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Early 90s 3D modeling software 

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12 сен 2024

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Комментарии : 671   
@ulischmidt03
@ulischmidt03 Год назад
Finally, a 3D modeling program that can run on my computer
@LUKEUNGUS
@LUKEUNGUS Год назад
These are hella garbage replies who ever replies to me is equally a certified clown now
@LUKEUNGUS
@LUKEUNGUS Год назад
Watchu looking at?
@Ruthavecflute
@Ruthavecflute Год назад
lol
@Intense_Cloud
@Intense_Cloud Год назад
@@LUKEUNGUS I cannot help but laugh🤣🤣🤣🤣 and I don't mean out of disrespect to the person you replied to, it's just funny.
@LUKEUNGUS
@LUKEUNGUS Год назад
@@Intense_Cloudare you fucking with me or what
@qnaman
@qnaman Год назад
People doesn't appreciate what a marvel are modern real-time rendering engines and what amount of works is happening behind the scenes of any animation.
@kostas666lelapas3
@kostas666lelapas3 Год назад
meh
Год назад
Did you mean ‘our’?
@qnaman
@qnaman Год назад
@ our? where?
Год назад
@@qnaman When you said ‘are’.
@Petardozord
@Petardozord Год назад
​@ No, I meant exactly "are". English isn't my native language, as you can see. ;-(
@muffinconsumer4431
@muffinconsumer4431 Год назад
“Yeah just throw a mandelbrot set generator in there too lmaoo” God I love how unhinged early application developers were
@shadesoftime
@shadesoftime Год назад
FOSS devs are still like that lol
@theblah12
@theblah12 Год назад
A lot of software companies back then were little more than a couple of bedroom coders banding together. If it’s just you and some other guy making the software then sure, why not throw in the fractal generator you were making in your spare time? It’s not like you have to make a Jira task for it, after all.
@fuji_films
@fuji_films Год назад
@@theblah12 Shit. I read "banging" instead of "banding". Dayum.
@turolretar
@turolretar Год назад
@@fuji_filmsoh yeah, I like “coding” with my buddies too. We do “pair programming”.
@marcomoreno6748
@marcomoreno6748 Год назад
I was like "wtf? Is this some proprietary name for some old quick raycast method?" Nope. Literally just the Mandelbrot set.
@Fatih_M177
@Fatih_M177 Год назад
i really love the way how the ui looks on these old softwares, feels kinda magical to me
@Flackon
@Flackon Год назад
Something about the custom ui, but also the low resolution hat makes it look consistent and vibrant
@the_jcbone
@the_jcbone Год назад
Well. This looks very much like the Programs originated on the Amiga.
@CaudaMiller
@CaudaMiller Год назад
@@Flackon its simple, too simple. how much time you had to waste for simplest things. whole routines again and again... mind numbing
@Flackon
@Flackon Год назад
@@CaudaMiller I'm referring mostly about the aesthetics
@magnum7978
@magnum7978 Год назад
@@CaudaMillerit’s the same thing now just 5 billion different menus in blender to go through
@aussieraver7182
@aussieraver7182 Год назад
For years I've been looking for a video of OG 3D modelling software from the perspective of the editor, and here it is! Thanks so much!
@rman6746
@rman6746 Год назад
I have some more videos where I create models from scratch. Ive been sitting on them for a while, ill try to do final edits this weekend and upload. This video is pretty basic.
@aussieraver7182
@aussieraver7182 Год назад
@@rman6746 Nice, I'd definitely be interested in that. Take your time though. Subscribed!
@johnsmith1953x
@johnsmith1953x Год назад
I had a $5,000 PC/SVGA back in 1991 and it could only do 1/4 of the screen animation. There were no PC's back in 1991 that could play animations this fast. Maybe a pentium pro in 1996.
@schloomy
@schloomy Год назад
me: why is blender so hard?? people in the 90's:
@nudimane_
@nudimane_ Год назад
fr though, I'm very grateful for the functionality of modern 3d softwares
@schloomy
@schloomy Год назад
@@nudimane_ yeah, it's quite nice that we don't have to enter in a bunch of numbers and wait a few seconds just to turn the camera around
@FunnyParadox
@FunnyParadox Год назад
​​@@schloomy"and don't have to wait a few seconds just to turn the camera around" ...not if you use cycles lmao
@nudimane_
@nudimane_ Год назад
@@FunnyParadox was cycles a thing back then? I feel the options for those softwares would be a bit limited
@FunnyParadox
@FunnyParadox Год назад
@@nudimane_ I don't think the technology used for Cycles even existed lol much less having it in Blender
@southernflatland
@southernflatland Год назад
Back in the 8-bit days, i had made my own quick and dirty method of error diffusion dithering for polygons. I basically approximated the color of each polygon with an array of only 8 pixels, then randomly selected through that indexed array to make a full polygon. Things were definitely different back then. When you have a potato computer, you make potato salad.
