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Eberron Cosmology and Planar Travel 

Jorphdan
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Should you be able to travel to and from Eberron in other campaign settings?
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Eberron Calendar Tool - marksworld.zeemer.com/files/ca...
Exploring Eberron (5e) - www.dmsguild.com/product/3158... (affiliate)
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Video Specific References:
Moons of Eberron - web.archive.org/web/202011120...
Dragonmarks: Reaching for the Stars - keith-baker.com/dm-stars/
Eberron Calendar Tool - marksworld.zeemer.com/files/ca...
Math of Eberron - math-of-eberron.tumblr.com/po...
Exploring Eberron (5e) - www.dmsguild.com/product/3158...
Eberron Rising from the Last War (5e) - amzn.to/3BGepJb
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Outtro -
I dunno by grapes (c) copyright 2008 Licensed under a Creative Commons Attribution (3.0) license. dig.ccmixter.org/files/grapes/... Ft: J Lang, Morusque
🎵 Other Music provided by Epidemic Sound -www.epidemicsound.com/referra...
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#Jorphdan #DnD #Eberron

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15 июл 2024

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Комментарии : 241   
@DavidShepheard
@DavidShepheard 2 года назад
Jorphdan; "...and that's why your PCs should not be able to able to travel from other campaign settings to Eberron..." Future Jorphdan: "I was wrong. You should totally be able to travel to and from Eberron." Far Future Jorphdan: "Come watch my live-streamed Planejammer campaign. This week we visit Eberron." ;)
@InquisitorThomas
@InquisitorThomas 2 года назад
Keith Baker’s stance is that Eberron is as connected to the other settings of D&D as you want it to be, but he personally prefers it to be as separate as possible and offers proxies of elements from other settings if you want to play an adventure that uses common extraplanar elements from other settings (Dollruh has its own version of the Raven Queen, Mabar has its own version of the Ravenloft Demiplanes of Dread, etc.)
@GZilla311
@GZilla311 2 года назад
I can’t find the RQ equivalent, given the Keeper doesn’t reside there. Who is it?
@InquisitorThomas
@InquisitorThomas 2 года назад
@@GZilla311 so in Exploring Eberron’s section on the Dollruh there’s a section on a figure named “The Queen of the Dead” who captures memories of souls of the dead and created the Shadar-Kai.
@Pawc4
@Pawc4 2 года назад
@@GZilla311 Probably the best stand in would be Vol. She's essentially a half dragon half elf princess with the dragonmark of death that was meant to help put an end to a major war IIRC, but was killed for basically being an abomination in the eyes of both dragons and elves, and is now a Lich.
@FlsRoger
@FlsRoger 2 года назад
I am playing the Curse Of Strahd module with a group that came from Eberron. Made Strahd a Warlord from Karnath, it is been a lot of fun.
@jhonadruid
@jhonadruid 2 года назад
Please do more Ebberon. Reading pages and pages of text is so difficult for me. Having it read or explained out loud is much more engaging.
@Sturmjaeger
@Sturmjaeger 2 года назад
One of the neatest things about Eberron's cosmology is that each plane has numerous layers, and each layer represents a different aspect of the plane's theme. Shavarath isn't simply Eberron's version of Avernus, for example. Other layers show different concepts of war: Sieges, orderly noble warfare, bloody free-for-alls, etc.
@terramartin1141
@terramartin1141 2 года назад
I will say, an important aspect of eberrons planes that you werent able to go into in this video is that they're all very conceptual. Like, for example, while Fernia is the plane of fire, its also the plane of energy and industrialization. Very good video regardless!
@imadaman
@imadaman 2 года назад
If you want in/out of Eberron or, well, anywhere really and don't want to deal with Sigil's Sigil-ness, there's also the World Serpent Inn.
@EmethMatthew
@EmethMatthew 2 года назад
In my Eberron campaign, accelerated arcane research toward the end of the Last War had led humans to making interplanar discoveries in the search for more power and resources, taking their cutting edge knowledge to the point of beginning to rival the giants' abilities in the past... This was encouraged by certain overlords and dhaelkyr while being opposed by the elves and dragons especially. In my mind, the Mourning was caused by an extraplanar rift that triggered ancient magics put in place by a coalition of orcs, goblinoids, and elves which contained the rift within the borders of the region that had become Cyre. Now this has attracted the attention of numerous other factions in the world: the daughters of Sora Kel, the inspired, the Emerald Claw, the ancient sequestered goblinoids, and the sahuagin, who are now aware of what the elves and dragons were contending with the friends over, and has tipped off the dwarves and gnomes and halflings and beleaguered orc remnants to this massively dangerous undertaking by the humans... Meanwhile in the Mournlands, the warforged with the Lord of Blades have noticed wholly new powers manifesting and trying to gain a foothold, as something worse than the connection of Dal Quor to Xen'drik has occurred: Eberron has a link with the multiverse. These are the high tier machinations my players will ruin into if they make it that far, giving the Mourning universal significance to every faction in Eberron, not just the Five Nations and their war. Anything from the Forgotten Realms lore can accidentally cross over if desired, and the players may find themselves having to choose to support changing or upholding fundamental aspects of the universe... But they'll have to make it to high tier play first.
