pretty fun. If you have Warcraft III: Frozen Throne, you should try one out). His flash farming ability was nearly nonexistent, but his gambling skill was insane. He didn't literally roll a die, but unlike Chaos Knight and Ogre Magi, whose luck-based themes are simply "decent, normal skills with a random chance for a nice bonus", Gambler had a skill that either dealt a whopping 1500 damage (AT LEVEL 1!) or it removed all of Gambler's gold. IceFrog soon realized that the hero concept was impossible to balance, and so got rid of him just a few patches after Gambler showed up.
@@Pleinair92 Using the hero = having a hard time to farm as well since he uses his gold for his skill damage modifier. And he is useless if he doesn't have gold.
4 года назад
Remember playing conjurer round 12 years ago when playing all random... I was super confused about whether I need golems or water elementals... 😂
I like the vampire (Dreadlord) before that one that would cast some skill over and over to bleed his target, was bugged as it would not give kills. He also made minions into vampires who would not time out.
Does someone remember this green gooing weapon you could find near the middle of the map at the early stages of dota? 1.XX and so on. I never found out what it was good for 🤷♂️
I think seeing Gambler in dota 2 would be amazing and it would certainly make pubs more enjoyable or frustrating depending on your luck . I remember when my cousin asked me to pick gambler for the first time when I was just starting to play dota a decade ago or so. I think his 1st skill deals magic damage depending on 20% of the opponents gold, his second made you bet 100 gold on an enemy; if he dies you get double the gold I think and if he doesn't you could kiss your 100 gold goodbye. I'm pretty sure his 3rd skill was a crit but it reminds me of Bounty hunter's current Jinada where you steal gold, and i'm certain that his ultimate was called "All in" It's this blessing yet annoying skill where you gamble all of your gold to be converted to damage to an enemy, I think it caps at 1500 or 2000. He's a hero that won't guarantee you a win but he'll sure as hell have you on the edge of your seat while playing him. He could use a few adjustments but I would love to see him in flesh in dota 2. He'll definitely have the same "I wanna play dota for fun." effect like what we had when we got Techies, it's a good change of scenery because I'm sick of all these mmr hungry degenerates who think they're better than the 9 people playing with them.
conjurer can be like brew or beast master if reworked. creates summons with each having a special ability. slow/stun/knockback? or can be like a hero version of necro book would be nice. tbh more than chen he feels like bm/arc/brew
Guinsoo didn't have a ton of heroes or effects in the original dota. I can't remember exactly what was there I just remember being very underwhelmed and decided to create my own version, known as Dota Darkness Falls. I based the majority of my spells, abilities, and concepts from magic the gathering cards, and was a regular on wc3campaigns asking for coding help in JASS. What a nightmare. After quitting the map (about a year of working on it and too many versions released haphazardly) I noticed that someone had moved all my ideas back to the original dota map and started calling it dota Allstars. From there it was developed even further and throneit.com was the idea I never (AND SHOULD HAVE) had. The rest is history. The summoner was pretty easy to make, but my all time fav was pudge before his hook. It was a permanent projectile that followed you until you died moving very slow and doing massive damage. When it reached a certain radius the jaws "duh dum" would play :) Fun period in my life. I haven't used the name i3latant_abuse since.
Did you know that sf arcana exist in Warcraft 3 or Dora 1 just to let you know guys and the item "crown" also exist in the Dota 1 and also provides +5 to all attributes but it cost 2.7k in the Warcraft 3 campaign So that's maybe a coincidence?