@rman6746
@rman6746 Год назад
And now we have people testing android apps written in a jvm running inside a virtual android machine with about 50 layers between the pixel and the hardware!
@largeproblem
@largeproblem Год назад
I get that this is probably meant to just be a demonstration of the software but the music turns this video into a whole experience and I love it!
@AiOinc1
@AiOinc1 Год назад
Period music for the software makes it all the better. I agree strongly.
@xfloodcasual8124
@xfloodcasual8124 Год назад
I remember all these! I had pirated versions in high school. You used to be able to call autodesk and talk to a person and ask questions for help like a small garage company lol. I found a career in visual effects and helped win many academy awards including spider-man and lord of the rings. 👍🏻
@prodghotneptune2325
@prodghotneptune2325 Год назад
i hope i eventually get to that level that’s inspiring
@honaleri
@honaleri Год назад
Piracy...out here changing lives. Brings me joy.
@TN3.
@TN3. Год назад
@@RetroJackno need to be rude
@mosqit4324
@mosqit4324 Год назад
​@@RetroJackjealous?
@honaleri
@honaleri Год назад
@@RetroJack Brother needs to post his resume before you believe him? It ain't the deep. Get a hobby.
@rofidel178
@rofidel178 Год назад
Autodesk in late 80s, hard to believe it was like this back then, must been hard to make things on these programs without any instruction manuals. I also loved the music for the vid!
@rman6746
@rman6746 Год назад
I luckily had access to all the instruction manuals. Animator thou was quite intuitive considering its a dos program. Though I do often wonder how I survived without google and my cell phone way back then.
@ProBloggerWorld
@ProBloggerWorld Год назад
@@rman6746 There is more to Autodesk Animator: en.wikipedia.org/wiki/Autodesk_Animator It has since been abandoned; however, the source code is available on Github.
@gamepunk7963
@gamepunk7963 Год назад
@@ProBloggerWorld oooooohhhh imma make a fork for windows systems, if i don't get lazy of course.
@zedvee2668
@zedvee2668 Год назад
Actually this was mid 1990s
@pay2000
@pay2000 Год назад
i learn 3d studio r4 my self witohut manuals....
@XOPOIIIO
@XOPOIIIO Год назад
Imaging seeing it in 1950s, mindblowing.
@RetroJack
@RetroJack Год назад
Some people did - they got locked up in psych wards! 🤣
@SilverSpoon_
@SilverSpoon_ Год назад
the really early "3d" stuff managed to get done in the 1960s computers with vector graphics, like ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-oQMD7oufO4s.html also it was like a huge IBM or DEC system generally used for radar defense at the time.
@miguelcarunchod.1493
@miguelcarunchod.1493 Год назад
The first 3d cgi shown to widespread public was in 1977. The death star blueprints animation in Star Wars.
@RetroJack
@RetroJack Год назад
@@miguelcarunchod.1493 Try 1968 with 2001: A Space Odyssey with the landing instruments in the moon shuttle.
@miguelcarunchod.1493
@miguelcarunchod.1493 Год назад
@@RetroJack sorry man, those "wireframes" you talk about are cell animation trying to mimic stuff from computer magazines. Still mind blowing though.
@spartan456
@spartan456 Год назад
It's crazy that we went from this to being able to view real-time previews of complex, ray-traced scenes in just a matter of 30 years.
@brodriguez11000
@brodriguez11000 11 месяцев назад
Thanks gamers!
@scottb9239
@scottb9239 Год назад
Man this brings back some memories, I was offered my first video games job in 1988 at 16 years old, but started the following year after finishing my exams. Have used Deluxe Paint, Deluxe Anim, Sculpt 4D, Animator, 3D Studio (we used that for Croc: Legend of the Gobbos on PSOne), Alias Wavefront (on SGI's), Maya 1.0 and beyond!