@Erik_Armando_123
@Erik_Armando_123 2 года назад
Actually, these days I've been thinking a lot on Eberron, such a unique world. Thanks for the vid.
@Jorphdan
@Jorphdan 2 года назад
My pleasure!
@hazbinhotelsuperfan3383
@hazbinhotelsuperfan3383 2 года назад
@@Jorphdan Could you do a video on Athas?
@PaulGuy
@PaulGuy 2 года назад
@@hazbinhotelsuperfan3383 Ooooh, Athas is another unique place that many people aren't familiar with.
@Erik_Armando_123
@Erik_Armando_123 2 года назад
@@hazbinhotelsuperfan3383 Dark Sun. Hell, yes
@marcialhd
@marcialhd 2 года назад
@@PaulGuy true in fact Athas is very similar to Eberron because just like it, it was meant to be somewhat disconnected to many of the other planes, as it only had connections to the ethereal, astral and elemental planes (4th edition added the feywild and a few others to it), though unlike Eberron, Athas was a part of the material plane and NOT located in the deep ethereal.
@benjrc3611
@benjrc3611 2 года назад
Eberron is by far my favorite D&D setting. The lore is just SO interesting.
@OhThatRobin
@OhThatRobin 2 года назад
My friend is playing an Eberron Changeling who gots lost in the feywild and came out in the Forgotten Realms and that’s how we did it :>
@dresdenvalareo1002
@dresdenvalareo1002 2 года назад
I will say that Dream of the Blue Veil does have the material component that you need to have a magic item or willing creature from the destination world to work, so it is only as easy as you the DM want it to be ;) Now of course with the way material components RAW in the PHB (only materials with a cost attached being needed over a focus and should be hard to find), that could be a cause of some debate at some tables. Personally I don't see a problem at my table. Though I let my players know at session zero that with some high level spell, they are going to need that item and finding it would be a quest on its own. I do it with spells like Planeshift, so it applys here too for my games
@benpuffer7891
@benpuffer7891 2 года назад
Eberron never clicked for me as a place I wanted to play in. More technology than I want in my dungeons and dragons. But, I'm happy it exists as an option for others. Cheers!
@novaseaker
@novaseaker 2 года назад
HECK YEAH! More Eberron videos, please! I'm a huge Eberron fan since 3rd edition and extremely steeped in the lore, and you did a really good job summarizing things!
@davidhernando353
@davidhernando353 2 года назад
I like the mythology of Eberron much more than the one commonly used by D&D. The planes are more complex and diverse, they are much less monothematic than normal D&D, with various themes or associations and not defined by a single alignment. And they influence even without having to travel to them thanks to their waxing and waning influence on the world and zones of manifestation. It is an approach to other planes of existence that I like more than D&D, based more on alignments or assigning a single theme to each plane. If I remember correctly in D&D5 there was a way to combine Eberron with the larger cosmology of the other settings (I would have preferred to integrate the other settings within the Eberron mythology instead). In any case it is its own corner, isolated and separated from the rest of the multiverse and very difficult to access, so there is only connection if players and GM are interested in it. That is I think the best option in most cases, if the players and GM want it to happen, it happens, if they are not interested it doesn't happen.
@gravityman5319
@gravityman5319 2 года назад
Personally the only campaign setting I would every recommend not being able to travel to and from would be the Dark Sun campaign setting, since they make it clear there are no planes, no gods, & you are stuck. I think of it kind of as a way to keep the sorcerer kings contained. Maybe allow people in but make it impossible to leave, kind of like a planar trap or something.
@sovest555
@sovest555 2 года назад
Through planar means, sure. But, spelljammer means might be a little different. I mean sure, like Eberron and a few other settings, Athas probably has a sealed crystal sphere by default, but there *are* ways to get around that. That said...breaching that crystal sphere would probably be not such a good idea what with the aforementioned sorcerer-kings likely coming after your ass soon thereafter.
@kgoblin5084
@kgoblin5084 2 года назад
@@sovest555 as I recall there was an answer on how to get to & from Athas for both the great wheel and spelljammer cosmologies, but it was hella difficult to do so (although notably easier to get in than out LOL). It was likely an inspiration for how Ebberon was set up. Ditto Ravenloft
@jarydf
@jarydf 2 года назад
I have it that places like Athas, low magic settings including our own solar system do not have a crystal sphere. The theory is that the crystal spheres are a form of artifical magicka reflection devices that the gods use to make their realm more magical and therefore their abilities greater in that sphere. Phlogiston becomes a natural galactic autoimmune response trying to burn away the blockage caused by the sphere. Hence the flammability and oxygenation. Normal space does not have this so travel to these areas is harder because of the lack of magic to allow planar travel and greatly reduced flow. That becomes why even great magical beings can become stuck in these magically dead zones.
