DUSK is a perfect first person shooter game. Influenced by Doom, Redneck Rampage and Quake, DUSK is FAR BEYOND a typical retro inspired FPS game. Let's discuss DUSK Episode 1 The Foothills in this DUSK game review. #Dusk #Doom #Quake
I agree, DUSK is absolutely amazing. A must for fans of Quake 1, Blood, or DooM - any one of those titles. And it definitely is its own game that is inspired by but in no way rehashes other FPSes - definitely the best way to go.
Double shotguns' sound is clipping something awful, and weapons should be attached to the protagonist's hands. That's how it usually works anyway. An option to turn off the louder music segments would be nice, since they are not nearly as good as the atmospheric ones (ain't no Iron Maiden baby 🤪). And enemy count rising with the difficulty settings - would really be the ultimate icing on the cake. Otherwise, i will concur - it is as close to retro-perfection as something made in modern times can aspire to get.
I enjoyed Dusk more than I enjoyed Doom (2016) and I love that game. That's all I need to say to express how much I loved Dusk. I haven't had so much fun in a long looooong time, and still come back for multiple playthroughs despite not being as modded as classic Doom.
I agree DUSK was great. It was actually the first attempt at indie FPS that did it for me. There were few other indie FPS previously, announced as "blast from the past", but there was something missing in them that didn't give the feeling of being as good as the classics. Then, I thought people have forgotten what made the oldschool classic FPS great, and just trying to mimic them for nostalgia. But DUSK was the first one that did it right. And most people think that classic FPS are all about fast movement, no hitscanners (a lie since Doom and Build engine games have them, it's just how they utilize them), and rip and tear. Dusk does these things well, but what does most (and the reason I was attracted to oldschool FPS), is the level design, the atmosphere these crude levels have (maybe retro aesthetics does help you use your imagination for the details), how unique and memorable each level was and all the secrets that give you a great feeling when you discover them. The levels gets you into the atmosphere and makes you want to explore. I don't want to just go to the exit, I want to find every secret area. I can't explain, there is something that Dusk does which other attempts at indie FPS don't do right. Exception is Ion Fury, I think that did it well (although a lot of levels were too similar, no variation). And maybe few recent indies I haven't gotten to play yet. But it was DUSK where I thought Zymanski knows his shit, he still has a love for oldschool FPS and knows what makes them tick. Not like a dude who remembers nostalgically 20 years ago that he played Doom and just replies IDDQD, IDKFA for geek cred, but someone still involved into enjoying oldschool FPS and trying to get the same feeling. Also,. when episode 2 and 3 came out, I initially was afraid it wouldn't be as good as episode 1. Episode 1 was there to sell you the game, and usually when this happens in games, the final product is not as good. But in the case of Dusk, the uniqueness of level design and new ideas continued through at EP 2 and 3 equally. There are memorable and favorite levels in these episodes too. It's perfect from start to finish!
"Fast movement" is another lie. And awkward derivative from the "suicide-Sam" playstyle. In the actual shooters from the 90's, you would move around only as much as the situation required it, and only as "fast" as the situation required it. The engines were fast enough, (ID-Tech1 already allowed you to outrun projectiles) but that did not mean that the player was mandated to spin around like a rat on roller-blades. Every movement had to have tactical reason behind it, or else. Because, the combat design was geared toward eliminating enemies as they appear. Ignoring them and running carelessly forward - would usually lead to taking heavy damage, triggering more enemies and eventually putting the player into a no exit situation. A staple was to outsmart the enemies, lead them into a trap, anticipate the ambush and think several steps ahead, exploit the AI and level architecture, - now that was definitely classic! Even ID Software themselves affirmed it. Particularly in Doom's "Thy Flesh Consumed". Circus monkey sim on the other hand? Never encountered that back in the day.