@ErikeMiranda
@ErikeMiranda Год назад
Croc was my first game of the genre, I was about... 8years or so. You guys did a great job!
@scottb9239
@scottb9239 Год назад
@@ErikeMiranda Thanks Erike, glad you enjoyed Croc! 🐊
@Sinistar1983
@Sinistar1983 Год назад
Yo croc is awesome. Thank you for making such a fun and adorable platformer
@scottb9239
@scottb9239 Год назад
@@Sinistar1983 Thanks for the kind words, appreciate it!
@giovanimartani4540
@giovanimartani4540 Год назад
lol I was considering to play Croc again yesterday, what a coincidence, it was my first game too! Now I work in the game industry too and it's a pleasure to meet you
@delroku
@delroku Год назад
I just now realize what a pain in the ass making the BLOOD 1997 cutscenes must have been
@eternalreturnal
@eternalreturnal Год назад
Blood is from 1997
@fpz3491
@fpz3491 Год назад
@@eternalreturnalGood to know
@Medachod
@Medachod Год назад
@@eternalreturnal I wonder what happened if we got stabbed prior to that.
@daishi5571
@daishi5571 Год назад
@@Medachod Back in my day we didn't bleed from being stabbed, youngsters today are just soft. 😀
@litjellyfish
@litjellyfish Год назад
In 97 3dsmax etc already existed
@JacobKinsley
@JacobKinsley Год назад
It makes you realise how those Mario artist games would have been so good at the time for teaching kids how to 3d model
@Shinesart
@Shinesart Год назад
I like to see more of these. Many retro channels only focus on games than software.
@ClaimClam
@ClaimClam Год назад
no need for these old programs, that software is garbage compared to what we have today
@Shinesart
@Shinesart Год назад
@@ClaimClam It's not about using them for work in present. It's just nostalgia and being curious about how today software come from those retro programs and how people at that time used them within that limitation to produce works. That's why retro gaming and pc channels exist you know.
@clementineshamaney5137
@clementineshamaney5137 Год назад
I agree
@ClaimClam
@ClaimClam Год назад
@@Shinesart we should be focusinjg our efforts supporting new innovative and open source projects, not on these dead programs from the past
@Shinesart
@Shinesart Год назад
​@@ClaimClamThat doesn't mean me and others can't watch this video. I like to watch retro things and there are many people who like this kind of content. This video is clearly not for you lol😅. Plus I already support open source projects like blender as it is my main software.
@evilotis01
@evilotis01 Год назад
god, this is such a trip down memory lane. my dad was an architect and pretty early adopter of AutoCAD, and i used to play around w his software: this version of AutoCAD, early versions of 3d studio...
@evilotis01
@evilotis01 Год назад
and wow, i'd *completely* forgotten about AutoShade!
@pay2000
@pay2000 Год назад
Bro!!!! Animator was my first animation program, thanks to it today I'm working, I fulfilled my dream of living from animation, I also used 3D Studio R4 for DOS. You made my day!! I remember one of my coolest animation was a spiderman swinging, made it in Animator and then i made a bakcground of a city in 3D studio R4 and compose both in Animator, years later we saw it everywhere...
@johnnyc.31
@johnnyc.31 Год назад
I used animator in middle school around 1994, and got in trouble for doing a project where a Monty Python style foot stepped on the earth. Then the earth cracked in the shape of a ☮️ sign, and exploded. The Tech class teacher said “How would you like it if that happened?”. Like what? Bad teacher, did the opposite of motivate after all my effort.
@vitotheo
@vitotheo Год назад
Incredibly grateful that software like Blender has gotten so advanced and easy to use, and for totally free! It's really cool getting to see what it would've been like to use these old programs, subbed.
@nuvotion-live
@nuvotion-live Год назад
You know it was designed by engineers for engineers, UX be dammed because it has “layer 0” instead of 1.
@PrinceWesterburg
@PrinceWesterburg Год назад
I remember BBC Horizon doing a programme on the NASA animations by Jim Blinn and knew thats what I wanted to do. In 1994 when we reviewed trueSpace at PC Magazine I took the floppy disks home and life was never the same!
@torphedo6286
@torphedo6286 Год назад
Thanks for the music list! Always love to see tracker music get more use.