@johnandjessicapage1777
@johnandjessicapage1777 2 года назад
I like how you showed how you changed your mind on this
@PaulGuy
@PaulGuy 2 года назад
The way I see it, there are planes beyond the standard Outer Planes, and there are crystal spheres far removed from the commonly known ones. This is where Eberron lies, adrift in the Phlogiston, decades, perhaps even centuries, of travel by spelljammer from the nearest of the other known worlds, and its planes are either otherwise unknown to the rest of the sages of the multiverse, or connect to the Great Wheel so far away that hardly anyone knows of those portals. So it's part of the same multiverse, but hardly anyone outside it knows it exists. More Eberron, please!
@kgoblin5084
@kgoblin5084 2 года назад
The thing is each of the cosmologies was supposed to BE the multiverse... And are thus not compatible because they are all structured so differently. You can certainly conceive of an other, greater overarching structure... And the far & dream realms give you pretty good options to do so as reality basically breaks down in both the further you go... But neither TSR nor WOTC have really tried that on an official basis. They choose their current favorite to be THE structure of the multiverse and then either make contrivances for the settings that either define a different cosmology or just don't fit in well with anything (dark sun & raven loft) Or, TLDR: you can do it, but it ain't canon ;)
@jarydf
@jarydf 2 года назад
It is good to have lore rather than Canon about how cosmologies work. That way things can disagree or not line up and it is just the scholars of that setting have their lore slightly incorrect or mis-interpreted. Rather than one wotc writer that happens to be in the lore chair at the moment having a random thought one Monday night and breaking everyone's homebrew fun.
@marcialhd
@marcialhd 2 года назад
actually this isn't far off from current canon, Eberron in 5e is mean to be inside its own self contained material plane, which its in turn inside the deep ethereal, while normal crystal spheres are part of the PRIME material plane (basically Eberron is for some reason located in a different plane than the other worlds).
@PaulGuy
@PaulGuy 2 года назад
@@kgoblin5084 There really isn't any "canon", there's just decades of lore. WotC has intentionally chosen to leave things vague so that everyone can run it their way. The DMG even says, at the beginning of Chapter 1: "This book, the Player’s Handbook, and the Monster Manual present the default assumptions for how the worlds of D&D work. Among the established settings of D&D, the Forgotten Realms, Greyhawk, Dragonlance, and Mystara don’t stray very far from those assumptions. Settings such as Dark Sun, Eberron, Ravenloft, Spelljammer, and Planescape venture further away from that baseline. As you create your own world, it’s up to you to decide where on the spectrum you want your world to fall." They're basically saying, "Here's a bunch of more-or-less consistent resources we've put together. Feel free to use any or all of this, or don't, or use your own stuff, in any way you like that your players enjoy."
@razzelmire2008
@razzelmire2008 2 года назад
There was a 5e product that already explained that some worlds are secluded in their own Cosmology but has a link to the Great Wheel one also. Eberron, Krynn and Athas all have their own cosmologies.
@user-vm9xz4kv9z
@user-vm9xz4kv9z 2 года назад
I've heard that the Far Realm separates different cosmologies, As I understand it, the Far Realm consists of worlds that don't fit any rational cosmology
@michalinaw2587
@michalinaw2587 2 года назад
Which product? I’ve been searching and cannot find one
@DaDunge
@DaDunge Год назад
That's WotC nonsense Keith Baker has said no such thing and he created Eberron. WotC stole the rights from him through legal trickery.
@dawsonhelf7922
@dawsonhelf7922 2 года назад
Hmm, here’s what I think: - there’s an infinite amount of universes of a dnd world (ex. The Forgotten Realms); a multiverse - there are other multiverses with the same cosmology structure; the omniverse - there are other omniverses, each with a different cosmology structure; the Macroverse That’s how I think it would be like
@blahlbinoa
@blahlbinoa 2 года назад
If I remember, since it has the Faewild which I think is Thelanis, in the 3e/3.5 campaign book, it's hinted that the Faewild connects Eberron to at least the Forgotten Realms. DDO (Dungeons and Dragons Online) sorta has a little bit of a hand wave explanation to have Eberron and Toril connected in a way.
