I'm pretty sure you can travel between any of the planets using cruising speed. You get a message saying that 'This will take a long time', but once you clear that message you will eventually reach your destination. And it does, indeed, take a long time. I think I've only tried it once, but I know it does work
just like any company boss, ignores the fact a spaceship landed in front of his office and the fact his new employees have pig noses and instantly thinks "hey i can probably hire these guys"
No wonder the Two Guys get a bit cranky at you after you flee Pestulon in the Aluminum Mallard. If they were soaking around in a vat of vodka and jello, the buzz must be wearing off by that point. :P
This play through really is a great ride. I think it's one of your best. You give it such a great introduction in the first part and the energy and intrigue is kept up throughout thanks to your commentary. I'm working my way through the SQ series again and I enjoy them all very much but this one to me is a real master piece of a let's play. Excellent Job SQH!
Caffeinate means to consume food/drink filled with caffeine (like coffee, soda, tea, hot chocolate, any sort of chocolate) - that will have the effect of waking you up - so they say someone is caffeinating themselves. - Not just waking themselves up but doing it by way of caffeine.
My dad played Space Quest III and IV back in the day (shortly before i was born) and I told him about your channel and the Supertramp-Space-Quest-Connection and he loved the Information (me and my parents love Supertramp :D). So greetings from him I guess/suppose ^^
Let's be real... Roger's supervisor's weren't too cheap to buy a trash vaporizer, they were too cheap to pay workman's comp. when he invariably vaporizes his own foot.
I was playing with a SoundBlaster 16 and never heard the digital sound effects (or the kick-ass MT-32 soundtrack) for most of my life. The game takes on a whole new life with those things!
All the more reason myself and the rest of us SQ Veterans are glad you're doing these :) Decades later and the games still have more to see (or hear in this case lol).
Does straight up "zap" work or do u have to write "zap can" ? I thought u needed a verb and an object. There are some Sierra games that ignore spacing and object placement where "zapcan", "canzap" and "z a p c a n" etc. and possibly zap could all be recognized commands in these finely flawlessly programmed gems from my childhood. Just don't try "use zap gun on trash can". U will get either "you can't do that here" or "what's an "on"? ".
So the complete sound was available with an 8bit Soundblaster? no wonder I didn't get the problem with it since I played it in 90's and once we had a SB I remember hearing maybe all the sounds, still have that old 386 fully working
Impressive you still have the old 386 in working condition. Treasure it! And if you get sick of it, please don't throw it away - donate or sell it to someone who will take care of it.
Interesting that they went with "Nukem Dukem", as this was 1989 and Duke Nukem (1991) was just a spark in George Broussard's brain wearing a purple tank top :) It's been great watching you play Space Quest 3, as ever - and I'm looking forward to the next one! Disk version combined with CD version worked out great for King's Quest 5, what could go wrong? :)
Hey, that's true -- Duke Nukem was still a long way away. So the Nukem Dukem Robots sequence isn't riffing on Duke Nukem at all, but the children's toy instead. I should have looked that up before spouting such nonsense. :D
There is a weird "bug," I noticed on one of my playthroughs and on the video here. When you use the vaporizer on the two guys in jello, your score jumps to 737 out of 738. It reverts to 538 when Elmo Pug says, "Take them away."
As always this was such a great watch. My child self wasn't prepared for how meta the ending got back in the day. I mean, even as young as I was I knew that the devs were messing around, but part of me wished it actually happened! Anyway, looking forward to SQ4!
I first discovered Space Quest from Danny's playthrough on the Grumps channel and have loved it since. Watching you play these 3 games has been a fun and enlightening experience that i look forward to every week. I can't wait to see what else you do with your channel!
Don't know if it's ever covered in future games, but I get that Roger is in a "new" universe and in the next games he's known and the Sludge Vohal exists. Just laze on the writers? haha or doing a leisure suit Larry thing of "time skip, facts unknown, deal with it"
Some Space Quest fans actually theorize that the black hole spat Roger out in an entirely new universe -- mostly as a way to explain why StarCon suddenly exists in Space Quest V, even though it was never mentioned in any of the four previous games. I don't buy that myself, though. I think Roger was just in that cryotube at the end of SQ2 for so long that a galactic federation sprung up while he was asleep.