@boulderguywhy
@boulderguywhy Год назад
ah yes, back when 3d modelling programs had theme music
@Makes_me_wonder
@Makes_me_wonder 5 месяцев назад
I think the creator of the video added the music
@SonicBoone56
@SonicBoone56 Год назад
Really interesting. There's a lot of videos about how very early 3D modeling worked, way before computers were powerful enough, and there's videos of modern software from the late 90s to the present. I haven't seen much of anything about this particular period of early 90s stuff. Gives some insight on to how early 3D games could've been made. I'm not at all familiar with how 3D modeling works to begin with, but I know AutoCAD pretty much existed since the early days and is still just as popular as ever. Plus CAD software existed on machines you'd never associate with being powerful enough to handle 3D.
@tsm688
@tsm688 Год назад
You could dual-monitor on an ancient IBM PC. How? Two **kinds** of video cards... A Hercules for fine monochrome pixel graphics, and CGA or text for console. Early CAD apps supported, or perhaps required this configuration
@manda3dprojects966
@manda3dprojects966 Год назад
I love to see old nostalgic softwares, they remind me of my happy childhood.
@wpmultimedia
@wpmultimedia Год назад
Fantastic. I came into CG on the Amiga. My first actual 3D app was "Turbo Silver" by Impulse, later re-branded as "Imagine". Quickly moved into Lightwave but would eventually work in Maya, Softimage XSI, Cinema 4D, 3DS Max and even Blender.
@D2SProductions
@D2SProductions Год назад
Some of my Computer Animation instructors swore by Lightwave 3D, though my college only taught 3D Studio R4 (old DOS version before 3DS Max came out), the thing that really sucked about 3DS R4 is the software was super expensive ($3,500 for the base program itself), and they wanted to charge $1,500 per add-on, so if you wanted to animate with bones you had to buy the $1,500 Bone add-on, if you wanted to model using Metaballs that was another $1,500 add-on, there were many $1,500 add-ons; according to my instructors who swore by Lightwave 3D Lightwave 3D had all of that built in for less than the cost of the base 3DS R4 software without any add-ons ($2,700 back in the 1990s). I wanted Lightwave so bad back then. :) But as expensive as 3DS R4 or even 3DS Max was back then it still wasn't as expensive as Alias Wavefront (now called Maya), back then (in the 1990s) Alias Wavefront was only available for the SGI computer which cost $50,000 for the computer, and then $40,000 for the Alias Wavefront software. My college had an SGI Alias Wavefront classroom, but because the computers and the software were so expensive it was reserved for only the top students in the CA/M (Computer Animation / Multimedia) course. I wasn't in CA/M I was in Industrial Design, we also did 3D modeling an animation, but weren't allowed on the SGIs.
@Picticon
@Picticon Год назад
Same. I bought Turbo Silver for about 300$ (1990 or so). Was so excited. Set up a scene with a ball and a mirror, hit the render button, was told it would take 13 hours. :(
@danyoutube7491
@danyoutube7491 Год назад
@@D2SProductions Holy shit, the price of the software was insane. I suppose they must have had a relatively small market to sell that sort of product to, making it both necessary to charge a high price to cover the costs of developing (presumably) complicated software and also perhaps because they felt they had a bit of a captive market.
