More tips! Decided to make this sequel to the general tip guide since I had my friend over and I realized there was a bunch of stuff I was explaining to him I never brought up in a video yet, so here ya go!
Theres like, one tutorial I was ever satisfied with in a fighting game and that was virtua fighter 4: evolution for the ps2. The thing about fighting games over any kinda genre is the depth, other games no mobas no fps or whatever can ever begin to match it. However with that depth is the price that it is hard to explain it all.
sfv isn't great but tekken 7 is the worst tutorial of the modern age by far(there isn't one outside of story mode). They don't explain basically anything other than "buttons do attacks"
It is, they don't. Japanese developers for the most part don't understand concepts like this. When soul calibur 6 comes out its going to be the same deal all over again. They might tell you buttons do attacks then they leave you out for the wolves.
rooflemonger Awesome video! I really enjoy this tipps and am thankfull for your work! I have a question though. The assist cancel und super 3 always comes out with qcb + assist button. But when I do qcf (for the 1 bar super) it doesn‘t come out for me :( is there something I am missing? it can‘t be the inputs, cause it‘s not my first fighting game, I‘m really struggeling with this problem.. EDIT: Nevermind, it seems the cancel window is just much shorter with the normal super. I‘m just happy it‘s coming out now lol
Here's a tip for you: If you hold 4(which is back) while doing a input you can negate Autocombo. These leaves leeway for much more combo freedom especially if your applying pressure as you can freely jab without accidently auto-comboing.
uhhhhhhhhh gonna see how much I can record of it tonight before I pass out, then finish up the rest after I wake up/breakfast/walk dog so probably up tomorrow afternoon.
16's third hit of the auto combo will always go through on block. Press Light twice then wait a split second and light again. He will always go through in the grab. Try practice
Ethan Nieves Montilla I know. With opponents who don't know block openings or strings it can be hard to deal with was my point. I should have made it clearer.
Ethan Nieves Montilla I can punish a random dash it's just when it's really close I struggle. Still a lot to learn but enjoying it. Kinda new to fighters as I only wanted to learn when injustice came out...lots of fighting terminology and such
I know this is an old video, but i hope the comment finds you. I recently made it to ssj2 rank, at 360k bp, ive fallen all the way to 320k. Ive been binging yout videos and i can say without a single fucking doubt in my mind. what i knew before these videos is 5%of what i know now, and i learned it all without boring myself. Youre straight to the point, and always ready to break shit down. Mad kudos, my man.
Nappa can combo into his 2h in the air off of a wall bounce from instant transmission, he uses it to combo into Arm break or either of his supers when he lands. You can also hold the button to cancel it early but I haven't found any benefit to doing so yet other then feinting with it in neutral to bait a response and land with nappa's overhead heavy into his BnB
I suggest when doing this on your own to put the guard option on. The "True Knock Down" can be blocked with the correct block based on your opponents hit.
Nappa can combo into his j.2H off a vanish in the air. A lot of characters are like that, having a combo extension that is easy, but requires another bar to use.
Well the first tip is half circle inputs, not quarter circle. It will not work with quarter circle inputs. But as for understanding quarter circles its as simple as this, take your thumb(on dpad assuming) start at down, and rolll your thumb to the right without moving it. You have now completed the quarter circle of down, to down/forward, to forward.
Can somebody please explain me what I can do if someone is spamming me with attacks into a corner ?! I can't escape and if I try to hit and counter, they hit and combo me. When I am in the position that somebody is in a corner and I am spamming attacks they instant "counter" hit somehow but i dont know how to do this..... (no they don't always 2H counterhit)
If ive got adult gohan as point, what are some good 2nd and anchors for him for assists? Ive currently got ss vegeta and ss goku but i hate being so basic and having the 3 saiyans on my team. But i gotta have vegetas assist in there lol
Well sounds like you answered your own question and got your team. Just play who you want. If you don't wanna go with them then having only 1 person out of 3 I can't recommend anyone cause theres too many combinations.
How to do the "special" assist super, for exemple when i call vegeta he does his niagara pummel, but what if i want the garlick gun? There's other characters like that that have a super on another button and i have no idea how to use them.
The super that the offscreen character comes in with is fixed. So if a character has 2 level 1 supers for example, the one they come in with is the only one they will ever come in with.
ah I see, also i can't manage to have my super assists without using a super first with the active character, despite doing the qcf/qcb A1/A2, is there something i'm missing? I just get an assist
No what I thought you were saying is you could choose which of the 2 supers a character did. Also the tech is not qcf/qcb as I say in the video its HALF circle forward or back. Quarter circles will not do the trick.
haha nope, gotenks assist would have to last like 7x longer to make that work. There is absolutely no way you can combo into the self destruct, that is very much on purpose.
rooflemonger I had to ask. For science 😂. 16 reminds me of kanji from persona 4 arena. There was a really gimmicky setup into the insta kill. I figured There's one for 16 also lol.
How I land mine majority of the time is to be random after knock down.. I usually hit em like twice call both assist n den do the Insta kill. Make em used to blocking n den do it
megatr3dogg if ur playing nappa and have saibamen out, it might be a good way to pressure someone into falling for it. I'm sure there's probably a Ginyu setup for it too.
To call assist supers its just qcf-A1 or A2. for lvl 3 its qcb. also for DHC'ing from one super to another for going into lvl 3 you can super and then just hold back and press assist.
rooflemonger when I was doing it before I intended to do qcf but found out I was inputting back before my intended qcf ... giving me a hcf. I found out cause I was trying to show my friend on pad and I use stick lol