@user-vm9xz4kv9z
@user-vm9xz4kv9z 2 года назад
I've heard that the Far Realm separates different cosmologies, As I understand it, the Far Realm consists of worlds that don't fit any rational cosmology
@Wolfbane971
@Wolfbane971 2 года назад
the far realm of eberron isn't the same as the far realm of other settings. While it is the plane of madness, it is also the plane of insight, possibility and the unnatural(civilization and magic and emotion) as it opposes Lammania the plane of nature- it also contains prophecy albiet unofficially since exploring eberron
@agentchaos9332
@agentchaos9332 2 года назад
Honestly it probably both does and doesnt..the far realm is the ultimate paradox and who knows what exists inside it, most likely everything and nothing. But it's kind of irrelevant since its impossible for player characters to survive there or traverse it. At least with existing rules. You'll go insane and mutate into something that no longer resembles a PC in a few rounds(or just die) And it's debatable if anything in D&D could prevent this, since the far realm scares even greater deities
@user-vm9xz4kv9z
@user-vm9xz4kv9z 2 года назад
@@Wolfbane971 isn't Xoriat a chunk of the far realm that entered the Eberron cosmology?
@Wolfbane971
@Wolfbane971 2 года назад
@@user-vm9xz4kv9z no at least it's not supposed to be/is currently
@gamerguy756
@gamerguy756 Год назад
I've always liked the idea that certain realms and planes are constant and connected to everything, like Feywild or the Demon Web. So while Eberron isn't directly connected, you could use these other planes as a bridge to travel to another setting. Basically how DDO handles it with Menace of the Underdark
@EmethMatthew
@EmethMatthew 2 года назад
More Eberron videos! Always more Eberron videos!
@TheSkullPanda
@TheSkullPanda 2 года назад
Though only semi-canonical at best, Dungeons and Dragons Online had a major expansion that delved into this - the core of the game is set on Eberron, but after uncovering a cult (Lords of Dust) worshipping a certain spidery demon queen, you arrive in time to discover Eberron's Llolth in Khyber has managed to call her Faerunian self, who seems to open a tunnel or portal from the Demonweb, in the Abyss. I was quite tickled by the notion of D&D's gods' alternate personae cooperating, and how it implies a pre-existing cosmological template of sorts. The idea of backdoors through seemingly common planes (Feywild to Lamannia, Dol Quorr to Far Realm) is also compelling, and begs the question how those are made or why they work, and i think are significantly more difficult means of access than a typical planar jaunt.
@thepeterwan
@thepeterwan 11 месяцев назад
Eberron being isolated inside deep Ethereal plane gives to it more rich context to create a way to travel to other planes, and also to keep it safe by default of many other content that you may want to keep away from it. Eberron is unique , fantastic and pretty well made that by itself using 5E rules you may enjoy this. Thanks for your video.
@Cosmic_Yak
@Cosmic_Yak 2 года назад
@13:13 'ish I speak from a 2nd ED perspective on a case that may be apples oranges. Dark Sun setting (then) was cut off from technically all other campaign settings. EXCEPT!!!! Ravenloft setting. (spoilers ahead on why Athas was cut off....) Athas was pulled from the neutral position of prime material (between the Ethereal and the Astral) into the Ethereal...or shall we say pulled enough that not even Spell Jammers could find it. However a party could (if so inclined) go to the Ethereal via the demi plane of dread and make their way to a portion of Athas that resides there and then with some luck enter into Athas proper. Just saying it is cut off but even still there are ways. Planescape came out later and things kinda changed...sorta, Athas was still cut off but in Sigil one might find a door and a key to there, Lady of Pain willing. Even though typically the Outer Planes could not cross into the Ethereal (and by extension the Inner Planes) and vice a verse. Just food for thought....If there is a will there is a way (GM willing) lol.
@slavicandroid1999
@slavicandroid1999 4 месяца назад
i like how they solved this problem in Rolling with difficulty. Eberron is a different planescape, which is easy to leave and the Great Wheel is easy to enter, but hard to leave
@jamesadamsfl
@jamesadamsfl Год назад
I’ve always preferred Eberron’s cosmology to the Great Wheel, personally. Admittedly, you have to tiptoe around how it works in the greater DND multiverse if you do a crossover, but the same is true of Dark Sun, Mystara, or even Dragonlance (The Outer Planes were NOT a part of that setting, at least prior to 5e and shoehorning in the Feywild). I’m glad you accepted the idea of visiting Eberron. I love the idea of characters from the Forgotten Realms visiting Eberron or Mystara or the world of Birthright or anywhere else and watching their eyes constantly bugging out over how different things are. I really want to do a long campaign of characters hopping around the multiverse of DND and even other settings like Pathfinder, Savage Worlds, and even a few I’ve homebrewed. That said, I'd really lean into the idea of it being VERY hard to get to Eberron. My head canon: Eberronspace is separated from the well-mapped areas and major travel routes of Spelljammer (i.e. the parts that appeared in the original map), and thus hard to get to for most. Similar to Athas and Mystara, it's Crystal Sphere also has weird properties that make extra-planar travel difficult-to-impossible, so people have to rely on the spelljammers or else find a super rare relic of punching-wholes-in-divine-barriers.
