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Easy integrate Clothing Culler in Unity - Asset Review - All render pipelines 

Game Dev Box
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When characters wear tight clothing in animations, sometimes you'll notice skin peeking through. To fix this, traditionally, you'd manually edit the body mesh to remove unseen skin parts. It's time-consuming!
Alternatively, Clothing Culler automates this process. Simply configure the three clothing pieces, and it handles the combinations during runtime.
During runtime, register these prefabs with the Clothing Culler component. It determines what to cull, combines occlusion data, and generates new meshes with hidden parts removed.
➡️Clothing Culler Asset:
assetstore.uni...
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1 окт 2024

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Комментарии : 5   
@xandercrew6088
@xandercrew6088 6 месяцев назад
Hi I’m learning blender and would like to know to end up with a character like this with clothes like this that I can add motion capture movement to, is that something that you know how to do? Are you ever interested in teaching or working with someone on RU-vid to make cool art? Just curious as I do
@GameDevBox
@GameDevBox 6 месяцев назад
I currently don't have time to make videos for 3D art (I'm not great at it too ;D) but the Polygon Runway channel did help me a lot. character creation is a little unique you need to spend time to learn how to create the facial, I use modeling in Blender and texturing substance Painter 3D. Thanks for watching. this is actually the main character for the game that I have been working on.
@Jamooo-fw7oh
@Jamooo-fw7oh 6 месяцев назад
THIS IS SO HELPFUL I WANT IT
@ooprebluroper4295
@ooprebluroper4295 6 месяцев назад
How it will affect Performance?
@GameDevBox
@GameDevBox 6 месяцев назад
it doesn't have a Performance cost
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