My theory about why it's called "Pirates of Pestulon" is because they are shanghaiing people to be their slaves which was very common in pirates. They're also stealing the developers idea. Also ships.....Love the content!
Huh, that's not a bad explanation, actually. They're not pirating software -- they're pirating software developers! If I'd known this earlier, I would've put this in the finale video.
@@spacequesthistorian My theory: It is a reference to "The Pirates of Penzance". (Holy necro-response, Batman. And you've probably got the comment already.)
I'm enjoying binging through this playlist 6 years after you uploaded them. These games were among the earliest games i ever played. And i definitely only ever completed them with a walk-through
Somehow, I managed to beat 1 through 4 without a walkthrough. Just used everything on everything everywhere, made my own maps, and took copious notes. It was rough, but worth it fir Rockem Sockem Robots at the end of 2. :)
With only one toilet on the Enterprise D, I would not want to eat anything combining grease and cheese. That mix of opposite "consumable effects" would be totally devastating and not something you would want to deal with knowing there is a line of 249 impatient/desperate crewmates/civilians listening closely for any sign you might be leaving soon
The new layout works very nicely. It's amazing how a small change can make that big a difference. Also, the little aside about the dethering was very interesting. I grew up playing these games but never knew there was an actual word for that checkerboard coloring. Thank you for adding that description to today's video.
As far as I remember, the big belcher combo vomit only happens when you get back into your ship after eating it. You have to try to leave first. As for the Filet o Orat, I know how to make that. The recipe involves a sarien spider droid.
I'm with you on the lava death being the worst one. When I was a kid that straight up disturbed me. At least it prepared me for the Mortal Kombat series down the road!
Yeah, and this came out before the ESRB or anything of the sort existed, so anyone could walk into a store and buy this game. Yay for scarred childhoods!
Granted, it's pretty gruesome, but I think the most gruesome death in an adventure game from that era has to go to the death of Bishop Mandible in Loom. This particular death scene really haunted my childhood. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-x0S2w6gfQrc.html
That was one of those things that just tumbled out of me. Maybe you can even see on my face after I've said it that I'm going, "Wait, what did I just say?" :D
Oh, I hovered my mouse over the buffer bar to see where the death was in the video, and was greeted with that lovely image in the preview thing zoomed in. Nightmare-induced flashbacks were had. If I ever meet Mark Crowe I'd gush about how he inspired me to become a game designer, then proceed to kick him in the bollocks for that little objet d'art.
I played this at release and I'll tell you, that "use pole" scene is one that stopped me for about 4 days. I knew what to do, but never thought of just "use pole". I'd try "Jump with pole" "Pole jump" even "pulvault" or "Vault with pole"... That syntax was the thing that held me up for longest time in the game. Won the game in under 2 weeks (after school and weekends).
Seeing that tweet about CRT blurring makes me want to explain that if a PC monitor from the mid-eighties can display 80-column text (eight pixels per character times 80 character equaling 640 pixels) without blurring everything together, it can certainly display 320 pixels in a row. Whoever speaks of CRT blur either confuses a PC monitor with a TV (noting that consoles like the SNES and Genesis very often used dither blur, e.g. waterfalls in Sonic the Hedgehog, and systems like the C64 had only 40 columns of text)... or is talking out of their ass. That'll be all, thank you.
I don't know if someone already mentioned this, but in order to get the Big Belcher Easter egg, you have to head back to your ship before Roger comes back in and pukes up his Monolith Burger food. Here's something I've always wondered - why do the Scumsoft employees run atmospheric testing on the surface of Ortega? It doesn't seem to really make sense, considering that they are, in fact, a software design company. I agree that the artwork in Sierra's EGA SCI-0 games really do look better with dithering on, and the skill that was used by amazing artists like Mark Crowe and Douglas Herring really clearly shows in games like this one and The Colonel's Bequest. As always, I look forward to more!
