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Dynamic Music Layers - UE4 Tutorial And Download 

Slightly Esoteric Game Development
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Updated video: • Dynamic Music Layering...
#GameDevelopment #UnrealEngine4 #IndieGames #GameDev #IndieDev #Game #GameDesign #GameDevelopers

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21 июл 2021

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Комментарии : 20   
@esotericgamedev
@esotericgamedev Год назад
Updated video: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-p79ZDJrftAI.html
@errormachine5056
@errormachine5056 Год назад
I think this is why I’m looking for, thanks for uploading. A point of criticism to improve is maybe edit out your mistakes. Some parts got so hard to follow because I’d be deleting or changing things so often I’d forget what I was trying to reference.
@joeduncan8011
@joeduncan8011 3 года назад
Whatta gem of a channel! keep making these vids bro. You're great!
@esotericgamedev
@esotericgamedev 3 года назад
Thanks mate glad to help 👾
@Daniel-be6cj
@Daniel-be6cj Год назад
Excellent lesson! This was exactly what I needed!
@esotericgamedev
@esotericgamedev Год назад
Glad to hear it ☺️
@viincejg
@viincejg Год назад
Thank you so much for this tutorial. I would like to know how can I change my layers to another song set when I change levels? I have the musiclayer component on my Player Controller and would like to have different music for different levels.
@arunvenkatesh4241
@arunvenkatesh4241 Год назад
What a wonderful and helpful tutorial! Does anyone know how I can have the music layers start playing from 00:00 (the top of the song) when entering the first collision box (as opposed to on Begin Play)? Thank you.
@FoxPulseGameworks
@FoxPulseGameworks 3 года назад
I kinda started to like it.
@ThaGuyWithCake
@ThaGuyWithCake 3 года назад
You reckon you'll do a tutorial based off of the pawn sensing component? I.e if enemies seen you, play battle music, when all enemies that have sensed you die, back to idle music?
@esotericgamedev
@esotericgamedev 3 года назад
I’ve got a shuffle playlist video coming in a couple of days which could be used to do this 😊
@esotericgamedev
@esotericgamedev 3 года назад
It has a PlayCustomTrack event which could be called on AI sight to play battle music and called again on end sight to return to normal music
@esotericgamedev
@esotericgamedev 3 года назад
Conversely you could do battle music with this system in this video too - provided you had a musical layer with some drums or other battle sounding music
@ThaGuyWithCake
@ThaGuyWithCake 3 года назад
@@esotericgamedev Cool idea, would love to pull off how CE1 did the layering system (Think it had prefabs for music with each drum/cymbal etc being timed using bundles via xml? been a long time).
@esotericgamedev
@esotericgamedev 3 года назад
@@ThaGuyWithCake I’m not familiar with this and a search result in RU-vid doesn’t show anything, who or what is CE1?
@JofuAutomations
@JofuAutomations 2 года назад
Awesome Video. Does this Work in UE5? Thanks!
@esotericgamedev
@esotericgamedev 2 года назад
Yep should work just fine
@JofuAutomations
@JofuAutomations 2 года назад
@@esotericgamedev awesome! Thank you!
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