#E EEEEE EEEEE EEEE - EEEE E (EEE EE EEEEEEE) [ • RUSH E in ADOFAI ] EEEEE : EEEEE EEEEE EEEE - EEEE E [ • RUSH E ] Map by XiZnYng Music by Sheet Music Boss
Memory is the only fckin possible way to hit this crap, i could hardly even follow how many things were stacked on top of eachother, the game even goes faster than its supposed to be able to, this is above max speed and still, you need impecable memory, timing and rhythm.
@@benji-menji when two tiles are positioned very close to each other they become what’s called “pseudo-double taps”, because this map came out before the recent update where there were tiles that required you to tap twice to match the beat, so Jo Future isn’t just recklessly spamming double taps, it’s part of the map-makers intention
If you get an early perfect or a late perfect, it acts like a "normal" game would when you hit a note on time, but if you hit a perfect, it does that then gives you a flat 0.01%, which can go over 100% (This might not be true, I stole this from another YT comment so)
'Law of games' well ykno... Warframe for example has piercing shots or beams that split and hit multiple targets, I've seen as high as 7000% accuracy lol
@@luckyhydra7597 well that statistic makes a little more sense as it bases the statistic on hitting a single enemy even if you hit multiple. Like if you shoot someone and also hit the person behind them your accuracy was technically only 100% but your efficiency was 200%
I never thought i would see that day where 4 button spamming wasent enough in any rhythm based game, you actually had to spam 8 buttons at the end just for this to be humanly possible, not to mention memorizing the timing on every key that has like 0.01 timing window.
TBH it would probably be easier to play songs on a computer keyboard rather than a piano keyboard because all the keys are close together and you wouldn't have to reach. But that'll never happen because people refuse to update old things because of nostalgia
@@sketchpad7116 This might sound like a good idea for a non-piano player but it's actually not for several reasons: 1. The keys are much smaller vertically, making them much harder and more awkward to play on. 2. Since the keys are separated into multiple rows, a chord might have part of it at the left side of the keyboard and part of it at the right. Melodies ranging multiple octaves would also be a nightmare to play. 3. When you are playing with two hands, there's barely any room for manoeuvres. And depending on how you map the keys, your hands might need to go over each other. 4. The keys are mapped in 2-dimensions instead of 1, making them much less intuitive to play. How do I know these? Every digital audio workstation (DAW) has one of those computer keyboard piano thing, and they are a pain in the ass to play on. I'm in desperate need for an external MIDI keyboard.
Must be nostalgia of some kind but the sound of that laptop keyboard just hits that itch i never knew i had. Also that was one hellova showing, i was blown away. Thanks for the vid! Have a good one👍
nah. each map has a different ,,real perfect'' cuz as Brian Liu said above , you get +0,01% per every ,,perfect'' so you can even get like 200% if the map is long enough
@@BLiu1 Oh I never noticed the exact value, but now I understand how my 800ish perfect can balance 60ish early/late on Plum - Wake up Piano, and still have >100% (Yeah I improved :D still no chance I'm fast enough for this tho)
Can we just appreciate how good this guy is at a game ive never heard of? Edit: jesus christ, i havent looked at this comment since wrote it never knew it blew up lol
this is just an absolute masterpiece you did. I don't even know how you did this, because I am so bad at adofai (a dance of fire and ice) Have a great day!!!
people who can play rush E on any game/device/anything perfectly is a certified, no fraud legend. decades of gaming went into this and i feel overwhelmed. all in all, WELL DONE!
Your hands had to be broken after that. I am still impressed with this attempt after a year and I salute you for giving heart to all comments except your. Also how is the new fingers going? god he is very taleneted and skilled player
Although this is an insane play, I just want everyone to know that the ADOFAI community have way more amazing play to offer not just Rush E This map level is 19+, ranking the map around ~380 out of 1832 maps in term of difficulty on the unoffical forum (a forum make by the community), and yes all of the 1832 maps is humanly possible The difficulty range from 1 to 21 and 21 being the hardest, the difficulty get increasingly more difficult starting from 18 so there will be 18 then 18+, 19 and 19+ (rush E is 19)). But it get so difficult starting from 20 that it will be 20 then 20.x (20.1, 20.7, 20.9, etc..) Lastly we have level 21 and only 26 maps have been designated as 21 An average 19 is ~2x harder than an average 18, an average 20 is ~3x harder than an average level 19, and an average 21 is ~10x harder than an average 20. Its a pretty rough estimate but that's all I gathered watching clears ADOFAI is still pretty unknown to the public and it doesn't help that 99% of its best players are korean so that its pretty hard to find a 21 clear by searching using english words but you can search up two of the best players in the game "TrusionSFM" and "잼민재휘 (Pteps also work)" they both have at least 15 level 21 clears *hopefully Jo won't kill me for advertising other players channel*
I just got this game last month and i'm really enjoying it. I've been playing Plum - Terrasphere and other map that has beautiful visuals. Hard but they're worth the grind. The No-Fail mode really helps me alot! Once i can finish the map with no Miss or Overload i would play it normally, I managed to finished Terrasphere, Petite Cat, Destination, Feral Cat and other maps. Currently practicing LeaF - MopeMope having trouble with the glitching part because it sets of my rhythm.
Accuracy in this game dont work like that, they're more of a score of how perfect and consistent your hits are. If you hit a perfect note, it actually gives something like 0.1% more than 100% so eventually it just adds up.
The fact that the thing is jumping too fast and the only way to beat it is to remember all the beats on rush e instead of looking at the balls spinning