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Game Dev Box
Game Dev Box
Game Dev Box
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Just a guy making games.
Exploring the world of game development with Unity tutorials, coding tips, and shader magic, and fixing bugs.
game-related, sometimes not.

GolomOder/Game Dev Box
No More Unity Forums!
3:05
2 месяца назад
Setup Local Volumetric Fog In Unity HDRP
4:35
8 месяцев назад
Parkour system for Unity - Free Unity Assets
3:51
9 месяцев назад
Комментарии
@TeodosijeG
@TeodosijeG 4 дня назад
Great video, very helpful thank you!
@GameDevBox
@GameDevBox 3 дня назад
Thanks! glad that it was helpful 🧡
@itslucas00
@itslucas00 7 дней назад
terrible video, too fast. Even at slower playback its hard to follow along. steps are hardly recognisable.
@mysterymagooo348
@mysterymagooo348 8 дней назад
thanks! now i can make finisher animations
@jijsingh1
@jijsingh1 9 дней назад
In your video, you said I think it is useful...It's not useful it's truly resourceful for my type of people who have less experience in Unity...thanks a lot bro
@GameDevBox
@GameDevBox 8 дней назад
You're welcome :) glad that it helped. Have nice day 🧡
@harharrr9810
@harharrr9810 9 дней назад
Waitinn
@skynetdeveloper2698
@skynetdeveloper2698 18 дней назад
اقا دم شما گرم
@ShahzaibAliKhan-q7u
@ShahzaibAliKhan-q7u 20 дней назад
How can I control the opacity of water puddles. Like, for example, I want to control the water puddles when the sun comes out. It should evaporate gradually.
@GameDevBox
@GameDevBox 20 дней назад
you can add a multiply at the end and with an expose parameter you can control the amount of the puddles. there are many ways to do it, it depends on how you want your puddles to look.
@ShahzaibAliKhan-q7u
@ShahzaibAliKhan-q7u 19 дней назад
@@GameDevBox Thanks you so much mate! You helped a lot. If someone needs explanation : 1- Add a Multiply node. 2- Give RGBA of Sample Texture 2D of puddles to one of the Inputs of Multiply node. 3- Create an exposed parameter of type Float and give it to the other input of Multiply node. 4- Give the output of Multiply node to the Smoothness of Fragment node. Now on changing value of exposed parameter you can control puddles opacity.
@GameDevBox
@GameDevBox 19 дней назад
@@ShahzaibAliKhan-q7u Thank you, I pinned you maybe it could be helpful for someone. 🧡
@ShahzaibAliKhan-q7u
@ShahzaibAliKhan-q7u 19 дней назад
@@GameDevBox Thank you. I hope it does 💖
@RyanChinoda
@RyanChinoda 22 дня назад
Hey, I didn't find android player folder in Playback engines
@GameDevBox
@GameDevBox 21 день назад
make sure to download the Android build from unity hub first
@M-ub3gi
@M-ub3gi 23 дня назад
11 fps is crazy
@Unknown-the-first
@Unknown-the-first 23 дня назад
Why don't i have the app data file? Edit: i just found it but there's no roaming file in it.
@GameDevBox
@GameDevBox 23 дня назад
it might be due to you are opening the Unity hub for the first time. I suggest using VPN or DNS
@vitogusmano
@vitogusmano 24 дня назад
this solution is totally stupid
@GameDevBox
@GameDevBox 23 дня назад
I know the solution is silly, but it worked for me in all Unity versions, and it still works fine every time I go on this path. It might be because something else is not working for you. try installing the Android SDK Manually, if you need help I have a video about it: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-6PY69xSqHKU.html I hope you can find the issue, have a great day :)
@levrisfirst3291
@levrisfirst3291 27 дней назад
Remove part of fog not works !!!!!!!!!!!!!!!!!!
@GameDevBox
@GameDevBox 25 дней назад
sorry for late replay, if blend is not working it's due to priority of that volumetric fog
@한도훈-o5k
@한도훈-o5k 29 дней назад
this video was really helpful.. Thanks a lot
@GameDevBox
@GameDevBox 28 дней назад
Glad it was helpful! Thanks 🧡
@Cascade00361
@Cascade00361 Месяц назад
You explained that really well! I'm not familiar with shaders, but I understood everything. 6:00 Sorry But I will steal it 😝
@GameDevBox
@GameDevBox Месяц назад
Thanks :)
@GameDevBox
@GameDevBox Месяц назад
I just converted the Mirza beig Procedural Animated Organic for HLSL in Unity shader graph. Original Post: www.reddit.com/r/Unity3D/comments/1f6arli/procedural_animated_organic_hlsl_shadergraph/ Watch the tutorial on how to set it up: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-oe3bxapfURQ.html
@akifzaman9269
@akifzaman9269 Месяц назад
Hey there! Have you uploaded the video of doing it in a better way of this?
@GameDevBox
@GameDevBox Месяц назад
it's another way for URP, but it's quite the opposite. Reverse Mask
@akifzaman9269
@akifzaman9269 Месяц назад
@@GameDevBox Can I set the override material from the script?
@GameDevBox
@GameDevBox Месяц назад
@@akifzaman9269 yeah it should work fine
@akifzaman9269
@akifzaman9269 Месяц назад
@@GameDevBox can you please help me set this override material using a script? I have tried but could not manage to do it.
