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Easy, Simple and Clean Head Retopology Tutorial | Blender 3D 

adiidiin
Подписаться 7 тыс.
Просмотров 28 тыс.
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Learn how to retopologize the head. No paid addons, easy, simple and clean.
HEAD PLANES • Sculpting Head Planes ...
SCULPTING A MALE HEAD • Sculpting a Male Head ...
-Contents-
00:00 - intro
00:29 - prep / enable addon
00:55 - main loops
01:34 - filling in
04:33 - ear
05:56 - shrinkwrap
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#blender3d #b3d #retopology

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22 июл 2024

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Комментарии : 44   
@KokomopArts
@KokomopArts Год назад
6:23 to avoid this stretching just use shrink wrap modifier but instead Nearest Surface Point, use Project with Negative and Positive enabled.
@adiidiin
@adiidiin Год назад
I just tried it and worked like a charm! Makes it a lot easier and less tweaking. Thank you :D
@targetisstrong9180
@targetisstrong9180 Год назад
You beast. Thanks!
@sirrw294
@sirrw294 5 дней назад
What a gift of a brief and concise tutorial! Thank you so much!
@narayaninii4660
@narayaninii4660 Год назад
AWESOME TUTORIAL, really appreciated
@animatrix1490
@animatrix1490 8 месяцев назад
This is a great tutorial and I especially appreciate how good the subtitles are, thank you!
@ClemenDK
@ClemenDK Месяц назад
Just what I needed, thank you for a good tut!!
@suleiman7625
@suleiman7625 Год назад
Much needed video ❤
@jorrdan.
@jorrdan. Месяц назад
I've started making more complex models in blender recently for game dev and this helped me tremendously with making good topology, thank you!
@MJ12GRAVITON
@MJ12GRAVITON 6 месяцев назад
Dude thank your!
@authordsf
@authordsf 11 месяцев назад
Thanks!
@응가뿡
@응가뿡 2 месяца назад
이거 보고 연습해야겟다 개꿀팁
@drexgames7724
@drexgames7724 7 месяцев назад
THANK YOU!!! THANK YOU SOME MUCH YOU SAVE MY DAY :,D
@yehonamgeker
@yehonamgeker Год назад
thank you for this tutorial, I needed it
@adiidiin
@adiidiin Год назад
Happy to help! c:
@Rin8Kin
@Rin8Kin Год назад
Really nice topology solving.
@adiidiin
@adiidiin Год назад
Thank you! :)
@AdamJensenReal
@AdamJensenReal Год назад
Thanks for this topo tutorial, your videos are great, short but all we need. I sometimes slow the speed of the video to see details :)
@adiidiin
@adiidiin Год назад
Thank you! :)
@mikerusby
@mikerusby 10 месяцев назад
what I do not turn on 'in front', but instead in the material properties click on the viewport display and turn the alpha down to zero where it says viewport color. This way you are able to see a wireframe view for the retopo mesh and the shading of the source mesh underneath which is essential to match the forms properly
@natty_sun
@natty_sun Год назад
Super ❤ дякую
@YoUnfortunate_Event
@YoUnfortunate_Event Год назад
Amazing video
@adiidiin
@adiidiin Год назад
Thank you 😊
@ismaeldurancruz544
@ismaeldurancruz544 Год назад
very nice tutorial
@adiidiin
@adiidiin Год назад
Thank you!
@roberthintz4017
@roberthintz4017 Год назад
Can you do a fur tutorial with the geometry nodes?
@mrcricket275
@mrcricket275 Год назад
VERY NICE
@adiidiin
@adiidiin Год назад
Thank you :D
@yashfi9814
@yashfi9814 Год назад
please make a skin shader and skin detail tutorial🙏🙏🙏
@domin6168
@domin6168 Год назад
Retopology, which is my Achilles' heel, but at least I understand something, thanks for showing you how you do it, at least I understood xD
@adiidiin
@adiidiin Год назад
Thank you! Hope it helps :D
@godsgiventalent8823
@godsgiventalent8823 8 месяцев назад
Can u make a video on how to save a retopology file to your desktop and turn it into a thumbnail
@cekconi1773
@cekconi1773 Год назад
👍👍👍
@adiidiin
@adiidiin Год назад
@SivanandRavi90
@SivanandRavi90 Год назад
waiting for body retopology
@sunstorm4436
@sunstorm4436 Год назад
Once you're done do you apply all the modifiers? I don't understand where you go from there...
@adiidiin
@adiidiin Год назад
You mean the multires? No, just keep it on the modifiers. It'll allow you to sculpt on your subdivided mesh (like pores, wrinkles etc) and you can also adjust the subdivision levels - which is really handy for your viewport performance :)
@user-gu8yk9cu9i
@user-gu8yk9cu9i 3 месяца назад
When I retopo my snap is always behind the mesh and does not show clearly.would appreciate it if I can figure this out somehow
@________stephens8251
@________stephens8251 2 месяца назад
While on the repo plain click object properties (orange square) and scroll down to viewport display and choose in front.
@epicz9076
@epicz9076 2 месяца назад
That made absolutely NO sense. But hey. I’m absolutely impressed. All you have to do is extrude the verts with f2 to the vertex groups within the edge loop main but slice the vert to within the nose and extrude to the farthest vert and connect the verts to the first vertec group, attach the second vert to the edge on the second vert but make sure to extrude the second above the first first. Then you can attach the box for the top group and reattach to the 2nd retopo verts but the edge may not arrange with the first vert section. And DONE. Easy.
@nausic
@nausic 7 месяцев назад
kthxbyeee to you too!
@playbyan1453
@playbyan1453 Год назад
5:24 DON'T DO THIS, select all and merge by distance.
@Scale3DSculpt
@Scale3DSculpt Год назад
This is excellent advice and tips
@adiidiin
@adiidiin Год назад
Thank you! :)
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