Knowing the numbers is nothing compared to knowing how the Augments affect Pawn behavior. If it's anything like the last game, a lot of them will change how your pawn acts in battles. Give a Sorcerer Endurance (or the DD:DA equivalent) in the first game and they'll be way more apt to actually use their spells vs. just slinging their main staff attack all the time. Same goes for any vocation and their skills. Sure, informed decisions are cool and all, but this is just scratching the surface of that information. You got miles to go.
I wonder if somebody will figure out the accurate numbers for the rings too? For example, the Ring of Proximity for Archers says it gives greater boost to strength when closer to the target. How much is greater boost? The game has many things like this.
I put time stamps in the last tips & secrets video and the comments were upset with them, I don't add them to this and the comments are upset they're not there, there's no winning but I do appreciate you doing this!
I found something pretty cool when looking for seeker tokens around the Western entrance to the Ancient Battlefields where your pawns point out the Ballista and you see the Dragon fighting the Cyclops in the field ahead of you. Well, if you have Detection on as you climb down onto the field past the Ballista you will get a loud pinging coming from a large pile of rocks under the Ballista placement that your pawns say are “too big for us to break.” So, when I went looking for something to break the rocks, I found a working trebuchet about halfway up the path to the castle. It was pointed right at the pile rocks under the Ballista and when I dropped one of the rocks that were laying nearby onto the “basket,” my pawn cranked it and it launched across the field and hit the rock pile. After three launches, the rock pile burst open to reveal a secret area with the token and a chest with a wake stone. Sooo cool. It might be fun to do a video to find some of the tougher seeker token spots, many require more than just levitate to find. Harpy lures are your friend. Anyway, that was the coolest thing I’ve found. Cheers!
I looked everywhere for something to break those rocks. So glad I read this comment, I know the exact trebuchet your talking about. It didn't have any prompts so I assumed it was decoration. Good to know it needs a rock.
So there's another trebuchet that unblocks a path. I found another one of these secret trebuchets past that one. It broke some rocks waaaaaayyyy up on a mountain. There's a secret path past the iron gate you open up from the other side. After launching the trebuchet at the the mountain, you follow the hidden path super high up across a very long narrow rope bridge and it eventually leads to the spot you fired at earlier to reveal a secret chest hidden in a shallow cave that was covered with rocks. Unfortunately it had a wakestone shard and a garbage magic stick for me. I was very disappointed as it was like a 30 minute fiasco at the end of it but still pretty cool
BE CAUTIOUS ABOUT SKIPPING MULTIPLE DAYS!! Dragonsplague progression will happen fast. Skipping several days and then resting to lock in spawn resets might trigger its effect. I accidentally nuked Bakbattahl while trying to farm Medusa. Pawns had no symptoms when I started resting, so I had no idea they where infected. Dismiss support pawns before resting for a long time to reduce the risk of this happening.
Also to add on, maybe everyone now and again throw main pawn or pawns into the sea every now and again before sleeping AND after fighting dragons because they can spread it.
Yeah my pawn had no change in attitude and didn't check his eyes then saw animation. The only thing I could think was him stating he was a better thief than archer.
@@VonDarko LOL. I didn't see any sign either. But when fought a drake again after I managed to revive everybody in Battahl, my pawn kept telling me to hold and that she wasn't needed and that she will come when she's ready. I was "Oh hell nah, you ain't talk to me like that!" And made sure to throw em in the water to be on safe side, and I check their eyes before and after I sleep
Just don’t let the drake finish the grab animation. That’s what I’ve done ever since my pawn first got it and they haven’t had it since then. If the drake DOES finish the grab and you see their health bar turn a different color THEN you feed them to the brine. Edit: They will usually die from the grab attack as well so you can also just let their timer run out if you don’t want to look for deep water. To add a tiny bit of credit to my claim my pawn has both versions of the drake hunting badge. I didn’t spend as much time as some people do in UMW before moving on to NG+ but they are 2 fights away from the lesser dragon badge as well. Edit2: Granted I guess this doesn’t always apply if you’re hiring pawns that have the plague.
