I feel like the coupon may have been for the guy he took it from and maybe the vending machine took a picture of his face and was like "this isn't so and so, this guy stole this guys free whistle!" but hey what would I know lol
I always assumed that, although the whistle was free, maybe there was a ‘shipping and handling’ fee that Roger never paid. But hey, what do I know either?
I've never played this game myself (though I watched Danny's playthrough) so I had no idea there was more than one way to get rid of Arnoid!! I really appreciate you showing us all the ways to do things! I love that!
The scan screen was one of the things I loved most about Space Quest 3. It was my first taste of an open world with multiple locations (My previous gaming experience being arcady games, SQ 1&2 which were on rails, and Kings quest, which was just one grid) Traveling to these different planets, seeing new environments, different themes, and a tone of new creatures, both mentioned and seen. The sense of freedom and exploration was fantastic. One thing I took to heart though was that no matter what, I never want to go to Vorlia, because everything there is gross....and mucus based. Phlegmsnakes, mucus worms, BLAH!
I absolutely agree. That moment when I blasted off in your own ship for the first time and looked at the star chart and thought, "I can go to *all of these places*!" was just mindblowing. Never mind that you could only go to three places. Back then, it was like the whole galaxy was open to me!
It was extremely immersive, I felt like I was bouncing around a system of planets, not just going from screen to screen. I also love that you can actually do it at different speeds. You can reach all the locations at cruise or attack speed, at least as far as my experience has shown me, it just takes a LONG time. I always use cruise to get from Ortega to pestulon, just for the hell of it. I always wanted that freedom of choice in video games. I was disappointed in sq1 that you couldn't get different ships or droids, and still make it to the sarien ship, just in different ways and maybe with different challenges, though at the time everything was on 5 1/2 inch floppies, so I understand the limitations of the hardware, at least I do now. To a 4 year old, hardware limitations don't mean a heck of a lot.
I laughed so hard when you tried explaining your way out of the Arnoid's clutches. 'That's not true! I had a flashback and everything!' Great episode, as always. Thank you for posting this.
Just seeing your passion for these games just gets me excited. It's great! This is right now my favorite series any youtuber is putting out right now, mostly driven by your excitement and passion for the games, the other part is how clever Space Quest is.
I think I realize what I did wrong: You're supposed to go back to your ship, then go behind it, come around the cave thing, walk back to your ship *from the left*, and then go back under the cave. That way, the game places Arnoid in front of your ship, then lures him towards you as you walk back under the cave. I didn't do that in this video, though -- oh, no -- I walked around in a goddamn circle like an idiot. :D
I never seen the away you killed arnoid. I thought the only way to kill him was by using those creatures hanging under the rock near your ship. Hell I didn't even know you could go in side the giant metal mog thing
That was the way I used to do it as a kid, because I got so freaked out at the possibility of running into a Scorpazoid while on my way to the pod cave. :)
Arnoid scared the crap out of my cousin and I when we played this when we were young. We were so excited when we discovered the pulley. I never realized there was another way to eliminate him.
I think I've still got a saved game from the 1990s when Arnoid caught me titled "help! help!! help!!!" sitting around on my hard drive. EDIT: Yes! The file is dated somewhere in April of 1995. I'm not sure which of the couple of dozen it is, but most are from the last week of that month.
Ok, so here’s what I’m wondering… It’s been six years *to the day* since this video came out. That’s crazy, by the way. Has Troels had Bundt cake by now? If not, that’s an absolute travesty. Bundt cake is delicious.
I haven't, actually. I thought it was just a thing they made up, like a sci-fi cake or something. Now I'll have to go find out what a bundt cake actually is.
No, it was a good theory. My buddy DarthHelmet86 had a similar theory. And it's entirely possible that Arnoid was too busy thinking of insults about Roger's financial status and thought the actual legality of his impending pretzling didn't require further explanation.