Yeah, someone already mentioned that Big Belcher thing -- I'm going to do that for the wrap-up video at the end of the series. As for the atmospheric testing on Ortega, I think they're just there to make sure the invisibility force field around Pestulon is still working. Thanks for the comment -- I, personally, look forward to a day when I can pronounce the word "dithering" correctly. :)
I just bought every thing off the menu when I played this in the 90s. Got me the ring and the belch every time and never bothered figuring out which meal got the ring. What else was there to spend the hundreds of buckazoids on. Then once started watching play throughs on RU-vid, did the 7 buckzoid fun meal make sense.
Watched Game Grumps w/ Danny. Now, I'm watching this. Whats interesting to me, I never even remembered the message on the Astro Chicken. I do remember the decoder, but never using it back in '89. Did you have to find the message or can you go to Monolith and then it gives you a new destination after you leave. I beat the game myself at 12 or 13, again, don't remember the message on Astro Chicken, unless I thought it was just weird alien text within Astro Chicken that meant nothing.
Naw, you don't actually have to finish the Astro Chicken game to beat the rest of the game. It will happily let you get on with it, and you can finish the game without ever knowing why you did so. :)
I think a young Bruce Campbell would have been great as the voice of Roger Wilco. I mean, he's perfect as the idiot hero-type! He even sort of looks like Roger (just dye his hair a bit lighter).
That face Roger makes is proof that he knows he is in a Sierra game. He knows about all the deaths around him. But he isn't in control of the save/restore functions.
Since it looks like nobody mentioned it in these comments (but maybe someone did in a video after this, in which case sorry for telling you something you already know), walking across that shaky rock bridge while carrying the detonator makes it go off and blow Roger to pieces.
They did release one arcade game that will also be in SpaceVenture. store.steampowered.com/app/416800/Cluck_Yegger_in_Escape_From_The_Planet_of_The_Poultroid/
Diththththering. :) Denmark is one of those countries that believe in subtitles, so when I grew up, there was a lot of English-language tv shows -- even some kids shows -- that had English (or, well, American) voices. And I watched *a lot* of tv. It is *not* necessary to beat Astro Chicken to finish the game! In fact, all of Monolith Burger is entirely optional. You can just go straight to Ortega, disable the force field, head off to Pestulon, and win the game -- all the while asking yourself why exactly you're doing so.
Fun fact, landing on lava, no matter how molten, wouldn't make you submerge like that. You'd smack into it as hard as concrete because it's so dense, and if you weren't on fire already, you'd combust and just burn to cinders there on the surface.
Well, the Enterprise D was docked, and it has, what, a thousand people on it? And some probably just teleport in? I dunno. But you're right, it's like going to a WalMart and seeing it only has 5 parking spaces.
Do they have teleportation technology in the SQ universe? I forget. Haha :) The Enterprise also has replicators, they could replicate 1000,000 burgers in a second.
Haha, that's true about the replicators. I guess some kid on the habitation deck cried loud enough for space spuds that Picard just went, "RIGHT, WE'LL GO! STFU PLS!"
Yes, I did! It looks spectacular. I had a brief chat with the dude who made it, and he's a really cool guy. Sadly, he doesn't seem to want to do more with it, even though Josh Mandel and Mark Crowe both praised him for it. Shame. :P
yeah, i was sure you seen it but, for i just saw it for the first time yesterday and was kind of shocked by how good it was actually, so I had to mention it!
"He looks like a fun little guy, but he'll F your ass. He's got these tentacles--" I recall hearing that, in space, no one can hear you scream. Now I know what they were really talking about.
Space Quest Historian what did you do before the space quest series or before RU-vid? Is RU-vid your job or do you have another? What kind of tips or advice do you have for someone who wants to edit and upload gameplay as a hobby?
I'll put this in the next Reading Your Comments vid, but - briefly: RU-vid is not my job. I don't have nearly enough subscribers or Patrons to sustain this as a living. It's totally a hobby. :) My day job is being a communications consultant at a small design company. As for advice, I'm not a good person to ask, 'cos I'm still learning. The best advice I can give is to record your game footage and audio commentary separately -- e.g. have OBS record the video, and have Audacity record your microphone audio on the side. Then put the two together in editing. That way, you have more control in mixing, and you can turn down the game if it gets loud without turning down your voice.