@D2SProductions
@D2SProductions Год назад
@@danyoutube7491 Mind you this was also back when RAM was ungodly expensive as well. PCs maxed out at 128 MB of RAM only came with between 8 MB to 16 MB of RAM and to upgrade your RAM cost $40 per MB and the RAM sticks had to match in size or they wouldn't work, so you'd need to buy four 32 MB RAM sticks to upgrade to 128 MBs and that cost $5,120 just for RAM. 3D Studio R4 only required 8 MBs of RAM to run, but one of my friends had it on his PC and he only had the 8 MBs that came with his PC, we attempted to model a Veritech Fighter from the Robotech animated series, we successfully modeled one piece with that 8 MBs, we started on modeling a 2nd piece and the 1st piece we'd modeled started to disappear vertex by vertex as we add more to the 2nd piece. So we learned really quick that 8 MBs of RAM is absolutely useless for doing 3D computer modeling. By the time I'd left the college the price of RAM had come down a lot, so I was able to finally get my PC maxed out to 128 MBs of RAM and it ended up only costing me $160. The computer I was using at home my first PC, had a Pentium 133 Mhz processor, 2 GB Hard Drive, 16 MBs of RAM and an 8x CD-ROM drive and all of that initially cost me $2,500. My friend's computer we attempted to model on had a 486 DX 66 Mhz processor, 8 MBs of RAM, I don't know the specs of his hard drive or CD-ROM. My PC ran 3D Studio a little better, but not much better being that it only had 16 MBs of RAM initially, but once I got the RAM upgraded to 128 MBs of RAM it ran 3D Studio great. :)
@D2SProductions
@D2SProductions Год назад
@@Picticon I'd never heard of Turbo Silver until reading these comments, but I know about long rendering times. My experience is with AutoDesk 3D Studio R4, the last DOS of 3D Studio before 3D Studio Max came out for Windows. I went to college for Motion Picture Special Effects, so we were taught now to optimize our meshes to lower the rendering times, but even then it would still take a long time. Our college had a rendering farm, so all we had to do is complete the rendering project and submit it to the rendering farm, but before the rendering farm would even take it we had to make sure it would only take no more than 8 minutes maximum to render a single frame of our animations or the rendering farm wouldn't take our projects. Once I'd downloaded a mesh of the Millennium Falcon, it was a movie quality mesh, just that model by itself took my PC 44 hours to render an single still shot at a resolution of 640 x 480, and that was just the Millennium Falcon, nothing else in the scene, no back ground image, just a black back ground. My PC specs at the time: Pentium 133 Mhz processor, 128 MBs of RAM, 2 GBs Hard Drive.
@festo8885
@festo8885 Год назад
Glad I watched this. I remember doing loads of animations and models as a kid with my mates at home. Had them all saved floppy discs. Could never remember the program. It was Animator.
@cherrypawz678
@cherrypawz678 Год назад
crazy how far we’ve come with tech, i love looking back at stuff like this
@randomalleycat
@randomalleycat Год назад
Being reminded of all the software that I used to screw around with as a teenager just makes me realize how successful I could have been if I just actually learned how to apply it to a profession.
@daishi5571
@daishi5571 Год назад
All this new 90's software makes me feel old lol. My first taste of a modeler and renderer back in 1988 was Sculpt 3D (then 4D) on the Amiga A500 1MB, no accelerator (so just a 7 MHz 68000) no HDD, floppy disk and yet I was able to make visuals that impressed a few companies enough to pay me. And just to be clear I'm not any kind of artist, I was just in the right place at the right time when news was talking about theses "New high resolution realistic computer graphics" I did move on to other packages like imagine, Real 3D, Cinema 4D with Lightwave being the last. I really didn't get into LW, maybe because it offered so much and that really wasn't what I did (I was a PC hardware engineer, graphics and animations was a side gig) Somewhere out there is a 12" DnB single (can't remember the name of it) with a green glass female head glowing that I rendered (most of the other stuff was for internal use at corps)
@Psychlist1972
@Psychlist1972 Год назад
I never used any of these on DOS, but I was big into Caligari TrueSpace when it was around in the 90s. Later got into Lightwave, something friends were using on the Amiga as part of Video Toaster before I started using it on Windows.
@rman6746
@rman6746 Год назад
Yes, I later used TrueSpace, I forgot about that app, I think it was my first exposure to windows 3D rendering. I might still have some renderings from it somewhere!
@YuriyKlyuch
@YuriyKlyuch 6 месяцев назад
Memories... in school, we had a course "Animation Graphics" with Animator in 96 - it was a great experience!
@genkia87
@genkia87 Год назад
Its fascinating seeing what few people could use back in a period where the computer wasn't so common place in households yet. Nowadays we have free and/or much cheaper alternatives to programs that would normally cost an arm or leg, and it's just made the act of creating this type of stuff more accessible if you put in the time!
@AiOinc1
@AiOinc1 Год назад
Even if you had a computer in your home, the chances that you had a copy of AutoCAD R10 were insanely low. You needed a pretty high end machine to even run it at a decent pace, and past that AutoCAD itself was several thousand dollars and could take months or years to learn to use effectively! On top of that, it doesn't really do anything a home user might have wanted. If you had AutoCAD at home in 1993, it was pirated and you used it to see Columbia.dxf
@strawberrylemonadelioness
@strawberrylemonadelioness Год назад
These are so cool! I love 90s styled 3D modeling. Which may also explain my fascination with bowling alley animations.
@WilburJaywright
@WilburJaywright Год назад
Just in the first two minutes, and wow. We had to run back face removal and even orbiting as separate operations! 😅 TYJ, He’s taken us so far 😁.
