There’s something funny about Jurrac’s new strategy becoming big rock turbo. Because all dinosaurs want to just bring down the big rock that destroyed the dinosaurs, right
I mean...Jurracs do. Because they're so angry they can't kill stuff (Worms or Fabled, I forget which at that time) any other way, they decided they'd nuke the world to see if that does it.
Yep it's literally in the Jurrac lore that they grouped together to BECOME the big rock and nuked their own land as a desperation move to drive off the Fabled
Joseph really misjudged Fabledswarm Leverzebul. Negating the effects of the monsters it steals means it also works as a monster negate and not just a Crackdown.
It frustrates me that it is basically indistinguishable when MBT is being willfully ignorant and when he's just being wrong for entertainment purposes.
That's why it's never going to stop. He needs to artificially preserve his credibility to push content in perpetuity. The only way he can do that while still giving analysis is by retroactively claiming that analysis wasn't sincere when it proves wrong. So everything has to be vaguely tongue-in-cheek. He's a yugioh Irony Bro now.
I think giving dinos a backup plan in the form of a board nuke is really good since most of their main end boards going 1st is really weak to board breakers like DRNM, Droplet, Raigeki. Opponent has to play around it while dealing with your board at the same time, and since the board nukes can be done any time, you can save it for later in the game, which would make it strong in simplified game states.
Doesn't have to be a backup - the Jurrac plan-A can now be triple Meteor. Just like most decks can't deal with three towers from Raidraptor, three board-wipes from Jurrac (the first one is one-sided, and all of them give you one tuner to at least start the followup) probably shuts down most things.
On the topic of Mind Castlin - I don't think people really know how to evaluate a card like this. Synchros have been divorced from the concept of a utility toolbox for a long time in favor of being 15 combo pieces chilling out in the ED. While yes, Mind Castlin absolutely is a combo piece, It's also an absolutely incredible toolbox piece with a type of effect that has never ever been generic before. If I told you Konami was about to release 'A generic ED monster that optionally creature swaps your opponent up to 2 times', I think everybody's response would be that that card would be insane. But because the card's a synchro and not a link, the community has shrugged its shoulders at it.
Leverzebul is a generic level 10. Play deck that can summon level 10 synchros, summon Leverzebul, opponent activates monster effect, tribute Leverzebul and take control of that monster which will negate that effect. For many decks this card is a generic monster negate but for Fabled this is a monster negate that they can reuse.
You can go into non-machines with the machine synchro tuners on the opponents turn, and you can end on Dragster and Infinity with a 1 card combo. Actually any 1-card rank 3 is a 1 card combo for Crystron via Cherubini.
Cherubini sounds good on paper (2 3's to send Smiger), but what combo of 3's are you getting out before hand that isn't already Smiger and Thystvern? Smiger+Almiraj seems good enough to start the combo as well as searchers like Eria and senders like Foolish/Tidal. ( It dawned on me that you could Terrortop+Taki but I'd still rather play Eria/Tidal. It is however, not a bad idea)
I've been trying to vouch for it, but all you have to run for stigo to be good is 2-3 Aeolo and the 3 new tuners. Have Stigo send Misc, summon 2 of each, Aeolo reborns stigo, makes the jurrac level 5, Second Aeolo reborns stigo, you have 1+4+5 for Level 10. If you draw an Aeolo you just pitch it for Megalo to draw 2. The problem is as MBT says, it requires you to not focus on Dino combo and all in on triple board nukes and a summon negate being enough.
Dunning Kruger effect on full display here because Joseph has no fucking clue what he's talking about with Jurracs existing card pool. They have exactly 1 other playable main deck card in aeolo, and the deck doesn't have a counter trap.
"Jurrac are really close" insane words being said here. What the fuck. They have no good cards Aeolo was literally only played for being the only level 1 dino tuner
Guaiba was also super important in Dino Rabbit in 2012, even better than flamvell firedog and Shura because it triggers if it crashes into a 1700 monster. Rekindling is also an honorary jurrac card since it reborns 3 aeolo that tag into any other jurrac in grave. Velo is probably the best mystic tomato since it summons Guaiba and Aeolo. He might have been over exaggerating when they said that they were really close, but people saying that Jurrac have only ever had Aeolo shows how few people have played earlier formats since Dino Rabbit has an entire format named after it, and was one of the 3 best decks in Inzektor, Wind-up, Rabbit format. Are most of the cards bad by today's standards? Sure, they were printed 13/14 years ago. But they were by no means terrible cards when they were printed. They were very nearly almost meta for a short period of time, and in retro tengu plant format specifically are being explored as a potential meta deck
I see potential with Heavy Poly thanks to Muddy Mudragon. Muddy can substitute a name from the materials and would cost you just 500 lps. You could, for example, run 3 Clorless + 1 Muddy in a darkworld deck having access to a 1 card boardwipe if opponent has 3 or more monsters on board, still paying only 500 lps
It also has generic use with Coordius the Triphasic Dealmon. All of its materials reside in the ED, and can pop up to three cards, basically meaning you can get a one card Guardian Chimera in exchange for a few ED slots.