@nicholaspaul7000
@nicholaspaul7000 2 года назад
Thank you so much for producing more Eberron content!
@jacobchapman8180
@jacobchapman8180 2 года назад
There are a couple of funky methods to travel to and from Eberron in expanded sources. > The World Serpent Inn's doors can open into Eberron, there is one permanently linked to the Queen's Kiss flower shop in Fairhaven, which always leads to the inn if you step over the flower petals on the front porch at night. There are also infrequent gateways in Sarlona, Sharn, Stormreach, and and Metrol. [Page 23 of Dragon #351, by Eric L Boyd and Erik Mona. Keith's input is unknown.] > A region of Khyber called the "Spinner's Prison" connects to the Demonweb Pits in the Forgotten Realms, via a demiplane created by Lolth. This comes as a courtesy of D&D Online. Incredibly specific, but could be retooled to connect other alternate versions of characters together, like travelling from Tiamat's Lair in Avernus to the Pit of Five Sorrows in Eberron, or having both be the same location with different exits. > There is a hidden portal on Slavich Road in Barovia that connects to the House Jorasco enclave in Stormreach, also courtesy of D&D Online. This one is probably the least useful as it contradicts many bits of world building, and is just a convenience to MMO Players.
@MRCardim
@MRCardim 2 года назад
Thanks for the video. I'm reading the setting and will soon start a campaign with my friends. Your videos are of great help in this process so I'd say keep them coming 😉.
@NobodieZ26
@NobodieZ26 2 года назад
Well I would like to see more Eberron videos.
@somederp8915
@somederp8915 Год назад
Dungeons and Dragons Online is interesting for this, as it allows Planar Travel (into Forgotten Realms and the Feywild via the Hut from Beyond). In case you ever play a Campaign that travels to/from Eberron, consider using the Gatekeepers and/or Codes of Infinite Planes to explain the transportation...
@BearBardTales
@BearBardTales 2 года назад
Great video man! Eberron is my favorite official setting so it’s great seeing it get some love!
@gavros9636
@gavros9636 2 года назад
There was discussion in the comment section of another video about bringing Eberron crystals to Athas for various reasons, and I pointed out the issue that Eberron isn't easy to get to. The discussion was about how escaping Athas (the planet of Darksun) is near impossible, the solution was to power a spelljammer with Eberron crystals, I pointed out getting Eberron crystals would be difficult since the only access point into Eberron is the Deep Ethereal, making Spelljamming to the location effectively impossible since navigation through the Deep Ethereal is more based on luck than anything else.
@macoppy6571
@macoppy6571 Год назад
Sounds like a hook to me. How many Deep Ethereal encounters can you generate before letting your PCs "accidentally" stumble into Eberron? How would your Outsider PCs recognize it, even if they found it? 🤔
@gavros9636
@gavros9636 Год назад
@@macoppy6571 They're more likely to land in the border ethereal of Krynn.
@macoppy6571
@macoppy6571 Год назад
@@gavros9636 Based on what exactly? Assuming the hostage on Athas has allies that know the hostage is there, how to follow them to Athas, and that Eberron crystals are needed to escape Athas on a Spelljammer ship. How would the allies get to Eberron via planar travel?
@gavros9636
@gavros9636 Год назад
@@macoppy6571 If I remember the way the Deep Ethereal works... you more or less go to where you're trying to get to with little delay, but you need a clear destination in mind, otherwise, you'll just end up going nowhere fast. You'll therefore need someone from Ebborron to guide you there, so one party member will be a warforged, then getting back out to the Astral is not as bad so long as you remember where the color pool is. There is one issue, someone at some point cast a Phantasmal Killer spell in the Deep Ethereal at some point... And it became real.
@DaDunge
@DaDunge Год назад
​@@gavros9636 You can't find someone from Eberron. Eberron is cut off. You can't have clear intent of Eberron because enough one outside Eberron knows Eberron exists and no one in Eberron know anything else exists.
@davidhe-him3816
@davidhe-him3816 2 года назад
I really love Eberron and will alway look forward to watching more
@dam-a-dab5922
@dam-a-dab5922 2 года назад
Thank you Jorphdan i love when you talk of Eberron
@beaug4306
@beaug4306 2 года назад
I like keeping an Eberron game in Eberron since it has so much to explore, and its own cosmology if you want to explore on that level. I do think if you are plane jumping there is no reason you wouldn't want to allow Eberron.
@Deathven1482
@Deathven1482 2 года назад
I would LOVE more Eberron videos! It's one of my favorite settings and I would love to know more about it!
@raymondlambert8235
@raymondlambert8235 Год назад
I put the Eberron cosmology to the side when delving into the lore as my way of trying to avoid getting overwhelmed. This video has been very helpful, thank you.