The damage augments are not worth it, honestly. In the original, they were percentage increases of 10%-15%. A flat 30 is nothing. 5% increase during the day/night, or while hitting weak spots is marginal at best. 30% increased defense, though, is amazing. Every pawn should have mettle and apotrop.
If we’re talking mods there’s one that was updated today that pushes shop loot out into the world so you find the best items instead of buy. It’s called Wild Loot.
It was updated today? Is it simple to update that aswell? I'm at the point of no return or some kind of change to the world. But I'm definitely playing this wildloot on the family shared account after my first playthrough. Modding this game has been really great so far. I hope the blur from rain particles can be solved for native res users.
@@Neonmirrorblack no it doesn’t. It did but that was a place holder for the mod author to figure out how to move the gear out into the world. The current version is just gear movement. Edit: my mistake. At the time of downloading the mod author was still updating the description. Some stats are changed but the mod author says that it’s very rare. The altered stats won’t result in your pawn being banned as the stats are pulled from local directory. The worst case scenario is someone without the mod recruits your pawn and they don’t have as good of gear as they do in your modded game.
@@Rap1dACE I’m not sure the official way to update mods with fuzzy mod manager. I just turned the old mod off in the manager, deleted the file in the mod folder, and replaced it with the new updated file.
Stamina reduction and stamina regeneration is the best way to increase your damage output. More skills means more damage. I get why they were gutted, though. In Hard mode and Bitterblack, they were all anyone would ever run because a 25%-30% damage increase was the only way to kill stuff in a reasonable time. It made the base game even easier than DD2, though. I think people are forgetting that even Hard mode was a breeze at lvl80+ with maxed damage augments and gear.
@@kolbywilliams7234 To be fair, DDDA Hard mode wasn't as hard as people make it out to be. You could just farm wolves and goblins for the 20k gold pouches and buy the best gear and healing, so everything was easy as heck.
Definitely some good tips in here! I also have been using that mod for a while now. It also shows what rings actually do! So freakin useful. I'd like to add a note about Verve and Sagacity: For the longest time, I thought these two augments were useless, because they each only add 30 points to Strength or Magic, respectively. That is a drop in the bucket once you're past level 20 or 30 or so. However, a kind Reddit user pointed something out that, with the way DD1 calculated damage (and it's probably the same in DD2), they could make a big difference. The way damage is calculated, a monster's physical or magickal defense is straight subtracted from your strength or magick. Meaning, if you have something like 600 Strength, and the enemy has something like 520 Defense, you do 80 damage. Granted, it's a little more complex than that, but that's the basics. So, with the Verve augment, you'd do 110 damage, in that example. To summarize: Verve and Sagacity seem weak, but the higher physical and magickal defense your foe has, the bigger of an impact they make to how much damage gets through.
Already knew the defensive augments were insane. It was the same way in DD1 and having both the Phys Def and Mag Def ones for Bitterblack Isle was essential.
even more so on hard mode, once you have that augment on and have like 1400+ defense, elder ogres deal like 1 dmg when they are trying to eat your face lol (and Eliminators deal like 80%ish to your hp instead of straight up killing you).
You can easily stop talos by dropping a couple of sorcerer maelstrom on it, which quickly destroys all its weak spots. It will still keep walking until it reaches its earliest stopping point though.
The Thief skill Plunder can be used on NPCs in towns and no one seems to care that you're robbing them for the most part. The guy who makes forgeries has a Portcrystal in is pockets, which I was pleased to find out! Edit : Its a fake Portcrystal, sorry gang, my dumbass can't read properly. Other NPCs do have some good stuff though.
@@WonderfulWand Thats cool! Yeah I've mostly just gotten some extra crafting materials and an extra Platinum Membership card for the Rose Chateau. It would be nice if there were some cool gear you could steal but so far its pretty basic stuff.
