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Learn RetopoFlow3 - Ultimate Retopo Tutorial 

FlippedNormals
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Learn how to use RetopoFlow 3 for Blender! We cover both how to use the different retopo tools as well as solid retopo concept.
00:00 - Intro
00:26 - Going into RetopoFlow 3
01:44 - Contours Tool
02:55 - Accessing the Help Menu
03:37 - PolyStrips Tool
05:43 - Strokes Tool
08:00 - Patches Tool
09:01 - PolyPen Tool
10:48 - RetopoFlow Tools Pie Menu
12:43 - Loops Tool
13:18 - Tweak Tool
14:28 - Relax Tool
16:11 - Retopology Concepts and Practice
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2 июл 2024

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Комментарии : 285   
@JonathanDenning
@JonathanDenning 3 года назад
Great review, and excellent retopology tips! Thanks! A few notes: - don't need to select the high-poly source mesh before starting. any mesh that is visible is considered as source. - to continue retopoing, switch into edit mode on the low-poly target mesh, then start RetopoFlow. - symmetry is actually fully done by a modifier (not baked in)! so, you're not stuck with the mirrored side if you work with symmetry enabled. - you can adjust the effect of the symmetry under display and symmetry options. - if the UI is distracting and you only use keyboard shortcuts, you can close windows and minimize the tools window, or F9 toggles visibility of all UI. - if you find a bug/issue, let us know! Cheers!
@animatorizwan
@animatorizwan 3 года назад
CG cookie Developer is here. ✌️😀
@LP_Nard
@LP_Nard 3 года назад
There is a problem that retopoflow becomes very slow from the moment the 2000 polygon is exceeded. high mesh polygon is 900,000
@maddinlicious
@maddinlicious 9 месяцев назад
Can you edit the high poly source a bit after your retopo?
@JonathanDenning
@JonathanDenning 9 месяцев назад
@@maddinlicious yes. the low poly target will not auto update to those changes, but there is a button in RF to snap all target verts to source.
@maddinlicious
@maddinlicious 9 месяцев назад
@@JonathanDenning also there is no selecting tool? I have to switch to polypen and select every single vert?
@WalkingJellyfish
@WalkingJellyfish 3 года назад
Oh my god, I spent a whole day yesterday doing the retopology manually. This was my first time. I thought this is what hell looks like.
@PrimordialStrange
@PrimordialStrange 3 года назад
This really needs to be a feature not an addon in my opinion. That'll make blender retopo king with all these features.
@vladyslavsvyryd5315
@vladyslavsvyryd5315 3 года назад
All that present in maya, thats why maya was beast of reto.
@PrimordialStrange
@PrimordialStrange 3 года назад
@@vladyslavsvyryd5315 I agree. I love maya!
@nictanghe98
@nictanghe98 3 года назад
@@PrimordialStrange How can anyone possible love that heap of buggs ?
@PrimordialStrange
@PrimordialStrange 3 года назад
@@nictanghe98 to be precise... Which one? and Which version?
@albiceleste101
@albiceleste101 3 года назад
@@vladyslavsvyryd5315 Maya costs like $1000 a year mate
@CaraDees
@CaraDees 2 года назад
WTH! Why is it that every time I desperately NEED a very particular tutorial you guys are the ones that have the exact thing I need. HEROS! AAAAAAAAAA! REAL HEROS! For those like me that didn't know: To Decimate a sculpt use the decimate modifier first.... this lowers the polycount of your mesh without changing its shape to much.
@FlippedNormals
@FlippedNormals 2 года назад
Happy to help Caroline! :D
@christianjohnson901
@christianjohnson901 3 года назад
I always recommend that the models are sculpted with eyes closed and mouth slightly open as this often helps prep a model for rigging and texturing. Particularly for styled characters. Also having matching verts for upper eyelid and lower and also matchig spans and verts for upper and lower lips.
@Zeriel00
@Zeriel00 2 года назад
How do you sculpt the eye lids over the eyes?
@barrymccarthy3047
@barrymccarthy3047 Год назад
Excellent point. I realised I should have done that after my most recent sculpt was finished :-).
@barrymccarthy3047
@barrymccarthy3047 Год назад
For clarification, the above point was in reply to Christian.
@nahashammon1081
@nahashammon1081 Год назад
hey man, thanks for this tip, by any chance do you have more tips regarding the whole workflow of stylised characters ?
@rauchu5861
@rauchu5861 10 месяцев назад
i think it easier to sculpt the eyelids like this right?
