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Easy Realistic Procedural Beach In Blender - Beginner Tutorial 

AlternaVision Studio
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Hello everyone, in this video we will be taking a look at a very easy way to create an interactive procedural beach scene.
Resources are down below
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Website : www.alternavision.studio
Social media ( feel free to dm )
IG : / alternavision.studio
Artstation : www.artstation.com/abderrahma...
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Resources :
Foam texture : www.textures.com/download/Wat...
Sand texture : ambientcg.com/view?id=Ground057
Vray tutorial : • V-Ray | PROCEDURAL SHO...
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Timecodes
0:00 - Intro
0:26 - Blokout
1:26 - Adding geometry and displacement
2:29 - Base materials
3:22 - Procedural shoreline material
6:33 - Ocean material and waves
10:15 - shoreline foam transition
11:04 - Details
12:30 - Outro

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12 июн 2024

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Комментарии : 43   
@AlternaVisionStudio
@AlternaVisionStudio 5 месяцев назад
Hope you enjoyed the video, if you face any issue feel free to discuss it over on our discord server : discord.gg/vUR5pY5USe
@NoamElyasim
@NoamElyasim 5 месяцев назад
This is great!
@AlternaVisionStudio
@AlternaVisionStudio 5 месяцев назад
Thank you : D
@cc.creationz
@cc.creationz 5 месяцев назад
great video
@AlternaVisionStudio
@AlternaVisionStudio 5 месяцев назад
Thank you : D
@topubrat5303
@topubrat5303 5 месяцев назад
Nice😎
@AlternaVisionStudio
@AlternaVisionStudio 5 месяцев назад
Thanks that was fast hahahaha
@gggg-sw7qo
@gggg-sw7qo 5 месяцев назад
😊😊😊😊😊
@dickie_hrodebert
@dickie_hrodebert 5 месяцев назад
This is really helpful. Thank you.
@AlternaVisionStudio
@AlternaVisionStudio 5 месяцев назад
My pleasure, glad you liked it : D
@user-hl5ri9zv9d
@user-hl5ri9zv9d 5 месяцев назад
Hi thanks for tutorial, request u to do a detailed tutorial video, on wave animation for beginners
@AlternaVisionStudio
@AlternaVisionStudio 5 месяцев назад
Noted!
@gggg-sw7qo
@gggg-sw7qo 5 месяцев назад
❤❤❤❤❤🎉🎉🎉🎉
@08koudai56
@08koudai56 10 дней назад
I don't understand the part at 1:25 where you select the mesh. Are you pressing a shortcut somewhere? I'm not sure why the island mesh becomes so fine after adjusting the sky texture, even though I didn't adjust the number of meshes after subdivision.
@AlternaVisionStudio
@AlternaVisionStudio 10 дней назад
I pressed C for circular select. The island becomes fine most likely due to the light being to horizontal, thus not leaving any room for shadows making the lighting more ambient.
@noahbanana7526
@noahbanana7526 16 дней назад
Great tutorial. Although you should display keys on screen because I was very lost, especially when you used shortcuts.
@AlternaVisionStudio
@AlternaVisionStudio 16 дней назад
Thank you : D. Yes, i started doing that.
@williamminnaar6311
@williamminnaar6311 17 дней назад
This is a wonderful tutorial - The texture shader-node {for the sea water} layout part goes a bit fast to follow - Could you maybe send me a screenshot of the full shader-node layout please?
@AlternaVisionStudio
@AlternaVisionStudio 16 дней назад
Message me on instagram and i will send you the file without the textures.
@williamminnaar6311
@williamminnaar6311 16 дней назад
@AlternaVisionStudio Thanks, dude, I'm a 3D Max user of 29 years trying to learn Blender...it's SO different LOL!
@AlternaVisionStudio
@AlternaVisionStudio 16 дней назад
@@williamminnaar6311 No worries, i use both, mostly 3Ds max for rendering tho, they can complement each other perfectly.
@stevemcclintock309
@stevemcclintock309 5 месяцев назад
Everyone makes scenes from a single frame. Or from single point of view. Can you make a tutorial on making a 3d scene that would look good from multiple angles for the camera. For example a boat on the ocean shore but make it so that any camera angle will still look realistic Thanks for the tutorial
@AlternaVisionStudio
@AlternaVisionStudio 5 месяцев назад
Doing that will require longer videos, at this point my channel is way too small to share videos that are equivalent to courses and that will kill the reach and no one will be able to actually find the videos. Once i have a good reach i will be making course like videos on youtube or high end scenes like the ones i have on my website and socials.
@lilshayin
@lilshayin 4 месяца назад
Hi where did you got the assets for the the decoration of the scene ?
@AlternaVisionStudio
@AlternaVisionStudio 4 месяца назад
the Botaniq Addon : D
@corsicroz5343
@corsicroz5343 3 месяца назад
@@AlternaVisionStudio Great! would you mind to share with us the link of that?
@AlternaVisionStudio
@AlternaVisionStudio 3 месяца назад
Sure : blendermarket.com/products/botaniq-trees@@corsicroz5343
@rbedemon4790
@rbedemon4790 4 дня назад