Just a tip: when fast forwarding time via sitting or oxcart. If you do this multiple times for some reason, please don't forget to CHECK your PAWNS for signs of dragonsplague. I made a mistake of abusing the sit button (for meat and fruits) and not checking up on my main pawn who has unfortunately contracted the disease. The moment i rested at my house it was too late. So check your pawns or dismiss them if you do this.
@@AkrabSouls they will also hold their head alot like they have a headache and at some point they'll say something like " I feel an uncontrollable power inside me" something like that
@@arcanumelite4853 Huh. So it's basically just like spamming Maelstrom on the guy. Good to know, although I'll be using tornadoes, to save that thing as a trophy.
@@FelisImpurrator NG+ you can duplicate the arrows from sphinx since there is a cap on portcrystals. Just been stock piling unmaking arrows this way trying to get the 5 sphinx kills done.
Hollow, in regards to wyrmslife crystal farming, I found a easier method of just going to Harve village and killing the dragon that spawns outside of it and then going back and resting for a week on the bench, it’s consistent enough that I farmed 100+ crystals in like 30 minutes
Thanks a lot for all the hard work you put in the videos! I like the idea of sharing those tips as a community so we can keep the content about DD2 rolling!
@Agency_of_albino that's because it's random event that happens during cartrides. Dozing is still faster but you have to be lucky a monster or a group of monsters don't stop your cart midway. If you're lucky, you doze right on through to your destination OR you kill the monsters quickly enough and HOPE your cart doesn't get destroyed.
Repeating the newt liqueur speedrun: if you put on the Beastren mask and go to Higgs's Tavern Stand in Bakbattahl, you can move some bags outside of the tavern into a feeding pen. After a bit of dialogue, you'll be able to buy 3 newt liqueurs at a time from the proprietor for 15,000. This saves you a lot of time, since otherwise you'd have to run around finding 3 bottles in the world or farming fruit wine and saurian tails to craft them.
A suggestion,you should cover the unique items. Some are solid. 2 unique torso armors available before the ending and 9 unique helmets/leg armors from the unmoored world. Each item is pretty special. The best looking female melee armor (brunhildas embrace) and the best looking magic user armor (stargazers shroud)
Did you know that the medusas head works on both The Dragon and the bosses in the post game? You even still get the wrym crystals from them. At the start if the post game you have to go and get a fresh one because entering the post game makes them all withered even in your storage
If i need to rank vocation in dd2, most op is 1. magic archer equal to 1 by versatile is waferer 2 thief 3 sorcerer Most used less is 1 trickster 2 ranger. Everything else is normal, fun but not obliterate everything in 1 shoot
50% on dominance is crazy, throwing that on a Dwarven upgraded weapon and you'll be slapping dragons down left and right. Never bothered to play with warrior but now I might need to grab this.
I like when a siill says the potency increases when drawn longer but doesn't tell you the potency of the skill without the full draw. I didn't know tou could do that with the talos in the unmoored world and your pawn.
Did you know when you hold the button to use skills you can also quick use healing and stamina items without needing to pause and open your inventory. It's surprising how many people I see still pause and open the menu.
I hope the devs will add a hard mode where enemies can actually "adapt" to situations and may even use new battle tactics and attacks. I don't want a hard mode where all it does is makes enemies hit hard and have tons of health. If the devs don't do this, I hope modders will figure out a way to do this.
What you're asking for is a complete revamping of the AI which is not likely to even be considered. Imo all they really need to do is punch up the existing aggression parameters to Dullahan levels , maybe scrap some passive animations like goblins laughing or Saurians crawling backwards...
Not going to happen but like the pawn system for mobs, would be like the nemesis system for the lord of the rings game, is cool but probaly impossible to doo
@@benadrylcumbersplatch6448 Are you sure some tweaking to the current programming can't accomplish this? Look at what modders were able to do with Starfield and Fallout 4 AI with a few script changes. Enemies were suddenly smarter and used new ways to fight you.