@Jorphdan
@Jorphdan Год назад
Glad I could help!
@Nemo12417
@Nemo12417 2 года назад
How I'd do it is allow for very rare travel by mortals between the Material Plane of Eberron (requiring either Dream of the Blue Veil, Wish, or a vessel, as well as an explanation for how you know about the other worlds), but immortals are kept out by the Ring of Siberys, like a barrier that keeps out the big fish but a few clever guppies can squeeze through.
@bplummer956
@bplummer956 2 года назад
The way I’ve always worked Eberron into the larger multiverse-scheme-of-things, is that it is an artificial construct hidden somewhere ethereal plane. The three immensely powerful dragons created a smaller version of the multiverse, and populated it with beings and souls purloined from…elsewhere (never bothered coming up much in the way of specifics to keep the mystery alive), with the purpose of studying or observing… something, before falling out with one another and thus leaving the experiment more or less untended. And although it’s untended, the barriers and defenses that were put in place to prevent external influences from throwing off the results (of whatever it was they were looking for) are still active thus making it extremely difficult (though not impossible) to go to and from Eberron.
@Celadonis-the-Lore-Seeker
@Celadonis-the-Lore-Seeker 2 года назад
It was a very informative video and thanks for the book recommendation at the end. :)
@SeanBeardMoose
@SeanBeardMoose 2 года назад
I don't know nearly enough about Eberron but it definitely intrigues me. More videos on different aspects of the world would be very welcome :)
@geoffreyprecht2410
@geoffreyprecht2410 Год назад
I've been getting into the Three Body Problem series. Great sci-fi, raises good points about the dangers of attempting to contact other worlds. That concept works perfectly with Eberron, a world that has good reason to be suspicious of other planes of existence. I'm going to run an Eberron campaign soon. One of the main themes will be the Dark Forest Scenario. Essentially, civilizations expand infinitely but resources are technically finite. Thus, the best way to ensure species survival (or in this case planar survival) is to stay silent and always kill the other civilization before they can kill you. Eberron is perfectly poised to explore that concept. It's cut off from other worlds and already has experience with invasions from other planes. Places like Sharn may be cosmopolitan, but the world as a whole has good reason to be xenophobic. Imagine a late game Eberron campaign where the party has finally discovered the existence of the rest of the multiverse, and the characters just... decide to stay in Eberron, for their safety and the safety of their entire planet. If they reach out to other worlds, who knows what horrors they might invite to Eberron? Should they risk it? Is their situation dire enough to warrant such a risk? Interplanar and multiversal travel in Eberron have the potential to be such unique plot points, and I'm so excited to explore the ideas further with my players!
@centuriongirlw5822
@centuriongirlw5822 2 года назад
Yay, more Eberron videos. I hope you do more
@Curiosity_Engaged
@Curiosity_Engaged 2 года назад
Glad to see this notification!
@unrulyarcana2394
@unrulyarcana2394 2 года назад
Firstly: Excellent video, as always. I believe this is the best Eberron cosmology video I've came across. Accurate, and easy for folks who are new to Eberron to digest. Thank you for this video, and everything else you do. That said... Secondly: Unfortunately, I think the Kalashtar bit at 6:40 losses alot by the (necessary) brevity of it's description. I know exactly what you're talking about, but folks that are new to Eberron may missunderstand the Kalashtar vs The Inspired. Luckily, you also have a great video about the subject! So for anyone who actually reads this, and are unfamiliar with Dal Quor/Kalashtar/The Inspired, check out his video on Kalashtar! Well worth the watch, and full of great info!
@Sturmjaeger
@Sturmjaeger 2 года назад
Yay! Eberron lore!
@fredweesly6209
@fredweesly6209 2 года назад
I am fine with settings being independent.
@frankie9373
@frankie9373 2 года назад
Id be 100% up for eberron plane videos, maybe 2 each video, like the ones for the great wheel cosmology
@billyrigby4839
@billyrigby4839 2 года назад
So, used Dream of the Blue Veil for my players. They left Eberron and went to Faerun but forgot who they were and entered new bodies. They also found a way back to Eberron but it wasn’t their Eberron but one where Thrane was hit in the day of mourning and Sharn isn’t in a Manifest Zone. So agreed, shouldn’t be easy to get out or get back in to the world/plane of Eberron.
