The goal of this video is to help casual players like me try and secure a 3 star without really trying. (Won’t happen every-time obviously) I am by no means a good attacker, but I love to learn new armies and I had loads of fun gathering this list! I recommend to practice the strategies if your going to attempt these in CW.
@HavocGaming I’ve been following your channel for a little while and I’ve learned a couple of things! (Especially with your fact videos) you, YES YOU🫵 are a LEGENDARY RU-vidR!!! btw I love you❤️❤️😃😃
It’s probably not as difficult as I think, but I don’t really have an interest in learning the multi-stage attacks 😂 atleast these armies I featured are, somewhat easy to get the hand of very fast
Just wanna point out that if you close the game during an attack it will play it out instantly which is especially useful when you’ve deployed everything and used abilities and spells especially in lower town halls
I love how you can see where the majority of players at four Townhall levels by looking at the replay statistics the guide for Townhall 11 is the most replayed, which makes sense because that’s the most common Townhall for people to be at.
I feel that you *NEED* the sarch blimp for 3 starring a th 15. It's really good at clearing the core or a huge chunk of the base. It is really helpful in activating those spell towers and luring the cc so your troops are not stuck in the middle fighting them
@@shisuiofthesharingan7621 Spam blimp guarantees 2* though (e.g. blimp yeti rage clone). I think it's more consistent than relying on hope so that your troops go the way you want em to. Though the 8 EQ also seems like it would be pretty consistent (untested).
Bats are a great strategy! but I feel like its actually one of the harder strategies to learn (timing against wizard towers, infernoes, scatter shot!!!), and the fact many people do not have their bat spells maxed makes it less "noob friendly". For TH14 i could also recommend the 6-6-6 Air strategy (6 Balloon, 6 Dragons, 6 Dragon Riders) with a blimp with 2 yetis (nothing else) and triple clone rage (+freezes / poison). Spam the army on one side, then blimp and then warden the blimp (freeze any annoying air sweepers, poison CC) then rage triple clone the Yetis on the enemy TH, guaranteed 2 star this way too. Other heroes can go around the base to help funnel. I think it is much easier as you spend most of your resources at the start of the battle. Also, those bases you showed got a ton of log launcher value, it'd be nice to see these attacks against more scattered bases too! Great video, keep it up!
@HavocGaming Thank you!!! Such an underrated video! I’ve been looking & waiting for a video just like this one!! It really helps people struggling with their bases & gathering resources as they come into a new town hall! Gives them a sense of direction. Lol Awesome video! Their are tons of army strategies. I would be interested in seeing a series for the different armies for everything TH8 and above!
Idk but something popped up in my head and made me remember this channel. I used to watch this channel when I was in my second year of middle school, now I’m in my first year of university. Good to see you’re doing well, Havoc.
@@ushashaji7271 Not all of them if you spread them out, mortars weren't able to keep up. Just a mass swarm in a ring around the base. This was pre-bomb tower though. Also before saved army compositions where you had to train in the 4 camps individually.
As your subscriber I shall declare you the master of spam attacks and good wielder of frozen golems For real I usually use spam attacks often and effects are 50/50 but still has some effects I'm so glad you have this because some of clash RU-vidrs oftens teaches us complicated attacks but you are a lifesaver using a spam attack strategy for a rush destruction is required to get the base and maintaining troops durability. To take whatever you got 2 or 3 perfect stars
Alright gamers im gonna let yall in on a lil secret. th11 - try and get to the toughest looking part of the base (eagle/infernos/xbows) with a blimp with edrag and balloon inside. drop a rage and two clones underneath the blimp just before it pops. place king and queen on the outside of the base to funnel then u can literally just spam edrags and they can easily do the rest of the base. use a rage on the edrags when they are in other tough parts that the cc didnt get, and use a freeze on any remaining inferno towers + poison for enemy cc. easiest strategy ive ever used, 3 starred every single th11 ive attacked with it and have even 3 starred th12s. composition listed below: troops: 4 loons, 8 edrags spells: 1 rage, 2 freeze, 2 clone, 1 poison cc: blimp, 1 edrag, 1 balloon, rage spell
As a th6 you can use cc root rider which you can purchase from raid medals and then follow them up by giants and wizards, use heal spells on splash damage areas and once air defence is done use 4-5 loons to take out the rest of the defences lastly deploy some goblins to speed up the process... This method is pretty good and effective you can easily beat th7 and sometimes even th8
Honestly town hall 13's attack strat is really inconsistent, because you constantly have to protect the super wizards and they can almost get wiped out by a big bomb. A Few of my clan mates use this strat and they only get one to two stars. It is in my opinion a F-Tier strat. Super dragons Yeti Bomb is so much better.