I think this game was before even the first Dune game which was more of an adventure game. Dune II: Building of a Dynasty was really when WestWood made their mark and, what I like to call, the codifier of the "Sidebar" RTS genre. (Sidebar is where structures are build in the menu and placed in games like Dune and Command & Conquer while "Worker" RTS' is where you order workers to gather and build stuff like Blizzard's WarCraft)
Hmmm perhaps the form listed it as free but in the fine print it actually was free up front with a payment plan. Like the kinda stuff you see at some stores selling credit cards. That is the easiest way to right the wrong done in the story.
I know this is a 2 year old comment, but I just wanted to say Darthhelmet that I thought the same thing. Thank you for saving the continuity error of Space Quest. I hope the TwoGuysfromAndromeda give you a free meal ticket at Monolith Burger for that "plot rescue" :P
Space Quest Historian I do keep forgetting that some of the stuff we've got here either doesn't exist in other countries or it's known by a different name.
When I was a kid I loved Arnold movies and thought stuff like The Terminator was the best movie I have ever seen. When I first saw the Arnoid in this game way back when, I was very thrilled. Though the feeling of terror whole be pursued mixed with excitement over a movie reference was a very strange feeling for kid me.
I think the terror of Arnoid is somewhat diminished by the goofy walk cycle they gave him. Look at him as he walks up the steps towards Roger in the Mog statue. :P
Regarding the messed up text in the navigation screen, I remember getting that all the time, randomly, on my original play through as a kid. I figured it was a charming way to show that the Aluminium Mallard has small computer glitches every so often. Part of the charm :)
I've really enjoyed watching your space quest playthroughs. I'm so glad I subbed to your channel, your content is kick ass my friend so keep up the good work
Everytime I hear that Imagine Dragons song Believer, it sounds like (in my geeky head) they are singing Phleebhut instead of Believer. Because I've had Phleebhut floating around my head for nearly 30 years. Wow.
I don't think Bertha is a jab at Roberta, as there is another postcard for RobertaLand, which makes reference to King's Quest and Mother Goose. As always, looking forward to more! :)
The background work continues to impress me - this new resolution allows for lots of nice details (I love those postcards) and it's even more atmospheric than SQII so far. I'd guess I'm not alone in preferring this aesthetic to SQIV - which is still the only one I've played, though I'll remedy that someday! Thanks again for this ace series, really appreciate the effort you are putting in, like showing the different ways to vanquish that pesky Arnoid.
If you like the aesthetics of this game, the SCI0 era of Sierra On-Line should be right up your alley -- The Colonel's Bequest, the first two Quest for Glory games, Conquests of Camelot, Police Quest II ... Sierra did some good work in this engine before they upgraded to 256 color VGA.
Quest For Glory II is one of my favourites! I love the feel of a sprawling, living city that game creates. As it happens I'm currently playing Conquests of Camelot for the first time and really enjoying it, and I've got The Colonel's Bequest waiting in my GOG library.
I was playing this part of the game before watching the video here, and I saved before negotiating for the orium. If this isn't something you got to later on and already know about, then if you say no to 425 buckazoids he'll say he can't go any higher. After that you can offer it to him again, and he'll pay you for it, but at that point he says that the market for orium has gone down and therefore he'll only offer 100 buckazoids. If you say no, he doesn't go higher, it just ends the haggling. And if you ask him again after that he offers 100 buckazoids again. I don't know if that's enough to get through the game, although maybe it is if you buy only the underwear from Fester, kill Arnoid with the pulley instead of the pods (and therefore don't need to buy the Orat-on-a-stick to get his belt), and find the buckazoids in your ship's cockpit.
I know exactly what you mean -- that "alert" sound. The one you never wanted to hear because it usually meant some application had shit the bed. :) It's weird to think that Windows 95 was still half a decade away when this game came out.
I'm really enjoying the sound effects, they really ad more to the game. Also my son is really enjoying your play through he keeps on asking me for the next episode but, he'll just have to wait like the rest of us lol.
Have you ever seen the music video "dumb ways to die"? I'd love it if someone made a Space Quest (or any Sierra series) version of it. Speaking of which; be sure to check yourself over for the notorious Phleebhutian butt fleas - They itch like a bitch, and you don't want to have their young burst out of your prostate just before the end of the game.