@Jorphdan
@Jorphdan 2 года назад
Great use! I love tricky spells
@billyrigby4839
@billyrigby4839 2 года назад
@@Jorphdan Thanks :D
@ryanflake3481
@ryanflake3481 2 года назад
First and foremost, I am thankful that you do these videos on Eberron. I think somehow, despite its popularity, it is often overlooked by D&D content creators. Second, when it was created one of the stated goals was to have a world that was outside the, Great Wheel cosmology. Its planes, its creation myth, all of it is distinct and fundamentally separated from the rest of the D&D settings by design. Now, can you do what you want at your table? Sure thing... There are no RPG purity police that will kick down your door and force you to stick to canon. But if the question is "canonically should there be links" I would say no. Krynn, Greyhawk, Exandria... They all fit pretty seamlessly into a Planescape or Spell Jammer sort of setting, but the efforts to link Eberron into that vision of a multiverse all feel very tacked on after the fact, a move by a company that doesn't want to risk not selling a book to somebody by saying it isn't a compatible with the rest of their stuff. In the end, so what you like but I personally feel like making Eberron part of the rest of the Multiverse diminishes what makes it such a special setting.
@bobbyhill5054
@bobbyhill5054 2 года назад
I'm currently running a LMoP campaign where Wave Echo Cave is full of Dragonshards and a portal to Eberron. And on the days the full party can't make it, an prequel mission across the Mournland escorting Darguun resident Yeemik (goblin from Cragmaw Hideout) to a rift that will transport him to the Forgotten Realm. This video was perfect for me, thanks 👌
@sonic25slash64
@sonic25slash64 2 года назад
Travel to Eberron is actually not easy at all from a separate material plane, it’s more possible now sense Dream of the Blue Veil is an official spell but there’s a very very very important prerequisite included in the spell completely dependent on the dm “To cast this spell, you must have a magic item that originated on the world you wish to reach, and you must be aware of the world’s existence, even if you don’t know the world’s name.”- direct quote from the spell “a magic item or a willing creature from the destination world”- the component needed for the spell Not every adventuring group is going to do so much as planeshift and if so it might be once or twice in the entire adventure, less of course the campaign is built around plane hopping. Anywho in order to travel to eberron you have to find a magic item or creature that came from there in the first place. On another note, love the lore vids they are very helpful I just wanted to shine the light on how dm dependent the spell is
@AndICanTalk2
@AndICanTalk2 2 года назад
Great video. Really appreciate your edit. Great stuff
@Jorphdan
@Jorphdan 2 года назад
Much appreciated!
@AndICanTalk2
@AndICanTalk2 2 года назад
@@Jorphdan well deserved
@damonmealor9701
@damonmealor9701 2 года назад
I have actually heard a theory that the Mourning was caused by a breach in the Ring of Siberys. What if multiversal travel caused that breach?
@jarydf
@jarydf 2 года назад
I homebrew that the ring is a quasi crystal sphere device for the Eberron system. I also have that the mourning is a patch job the dragons did to try and stop a tear in the elemental fabric of eberron. The tear first started under a place where the glass plateau now is and the plateau is like a bandaid. Then later that day the tear ruptured again along the glowing chasm so the dragons "patched" the whole of Cyre to avoid the problem the humans last war had created that the dragons were concerned could see the return of the elemental chaos of the age of demons. Dragons don't care if 1 million humans die if it avoids greater planetary tragedy.
@gamemasterbob9
@gamemasterbob9 2 года назад
Running Eberron for the first time this week. Just finished your playlist a few days ago!
@Jorphdan
@Jorphdan 2 года назад
nice! good luck :D
@gamemasterbob9
@gamemasterbob9 2 года назад
@@Jorphdan thanks 👍
@compella1
@compella1 2 года назад
So in my Eberron campaign, I’ve linked all the planes through portals so that every plane can lead to 2 others(except for Dal Quor due to the disconnect) and the only way to reach another setting is through a secret portal in Xoriat(plane of madness). In theory, with the right guide(Githzerai most likely) the party will be able to travel to Faerun. My brother runs a Forgotten Realms game I’m in, so the hope is to one day do a crossover game where 2 different parties meet up for one big bad inter-dimensional show down.
@phizzhead53
@phizzhead53 5 месяцев назад
11:20 using the demonweb pits to travel betwen the frogotten relms and eberon is a super cool
@ouroboros_1355
@ouroboros_1355 2 года назад
Funny, because Rolling with difficulty(a Spelljammer campaign podcast)just started hintong towards Eberron(mentions of Warforged and house Canith)
@jamesscott305
@jamesscott305 2 года назад
Great vid 👍 everyone’s allowed to change their mind 😁👍
@andyenglish4303
@andyenglish4303 2 года назад
I actually introduced a legendary magic item into my campaign called the Axiom of Malandros, a chakram-sized ring of metal forged by a quarut sage, that opens portals into alternate timelines, which is basically how I handle traveling to different versions of the same setting. The bigger the spell you put into it, the farther the divergence; so if you used a cantrip to open a portal you might find a timeline where you wore a purple shirt last thursday instead of a pink one, but if you put a 7th level spell into it you might find a timeline where Sigil is shaped like a rhombus and ruled by Large Luigi's brain in a jar atop the undead body of a fire Titan.