@AVStudio10
@AVStudio10 Год назад
just wow , respect for the early software developers. 🙌🙌
@pressurisedcarbon6238
@pressurisedcarbon6238 Год назад
i think ive found my favourite channel. I need this. I love fractals, 3d modelling and animating.
@knmonlinemedia
@knmonlinemedia Год назад
I got into 3d modeling by using VR Basic when vrml was the thing. It came with northcad 3d. Later i used Genesis, POV Ray and settled to using Truespace. Began using Milkshape because the game engine I used supported it. Fun times😊
@luheartswarm4573
@luheartswarm4573 Год назад
Software casually shipped with a mandelbrot set generator I love it
@Turrican
@Turrican Год назад
There was some great software for 3d during this period for the Amiga
@rman6746
@rman6746 Год назад
Yea, I was exposed to Newtek in like early 1992, it was a game changer. I also saw 3D studios in the summer of 1992, that really changed everything. These tools are really from the late 80's, but I didn't get access till the fall of 1990, so to me they are still 90's software.
@lawrencedoliveiro9104
@lawrencedoliveiro9104 Год назад
LightWave might still be available. And still with some old unfortunate limitations.
@semajsivraj
@semajsivraj Год назад
In the early 90's I got a program from a book I converted to work on my system to build an animation of a bouncing sphere on an "infiinte" plane that I used in a presentation to win a bid to do the technical art for a mathematics textbook series. The animation was under a minute long and took 12-14 hours to render. Got it right on the second render.
@artao5
@artao5 Год назад
For me it was 3D Studio (Yes, prior to 3DS Max.), Caligari (on an Amiga), Truespace (by Caligari, but on Windows PC), Bryce, and Lightwave. OH! And POVRay with Moray of course.
@E_y_a_l
@E_y_a_l Год назад
I still call 3DS Max by mistake "3D Studio", no matter how many times I keep reminding myself that's not the name for more than 20 years
@bp3d106
@bp3d106 Год назад
Yep. I started with R9. My dad wanted a cheap draftsman. I remember when AME came out. First parametric modeling. You could let it sit all night crunching away to remove hidden lines and show the solid representation only to find it crashed. I wanted 3DStudio when it came out. But it required a 486.
@larkinUCF
@larkinUCF Год назад
clicked because the thumbnail, stayed because the music! great selection
@Formula_Zero_EX
@Formula_Zero_EX Год назад
I really want to get my hands on a 80s and 90s animation software someday. I also want to get in on the magic, too.
@inkmime
@inkmime Год назад
I'm appreciative not just in capability but also clarity of use and interface because god damn, I do not like imagining having to learn to use a lot of these
@rman6746
@rman6746 Год назад
Yea it took alot of neurons. My dying memories will probably be of trying to free up enough ram in msdos 5 to get all this stuff to work!
@TanieluTheGROX-hk3we
@TanieluTheGROX-hk3we Год назад
cartoons and videogames in 90ʻs are using this to modelling, itʻs very simple and beautiful, so amazing.
@killorfill6953
@killorfill6953 Год назад
Have Autodesk contacted you yet about revoking your perpetual licence for access to these programs and suggested you to start a subscription? 😆🤣😂
@milo20060
@milo20060 Год назад
Must have been fun to learn! Now I wonder how NOW THIS IS POD RACING was made.
@Anubis7169
@Anubis7169 Год назад
look at that beautiful 3D gizmo!
@toyotaboyhatman
@toyotaboyhatman Год назад
in high school we had matrix 2D CAD (ran on a floppy disk), and eventually got autocad R9 (but no 3d other than a flat isometric). First time I attempted 3D was using cadkey at my first job in 1995. I experimented with extruding flat 2d wireframes, then making a simple assembly. Then around 1998 someone showed me a demo of solidworks and I was like "A 3D solid model ASSEMBLY, that you can spin around in REALTIME! holy crap!". Now I completely take Solidworks for granted some 25 years later.
@rman6746
@rman6746 Год назад
Yea, IRL im a Solidworks guy by day! I left Autocad behind in 2002 and haven't looked back! I love Solidworks, but have been learning Freecad as of late and also built some stuff in Onshape.
@mho...
@mho... Год назад
as 80s kid & 90s teenager i appreciate the looks & music!
@eamonia
@eamonia Год назад
Perfect choice of music. Very appropriate for the time.