Fusion substitute effects apply only on hand/field/gy. You can see the latest errata for King of the Swamp for it, also there is a ruling on how it doesn't work in the other locations.
I recall that he said does like Fabled and had once considered how to make them work many years ago in one of his videos with MBT as a brief answer to a chatter.
@@chaotixthefox also lets be honest, Fabled ARE actually interesting as a concept... its just most are kinda bad because they care about other fabled cards. Like Fabled Unicorn was the first actual "spell speed 5" negate. Not many cards can actually say they negate super poly. They have a bunch of randomly cool cards. 1 extra deck monster, 1 main deck monster that just says you cant negate me and I stop you negating anything this turn when discarded, and 1 insane spell card is basically all they need to actually make them randomly appear.
The amount of misinfo on crystron his chat even incorrectly quoted Hardleg (For the record Hardleg said the support was insane for the deck but that Yubel and Snake eye azamina are both such ridiculous decks that it probably wouldn't matter anyway). The guy who said the deck bricks still clearly hasn't tested the deck as they aren't even out on Edopro and I'd bet 100 bucks they don't use anything other than EDOpro for testing. The pure version has over a dozen new 1 card starters thanks to the new support (Smiger himself, the spell, scrap recycler, any 1 card rank 3 not named beetrooper buggy) and then there's Runick Crystron which is a ridiculous variant of runick, for the first time since Naturia Runick we have a runick variant that puts serious board pressure on the opponent outside of the runick quick-plays.
I believe they are on MDpro3 (similar to master duel). I knew about the basic new lines but Runick? Well well this got very interesting. Does it utilize the new genex synchro 10?
The funny thing is that crystron never really bricked, it was just very lackluster. Any DL player would know, it only bricked when you drew all non-engine which is... basically every deck
What is blud waffling about? I went thru every jurrac card and only thing i found was that i wasted my fucking time. Everything is pretty much:if this card is destroyed by battle, special a jurrac, if this card destroys something in battle, special a jurrac, if this card destroys something in battle, do x, or something dumb like, this card gains x amount of attack for every jurrac and can't be destroyed by battle
Crystron support gives it: A way to play without relying entirely on normal summon of unsearchable non-engine. Extenders. 1 card combos A way to take advantage of cherubini and other 3 engines like adventure and terrortop A new spell and trap to search with smiger Protected endboards that are actually interactive Follow-up basically every turn MBT: "this doesn't fix the deck" Edit: To be fair, it was mostly the chat spreading misinfo as usual
"Chat, have any of you read the old Jurrac cards?" Yes, and they DOGSHIT. Legit may actually be some of the most miserable pile of cards to ever be printed. The new support does a lot, but they need a complete overhaul. "What about Guaiba?" Guaiba is terrible! Just because it was played in dino-rabbit sometime during the Triassic period, that doesn't mean it is good now. I try to be nice to archetypes, I really do, but few archetypes have aged this poorly.
As someone whos loved Jurrac since I got back into the game in 2020 (I have an IRL pure Jurrac deck and got to masters with pure Jurrac) its amazing to hear that someone else thinks Jurrac is almost there for being decent. And also the fact that the new cards are actually good and seem fun to interact with the old cards
Went and looked at every Jurrac card in the game after seeing what he said about the archetype's current distance to playability... what? They have 1 entire maindeck monster that doesn't purely relate to the battle phase, and all it can do is summon the other ones, which are basically war rocks in terms of the focus of their effects. I get that if you count generic support the deck could look good, except again there's just not a single jurrac card where putting it into dinos doesn't just make dinos strictly worse! All that playing it would do for you currently is let you trade a level 1 tuner in for a generic level 4 or lower dino that might as well be a vanilla. I'm just.. what?? I feel like he's biased because of observing the deck in nonstandard formats, it looks crazy in sealed for example, but I have no idea how someone with baseline competent yugioh knowledge would make a claim like this with such confidence. Honestly I don't even think the new cards are bad or anything, that's an entirely separate point, it's the bit about the deck being close that baffles me. And I have no idea what he wanted from the fabled boss if non-hopt mass non-targeting negation that also steals is considered not good enough of a boss... I know he's definitely a better player than I am on many levels, I'd be less confused by his opinions here if I *was* a hater.
