I chuckle when I watch Drakedog videos because I played a warlock enough to know just how much time went into farming soul shards before these videos..
His gameplay was insane it would even hold up to today’s standards. Not many people were playing like this at this point in vanilla. Wouldn’t surprise me if this is one of the reasons why wotlk, cata, mop destruction specs ended up the way they were to emphasize or force this style of gameplay for destruction. If that makes any sense 😆
Locks were the kings of 1vs1 in vanilla. A well geared lock should never lose 1vs1. But in group play, they are vulnerable to good dispels and focus fire from multiple well geared warriors and rogues. The lack of escapes made them the secondary focus fire target after priests if you were playing horde.
The issue is that most people WERE NOT brained in Vanilla. Hence leading to unnecessary nerfs for many classes, INCLUDING warriors. Rogues in Vanilla were absolutely crazy and if people had half the skill then that they do now... it would have been even more ridiculous. You could gauge a rogue's skill level pretty easily: DId he beat warriors? Check Did he beat mages? Check He was good. End of discussion, it really was that simple back then haha (not including pala duels)
+Xxoxo ”PerAsperaAdAstra” Yyoyo This video is realeased prior to the Release of TBC. as you can see some of hes kills have GM Wep with R1, that was aviable once the honor system was changed and oldschool ranks were removed and you could grind full gear in 2days of playing bgs in pre patch of TBC, some clips is also from 2006, but very late Vanilla, cant see how you add this to 12 years :P
soul fire, healthstone, soulstone, summon demon (every single time), spellstone, enslave demon, shadowburn, ritual of summoning, and (in tbc) soulshatter. and i think that was it.
Wasent there a patch in vanilla were windfury totem stacked or smth like that ? i recall seeing a shammy proc windfury 40 times on 1 hit or smth like that xD
I love how spellstone effect looked when used at ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-CPjngFs8dOg.html Not even wowpedia nor google shows any pictures of that effect :o
What are you talking about? fear had one of the most punishing DRs after stuns, it's just a decently geared warlock would be able to take you down before fear reached that threshhold.
Unfortunely thats not the case, a well geared shaman could hit 30% crit selfbuffed and the stormstike gave you together with the Autoattack a roughly 30% chance to get a windfury procc off. Its been a long time, isnt it?
the most balanced by miles is wotlk. the fun that vanilla had came from the community still sharing the common goal of earning those epics you couldnt get after 1 week of playing.
Vanilla had its problems too that is true, but it was definetly more balanced. Nowadays if you have the best gear you will crush everyone in pvp, and if you have no gear u ll get destroyed, but in vanilla someone in blues could kill someone in full naxxramas gear.
Well i was a high ranked player in both vanilla (R14) and TBC (Gladiator S1, S2, S3) and I will say that the skill set changed after TBC was released. Vanilla required good movement, tactics and strategy whilest Arena required timing and individual skill. But resilience was such a crutch, in Vanilla, you fucked up once; you could lose a whole wsg game for your team. The pressure was extremely high back then.
No, I tried it. And it's pretty good, but it's not the same, and you never will get the same experience. You can come close to it, on this server for example, but it just does not cut it
I don't understand why here and in DD5 Conflagrate is istant cast, instead in DD 4 or back it was some seconds cast... but he's playing vanilla in all the cases..
In Vanilla, with best in slot pre-nax gear you'd get ~18-20% crit. Unbreakable had about 13-16%. And no, WF proc was 8-10% in vanilla, it was increased in future expansions due to dual wielding/talents/glyph It hasn't, I play Feenix a fair amount, shit ain't changed bud.
I totally forgot how they worked. I have horrible memory. You had to souldrain to get them. and they were used for exactly what again? What spells required them. Fuck my memory. lol
No arms warrior is going to destroy any descent rogue with half a brain. Rogues were by far the MOST overpowered class at 60... Honestly every class was kinda overpowered but warlocks Spriests and Rogue were top of the food chain. Warriors were broken.