@FreakazoidRobots
@FreakazoidRobots 3 года назад
Thanks! Retopoflow helped a lot with an object I was just working on. I'm also thinking of flipping a few normals.
@user-es7ss3yo3s
@user-es7ss3yo3s 3 года назад
hank you very much for explaining the principle of the add-on, now it has become much clearer. The main thing is not to rush and not start increasing the detail right away, thank you)
@t_o_x_i_c_astudio769
@t_o_x_i_c_astudio769 3 года назад
OML YOU GUYS SAVED MY LIFE
@TheMarkko30
@TheMarkko30 3 года назад
you guys are the best to introduce new tools ...thx guys
@mkdc9573
@mkdc9573 2 года назад
this is so nice and easy to use. highly recommend it. thanks !
@fabbrobbaf
@fabbrobbaf 3 года назад
After this update the add-on got amazing!
@zmg1995
@zmg1995 3 года назад
It would be nice to hear your thoughts when problems arise and how do you solve them. I was hoping you would finish up the front of the face, because now the real problems start in this last stage. It would also be cool if you talked about topology for animation, which brings another layer of complexity. Guess I'm rooting for a intermediate tutorial next.. :) Good example would be if you have this model and you need topo to be able to blink, that is something not so straight forward and you have to get more creative with your tools.
@basiccomponents
@basiccomponents Год назад
this was extremely useful, thank you!
@Fano2311
@Fano2311 11 месяцев назад
Woah! I like the Thumbnail! I’m pretty new to 3d and by coincidence I was doing my first retopology attempt on a character that looks a bit like this! Cool stuff!
@nojavi8821
@nojavi8821 Год назад
Thank you so much for this lesson!
@_polargaming
@_polargaming 3 года назад
Awesome tool! Thanks for the video
@gaston.
@gaston. 2 года назад
excellent tutorial... very helpful info.. thank you!
@dudex104
@dudex104 3 года назад
Awesome, as usual
@brandonjacksoon
@brandonjacksoon 3 года назад
Thank you! Really excelent tutorial))
@JoeCentralGaming
@JoeCentralGaming 3 года назад
More, a full head would be amazing. The addon looks great I picked up in a sale a while ago and can't wait to use the new version !
@sbstratos79
@sbstratos79 3 года назад
Don't know if you know but Retopo is also available for free on Github. Of course, you can and should buy the add on if you want to support the devs.
@zapyray3371
@zapyray3371 3 года назад
they have a course on offer where they did the whole head , its on sale and amazing !! They also do the horn and inside on eyes ,nose and mouth
@cansukose8005
@cansukose8005 Год назад
it worked! thank you so much!!
@FlorianCordier
@FlorianCordier 2 года назад
Hello and first, thanks a lot! Your videos are among the most helpful for beginners like me. Really clear and not too fast. Love it. I have a couple questions about retopo and I'd be thankful if you could answer it. First, I was wondering if (and probably why) I need to retopo each objects (for ex, clothing, body, head) separately. And my seconde question is if we're allowed to use triangle sometimes and not quadrants, as I feel like 100% quadrants are making it way more complicated to craft.
@funkyn1
@funkyn1 7 месяцев назад
Thanks for the great tutorial it helped me a lot :)
@Iconpicture
@Iconpicture 3 года назад
thank you guys, it really helpfull
@slothsarecool
@slothsarecool 3 года назад
very helpful, thanks!
@DevAmbis
@DevAmbis 3 года назад
WOW GREAT. This is so usefull. thank you.
@Sodomantis
@Sodomantis 3 года назад
Great tutorial! Maybe not the "Ultimate" tutorial on the subject but great non the less.
@aslack6145
@aslack6145 2 года назад
Incredible tool
@tuxgirl
@tuxgirl Год назад
Id also love to see more about how to handle the issues that come up during retopology. I'm always getting to some point where I have a pentagon that I need to fill, or I have a pole that shows up in some really visible part of my mesh. How do you avoid those types of issues? Or, what do you do when one area needs more topology, so it has 10 cuts, and then it needs to connect to an area that has 6 or 8 cuts?
@Synapticsnap
@Synapticsnap 3 года назад
Excellent !
@vladimirxoxoxoxox2938
@vladimirxoxoxoxox2938 3 года назад
Very useful!
@_MGPz
@_MGPz 3 года назад
Great video guys. It would have been awesome checking also how to retopo a maybe trickier part of the face like nose or ears. Anyway great tut.
@milo20060
@milo20060 Год назад
I kinda enjoy it ^^
@MrPali12345
@MrPali12345 3 года назад
amazing!