@@Constellasian hmm, maybe we're talking about the same thing and I just misunderstood your use of the word "adapt," because I thought you meant as in AI will start targeting Mages the moment they start casting healing spells, they'll try to kite DPS away from their group, or use terrain to their advantage, that sorta stuff. If you followed Dark Souls 3 modding back in the day, you might remember there was a mod that just cranked up the aggression parameters up to 11, and it was more than enough to turn Lothric Castle into a bit of a nightmare even for experienced players, which I believe is what Dragons Dogma needs. Think about it, how many times you kill half of the goblin mobs before they even exit their initial screaming animation? Most of the challenge for Saurians is catching up to them when they start crawling backwards, and don't even get me started on how often Minotaurs, Cyclops and even Griffins will just stand there looking confused while you just wail on them. I'm telling you man, just cranking up the aggro and scrapping idle animations or cycling through animations faster is more than enough to turn this game into one of the best action RPGs of all time!
@@benadrylcumbersplatch6448What’s really funny, is with a few minutes worth of research you’d actually find out- there is an adaptive AI and difficulty system already implemented into DD2. It’s just completely inactive for some unknown reason.
Did you guys really not credit the person on Reddit that found out about the Ragnel thing? Seems kind of shady for not mentioning you didn’t find it yourself.
not sure how many care... but if your going to be farming wyrmslife crystals in the end game i reccomend letting talos fully die, as i couldnt seem to get the crystals from it killing the beasts for me, and since the fights can give you up to 90 without the use of thives stealing its a HUGE loss
Hey, gonna say what i found out before i watch the video. If you wear a random mask and then put the beast mask on it will add its defense to the stats aswell as the other mask that you have on.
When you’re sitting on a bench and you have chosen to pass the time, if you spam the button to pass the time again before your character gets up off the bench, it will spam, multiple cycles continually, and is faster than all of the options you presented in this video. Also, for those who haven’t tried it yet, sitting on the oxcart cart bench will automatically cause the oxcart driver to engage in the transaction without you having to potentially navigate through a crowd just to talk to them.
@@jesusjuice999 the benches are all over the place, including usually right next to what ever your waiting for to update. no walk travel time. no reseting ox carts by waiting for another cart reset. no monster interruptions. no augment slot needed for an augment to decrease the likelihood of an oxcart interruption. Theres reasoning and practicality behind why the devs put benches in so many places.
There's also the fact that you need to be careful passing time with Vermund oxcart as drakes, cyclops and ogres, and minotors spawn there as you can get caught by surprise, also in warfarer when using rearmament your dragon scar glows i don't know if it is just a warfarer thing or it does that with all maester skills as in the map maester skill giver that are arisen have a scarlike icon in red, and in my case i didn't fight talos xD i was doing stuff and the story progressed they show you "meanwhile in here" cutscenes i still need to check what happens later
I dont care all too much about timestamps. But i'm quite a visual learner. So it would've been nice if you showed the detailed info in text as well while giving out those skill infos
I saw people talking about raising other vocations just for the dmg augments. I didn't want to ruin thier fun. it's true the dmg boosts are so little and not worth it at all. Since they are flat dmg gain not percentage, you don't gain much from them. It's always better to get skills that make it easier to do things like longer and faster climbing etc.. I'm I in the wrong for not telling them that? ;) heheh..
Guess I’m lucky I’m 100 hours in and haven’t even gotten a notification about Dragons Plague, I’m guessing it’s because I haven’t stayed in the inn or been inside the rift or hire pawns with helmets on.
I’ve seen other videos on this but I’ve seen you can use the Medusa head to petrify and instantly kill the gigantus but it crumbles to the ground leaving nothing but rubble soo I’m curious how the unmoored world beacons are affected by this?
So what happens in the unmoored world with Talos if you turn him to stone? Because There is an achievement specifically for doing so. But when you do. the Talos' body is destroyed completely and crumbles to pieces. Rendering it unusable I assume. My first playthrough, I didn't even get the cutscene with the pawn taking it over, I missed it completely. so I'm going for that on my first NG+. But I am curious about the implications and consequences of killing Talos almost instantly with medusa head and how that affects your time in the true end game.
