When characters wear tight clothing in animations, sometimes you'll notice skin peeking through. To fix this, traditionally, you'd manually edit the body mesh to remove unseen skin parts. It's time-consuming!
Alternatively, Clothing Culler automates this process. Simply configure the three clothing pieces, and it handles the combinations during runtime.
During runtime, register these prefabs with the Clothing Culler component. It determines what to cull, combines occlusion data, and generates new meshes with hidden parts removed.
➡️Clothing Culler Asset:
assetstore.uni...
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1 окт 2024