@vinylvannah
@vinylvannah 4 месяца назад
My dad learned autoCAD around this time. Watching this somehow feels sentimental, especially as I’m trying to get into computer graphics myself
@rman6746
@rman6746 4 месяца назад
It was a wondrous time. Though we have way cool tech like VR now, the "feel" of the paradigm shift is gone. In a way I'm spoiled, I have everything I want on my modern computer, even "real" AI. But the thrill of going to Best Buy and saving up to buy a new soundcard or VGA card is gone, the internet has killed the fun of logging onto your local BBS, and the mystery of advanced computing is gone when we can all rent time on AWS. Don't get me wrong, I love all this new tech, but sometime I like to turn off my phone, put my quest on the shelf, breakout one of my old 386's, pop in some VHS tapes, and go back to that glorious time called the 90s, when VGA was king and a 120 megabyte hard drive seemed un-fillable.
@vinylvannah
@vinylvannah 4 месяца назад
There’s a certain charm about the experimental phases. A lot of times I wish I could’ve been part of that birth of CGI- visit pixar when it was a small little office studio. The new generation is bringing back that spirit, with low poly art styles and indie projects. I hope I can be part of the next renaissance
@rman6746
@rman6746 4 месяца назад
@@vinylvannah back in the 90s were moving so fast thru tech we didn't have time to catch our breath. Now as we approach fully realistic raytraced VR worlds, we can relax, go back and really fill out the full and unrealized artistic potential of 8/16/32 bit tech from a more aesthetic angle, much like the vapourwave music types are feeling out the unexplored possibilities of 80s music tech, and to be honest, doing so with better results than the rushed and forced synth of the 80s. Good luck on your artistic adventures. I hope you will upload your results to your channel when you can.
@vinylvannah
@vinylvannah 4 месяца назад
@@rman6746 thank you! Maybe our digital paths will cross again sometime
@NegInfinity
@NegInfinity Год назад
"And this, kids, is what you can do with 1 megabyte of memory." Well, alright, the later ones probably needed much more.
@rman6746
@rman6746 Год назад
These all ran in the lower 640k, with some swapping. There were 32 bit versions of AutoCAD and AutoShade for dos that could use extended memory in later versions, but it wasn't required, if you and your hard drive are masochists.
@1eny
@1eny Год назад
This feels like a late 2000's RU-vid videos
@avroo
@avroo 23 дня назад
Reminder that these were the most used and updated ones, back in the day it was also normal to model code stuff and i envy people who can model code..
@quatschlp1848
@quatschlp1848 Год назад
7:53 Music "CHIPTUNE - Excelion - ibm 486 66mhz.xm - KEYGEN CRACK MUSIC"
@gornakovanton
@gornakovanton Год назад
I remember Autocad 13. I start 3d modeling with it.
@DemitrisQGamingExtended
@DemitrisQGamingExtended Год назад
I can't believe how far the world of 3D has come. I'm glad to be among the 3D modellers/animators who occasionally enjoys doing it.
@RaposaCadela
@RaposaCadela Год назад
beautiful, beautiful!! This must have been so much more difficult back in this day
@WorkableDirector
@WorkableDirector Год назад
Music literally slaps though I love that style of music so much
@BunkerSquirrel
@BunkerSquirrel Год назад
What? No geometry node graphs? Insanity!
@btiphotography5292
@btiphotography5292 Год назад
Isn't that Desert.mod the first tune playing? I was very impressed the first time I heard that played by TCB Soundtracker on my Atari STFM!
@ramsa410
@ramsa410 Год назад
I recognized the tune immediately. Good memories. :)
@mcpeteymcnustard7777
@mcpeteymcnustard7777 Год назад
Do you use newer 3d modeling software like blender as well? Also I don’t know why but old 3d modeling software has this certain allure to it, like it seems foreign yet familiar at the same time. I love it lol great video and great channel!
@Ruthavecflute
@Ruthavecflute Год назад
The pixilation reminds me of my earliest experiences with computers - using MS Paint and watching my older brother playing a bazar game called Worms.
@MousePotato
@MousePotato Год назад
Where I used to work at in the 90s we had CAD that the designers used to use.
@implozia1360
@implozia1360 Год назад
Super fascinating! Thank you so so much for making this! Really makes me think of Pico8 now.
@blubglub
@blubglub Год назад
You are now legally obligated to make a donut tutorial.