@@Mrdipbhaiqc is easy as long as you don't have high expectations from your queen and just need her to take out a chunk of the base TH12 onwards, QCs can take over half the base when supported with enough army and spells. Hell when I use QC LaLo at th12, 13 and 14, i barely have spells left for the lalo 4 rages 1 jump 2 freezes and 1 poison and then the queen takes over 50% of the base It is very hard but so fun when it works
If you are a th 10/11 you can also go with hog walk: you only need to kill the defending troop (with wizards and 1 ice spell) and all it's done, you put 25/34 hogs with 3 healers (and if you have it the warden) 3 cure spell and one rage spell for the very strong denfense part with eagle and bomb tower freezed. While you place the first 2 cure spell place 1 ice golem, king, queen, 4 valkiries, 3 wall breakers, remnant wizars and all small troops you have in one place with a strone trower with a all valkiries and 1 wall breaker. When the hogs destroyed a decent amount of denfences you place a baby dragon
My favorite army to make is 30 hog raiders 20 minions and 2 wizard and 2 archers and one king bk and 3 heal spells. Quick tip all of hogs must be place in the corner of the map and place the heal spells must be place in defenses so the hogs will be healed while attacking and the minions must be place on top of the base do it like this ( but on the top of the base
Hey dude. great video. so i was browsing YT and a video with a similar description popped up by a channel called Jaso. and its pretty much the exact same video you made here except it has an annoying text to voice thing going on. im not saying it was ripped off. but the length, content and layout seems pretty much 1 to 1. and it was released 3 months after yours Video in question Jaso : Easy but OP attack strategy for EVERY town hall level
Th10 to th12 just use 3 golems 4 wall breakers and all witches with 8 lightning 2 earthquake and poison with log launcher cc with yetis and balks. Very easy to use and easy 3 star
I use queen charge hybrid (hogs & miners) from th 13 to 15 I've mastered this strat but the 15 is pretty hard cause of the long ass poison timer when you destroy the th 😂
In town hall 7 you carelessly forget to mention the most important thing that many noobs don't know yet: Properly funneling your dragons into the core of the base.
For Townhall six is very good attack is 16 giant 16 wizards and six archers use the archers to take out or snipe any buildings in the corners or around the base that are not near any defenses and then for every giant place place a wizard like two tiles behind it and also make sure to cook up for lightning spells with it and use them on the mortar to each and shouldn’t take it out but with one or two blast from the level three wizard, you should be fine
use dragon from 7 to 9 just remember to max queen giant arrow ability so that you can take one or even air def. Try to take out an air sweeper while you are at it. Lava in your cc you are good to go....th10 zap witch perfect 3* with that giant earthquake plus giant gauntlet ability.
Just take out air defenses the rockets using lighting. Throw dragons about 6 down in a line to clear outside then use the wall breaker to get in near the townhall, place all your Troops including and hero’s in the same spot leading them in so that your hero’s won’t venture off around the map and also watch the radius of wizard so that when your hero’s are dying you can enable his ability and everyone will be invincible for about 5 seconds or more depending on your upgrades. Your army has to be pretty stacked though if you want to defeat higher skilled players. It works tho shiiii
lately im using mass drake with super archer blimp x2 clone and invis at th14, not only im destroying every single th14 but also i 3star most th15 even if they are maxed out. Its insanely strong and once you master the super archer blimp its becomes a braindead spam attack Edit: Army looks like: Baloon x8, Drake x8, Dragon Rider x4 / Clone x2, Invis x5 / CC: Battle Blimp, Rage , Freeze, Super Archer x3 + any fill troops (i prefer wall breakers cuz they kill themselves and dont get cloned).
I've just found my old th8 account and that was on easy mode:9 wizards and 2 valkyries for clan castle troops with a couple of archers and goblins. the rest are hogs. you want a dragon in your castle for the clan castle troops and use your troops for clean up instead
Wow you actually recommend zap quake golem witch for th12 I rushed to th12 as a new player and picked it because it was what people said was easy I don't get three stars but maybe once I upgrade my golems I will
if they put their air sweeper next to the air defense just drop your lightening there, 2 take out air sweepers and 3 for AD. If they put them close enough for splash dmg then its time you punish them for that mistake
You know you can restar the app mid attack and if your troops can physically take out the whole base in the amount of time there is left it auto completes (basically you don’t have to wait for the rest of the base t be cleaned up especially if you don’t have much time)
practically after Town Hall 11 it usually spam and sometimes it works sometimes not... and also log Laucher became the only siege machine that work to all and heavy carry the attack because it break deep into the Town Hall ... it kinda not fair for the defender but yet again after TH 11 it max or not attack at all if it hunt for trophy or war... but hey if clan is dead because lack of people play it hard to event play right....
i use the same attack strategy from th10 for th11 and for the spells i use 7 lighting spells freeze poison and 2 earthquake spells and for cc i get a lighting and bowlers
I use super archers and super wizard and blimp with 1 invi in the cc and spam dragon... I think this is the best army for th 10 because it make 3 star in th 11 too
Yeah, about that clan castle... How do we do level 10+ without anything in there? I attack multiple times a day, and am in a very small clan. I am TH11, and the rest of the clan is lower, so no siege machines for me.