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Drakengard 3 loading screen screensaver - patched up+download link 

TheBypasser
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Finally got some time to fix any mess that was present in it to the point of one being worth uploading. The appearance differs from the default settings, and I strongly recommend tweaking it (there is not much settings to play with anyway, so it won't take long).
Link: drive.google.com/open?id=1kjy...
Requirements:
- some potato x64 CPU (if you really need a 32-bit version, feel free to ask)
- a DX11-compliant GPU. No need for a fast beast with a lot of threads so even an integrated one will go (deferred antialiasing takes some more memory bandwidth though) - but DX11 (mainly because of DC) is a must.
Known issues:
- properly follow the installation procedure described in the readme.txt file, it will not destroy your OS otherwise, but won't run as well :)
- be careful not to destroy the config file by accident, as it also contains the path data (blame Windows for it, as it runs the screensavers from the system path instead of their own ones). The 'readme' has a solution for the quick fix should you accidentally do so.
- do not disable the antialiasing unless absolutely required, as doing so will make the masking look somewhat scary (relies on alpha-to-coverage otherwise).

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8 дек 2019

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Комментарии : 5   
@lachrylyrics1526
@lachrylyrics1526 Год назад
Thank you so much for this! I was going to use it in my Descendeus English cover as the background, if that's cool! I will credit you (and Square Enix lol) and this is non-commercial project LOL
@PerfectDiaJewel
@PerfectDiaJewel 3 года назад
Thank you !
@danaicarusia1733
@danaicarusia1733 4 года назад
Colors in-game loading screen are more.."purple-ish".If only i could find that one :c
@TheBypasser
@TheBypasser 4 года назад
Ye, I know (though don't forget PCs and TVs have different color profiles, and also RU-vid somewhat tends to ruin the gamma here). Once I get the next build of my other project up and running and fully tested, I'll implement the external LUTs here as well (they were pretty much of trial and error tbh, and I came up with a likely right result just yesterday). As far as UE3 relies on some colorgrading tricks as well, just choosing a right LUT will be more then enough (and there are tons of free LUTs around the web).
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