@@HexenStarYeah, good point. I see modern playthroughs of classic Doom today, where people just rush through the map in the open spaces to be surrounded by projectiles and hitscanners, then die and die again, as they learned this is how you are supposed to play Doom. I'll still in many cases carefully look behind corners or try to dispatch enemies from distance before entering an open area. Someone would semi-joke and say "Doom is supposed to be run & gun and you are hiding behind walls?" but that's how I always played since the 90s to today. It was more like a scary experience where I had to tread carefully and look behind corners and less of an open arena shooter (most of the modern slaughtermap WADs follow this paradigm unfortunatelly).
I’ve been too broke to buy any games lately, but next time I can responsibly allow myself some spending money, Dusk is the next game I’m buying for sure.
I really recommend playing Dusk with the intruder mode. It really makes you engage with all of the game's mechanics, like deflecting enemy projectiles, crouching and sliding, throwing objects at enemies, etc.
The best part about crossbow isn't that it is an inferior hunting rifle. It passes through everything - enemies and even walls :) Crouch toggle can be disabled
After completing your videos with the rest of DUSK you should do some review videos of Amid Evil which is also done by New Blood Interactive the same publisher as DUSK. Amid Evil is influenced by Heretic and Hexen yet is done in a unique version of either the Unreal 3 or Unreal 4 Engine but still functions like the first person shooters from the classic Doom and Quake 1 eras!
Amid evil belongs right alongside dusk in my opinion. It’s levels are stunning visually, they are really well designed as well. Combat is full send. Yea he should do a video on it.
I gave Dusk a 10/10, as it's truly the best example of an old school shooter for the modern Era. Everything the development set out to achieve, they did.
I always love to revisit Dusk atleast once every month. My favorite is last level of episode 3, the ambience and atmosphere before the "final" boss is amazing.
I play DUSK when I want to cleanse my pallet of an especially bad game. It pretty much answers the call when I need it most. I will play DUSK on a whim any day of the week.
He was worthy you know... and he accomplished so much, but then... you came along. You who were stronger, you who were faster, you...I like....BETTER. Who were you expecting at the end of all this? GOD? The devil perhaps?....NO...It's just me.
Dude this one took a while lol but it's a great video and worth the wait by far one of the best fps of the last 10 years aswell as amid evil which I still can't make my mind up which is better
Only one problem. The game doesn’t like it if you install it onto a machine you didn’t initially purchase it on. I bought it on a really underpowered i3 with integrated graphics, and when I installed it on my new PC through the same Steam account I always use, and I ran into the games anti piracy. This didn’t happen on my old PC. Instead of facing off against one boss enemy in the gauntlet, I was facing off against 4 which took less damage, and would mop the floor with me in seconds. I replayed that same area, and died 80 times. At that point, I had already bent and damaged my metal desk chair from rage, and decided to call it off. I’m never playing Dusk again. It’s really sad too, because everything up to that point was a blast, and I had such a great time until then. I believe they were called “guardians” or something. All 4 of them spamming grenades was impossible for me to fight, or escape. I really wish that didn’t happen, because I was really looking forward to a full play through.
Amid Evil was insanely good when I've played trough it. Each world felt distinct and dripped atmosphere. I even prefer it over Dusk because of that but the gameplay in Dusk is a tad better imo.
Going to diss agree with the crossbow being a worse hunting rifle. For me it was one of the most powerful weapons in the game as the knock back allows you to float mid air and the bolts go through walls and enemy's. Get a line of cultist's in a row and watch them all die in one shot. Super overpowered but takes a bit of skill to use.
I play through games then get back to playing through the newest Quake map but but Dusk I find myself revisiting again and again. If you don't own this game and are turned off by the graphics trust me you wont say it in public but you might find Dusk more entertaining than Doom Eternal there I said it.
No... HELL no. This game is actually far from perfect. Dusk has some of the most bland enemy design I can think of. This is barely any better than Wolfenstein 3D in terms of enemy variety. Heck, even Doom 1 has more enemy variety because this game at least has hitscanners... which this game does not have. Every enemy here is basically either an Imp variation, or just a variation of a pinky. And if we are being completely honest, this game doesn't even barely stand any chance against something like Quake. Not even in the slightest. Sorry, but like, I disagree strongly.