Ouch! Yeah, those butt fleas don't sound fun. Luckily, I had a shower just after I recorded this episode, so I think I'm good. No itchings to report. I know there's a "ways to die in Space Quest" compilation video on RU-vid (there might be several, actually), but no one's set it to music yet -- to my knowledge, anyway. You could be the first! :D
SQH! I'm digging the sounds! instant flash backs when you traveled through space. Now, just gotta find somewhere to get that audio clip to make it a ringtone
Wait, didn't Roger "buy" a ship from Tiny's back in SQ1, leaving the rightful owner stranded at Ulence Flats? Why didn't they take that as the reason for Arnoid following him here?
Somewhere, I found an MTBLAST driver to play with both MT-32 and sound effects on Dosbox too. :) But the music didn't sound as good as when using ONLY the MT-32, lack of reverb and such. So I'm good with using only MT-32, the sounds it can make is legendary! ;)
That's right! NewRisingSun actually made a DOS patch that lets you use both MT-32 and SoundBlaster! www.vogons.org/viewtopic.php?p=273120#p273120 Updated blog on my website: spacequesthistorian.com/2017/07/27/playing-space-quest-iii-with-digitized-sound-effects/
Just for general knowledge, you can get MT-32 music and digital sound effects in DOS too with NRS's drivers. Also, since most of the digital sound effects are simply lo-fi MT-32 recordings and are unnecessary since you can just play them through the MT-32 in full quality, I believe his driver distinguishes between the sound effects that are lo-fi MT-32 recordings and those that are not and plays only the original sounds, leaving the MT-32 sound effects for the MT-32 itself to play via MIDI.
I couldn't get his combined MT-32/SoundBlaster driver to work in time, so I went the easy route and played in ScummVM. I was quite surprised when I discovered that all the neat digital sound effects in SQ4, particularly, were just sampled from the MT-32.
Gippazoid Novelty Company. A play on the word 'gyp', which means swindle or fraud. So.. I mean.. ehhh. Anyone doing business with a company named that is kinda asking for it. Plus, they owned the slot machine you played in the bar back in SQ1.. and the reflected text on Arnoid's glasses says they want you for 'vending machine fraud', so there's an argument there too despite the whistle being the only thing talked about in dialogue.
I presume it's a "free" whistle but you need to buy a years subscription to some magazine or something in order to get it, so he probably just didn't read the fine print.
Its obviously not "Phleeb-Hut" Tyhe obvious pun is "Phlee-bhut" as in "Flea-Butt". Im at 5:33. lets see if our aliens are furry. Or more specifically, based on a household pet, or even moar more specific, based on dogs. Ive also never played the games or watched a lets play, so itlll be interesting to see in what way this planet is a FleaButt. lol
The true mystery here is how the Game Grumps picked an important pokemon's name from random letters that happened to be the same as the made-up word in this game.
Excellent series. Also love the podcast. Btw do you think these pods inspired the barnacles in the game Half-life? I never noticed their similarity until now.
I seem to remember Arnoid being after us for cheating at the video slot machine in SQ1. Either you found the device to cheat it or you broke it by playing too much. Possible a patch was added to later releases (back in 90 maybe) that changed it?
The device to cheat the slot machine in SQ1 wasn't there in the original 1986 version, so it couldn't have been referenced in SQ3 in 1989. As far as I remember, the excuse for Arnoid being in SQ3 has always been the Labion Terror Beast Mating Whistle from SQ2.
Fair enough. Jeez I'd swear it was for breaking it though. You definitely break the slot machine in SQ1. I've spent the last hour trying to find evidence of that but came up empty. You win, SQH. This time...mwa haa haa haaa haaaaaaa.
It's one of those velcro glove things with a metal bar in them so you don't move your wrist around too much. I had an "irritated tendon" (actual words used by an actual doctor) which caused some pretty severe wrist pains. This video was recorded last week, though, and I'm much better now. It's nearly back to normal.
Oh, nothing major. Just had a sore wrist. I went to the doctor and he said (and this is a direct quote) that I had an "irritated tendon." Like I'd offended it or something. Anyway, I just had to rest it for a couple of weeks, and my wife found me this thing to wear on my wrist to keep me from bending it too much. It's all better now. Thanks for your concern. :)