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Easy Organic Dome in Blender with Geometry Nodes 

Jakob Design
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Hi everyone!
Here's how to create a not too complicated Voronoi, organic, and parametric dome with Geometry Nodes inside Blender 3.6.
With step-by-step instructions and not too many nodes, I'll guide you through the process of creating this procedural structure from start to finish. At the end of the tutorial, you will be able to make Voronoi structures for your next project without a problem!
Thanks for watching!
See you again soon!
Bye!
_________________________________
You can follow me on Instagram:
/ design.jakob

Опубликовано:

 

27 авг 2024

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Комментарии : 21   
@toddlawrimore3577
@toddlawrimore3577 3 месяца назад
Love the work. Only been using Blender for a short time, but i am thoroughly impressed with Geonodes. This use of it is amazing. Thank you.
@TruthSurge
@TruthSurge 11 месяцев назад
ha, I knew right away how you did it due to the shape of the holes. nice.
@Ashkor3
@Ashkor3 9 месяцев назад
Great! Thanks for your great tutorial😁
@alirezaakhavi9943
@alirezaakhavi9943 Месяц назад
Great tutorial man! thank you for sharing. subbed! :)
@decolinuxes
@decolinuxes 2 месяца назад
Thank you for the lesson :)
@U1egen
@U1egen 25 дней назад
very cool. But the question is how do I close the edges?
@Orel-el-Art
@Orel-el-Art Год назад
Thanks for the lesson, clear and concise!.....I have a question, the texture preview mode on the hemisphere does not work, the reasons may be in the general settings?
@jakobdesign8066
@jakobdesign8066 Год назад
Hi! You can try doing this: - make sure that both geometry and some value are plugged into a viewer node. - check if viewport overlays are turned on. - under viewport overlay settings, check if the viewer node option is checked.
@stillpointx2623
@stillpointx2623 Год назад
Great Job!!!
@jimjamflimflam
@jimjamflimflam 11 месяцев назад
Nice one !!!
@hiabex
@hiabex 5 месяцев назад
Thanks for the tutorial, I followed along and everything seemed to match up and go as expected....until switching back to regular layout viewport. In that window, the dome appears smooth and vornoi-free, in Geometry Nodes window, it displays as expected. This was my first geometry nodes work, so I'm quite at a loss to know why the result to a sudden deviation?
@torq21
@torq21 6 дней назад
This is most likely because you were using a viewer node and the final result wasn't wired to the output.
@artofdissonance4091
@artofdissonance4091 Год назад
great ! I hope it'll be possible to use images instead voronoi textures !
@jakobdesign8066
@jakobdesign8066 Год назад
Yeah, you can easily change the Voronoi texture to an image texture or any other procedural-type texture
@powersprouter
@powersprouter 10 месяцев назад
is there an easy way to fill the entire sphere with voronoi patterns rather than just the outer surface? mesh to volume perhaps?
@jakobdesign8066
@jakobdesign8066 9 месяцев назад
Yes, you can try using mesh to volume, then play with a 3D Voronoi texture, and convert it back to mesh with mesh to volume. I would also try using the Cell Fracture addon and play with that.
@powersprouter
@powersprouter 9 месяцев назад
@@jakobdesign8066 thank you! I'm loving learning geometry nodes! So much fun. Made an addon based on your nodegroup, on my github. Thinking may take it this one step further 🤔
@tonyk680
@tonyk680 8 месяцев назад
do the same thing with a cube
@fewerjunkjunk8842
@fewerjunkjunk8842 Год назад
Why does it take you minutes to explain what it takes Erindale forever to?
@loqie1349
@loqie1349 Год назад
erin doing much harder things, lol
@fewerjunkjunk8842
@fewerjunkjunk8842 Год назад
@@loqie1349 I tried taking a parametrics course of his. Advertised as little experience necessary. I fit that bill. Turned out 1) It was more complex than I was up to. 2) It was in Sverchok (I believe) which of itself is very much 1) a work in progress and 2) can be hard to follow. By comparison your "Easy Parametric Architecture" using Blender Geometry nodes seems, to me, simple and accessible. Erin does great stuff, complex. This is apples to apples. If I had a choice between learning it as he taught it and as you teach it, hands down, you. He walked us through, comparable to yours an overhang and a bit more all the way up to, I believe a UV layout. So, certainly more complex. Your explanations are comparable to the author of Tissue. I subscribed to his Patreon for a little while. He, like Erin, gets down into the mud, but, also accessibly. It really sometimes depends on who's doing the explaining. Didn't work for me. Yours does.
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