Answers to Common Questions / Community Feedback / Error Corrections Q: "What about the other characters?" A: They will all be covered in the next Character Overview - Villains & Z-Fighters. - Q: "What's the difference between placing a character in 1st / 2nd / 3rd?" A: The most important qualities for a 3rd place character to have are: i. Strong assist to support their team ii. Self sufficiency in gameplan and combo routes so they can be an effective anchor Characters in 1st are the complete opposite. They don't really need to have a strong assist, and might be reliant on assists to enact their gameplan. Characters in 2nd are more flexible. Think of them as a middle ground. - Q: "Why are so many characters recommended as 1st?" A: SS Goku, Goku Black, Vegeta are recommended 2nd or 3rd Bardock, Trunks, Vegito as 1st or 2nd Gotenks as any A good anchor (strong assist coupled with self sufficient gameplan and combo routes) is relatively rare, so you often see many of the same characters in 3rd, with the greatest degree of variance in who goes 1st. - Q: "Aren't Cell and Zamasu also Saiyans / Can Goku Black really be considered a Saiyan?" A: For this list we were more concerned with gameplay functions as opposed to lore. Most Saiyans are quite simple to pick up, focused on rushdown, and share the universal Bread & Butter combo route. Goku Black is essentially the Akuma to SS Goku's Ryu, sacrificing fundamentals focused space control for some dirty mix-up tools, so we definitely wanted them on the same video, especially since they share the same amazing assist and are highly self-sufficient, making them both great choices for 3rd. - Q: "When will you do character specific guides?" After the Character Overviews, the Essentials series will continue with Trunks. ------ Beam Speed Error Corrections: In the video we stated or suggested that Gotenks Vengeful Shout and Goku Black Kamehameha are slower than others. This is incorrect, our apologies. Beam speed startup frames: Kamehameha (Krillin when landing): i11 Vengeful Shout (Gotenks): i16 air, i17 ground Kamehameha (Goku, Goku Black, Cell, Krillin): i18 Masenko (Trunks, Adult Gohan): i18 Dodon Ray (Tien): i19 Kamehameha (Yamcha): i26 ------ Common "corrections": 1. "Cell can also fire horizontal and diagonal beams from the ground and air, so SS Goku is not the only one." Cell can't fire horizontal beams in the air, though his aerial diagonal Kamehameha comes out at a more aggressive and useful angle. - 2. "Bardock / Yamcha / Beerus can also link their level 1 supers by themselves, SS Goku is not the only one." Bardock's Saiyan Spirit to Riot Javelin is simply a canned followup. The "Riot Javelin" here is also considerably weaker than the normal version, even when taking scaling into account. Yamcha can link a level 1 to level 3, not two level 1s. Beerus double level 1 doesn't work on the majority of the cast, requires an additional vanish cancel, and a specific combo in order to get a particular height to land double Beerus Ball. SS Goku is still the only character who can reliably and easily convert his standard bread and butter combo into double level 1s with no additional meter expenditure. - 3. "Yamcha / Vegeta / Kid Buu's assists are better than SS Goku / Goku Black." Yamcha's assist is great for lockdown and combo extensions, but lacks a beam assist's space control and also scales like crazy. Vegeta's assist used to be the multi-purpose god tier assist. It is considerably weaker than it used to be since it can be reflected or super dashed through even on block, greatly reducing it's effectiveness as a lockdown tool. It's still an excellent defensive and combo extension assist. Kid Buu's assist is amazing for lockdown and pretty good for securing approaches or combo extensions. However it has quite a bit of startup so needs to be used ahead of time. SS Goku and Goku Black is the best for space control and approaching the opponent. It's also very useful for lockdown. It doesn't have much use as a combo extender outside of the corner though. Which one is "best" is up for debate as they all have pros and cons. They're all easily top 5 assists though. Go for what suits your needs and your team. ------ Thanks to Abishek Valsangkar and Zekiel for letting us know about the following combo routes for Goku Black and Trunks to get sliding knockdowns all by themselves from a vanish cancel, and without using any meter. Neither are optimal compared to a character with a true meterless option from an aerial combo, but still good to know: Goku Black: Instead of EX God Slicer at the end of your aerial combo, instead dash up and do 2M to the medium version (or just M God Slicer by itself) immediately after the vanish. However it does significantly less damage and wall carry, and since meter isn't particularly hard to get in DBFZ it's usually best to just stick to using EX God Slicer at the end of an aerial combo (which itself also builds a bit of meter). Trunks: There are 2 methods, neither of which are ideal, both with pros and cons: i. By dashing forward slightly, and then going into his grounded autocombo (make sure to whiff the first L). He is the only character in the game who can do this: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-FuTTjCY80F0.html" and can result in very damaging vanish combos. However depending on the opponent's hitbox plus the angle at which you hit them this can be very inconsistent, and even when it can work it requires precise timing. Overall we would usually recommend going for a more standard and consistent post-vanish follow up, but with the right assist (something fast like Yamcha, Bardock or 16) you can "stabilise" the opponent making this combo route much more practical. ii. At the cost of damage and wall carry, Trunks can L Shining Slash immediately after the vanish. This is a lot easier and more consistent than the autocombo method, but the timing is still harsh - you have to do Shining Slash the instant he touches the ground. However since Trunks is left so far away afterwards, he can't really press with okizeme or even land his level 1 super...so slightly pointless overall unless you call in a teamate to super with HCF / HCB + assist. Bear in mind, that Trunks is one of the few characters who can set up strong okizeme even without a sliding knockdown due to his Cyclone Jump. After a vanish cancel combo, simply finish your aerial autocombo with a L Cyclone Jump while pinning the opponent down with an assist. This is super easy and consistent, allows Trunks to do decent damage, keep up the pressure and also save meter, so is generally the optimal route unless you have a bunch of meter and want to go into DHCs to finish the opponent off. ------ Finally a note from Dan Silvia, the main editor on this video! "Hi all! Editor Dan here! It turns out there was a mixup in the "Next Time" segment, and a different song was used accidentally. Luckily the other song still worked after some tweaking, but if you're interested in what the "Next Time" segment was SUPPOSED to be, I posted the original on Twitter. Check it out here: twitter.com/MechaManDan/status/1013332197925969922"
That Blasted Salami. I have a slightly better question: when, will a video on other characeres be posted? This Saiyan video is great and I'm more than happy to wait for it.
Just like Goku Black, Trunks can also get a sliding knockdown after vanish with light Shining Slash, at the cost of damage. A lot easier to do than his autocombo. The timing is still harsh though, you have to do Shining Slash the instant he touches the ground. Goku Black has enough time to dash up, do a 2M and then do the medium god slicer.
Finally! Someone starts to summarize all DBFZ characters in comprehensive and indicative terminology other players can understand. I save tons of time just by watching it, and certainly don't have to spend countless hours to explore characters by myself.
This channel is criminally underrated. This is one of the best beginners guide video about fighting game charasters I've seen, sticks to the point, simple yet informative even for players at intermediate level. Very well done, I hope this'll bring some newcomers to play online, the PC community is kinda dying rn.
Yeah it's hard to get onto the PC scene. I picked up DBFZ in the Steam sale but everyone is light years beyond my skill level. I assume most players are on PS4?
Harry Armstrong Yes the PS4 has the largest player base, most people like to play fighting games from their couch I suppose :P Also good luck picking up with the pace. You'll have to practice a lot and be patient, most of the players are here since release. If you can, join a discord group related to this game to ask about the areas you need to improve on. Also check out every tutorial you can find on the internet/youtube, for example about how to extend a combo, when's your turn to attack and when to defend etc. There are character specific combos also, I'd suggest you to learn Goku's first, cuz he has basic moveset and most characters are similar to his. And save some replays and try to learn from them. Also, have fun doing so :)
I actually am learning Goku as a start for the reasons you mention. I think the hardest thing to wrap my head around right now is defense. I am used to fighters that are more reaction-based. The options for mix-ups here are so varied and come out so fast that I feel a bit overwhelmed. I assume it will all come with more experience.
Harry Armstrong Great to hear. :) Yep, the defensive options are really limited in this game, you have to be agressive here. :D Get out of pressure and punish/do a combo/do the pressure yourself, that's all you can do. Your tools are basically 2 types of defending (mid/low and mind/high), reflect but that's tricky firts and down heavy against super dashes and other risky moves. I guess vasnish counts as an offensive and defensive otion as well.
Gotta say In fighterz it’s very hard to decided characters. Especially if you are a fan of the series. This really helps on a beginner competitive scale just like the Tekken character overviews. As always keep up the great work guys!
You videos are really just fantastic. It really can't be understated. The atmosphere you create when explaining how characters work, their strengths, and key strategies is phenomenal. I love the little visual flourishes and the choice osts you picked for each character. It really sucks when someone who is genuinely so good at providing digestible, fun, and informative content didn't get Tekken content creator last year. You deserved it much more than the competition. You are a shining member of the fgc. Thanks for all the awesome content.
I didn't expect much when I saw this in my recommendations, but damn glad I watched it gave me some ideas about vegito, trunks and gotanks. Great video.
I love your videos. Tekken 7 was the first fighting game I took seriously, and I found the roster for the game super intimidating. Your video really helped me choose my main, and for that, I love ya. I already have a team in Fighterz, but this was really informative, as it contained some info I didn't know.
Not only are the overviews just the right amount of detail and nuance, but the editing here with the scouter descriptions and the 'Next Time...' bit is super charming. I love it.