@akifzaman9269
@akifzaman9269 Месяц назад
Hello, nice video. Doesn't it work with URP? I tried this but it is not working. Am I missing anything?
@GameDevBox
@GameDevBox Месяц назад
hmm, it should work with URP. maybe you have to change the code a little bit. I will look at it and if needed I will create another video with more details, which works on all renderer pipelines. I have another video about masking check this out: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-DwZmBdZwyIg.html
@akifzaman9269
@akifzaman9269 Месяц назад
@@GameDevBox I also checked that earlier. But this one fits my requirement better. If you can check and help me regarding the URP, it will be really helpful. Thanks for the response.
@GameDevBox
@GameDevBox Месяц назад
@@akifzaman9269 will check that now
@GameDevBox
@GameDevBox Месяц назад
​@@akifzaman9269 Hi, I just tested the codes and script in URP 2023.3.33f1, everything was ok. download the files from here maybe there is something wrong with your code: drive.google.com/file/d/1MYADR3Vgnq-bBO9HxnEFkWCZ2K41h9j8/view?usp=sharing or maybe there is something in your project that prevents this runs, for that, I need more information. set your mask GameObject RenderQueue to 3001 also, test this on a new project to make sure this is only happening in your current project
@akifzaman9269
@akifzaman9269 Месяц назад
@@GameDevBox thanks for the quick reply! I am going to follow your instructions now. Thanks again!
@raymondf200
@raymondf200 Месяц назад
THIS WAS FREE. GOD I LOVE RU-vid. THANKS
@GameDevBox
@GameDevBox Месяц назад
<3
@GameDevBox
@GameDevBox Месяц назад
✅Download Animated Organic files:github.com/GameDevBox/Procedural-Animated-Organic-Unity Check out other videos: 🔥Extensive 4-Hour Game development with Unity Engine -Beginner + 70 Tools Features and Tips 2024 FREE:ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-yEjwUSQb0YA.html 🔥Simply Create Custom Mesh For Your Unity Water HDRP - River, Lake: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-Dyho42tJyyM.html 🔥Use Depth Mask to Hide Objects in Unity - URP & Built-in: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-iu6Do4nU1xw.html 🔥Easy integrate Clothing Culler in Unity - Asset Review - All render pipelines:ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-k7egjmbjdVw.html
@peterperkhed7782
@peterperkhed7782 Месяц назад
This was exactly what I was lookling for! Many thanks and ceep up the good work.
@GameDevBox
@GameDevBox Месяц назад
Glad it helped! have a great day 💚
@RamtinAriya
@RamtinAriya Месяц назад
تو لینوکس اینطوری شده چیکار کنم بنظرت ؟ رو صفحه اولش گیر میکنه :( ممنون از ویدوی خوب شما
@GameDevBox
@GameDevBox Месяц назад
Unfortunately, I haven't worked with Linux I'm not sure how to fix it. I'm suggesting using a VPN/DNS, Windscribe is a good choice. Thanks!
@DJnoratos
@DJnoratos Месяц назад
Does not work
@GameDevBox
@GameDevBox Месяц назад
does it give errors? it won't work on URP or HDRP
@hoseinaghatv
@hoseinaghatv Месяц назад
داداش دمت گرم
@raymondf200
@raymondf200 Месяц назад
This is so useful Thanks!
@anns_shahbaz
@anns_shahbaz Месяц назад
Thankf for the info
@anns_shahbaz
@anns_shahbaz Месяц назад
Nice 👍🏽
@anns_shahbaz
@anns_shahbaz Месяц назад
Useful Info
@onurunsal2903
@onurunsal2903 Месяц назад
türkmüsün
@АнтонЛуцевич-е6ш
@АнтонЛуцевич-е6ш Месяц назад
Calculating DOT and converting in this way causes artefact like u have in top of light area and at bottom of dark. Use this to convert instead: float2 cr = float2(saturate(NdotL) * 0.98 + 0.01, 0.5);
@GameDevBox
@GameDevBox Месяц назад
Thank you so much!
@bearbe6368
@bearbe6368 Месяц назад
Thank you. Thankyou sooooooooooooooooo much
@GameDevBox
@GameDevBox Месяц назад
your welcome glad it helped 🧡
@SilasC
@SilasC Месяц назад
Oh auto LOD
@MarbleClouds
@MarbleClouds Месяц назад
Alt!!!!!!!!!!!!!!
@Pixz324
@Pixz324 Месяц назад
Press alt f4
@MX1732
@MX1732 Месяц назад
Is there a way to toggle the fog?
@GameDevBox
@GameDevBox Месяц назад
there are a couple of ways, the easiest one is to just disable the VFX. but you can definitely make a boolean variable to just toggle. or increasing, decreasing the amount of fog in once.
@SCP--Yurii
@SCP--Yurii Месяц назад
i don't understand
@GameDevBox
@GameDevBox Месяц назад
the point is when your blendshapes (which are some keys for shaping the 3D object) are not showing in unity, it's due to modifiers you have to apply in blender or any 3D software.
@mutlugameofhalit
@mutlugameofhalit Месяц назад
What is the dots? I want to learn
@GameDevBox
@GameDevBox Месяц назад
it's a VFX graph in Unity, link of the tutorial: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-eAK6Vye33FI.html
@Cascade00361
@Cascade00361 Месяц назад
Didn't know that default tags have the ability. Thanks