I hope alliance insight is duelist alliance because that means new shaddoll cards. and I’d love for them to get some new cards, especially fusions and maybe some links. Maybe an archetypal super poly?
non targeting monster negate seems p good to me. also not HOPT, most combos are at a minimum setting up 3 activations of it along with unchained and negates all off of one card with the ability to play through handtraps. It interacts very favorably against Yubel and Snake-eye. Ritual beast is the only deck in the meta with unfavorable interactions.
after reading the existing jurrac monsters I am convinced that MBT is insane about them being close. New support is great, but the existing main deck guys are garbo.
Can't wait for every card MBT says is going to suck to be staples and every card MBT says is going to be amazing is going to be mid. Btw not hating but you have a history of this
I am so excited for the chaos synchro pile Konami is cooking up with all these various decks. I WILL break it one of these days. Mark My words. Unless they keep banning all the best ones of course.
Heavy poly wouldn't be so terrible if the number of good (or even usable) banish effects on extra deck monsters weren't microscopic. I think the only one that does something substantial that isn't blocked by summoning limitations is...infernoid evil, which is once per turn so you can't dump 3 copies for 3 "void" spell/traps. The next best options are an ocg fusion and a shiranui card that...level mod a light/dark dragon or reduce an opponent's monster's atk by a whopping 500 respectively. Makes you wonder if they have something in store to absolutely break it or if it was just overbalanced.
Old dino players: if i use this spronglosaurus to pop the flurgusraptor i can end in 18.25 negates and otk next turn, you can easily see it in my 150 tab excel spreadsheet for 200 dollars. New dino players: grug oponent summon too many monster, grub throw rock at opponent so he no summon, if grug plan fail grub use more rocks
Bruh did someone really say anti evenly when seeing the trap for crystrons?!?!?! I thought by now it's common knowledge at this point evenly is action removal 😅😅😅😅
So the primal being is ment to be played after Nibiru, seeing as how it's a lvl11 you summon. Then once you summon this guy, you pop the token you gave them and they can't summon anymore.
You failed to realize that you can do this on your opponents turn at any point during their main phase. So when they are about to go into battle you can just synchro summon this monster use it's effect tribute off any number of fables even itself. Then it takes all your opponents stuff. Clearly being unaffected will help but if they take your board before your finish a combo. You will have to end your turn.
Not hard once negate and yoink seems pretty good to me joeseph. Two of the tens and the 4 for Target protection plus to weenies for tribute cost fodder and you permanently keep the monsters
Seeing people try to send high level Dino with Stigo to summon a bunch of dogshit brick from the deck for synchro summon hurt my eyes so bad lol. Just send Misc and summon 2 Megalo and 2 Aeolo is enough to summon the level 10 synchro.
Disappointed that the new Jurrac cards have almost nothing to do with the original Jurrac play-style aside from tying into Meteor, and even then I feel spamming it is not really in-keeping with the theme, and instead is turned into Fire King Dinosaurs alongside the rest of the type. I would have preferred at least one card mention in effect "1700 ATK".
@@chaotixthefox I would say it also incorporated 1700 ATK itself as a gimmick, or attacking as with Monoloph, Dino, Guaiba, Iguanon, and Spinos, and other monsters that support attacking in general. Obviously these are both outdated, but I would rather they try to modernize it rather than homogenize the archetype to the point of losing its identity.
It's CRAZY that the new Crystron cards are just seen as "fine". And what did MBT want these new support do other than support the Decks core game plan. Be a new Floodgate? A Negation Spammer?
Hi, I’m the chatter that MBT read regarding it at 18:56. The cards are crazy good don’t get me wrong. The issue is that the card that enable these combos off of 1 card is Exactly Inclusion. Sulfudhole needs another Crystron Card on field and Sulfenir needs a Crystron in hand. And these are all VERY easy choke points for negates. They can pop off into a lot of cards but since their main deck tuners can only synchro into machines your only options into cards outside of that restriction are in the form of Quandax and Accel Synchron. Which are good, but the further you go into it the tighter the Extra deck. I personally run a Superheavy Samurai package for Easy Crimson Dragon access before you lock into machines for the turn. You could also elect to run handtraps or board breakers. Like I said in the chat. Easy to interrupt and prone to bricking.
"What did mbt want these new support do" Save the archetype not keep it drowning until new support is revealed. I genuinely have seen people go into cyber infinity with the new support (I can't remember the last time I've seen infinity outside of cd)
Problem with the jurrac cards imo is that you get locked out of evolzars with stigo. Ok but you get the board wipes, which like idk, you are wiping yourself also, so how much follow up do you have to otk next turn
mbt will always gas up the shittiest 2010 deck known to man that's getting new support jurrac is as far away from playable as possible for an archetype
People decided paradise lost is cannon because it’s fun unlike the glorified genealogy record with the ramblings of a few side walk doomsday profits attached to it.