@T0mT4yl0r
@T0mT4yl0r 3 года назад
Awesome tool
@MenchisMenagerie
@MenchisMenagerie 3 года назад
With a lot of tools like this coming to the fore, have you ever considered doing a new vid regarding retop in Maya, to compare and contrast your thoughts on the original methods used for retop compared to the advances in plugins and such that have come out for blender? Was a thought that came to mind while going through personal revision on retop and seeing the dates of your maya retop tutorials and discussions.
@Masterbleu1
@Masterbleu1 3 года назад
Thanks for the video it was very helpful. The part I always seem to get stuck on are things like ears. mesh that is tinner and two-sided. Any tips?
@cosmoart
@cosmoart 2 года назад
Great video!!
@FlippedNormals
@FlippedNormals 2 года назад
Glad you enjoyed it
@flightsaitek4087
@flightsaitek4087 3 года назад
A better version of what Modo offered I did not think was possible. But they done did it!
@lachielvaher9168
@lachielvaher9168 3 года назад
Fantastic.
@MikeMike-wc8on
@MikeMike-wc8on 3 года назад
Hello! Thank you! And btw there are some issues on the Blender 2.93 versions (and 3.00 too) The Poly stripsф - you cannot use HAND instrument to modify the strip.
@ryanforbes5275
@ryanforbes5275 Год назад
I just picked this up for my project, I would like to be able to select multiple verts or lines and deleat them. like a lasso select.
@ConorFenlon
@ConorFenlon 2 года назад
Very informative instructional video. Huge thanks to Theon Greyjoy and Varys for making this👍🏻
@gabrielpettersson2069
@gabrielpettersson2069 3 года назад
I have to try this. I still havent found a workflow I like, maby this will be it.
@starwarz8479
@starwarz8479 3 года назад
Can you make a comparison video between Retopoflow vs Quad Remesher please? And what's the best semi-auto UV unwrapping tool?
@sebastianbastian9933
@sebastianbastian9933 3 года назад
would be nice to see how you guys solves a closed mouth with both retop and baking. If the mouth will be using animations where it opens.
@elmirage6005
@elmirage6005 2 года назад
amazing tool, when exiting retopoflow how is it possible to keep working on it later? It seems once outside the tool the geometry cannot be updated further or am I mistaken
@kenzietownsend6644
@kenzietownsend6644 5 месяцев назад
Retopo 3.41 seemed to remove CTRL-(Tilda) at 11:15 the pie menu after a Tilda press still works. Just, if you were also watching this.
@zjx158
@zjx158 3 года назад
不错 讲的很好 学习了
@dreamyrhodes
@dreamyrhodes 2 года назад
It's so great that you can get with Blender all these great tools for free or a reasonable price. And I rather pay 20, 50 or 100 USD for a useful plugin than subscribing to a monthly usage fee for a commercial 3d program or paying a few thousand.
@bunnyhere4346
@bunnyhere4346 Год назад
I am stuck at tildi key, it is not showing the options for poly pen, Please help ! and Thankyou for such great help. I am doing my Final degree project !
@philmehrart
@philmehrart 3 года назад
Blender represent
@kaiwetlesen9114
@kaiwetlesen9114 3 года назад
I’d love to see you guys take a look at retopologizing an arm or something similar. Also, what do you do with the original sculpt? Does it come into play later if you were to rig it, or is it just the new mesh?
@moje0076
@moje0076 3 года назад
You bake the normals and cavity maps on to the low poly model. It'll make it look like the high poly model
@TangleWireTube
@TangleWireTube 3 года назад
That’s awesome. Blender’s now got one of Cinema 4D’s best modelling tools now. The Polly Pen.
@ChristinaMcKay
@ChristinaMcKay 3 года назад
Native Blender has that for quite some time now. It is the Quick poly tool in the edit mode.
@cyber_robot889
@cyber_robot889 3 года назад
It's always has been
@Megalomaniakaal
@Megalomaniakaal 3 года назад
This one is indeed probably visually closer.
@jeanmariecannie
@jeanmariecannie 3 года назад
You can also try the free Instant Meshes (in case you didn't cover that yet).
@alexmehler6765
@alexmehler6765 3 года назад
For a character clearly not , maybe for a random stone or whatever but even then retopoflow is better and faster in my opinion
@mate_nezo
@mate_nezo 3 года назад
cool stuf!
@HervertPimentel
@HervertPimentel 3 года назад
Very cool dude... Have option backface?