The average crit chance of a shaman back then in DECENT gear was around 10-15%. The odds of a windfury proc was somewhere around 8-10%, so you figure the chances of getting a triple crit are less than 1%. Even if you DID triple crit, you had to be geared as tits to do damage with it, and your target had to be cloth/leather for it to 1 shot. You never played vanilla, you watched Unbreakable and that's it.
i thought his drakedog 5 was better. Here he was using curse of shadows incorrectly. Soulfiring while a target is deathcoiled is stupid, they can be coiled out of range, a warrior can intercept before the cast is off a hunter can feign death. Its only used to fear a priest.pally while nuking a 2nd target since they have high shadow resist or maybe the pet to increaese chances of fearing/banish while seducing hunter.
On my death knight I could obliterate for more health then a player had on a PvP geared player in Wrath. Blood spec. I could also obliterate 5 times in a row. . . See the problem with tha tkind of balance? DKs had 90% damage immunity every minute, stun immunity every minute, magic immunity more than every minute, fear immunitey every minute.. plus trinket. See the problem with balance? DK's were immune to absolutely everything, often on multible levels. And one shot people.
Just gonna chime in cause your offtopic from the first comment. Whats ruined the game is blizzard catering to the casual players more than the more skilled and dedicated players, also allowing flying mounts and instant portals to just skip past all the old zones didnt help either. Part of playing wow was feeling like it was a huge place! But now we just hop skip and jump all over the dam place... it saddens me =(
Jacob Boström But why would you seduce a target and open up with an immolate? if you open up with a shadowbolt followed by an immolate both will practically hit at the same time followed up by a conflagration is eons more damage faster. it's like he does the whole thing reverse....death coil followed up by a soulfire on a target that's already at 10% hp. it's like playing warlock drunk lol. Drakedog is still an undisputed legend though I'm just saying.
I have not played wow for 6 years but i can still answer your question: 1. CC time was reduced at that time, cutted by half, so you don't have much time to create distance during the CC duration of time, especially in BG 2. Death coil had new 3 sec horror effect and cooldown reduced from 5 mins to 2mins, it was newly introduced and highly increaed warlock's survivability thus a new form of play style was made possible. 3. BG was introduced and a fast paced rotation of warlock combat mode was required 4. shawbolt + immolate opener require a good distance in order to hit the target at the same time which was unrealistic in real combat situations 5. with elemental buff 10% increased fire damage, shadowbolt is a choice of longer casting time but with smaller return. 6. open with elemental debuff then corruption, DOT damage tick comes after 3 sec, which was perfect for 1.5sec global cooldown + 1.5 sec of immolate, so the first tick and immolate landed at the same time. 7. this was a new concept introduced for destruction lock which showed a faster paced rotation without requiring a clean taget like before, a clean target means a target without DOT debuff. So drakedog combined dot spells, short-time casting spells and instant bursts(shadowburn & conflag) to quickly kill a target. 8. You can control how you play but you cannot control how your team mates play, they might break your CC before you have a chance to cast shadow bolt or soul fire 9. the pet, succubus was mean to use the CC on a second target in 1 vs multiple situations, she does more damage than the felhunter, better CC against melees, and no CD time on here skills. 10. everything are contributed to the ideas of making a faster kill, less CC on target, and capable of contant killings. 11. of course you could have a better spell rotation in Duel
death coil has a 3 sec CC and 1.5 sec GCD, soul fire is 4 sec casting, so on paper you need 5.5 sec after casting a deathcoil to make sure every soul fire can be casted out and you lack of 2.5 sec of gap time, but if you take the death coil flying time, the target's run back time into account, it's still a viable combo if you use it wisely, it was a spell with least mana spent and made stable 1000+ damage non-crtis at lvl 60 after all. You will find that it's good when the detah coiled taget has its interrup spells on CD, e.g drakedog used this combo to a warrior who has his Intercept on CD so that the soul fire was not interrupted, but you can also see a lot failed soul fire attempts because it's interrupted. so i think it was just an idea drakedog wanted to tell and it was cool to use it in a game play video.
as many famous wow players said ''WoW is dieing''.Just admit it even if you don't want to.Cata and MoP ruined the game...These new sh*ts are not even following the storyline.Back in my days it was:Deeem the SCourge rulllz and now what these mutha facking pandas lol.Nobody have ever heard of pandas in wow nor in Warcraft campaigns.The newer generation use to play easier games.They never heard of Hard mode when you used to farm instances with months to reach the goal-t1,t2,t3 and the legenderies..