any freee alternative for wave texture?
@AlternaVisionStudio
@AlternaVisionStudio 3 дня назад
Whatever wave image you could find, you could also make tileable inside of photoshop.
@povilaslondon
@povilaslondon 5 месяцев назад
In what way this is interactive? Procedural maybe but not interactive
@AlternaVisionStudio
@AlternaVisionStudio 5 месяцев назад
Interactive meaning that it interacts with it's environment. If you add a rock or a ship it will interact with the water material based on the AO and make waves without you specifying it. Otherwise we could have just used the position output in the geomtery node based and used a separate xyz node or simply used a gradient : D It updates in real time as long as you are using cycle's in a fashion that resembles dynamic painting which indeed is interactive.
@povilaslondon
@povilaslondon 5 месяцев назад
@@AlternaVisionStudio thats basically describing procedural workflow 😅 Procedural materials, meshes ect will always react to changes, but it's not what you call interactive
@AlternaVisionStudio
@AlternaVisionStudio 5 месяцев назад
It is true what you said about about procedural materials reacting to change but they do within themselves and often are unaffected by different object. Let's take a procedural wood material and this material for example. You make your nice wood material using a couple of musgrave texture and it's all good but it wouldn't change it's look if we get something near or if we change the way the mesh is positioned. But in this case if we add a ship, a rock, or any objects it will "simulate" fake waves that interact and update with outer objects, even if you animate the ship for instance it will update. But if by interactive you mean it should it should adjust to the camera angle we can also do that, just wanted to keep this beginner friendly.
@povilaslondon
@povilaslondon 5 месяцев назад
@@AlternaVisionStudiomate all my procedural materials react to their surroundings or shape changes. It's totally an artist joice to include this functionality or not. Interactive means you create an environment and then let others interact with it, demolish stuff, move items around, create new things ect, it also includes a controller of some sort to be considered as interactive. In your instance it's just an environment created with procedural materials, it has 0 interactivity. I've been working with interactive projects for many years so I know what is considered interactive and what is not.
@AlternaVisionStudio
@AlternaVisionStudio 5 месяцев назад
I understand where it's coming but it's all semantics, more like game engine interactivity and 3D modeling offline software interactivity. If you ever want to share your environments or knowledge feel free to join our discord, i will be also sharing some "true" interactive unreal engine environment i did recently. @@povilaslondon
@fredcoeurdelion1907
@fredcoeurdelion1907 28 дней назад
This is not a tutorial, you go much too quickly so what's the point of doing it? and there are jumps in your explanations, it wastes time on what is in this video. please, redo this video more calmly and clearly, point by point without forgetting anything and I won't have the same result as you after a while. I should never have started this video, I feel so lost, it's exhausting and it gives you a headache, throwing this super-quick mess like that on RU-vid makes you doubt. it's a shame.
@AlternaVisionStudio
@AlternaVisionStudio 28 дней назад
Thanks for the feedback, the screen record shows the full process without any jump (except when i had a crash) so the video is indeed complete. I do understand the frustration when following tutorials and they are a bit too fast, but consider slowing down the video or just messaging me on instagram or discord, where i even sent the scene file to people that asked without the textures of course, it's fine to not get the exact same result, as this is highly dependant on you and on the noise map seeds and lighting, which need to spend time polishing it for your own specific scene, the take away here was knowing how to use the AO node. Todays video will be way more advanced but its 45 minutes long so it might helpful, should be out in 2 hours.
@user-zd7cq8xq7y
@user-zd7cq8xq7y 3 месяца назад
can you do wave tutorial
@AlternaVisionStudio
@AlternaVisionStudio 3 месяца назад
Using simulations ? Sure why not in the future.
@user-zd7cq8xq7y
@user-zd7cq8xq7y 3 месяца назад
@@AlternaVisionStudio not simumation just faking simulation using modifiers and wave mod. etc because the simulation is blender sucks so cheating would be the good way around
@AlternaVisionStudio
@AlternaVisionStudio 3 месяца назад
I agree with you fluid simulations are a pain to work with, flip fluids but still. One way to fake waves is model their rough shape, so the appropriate shading and use cards to fake the foam. Simulation nodes could work but i am not as familiar with them.@@user-zd7cq8xq7y
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