I did the last parts of the unmoored yesterday and the game would not let me interact with talos with my pawn whatsoever and I have no clue as to why, does anyone have any ideas?
seems better to let Talos run completely in the lava so you get more beacons in end game. 2 extra beacons is basically an additional 100+ dragon wrym crystals and i couldnt seem to loot the bosses talos killed after his fight killing 2 of them
@@marcosfernandesdesousajuni9576 The Unmaking Arrow gets you the best outcome. It doesn't outright destroy the Talos, it just defeats all of his weak points at once. So you get only 3 beams in the Unmoored world.
Absolutely love the *makes content out of what others already made content* . Its the easiest way isn't it? to just repeat what other channels have discovered and makes content out of. Can it be justified? "Oh but I'm showing it to my viewbase"... who knows
I killed Ragnall by launching him off the bridge and one shotting him with skyward sunder. He gave me the speech about his life being rotten and then glitched out and walked away. He shows up in the unmoored world later to give me one of those shitty generic escort quests.
I found out about the whole Ox cart time skip the first day the game came out I was surprised not a lot of people realized they could do that I would use that to buy apples and grapes and ripen them to sell to battahl I’d do that for like an hour get about 100k or a little under time skip with Ox cart stock up on ferry stones
So that means when iam crushing talos with medusas head at the beach, i can kill 2 more big wyrms and can get more wyrmslife crstals in end game? If i stop talos before losing an arm, does it mean i have more time in end game immediately because he killed 2 big wyrms?
Hi, my brother just started playing it on console and the compalions keep auto crafting useful materials into random potions. Is it possible to turn off auto crafting?
If you, and three pawns all took Stasis the augment that slows decay, would it all stack and stop the decay of items? - Doubt its worth doing, just curious.
@@sPaCe_NiNjA187 EvEryBodY KnOWs tHAt, ShErLOcK. Well, obvisoulsy not, since he is talking about not having to pay thosands of gold to skip time at an Inn. Makes sense to me that not everybody knows that then. Otherwise why would you bring it up?
That Raghall option to not fight is awesome but mine was better, I was a Mystic spearhand and hit him then used the bubble ability to throw him off the walkway he challenges you on 😂, it was very satisfying.
Tbh most of the augments are unnecesssary. I started a new game recently and am now at level 20 and I'm already destroying anything except drakes easily without having a single augment equipped. Also I completely missed the talos quest in my first run and got to fight the max amount of bosses, which is ideal cos more endgame things to kill and more wyvern crystals. It's really sad that the game is so easy that not doing that quest is preferable because it would otherwise further reduce even the last bit of challenge that's left.
it's amazing all these little details but it make me sad to as all that effort could have went to fleshing out the story more regarding battal and vernworth to get some closure and more lore but as it stands the false sovran is completely optional as I finished the game by accident without getting any resolution to the story as the game makes you believe its a main quest when it is not. also battal is a slight letdown by the fact that we get no lore regarding why they hate pawns and your only interaction with the empress is with a COMPLETELY missable side quest and that's it and it makes me sad as it could have been so much more but still a great game in my top 3 for sure.
I'm not positive and it needs more testing but if you level up vocations using the warfarer then you don't get the augments unless you change to that vocation and unlock it then
@@FelisImpurrator naw you have to change to that vocation. I noticed it yesterday. I switch to each vocation and had a ton of augments on each to unlock.
Was honestly the same way in the first game. Only difference is the first game because they were all so negligible besides the damage ones, you just stacked damage and nothing else. This time around you just take both defensive ones and then stack stamina management.
[Spoiler Warning] Something overlooked with Talos. Apparently, you can turn it to stone. And when you do it just falls to pieces. So in theory, despite stopping the giant before the bridge and getting the achievement. You will still have to kill those other bosses yourself because the giant statue guardian is gone.