The building is still there. It's no longer Sierra, but it's still there. I stopped by it on my move from the east coast to the west. Along with the "logo," the Half Dome at Yosemite. I have pictures of them on the instagram account I created for the trip. The building still looks the same.
I tried to avoid going out of control by turning off the engines just after the battle. Even without engines, the ship still jumped to lightspeed. What was Scott doing in there?!
"Did i mentioned it was a toy ? " Kkkk thanks for the playtrough, i was looking foward on seeing the guys from Andrômeda x3 At the end, before the credits, you said something about the creators geting burned out , but you never finished ... Why ? And are they better now ?
+Yagami Ruki Thanks for reminding me -- I really need to work on finishing my sentences. Yeah, Scott and Mark were starting to get burnt out after SQ3. After every SQ game they made, Sierra wanted them to get started on a new sequel right away. Which resulted in a much darker tone for SQ4, and to them eventually parting ways after SQ4. They had a bit of a falling out, but eventually patched things up and reunited in 2012 to make SpaceVenture, a spiritual successor to Space Quest. It's still in development.
I had good success by immediately walking towards Elmo then turning around right before I was in range. Elmo would repeatedly punch and miss, and ran down his own power pretty quickly. I was playing at a slower speed tho. Edit: This process had to be repeated several times, and had to be timed so as not to run out of space to retreat to.
It's never been confirmed whether Black Hole Bertha is a reference to Roberta Williams. If it is, it's pretty impressive they got away with it, to be honest. That's about as unflattering a joke as you can think of.
By the way did you see the latest news about Space Venture? Apparently they are just fixing the save system and then it's done! I saw it on Twatter so it must be true!!
Such a great game, but I'm going to have to argue and say that The Colonel's Bequest was the best game of 1989, but that's just my opinion. Why does the Aluminum Mallard turn blue upon landing on Pestulon? Is it supposed to represent that it's in a shadow? But the way it's shown on screen is that it has its own shadow, so I don't really understand why the color change there. I don't think I've ever noticed that before...And technically the Sierra building still exists, but it's now a phone company, I believe. Anyways, looking forward to SQ4!!! And NRS's patch was fantastic! That's how I played SQ4 when I played through the SQ games a couple of years ago.
You know what -- I noticed that, too, but I just shrugged it off as being a byproduct of only having 16 colors to work with! Also, really cool that you've played with NewRisingSun's patch -- not that many people know about it these days, so I'm excited to show it off.
The Mallard is also Cyan when landing at Sierra's headquarters but White/Grey when it flies away. The coloring swaps a bunch to attempt to match the environment; I'm going to guess that it's mostly just supposed to be metallic :)
Just like in LSL3, the ending crashes into real world Sierra Online studios. I think there was another game that did this, but I can't recall right now.
+keimakoh I can't think of other Sierra games that did it. But you're right, Larry 3 had that great meta ending with all the "sets" from other Sierra games.
Oh, they went meta many many times with easter eggs: "beam me" in KQ4 or the "do not touch button" in Sq1 - but actually incorporating the studio in the story, or explaining how the games were created? The closest I can think of is dying in LSL1 and Sierra having to assemble a new body for you - still kind of an easter egg - or QfG1 where all the team show up for your ending celebration.
+gilm0075 His hair was brown in the first 3 games, but it changed to blonde in Space Quest IV. There's no canonical reason for it, but the actual reason was technical -- if Roger had blonde hair in 16 colors, it would have been less visible (and have outright disappeared on Kerona in SQ1!). A fan game called The Lost Chapter takes place between SQ3 and SQ4, and actually has the hair color change as a part of the plot.
I wonder what will happen after the Space Quest Historian has finished playing all the Space Quest games. Will he become fat on his success and begin a drunken tailspin into obscurity?
I can tell you exactly what will happen: The Space Quest Historian will keep calling himself the Space Quest Historian, and he will continue to play games that aren't Space Quest. :D
Though you always mention your ‘second language’, your English is way beyond that label. No one would know you weren’t a native speaker. As Americans, we are all jealous.