@IGarrettI
@IGarrettI 3 года назад
anyone else noticing that it wont let them select points unless theyre zoomed out? Edit: Make sure your model is up to scale , even if your scene scale is set up
@slovianskypierog
@slovianskypierog 6 дней назад
Its possible to change color of retopologies mesh from grey to something more visible? For example in maya there is really good looking blue color and its easier to see whats done.
@Kiyamlol
@Kiyamlol Год назад
how do ucontrol the snapping distance to the source object? also is it possible to focus the camera in a specific area? pressing ` doesnt work here.
@ten-ub4xd
@ten-ub4xd 8 месяцев назад
great tutorial thanks, does any one know how to simply join 2 vertacies ? thanks!
@aliakdogan9426
@aliakdogan9426 3 года назад
please do you encounter a problem where making large retopo faces over certain corners then later adding loops it snaps the loop under the mesh . this is quite an issue for me and trying to find a work around...any suggestions pelase , thanks .
@akshaytripathi16
@akshaytripathi16 3 года назад
Hey guys, would be interesting to show what work you guys showed to land your first jobs. Could be a cool video idea.
@pao7390
@pao7390 3 года назад
they did it already
@akshaytripathi16
@akshaytripathi16 3 года назад
@@pao7390 Which video is it ?
@belphh3d
@belphh3d 3 года назад
Hey guys is there a way to add multiple loops like in normal modeling toolkit? or do I have to add one by one ?
@shennamaepadayao3255
@shennamaepadayao3255 2 года назад
For retopology- how would you compare RetopoFlow3 to Maya's Quaddraw?
@bohomazdesign725
@bohomazdesign725 3 года назад
I had to retopo for the first time a character. It took me a week or so. What a pain in the ass, so I see myself buying that addon the next time I have to retopo.
@davids3282
@davids3282 3 года назад
You can get it for free from github
@burakozcan9526
@burakozcan9526 3 года назад
@@davids3282 do u have a link? I couldnt find it..
@kirubakaranc8440
@kirubakaranc8440 3 года назад
your videos are good can you go with goleam and bifrost
@marciomolezini239
@marciomolezini239 3 года назад
Very good! thanks for the video! I have a question: Can I subdivide my retopo after it's done? Thanks again!
@dougwarner59
@dougwarner59 Год назад
yes.
@joshua42777
@joshua42777 2 года назад
Would this be useful for hard surface modeling? (Machines and so forth)
@isaackershnerART
@isaackershnerART Год назад
is there a way to create straight lines with the stroke tool?
@Belarus9000
@Belarus9000 2 года назад
if you left the creation of the retopology and did not finish, how to start again without creating a new topology?
@junginbaek9792
@junginbaek9792 3 года назад
Still can't see the high poly model underneath the low poly which is very important. Only topogun seems to have this right but yet it's got so many bugs and less options..
@animatorizwan
@animatorizwan 3 года назад
It is not necessary for the mesh tp be low poly. All mesh visible in the scene are targets. Create a source with less vertex like a plane or just a single vert. By having the single vert as selection if started Retopo mode, then it will work for even high dense model (As long as blender and the machine can handle)
@huehue24_
@huehue24_ 3 года назад
Oh yes~~~~
@elvaaan
@elvaaan Год назад
I cant adjust the scales or how many edges I want. dragging with shift and plus minus doesn't work as well.
@warzerdelta6496
@warzerdelta6496 9 месяцев назад
what if you want to start with a pre existing retopo ?
@kumaranan0206
@kumaranan0206 3 года назад
how do I turn off x-ray mode in RetopoFlow mode? cant we turn off back face culling
@hectorescobar9450
@hectorescobar9450 3 года назад
Finally out!?
@COCO-hh8rq
@COCO-hh8rq 2 года назад
why my strokes tool doesn't work as yours? when I use it,it just flows in a very stange way , i cant't explain well in english, but please help me
@halogenic
@halogenic 3 года назад
In Modo, you can load the 2million+ poly model as a non-editable reference object, without needing to decimate.
@tech477
@tech477 3 года назад
I think it simplifies it in the background since there is no much reason to use a high-resolution mesh for retopology. Two millions of polygons take the same amount of memory in either program, an Modo viewport uses OpenGL too.
@hameddesign70
@hameddesign70 2 года назад
instant meshes is the best
@FFfan100100
@FFfan100100 2 года назад
Would you use this tool over maya quad draw tool?
@Zeriel00
@Zeriel00 2 года назад
Hey can't you make the head avaiable so we can follow along?
@rskityaev
@rskityaev 3 года назад
That's a nice video, guys! But i have a question though. What's a workflow for retoping a hardsurface model? I imagine it would me quite tedious to do this kind of workflow manualy for all the bits and bobs here and there. Thanks in advance - cheers!
