@@baumichkeit haha sorry i forgot to send the link I'm brain dead xd. here it is: www.bilibili.com/video/BV1Ng41177vu if you need a dl link for the farm just reply to this comment and ill get u it :D
At least in the videos or titles he doesn't claim that his design is the one with the BEST RATE. Raid farm is the *most productive* farm in the way he said: "This Automatic farm here produces *77 unique items*, more than any 'other farm' in minecraft". With 'other farm' is obvious that he's not talking about different Raids Farms Designs, it's about the different farms in minecraft, a raid farm will produce more unique items than a slime farm...
Gabriel Saz i mean he is like one of the og technical minecraft players, and he knows himself that time is what it takes for others to have a better industrial design and idk if his design is for players who likes following tutorials
Wtf guys? Why would you build a new farm if the other is already super good? I doubt you need the drops. Do you just do it for « this is the best so i need this one »
how much mspt does ccs raid farm runs on that cpu in comparison? (btw this might be the question many people are going to have, you should add it in description since ccs raid farm is well know)
Bruh this is insane. One question though, CSS covenant's farm produces 113K witch drops an hour yet 430K items total an hour, yet your farm is 1.45M items an hour total but 54K witch drops. How is the witch spawning proportions different? If I want witch drops, should I make css convenants instead?
@@GaRLicBrEd1 ooooooooh makes sense lol. Thanks! Def gonna make this, or maybe even try making my own inspired by this and css convenant's (and probably fail but hey thats the fun of it). Amazing work! I am blown away!
wouldn't it be possible to do the tnt part of the raid farm and the villager part of the chromosome raid farm in order to make a single player version of it ore does the mechanics not work like this ?
@@GaRLicBrEd1 ah right, I wondered why the arrows in the fence gated didn't despawn but presumed it was due to fence gated being 1.5 blocks high and the arrows just constantly glitching around so the game would consider them as moving arrows
@@GaRLicBrEd1 can you make a vid explaining raid/attack mechanics changes in 1.18 what is deuterium has linked a explanation and it seems like there are issues in regaining bad omen due to attack changes maybe but i didnt understood properly coz translation to english is not accurate and if there is a video explaining it please provide a link :D