@molamola5260
@molamola5260 Год назад
This is cursed. Imagine having to work with this software for a living
@abysswalker2403
@abysswalker2403 Год назад
this makes me appreciate modern cad a lot more lol
@vlweb3d
@vlweb3d Год назад
From Early DOS programs... to *BLENDER.* 3D has come a long way in a relatively short time. Let's see what the next 30 years will bring :)
@RG75_UWU
@RG75_UWU Год назад
3:45 this early 3D render is looking amazing! I think it is can be new trend like PS1 graphics.
@rman6746
@rman6746 Год назад
Its hard to appreciate now but in 1990 this was so amazing. I can still remember the thrill of creating NASA like 3D images on my PC (even if it was dithered which sucked even then).
@paranoidpumpkin98
@paranoidpumpkin98 Год назад
How far 3D modelling has come 🥹
@gdutfulkbhh7537
@gdutfulkbhh7537 Год назад
The awfulness of the 1990s computing experience is the one thing that dissuaded me from attempting time travel.
@STXVEARMY
@STXVEARMY Год назад
90's technology feels good, keep it up. ❤
@YakkoWarnerTower
@YakkoWarnerTower Год назад
Nickelodeon 3D Movie Maker was a zany and hillarious 3D program lol.
@Milesdash25
@Milesdash25 Год назад
It was impressive to see how the 3D technology look like back then
@3DSage
@3DSage Год назад
As a 3D animator, this is fascinating to see!
@JustWasted3HoursHere
@JustWasted3HoursHere Год назад
Used Sculpt 3D/4D and Turbo Silver on the Amiga back in the day. A very frustrating exercise! Lots of effort, slow and took FOREVER to render. But for the time it was impressive.
@crazysk8rboy
@crazysk8rboy Год назад
Early 3d software had cool background music
@cowbless
@cowbless Год назад
I love the File submenu lol 3:20 - Open - ok, expected and logical - Script - I guess? - Information - cool - MANDELBROT - NOW WE TALKING BABY, FOR ALL YOUR FRACTAL FILE NEEDS
@chri-k
@chri-k Год назад
i am guessing that’s for a performance test
@perseohernandez755
@perseohernandez755 Год назад
I LOVE IT !... I used all those tools!,,,, I was working with an Autodesk Dealer.. so I perform some techical support and product demos.
@proc_1
@proc_1 Год назад
Looks like an absolute nightmare to use... Thanks for posting!
@flaviocontreras2679
@flaviocontreras2679 Год назад
Is it any wonder the Amiga was so popular back in the day?
@zedvee2668
@zedvee2668 Год назад
PCs were a lot quicker unfortunately. I love Amiga but they couldn't compete with x86.
@cookie_884
@cookie_884 Год назад
just noticed what the music is. I love it lmao
@kaijumusicguy
@kaijumusicguy Год назад
Damn these early version of blender are to advanced for me.
@electroggs
@electroggs Год назад
Thanks. I used to hate blender. After watching this video, i don't think i do anymore.
@z3my4l
@z3my4l Год назад
I used this in school, I remember the "hide"-command.
@jojojo7333
@jojojo7333 Год назад
This tune was juste crazy on Amiga. ( 1989 a number )
@scottpeng0902
@scottpeng0902 Год назад
I love this DOS font so much!
@m4jikman
@m4jikman Год назад
ahhhh the programs my school is still currently using
@NoahHornberger
@NoahHornberger Год назад
I had ray dream studio in 1996, It was amazing
@zainmushtaq4347
@zainmushtaq4347 Год назад
the music sounds like Donkey Kong Country 3 OST, which gave off those 80s/90s vibes
@snowob
@snowob Год назад
which version do you mean? snes or gba?
@zainmushtaq4347
@zainmushtaq4347 Год назад
@@snowob Haven't played the GBA version, so I meant the SNES version :) Check out the tracks called "Hot Pursuit" and "Nuts & Bolts"
@stproducciones9140
@stproducciones9140 5 месяцев назад
Hackers in 90s movies be typing away on these and saying "im in"
@robotvoid.
@robotvoid. Год назад
weve come a long way since then, but this just feels right
@infernopassion
@infernopassion Год назад
it's so hard for me to believe 3D modeling programs existed in the 80s/90s
@Deja117
@Deja117 Год назад
It looks pretty cool actually.
@GoodlyRogue
@GoodlyRogue Год назад
Love the vibe of this vid
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