@googleslocik
@googleslocik 3 года назад
You mix stuff like this, with redoing the mesh from scratch and simplifying the high poly by removing and merging edges. Best is to keep it in mind when doing high poly so you can easyli duplicate prarts and just remove geo till you get a low poly model.
@rskityaev
@rskityaev 3 года назад
@@googleslocik Thanks!
@lostcrusader8053
@lostcrusader8053 3 года назад
Such a cool add-on! It’s a pity I don’t have enough money to buy it 😢
@exile55
@exile55 3 года назад
You can use it without purchasing it. Buying it helps support them. Just search "Retopoflow 3 GitHub" and after you find the GitHub page for it, there will be version(s) on the right-hand side of the page. Go there and find the Zip download link and save it. Open Blender, in preferences, go to add-ons and install the Zip of it. If you use it enough and like it, I would recommend buying a license so it can help support this great guys for their continued development of it.
@lostcrusader8053
@lostcrusader8053 3 года назад
@@exile55 thanks for the response. That’s great they released a free version but it makes me feel guilty using their program freely they worked so hard.
@arechikitsune
@arechikitsune 3 года назад
I just need to know how to transfer the uv from my high poly to my new retopologized model. I found a really useful feature in 3dmax but would really like it if I could do the same or similar in blender
@gower1973
@gower1973 3 года назад
You bake a normal map
@moje0076
@moje0076 3 года назад
@@gower1973 and cavity maps
@FPChris
@FPChris 3 года назад
How do you use the knife tool while in this?
@IstyManame
@IstyManame 4 месяца назад
Does it preserves uv structure?
@waltage
@waltage 3 года назад
god bless him
@LauritsR
@LauritsR 4 месяца назад
How do you have transparent retopo mesh?
@user-yf5pp8oy5x
@user-yf5pp8oy5x Год назад
👍👍👍
@kunemann
@kunemann 3 года назад
Is there a way to continue the work or is this impossible once you've left the workspace?
@kunemann
@kunemann 3 года назад
resume*
@zapyray3371
@zapyray3371 3 года назад
@@kunemann its possible click on the retopo object activate edit mode click on retopoflow icon and select one of the tools to resume using that tool ofcourse u can change tool once in retopo mode
@rob7ho
@rob7ho 3 года назад
For somebody starting to learn retopology, would this be a good option?
@tomoyaogawa4485
@tomoyaogawa4485 2 года назад
This is just a tool so It will make your life easier but it will not help you understand the technical aspects of retopo. If you are completely new, then I would recommend trying out speed retopo. It’s not as good but it’s free and you can build up foundation with this.
@gorkemuzun7451
@gorkemuzun7451 3 года назад
Now we need Topogun 3 tutorial too :D
@WCCXtra
@WCCXtra 3 года назад
How stable is it? It's only available as a beta right now, I think.
@joexdrugs
@joexdrugs 2 года назад
i cant see my green stroke.. how to show green stroke for the first click
@dbsoft5000
@dbsoft5000 3 года назад
retopoflow is an amazing tool, it should be inside blender itself
@rakshith_4eal
@rakshith_4eal 3 года назад
Could you also try this on a hardsurface asset
@element1111
@element1111 3 года назад
yeah, 100%. I'm in blender right now, and it works fine on hard surface models
@rakshith_4eal
@rakshith_4eal 3 года назад
@@element1111 great
@marsmotion
@marsmotion 2 года назад
this looks great. how stable is it? can you loose work in it? ive setup basic blender to do retopo and found it pretty useful. last model i used 3d coat to retopo which this reminded me of. maya is good but i find its interface looking very ugly now compared to blenders. knowing max maya blender i like blenders interface the best now.
@TheAdrixzProductions
@TheAdrixzProductions 2 года назад
It's horribly optimized, only today I've lost multiple hours of work because of it crashing/freezing, and it somehow didn't save, twice. I found a reddit post form 2 years ago saying the same, so it seems it just won't get fixed. It sucks too because it's not hard to use, but as of now I find it nearly unusable.
@melbendigo
@melbendigo 2 года назад
How are you staying low-poly without the faces sinking into the source mesh? Mine are, that's why I'm asking. Thanks!
@zixea3318
@zixea3318 Год назад
You set the view of the mesh in the viewport as “in front”. Uh sorry I’m like a year late.
@melbendigo
@melbendigo Год назад
@@zixea3318 haha that's cool, thank you!
@grzeskowebazgroy9845
@grzeskowebazgroy9845 2 года назад
I've autosave but can't restore, can you help?
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