love your content, ironic and fun editing but extremely informative, explicative and high quality...please keep it coming, I'll keep watching and smashing like buttons!
These rays look great! Also great use of the funny accent and freudian slip! Aber wirklich, sehr amüsantes aber auch sau informatives Tutorial. Freu mich über jeden Upload.
Your content is brilliant... and funny. Thanks for the really great info. Also for anyone reading this comment, you can also tweak this effect to get a very realistic spaceship/any-flying-vehicle thrust effect
nice sound effects you put into your video they sound so live like. Like from a real microphone. and I get you with the pronounciation as I am german myself and people clearly hear my german accent.
I read you could vertex paint the edges black for more transparency. I just lowered the emission and used multiple mesh. I did lose some of the rays but its a neat effect.
Just roasting 3Ds Max users on the fly xD I dont know why but I like it And btw I am currently following your procedural buildings with geometry nodes tutorial but 2:13 actually made me subscribe you
I made a geo nodes version of this on my channel that actually casts shadows using booleans a year ago. But it probably doesn't work anymore because of all the changes to the geo nodes system
Hey are you still there? Like I hope you can upload new videos, but no pressure. Like it would be nice to know if you still exist... :3 keep doing the really great and important work.
Bruh you better not shit on belgium and their chocolate. Also, yeah, your accent deserves to be made fun of because I got the same :D Anyway, great tutorial, very good and cheap way to fake - lovely!
Why did you add loop cuts to the cylinder. I tried it without loop cuts on another object and it looks the same. Is there something I'm missing? Thank you very much.
Hello Kammerbild. Nice tut but I'm getting crisp lines on objects that intersect with Godray Mat. How do I get a diffused or feathered edge? I've double checked the node set-up twice.