Man as a fellow content creator and someone who spends a lot of time explaining the differences between the saiyans and their toolsets this video is a god-send. Amazing detail, incredible accuracy and fantastic editing, this video is a fine piece of work. Thanks was a joy to watch! (ps I'm a bit of a tech monster myself would love to collaborate of given the chance ;o) Looking forward to your next video!
stumbled on this in my recommended and i'm glad i did. The production quality is top notch and i can see you put time into this video merging clips from the anime and editing stylistic slides onto the video. sub and liked. great stuff.
Very stylish, neatly packaged and comprehensive guide. Couldn’t agree more on placing Nappa as the hardest character of this select roster - really can’t recommned him to beginners.
Excellent info, especially for newcomers. I just want to throw out the idea of SSB Goku as anchor. His assist is not good for combo extensions, but for blockstrings and close range pressure it is serviceable. What he does have, is very high solo damage output close to that of SSJ Goku due to a unique combo route, strong sparking pressure thanks to 3 lows and an air ki blast that does not halt momentum (every other ki blast has the character freeze in midair, Goku Blue does not). His instant transmission is plus on block provided you jab immediately (it's plus as the jab cancels landing recovery), and his strong normal buttons are very useful at anchor. He's great at point, but I think he has the qualities required to be a good anchor as well. I think you've done a great job at hitting all the major notes. One extra point I'd like to add about SSJ Vegeta is that he's the only character with an air-okay DP. This means he can challenge super dashes with 214L even when jumping while most characters will be forced to block. And it's not terribly difficult as 214L is invincible to air attacks on frame one and has a ridiculously active hitbox. Newer players might find that useful to know.
Back when DBFZ first came out I actually ran Bluku as anchor, and while it went pretty well at first increasingly I found him to be reliant on assists to cover the holes in both his approach and mix-up against experienced opponents. Now I generally use Black in 3rd because beam assists are so universally useful in just about every situation. We should have mentioned that Vegeta is one of the only characters who can challenge super dash on reaction while in the air in his Essentials guide! It is a really useful tool.
Blueku Assist actually allows quite a few characters to link supers together without a dhc and get a sliding kd in scenarios where you would only get a soft one.
That Blasted Salami that combined with a very oppressive aerial S. Also a lot of people don't know this but Ss Goku and Black have a unique tech with their standard air keyblast that makes their pressure pretty good making all of their jump ins safe on block
Thank you so much! Other channels have the same kind of information but it is scattered between multiple videos and you have to spend a lot of time looking for it. I linked that immediately to my friend who doesn't have a lot of time to play DBFz!
I love how every placement you say is recommended is the opposite of where I put it. Really shows how much goes into each character’s play style. Great video though
Fantastic video, id actually call it perfect. Knowledge of fighting game tech, knowledge of of the subject matter without gushing or making easy jokes. Great narration, great script pacing. I also enjoy how you are selective with which clips to zoom in on and slow down. I will absolutely be watching your other videos
That video was a blast ! I watch it like 3 weeks ago and I just can't wait for the other one to be uploade ! I hope it's gonna be soon enough, I need it ! Keep up with the great work !
Glad to see you guys getting the recognition you deserve. I bet ya'll would blow up quickly if you branched off to even more fighting games as well. Downside is that we probably won't ever get that Lili video haha.
looking to get back into this game once i finish getting my final two characters to yellow/ orange ranks in tekken 7. thank you bllasted salami , for all the content you've made to make this possible.
This is one of those overviews that I expected to be useless for competitive play and only for fun, BUT BY GOOD GOLLY GORGEOUS THIS IS AMAZING! (for casuals and competitive players) KEEP UP THE GREAT WORK! Edit: just two things. I personally think Goku Black should have been "Any" because of how well he works with assists. Finally, Bluegeta doesn't really do much damage. My opinion tho. Again amazing vid. You earned my sub for sure!
I’m going to argue a point. I believe because of Blueku’s extremely solid normals, mix up specials and consistent hard knock downs I would put him as an anchor or as the video would say 3rd. That’s just my opinion though you got a great video here and I hope you find more success.
Thanks man! I'm gonna copy paste what I wrote to another comment also suggesting Bluku as anchor: "Back when DBFZ first came out I actually ran Bluku as anchor, and while it went pretty well at first increasingly I found him to be reliant on assists to cover the holes in both his approach and mix-up against experienced opponents. Now I generally use Black in 3rd because beam assists are so universally useful in just about every situation."
LOVE the video!!! The ONLY issue I have is with your comment on Gotenks's 2H. I think it's actually one of the best since it hits on both sides and can't be vanished on.
Thanks man! Yeah Gotenks 2H does have some unique advantages, but overall we still feel it's one of the weaker ones due to it's basically non-existent horizontal hitbox.
Gotenks’ hurtbox also leaves ground with him during the move. It’s an anti-air with a high capability in beating low’s. I’ve had moves like Hit’s invincible 236LH lose to Gotenks’s 2H, just because it whiffs Gotenks absurd hurtbox..
Thanks! I'm a casual gamer and i wanted to learn the characters for this by doing some moves and such with them. This at least let's me learn a bit about what to do first.