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Easy Light Rays in BOTH Eevee and Cycles | Blender Tutorial 

Twan Oligschlaeger
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In this follow along video we'll explore how you can create some easy light rays / god rays / sun rays in Blender.
I hope this tutorial helps you!
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23 мар 2023

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Комментарии : 52   
@twanoligschlaeger
@twanoligschlaeger Год назад
apologies that the top-header bar of blender isnt visible in the screenrecording!
@umernazir319
@umernazir319 5 месяцев назад
HI. this is omer here. my belender screen shows multicolor when i move courser. how to remove it plz
@habibsoufi
@habibsoufi 3 месяца назад
the best two things about this method are that it works for both Eevee and Cycle the second thing is this method doesn't depend on the light source, great video bro thanks.
@AIOpera-vx5pu
@AIOpera-vx5pu 8 месяцев назад
Great tutorial. Just what I wanted. Thank you.
@matts2080
@matts2080 5 месяцев назад
Perfect for what I need!
@umbrellasquid9669
@umbrellasquid9669 Год назад
You are so underated. Thank you for the amazing tutorial.
@twanoligschlaeger
@twanoligschlaeger Год назад
Appreciate it! Best of luck with your 3D adventures!
@Ollacigi
@Ollacigi Год назад
WOWW!!its work with me!! Thank youuu
@chiweyufortune
@chiweyufortune 23 дня назад
this worked perfectly..thank you
@konoboi
@konoboi Год назад
really usefull tips and quick to get better control :) thanks :)
@twanoligschlaeger
@twanoligschlaeger Год назад
thank you for the nice comment! best of luck with your renders!
@ih4269
@ih4269 4 месяца назад
Awesome thank you!!
@humbleraider6343
@humbleraider6343 Месяц назад
Thank you!
@patnor7354
@patnor7354 26 дней назад
Pretty nice
@broadcast4722
@broadcast4722 8 месяцев назад
Finally, eevee get lightweight god ray! volume+light has better accuracy but, really heavy for animation. This is so useful for animating beam rays, like concert laser beams. (that rays doesn't need accuracy. Just need quantities! and, this method doesn't make too foggy the field)
@indecentparodies
@indecentparodies Год назад
Thank you for this tutorial. Love from India❤
@twanoligschlaeger
@twanoligschlaeger Год назад
Thank you for the kind comment! Best of luck with your renders!
@sherzoderkinov4498
@sherzoderkinov4498 4 месяца назад
thank you so much!
@idontknowwhattoputhere371
@idontknowwhattoputhere371 3 месяца назад
thank youuuu omfg
@thelazyguy6362
@thelazyguy6362 Год назад
Please allow me to express my admiration for your impressive abilities.
@thelazyguy6362
@thelazyguy6362 Год назад
amazing
@jongo8535
@jongo8535 2 месяца назад
thanks, helpful
@ginoceli5205
@ginoceli5205 2 месяца назад
thanks a lot
@yellow13_
@yellow13_ 7 месяцев назад
Bro u saved my life
@dennisfeikema6344
@dennisfeikema6344 Год назад
great tutorial. I think the material bug happens because you are not applying the scale on the mesh. This happens when ur scaling objects with procedural textures like voronoi.
@twanoligschlaeger
@twanoligschlaeger Год назад
thank you for the kind and informative comment!
@theLazyPaa
@theLazyPaa 9 месяцев назад
Awesome tutorial 🤯🤯, is there any way to blend the rays where there's shadow ???
@khaotixy
@khaotixy 10 месяцев назад
thank you for the tutorial! why are the rays so solid for me tho? How do I make them transparent like yours?
@miseinensha9044
@miseinensha9044 9 месяцев назад
Plug the emission node to "volume" in your material output, should be working :)
@JJDumonceau
@JJDumonceau 7 месяцев назад
Cool tutorial. Thx. Do you have an idea how to "Shape" the light ray? (in cone for exemple, like comming from a window) Because even if we change the cube, the light ray still like a "cube"
@ih4269
@ih4269 4 месяца назад
Im an amature but maybe change the shape of the cube/container
@YouthTeamProduction
@YouthTeamProduction 9 месяцев назад
Hey! Great tutorial, thank you. Just one question. my light rays are too "perfect" and linear, how I can make it softer and more random
@GonzalitoFan
@GonzalitoFan 3 месяца назад
Maybe a bit late but you should maximize the "Scale" in Voronoi Texture, and in Texture Coordinate node connect "Object" to "Vector" of Mapping. then just play with Random in Voronoi Texture.
@jsunsherman72
@jsunsherman72 Год назад
would ctrl A , apply rotation and scale fix that "glitch"?
@tamilorejoseph4704
@tamilorejoseph4704 11 месяцев назад
Hey how do you make it have a fall off from the top to bottom. Like a taper fade
@ih4269
@ih4269 4 месяца назад
Ever come up with a solution?
@BlueBerryFTW
@BlueBerryFTW 9 месяцев назад
This is very cool! I am not able to make my emission come in as lines, just 1 fog. Does anyone know why?
@BlueBerryFTW
@BlueBerryFTW 9 месяцев назад
I just had to tweak the scale and other values.
@ih4269
@ih4269 4 месяца назад
and mapping too
@arjunator2688
@arjunator2688 8 месяцев назад
When I try to change the color it becomes a big square
@user-kv7zb8px6n
@user-kv7zb8px6n 7 месяцев назад
While sliding color ramp i dont get any lines
@3ddin416
@3ddin416 Месяц назад
too bad the black parts doesn't cast shadows on the ground
@connorsabean9246
@connorsabean9246 Год назад
Am I the only one having major performance issues when using this method? (cycles) Like render times are absurd. It can specifically be attributes to the voronoi
@twanoligschlaeger
@twanoligschlaeger Год назад
Maybe try lowering the amount of light path bounces, does that help?
@connorsabean9246
@connorsabean9246 Год назад
@@twanoligschlaeger so I tried losing the total scene bounces from 12 to 10 (no real difference). Also I have zero volume bounces. Also tried knocking my sun lamp from 1024 to 512 and still estimating like 2 hour render time (it's about two minutes when I disconnect the node setup)
@twanoligschlaeger
@twanoligschlaeger Год назад
@@connorsabean9246 wow a 2 hour render time is absurd! I will try and find blender file i used for this video and will send you the exact render settings i used (my total render time was something like 1 min)👍
@twanoligschlaeger
@twanoligschlaeger Год назад
@@connorsabean9246 these were my render settings (my total render time of a single from was 55 seconds): render engine: cycles device: GPU compute resolution 1920px x 1080px samples (render): 250 no timelimit, no noise threshold denoise on (set to accurate) light path > max bounces > total 8, diffuse 4. glossy 4, transmission 12, volume 0, transparent 8. volumes > max steps 1024. performance > memory > use tiling with tile size 512
@peterlaverty9397
@peterlaverty9397 8 месяцев назад
Good job my friend. Are you from Germany? I am from Ireland but live in Germany in Heidelberg.
@twanoligschlaeger
@twanoligschlaeger 8 месяцев назад
Thank you! And no i'm unfortunately not german, very close tho, i'm dutch ;)
@peterlaverty9397
@peterlaverty9397 8 месяцев назад
@@twanoligschlaeger even better haha. Nice tutorial it was very helpful. Are you on IG?
@Dushess
@Dushess 2 месяца назад
only disadvantage (big enough) is that light rays are fake and completely doesn't follow real geometry. SO, if you have the translucent object in viewport (like leaves), this rays will not look organic.
@chemistryfps
@chemistryfps 8 месяцев назад
followed it step by step and it looks nothing like yours.
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