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Easy Parametric Architecture in Blender with Geometry Nodes 

Jakob Design
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Hi everyone!
In this Blender tutorial, I will show you how to create basic parametric architecture structure using geometry nodes system. By leveraging a procedural approach, we can easily modify basic shape of object to create the desired effect.
With step-by-step instructions, I'll guide you through the process of creating this procedural structure from start to finish.
Thanks for watching!
See you again soon!

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17 июл 2023

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Комментарии : 27   
@ericfieldman
@ericfieldman 11 месяцев назад
Focusing on sims right now but I didn't think about using geo nodes for this, and I didn't know a lot of this existed. I'll have to try it out sometime. Keep up the good work man!
@ivanrudek
@ivanrudek Год назад
Awesome - thanks for share. 👏
@sennabullet
@sennabullet 8 месяцев назад
Excellent video! Thank you very much for sharing your knowledge!
@Highcastle_of_Geek
@Highcastle_of_Geek 3 месяца назад
Great results for just a few nodes. Thanks bunches!!
@TruthSurge
@TruthSurge 9 месяцев назад
That was very interesting. Looks like a cool way to create designs using any shape, really. thx
@JacoblaageKragh-gc4em
@JacoblaageKragh-gc4em 5 месяцев назад
Thank you for this video! I really needed to know how to do this type of features in geometry nodes.
@user-fx8lz8zj6x
@user-fx8lz8zj6x 10 месяцев назад
Really great stuff!
@mrsmiles
@mrsmiles 3 месяца назад
extremely cool! thank you for the tutorial
@AhmadHossam
@AhmadHossam 8 месяцев назад
The video to the point what i needed thats pretty powerfull n fully prucegral without applying my subdivide surface modifier Thanks
@Jean_Mi
@Jean_Mi Год назад
Great ! I'm looking to create extrusions, circular holes, like drops
@mystery_guy
@mystery_guy 8 месяцев назад
great job Jakob!
@Cineinsaner
@Cineinsaner 11 месяцев назад
first time on this channle and as a bigginer blender user I love this tutorial. please make more simple tutorial on blender for bigginers freindsly
@user-br5jv1we2e
@user-br5jv1we2e 3 месяца назад
Bro this is Great! New follower here!
@nilavisuals
@nilavisuals 9 месяцев назад
super!
@dylantoymaker759
@dylantoymaker759 4 месяца назад
As a designer I love this tutorial and process. As someone who builds things.. I just laugh at the idea of trying to translate this to a construction project. Not a criticism, just where my head goes:)
@jakobdesign8066
@jakobdesign8066 4 месяца назад
Yeah, that's just for distant renders, for sure :) Once, I was involved in a project where we designed a few-meter-tall 3D-printed structure composed of hundreds of parts. Everything was designed in Blender using geometry nodes and Python scripting. However, this involved hundreds of nodes and many hours of work. It's possible to design something using a similar technique not just for renders, although it's quite challenging. I'm glad you liked the tutorial :)
@AA-hg7xq
@AA-hg7xq 11 месяцев назад
Pls increase audio for hard of hearing. Thanks.
@cng7183
@cng7183 11 месяцев назад
Nice tutorial. Voice over needs louder.
@razern420
@razern420 2 месяца назад
this gonna beat rhino for sure
@zyzo99
@zyzo99 8 месяцев назад
Great. But how did you figure out all these capabilities of Geom.Nodes?! ||))
@kummer45
@kummer45 11 месяцев назад
Can this be done in Grasshopper 3D Rhino 7?
@jakobdesign8066
@jakobdesign8066 11 месяцев назад
Hi, as far as I know Grasshopper, it should be possible to recreate this node setup. However, it will require some work and probably a few more nodes, as Grasshopper has a different approach to generate geometry. You can try to recreate the effect in Grasshopper, following the step-by-step instructions based on my Blender tutorial. But if you are pressed for time, you can always import a finished structure from Blender to Rhino
@janahamod9465
@janahamod9465 10 месяцев назад
I tried to edit by "edit mode" but I failed to find it, I pressed "shift" and "G" but nothing happened (I have a MacBook m1 and magic mouse)
@jakobdesign8066
@jakobdesign8066 10 месяцев назад
Hi! To enter Edit Mode, you will need to press the Tab key. I have enabled the Tab for Pie Menu to easily switch between different modes (you can find this option in Preferences under Keymap). By default, Tab will switch between Object and Edit modes. (You can always use change mode in the left top corner, by default it is set to Object Mode)To edit geometry, you need to select some vertices and press the G key to move them. Pressing Shift and G will give you a more precise movement. I hope this helps!
@betul871
@betul871 7 месяцев назад
great video but i cant change the material. ı dont know why
@jakobdesign8066
@jakobdesign8066 7 месяцев назад
Hey, are you using the ‘Set Material’ node within the geometry network to change the material?
@betul871
@betul871 6 месяцев назад
yes i tried 'set material' node but nothing happened @@jakobdesign8066
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