@placeholdername3818
@placeholdername3818 2 года назад
Sounds kind of like Planewalking from Magic the Gathering.
@ebirdo5547
@ebirdo5547 2 месяца назад
I like the idea that the only way to get to other planes outside of Eberron's cosmology is through Xoriat. I don't know exactly how it would work or why there wouldn't be more bleed-through from Xoriat to, say, the far realm, but I like to think of it like this: the Daelkyr made the mindflayers in Eberron and somehow some of them slipped into the Forgotten Realms' Far Realm and without the rule of the Daelkyr, began the mindflayer empire.
@eddokter
@eddokter 2 года назад
In my games I treat Eberron a lot like Athas or Earth. They exist and are technically connected but it takes cosmic accidents or epic/divine levels of power to reach.
@DaDunge
@DaDunge Год назад
More than divine the gods themselves can't reach Eberron.
@DarkAutumnScribe
@DarkAutumnScribe 2 года назад
Had to sit through this one again...;)
@batou1468
@batou1468 2 года назад
the way i think of eberron's cosmology is like the upside down in stranger things.there is the normal dnd prime material plane which house the spheres of krynn, torill, etc, and the planes are like other dimensions or aspects of that universe. the eberron setting including its cosmology is another universe which is similar, but more of a mirror or reflection. accessibility can't be as direct as walking through a dimensional portal, but requires travel spells augmented through dreams or mirrors which is very rare knowledge.
@keiths81ca
@keiths81ca 2 года назад
I would enjoy Eberron lore videos, run through the nations, Treaty of Thronehold, the continents, etc.
@CelticCubby
@CelticCubby 2 года назад
I really enjoy Eberron. It has a nice spin on D&D.
@Kugo
@Kugo 2 года назад
eberrronnnnn
@TheAmericanPirate
@TheAmericanPirate 2 года назад
I like the idea that the elder dragon gods - who I personally equate to Ao in terms of status - carved out their own Crystal Sphere in some far flung and remote region of the Phlogiston. Then, instead of just plugging the sphere into the Great Wheel directly, they only linked the aspects of the various cosmic planes that they liked or felt were critical to their version of prime material reality. For example, I could envision getting to Eberron from Torril by way of the City of Brass if you took a specific path through the city at a specific time of day, and only when Fernia is coterminous with Eberron. As for extraplanar beings having an awareness of the Great Wheel planes, I don't think Chaotic entities (demons, slaad, etc.) would care. High ranking devils might be aware because I imagine that Asmodeus would prosecute the Blood War across all realities. Same thing with sufficiently high ranking celestials.
@yashametlaudna
@yashametlaudna 2 года назад
I think I like the idea of traveling from a setting such as, say, the Forgotten Realms or Exandria, after having whole arcs in such a setting and whatnot, where the party has to gain experience with the cosmology and status quo of one universe, only to essentially have that reset and end up needing to relearn a lot. I think it's a neat idea!! I don't think it would be a character reset or anything, but the group would very clearly have to adjust to a much different situation
@lorenzolevinger3124
@lorenzolevinger3124 2 года назад
In my Eberron adventures characters can find rare books of wisdom written by an ancient sage named Jorphdan (the ph is silent), then watch your video.
@greenhawk3796
@greenhawk3796 2 года назад
If anyone reads this, please tell me what you think. My 1-20 Eberron campaign involves a bastard child of house Cannith (mark of making and basically artificers) accidentally punching a magical hole in Eberrons crystal sphere, causing it to connect to the phlogiston, which in turn opens eberron to threats of all other spheres but more specifically that of the forgotten realms. where at certain levels i pool various themes and plots from published modules that need to be shut down before they manifest on Eberron instead. The Mournland for example, is where curse of strahd stuff will show up, a sort of death curse will originate from Argonnessen. Giants will rise up from the sea, and dragons will fill the sky once more, both threatening ship faring folk, with the finale being a Mind Flayer invasion brought on by the release of the Dyrrn. I'll be using Candle Keep Mysteries as some fun little filler quests, and the wonderful kickstarter "Seeker's Guide to Twisted Taverns" will add some flavourful locations to the world. The party is comprised of characters from different settings and i limited the players to the main sphere (where most source books and modules are from) and ONE other crystal sphere if they wanted to. (to limit some power gaming options like ravnica backgrounds, with a tashas origin mark of warding dwarf artificer.) WotC has put out a lot of modules and so very often there is a lot of it that gets pushed to the side or simply overlooked, and I aim to fix that lol. Oh, and the Artificer bastard child of house Cannith? His name is Guy Gaxxon. Well... that's one of his names, and his temporal gauntlet is a chaotic thing of wonder lol
@stephenlucas8836
@stephenlucas8836 2 года назад
About Dream of the Blue Veil, you need a magic item or a willing creature native to that world. It's still not an easy feat to get to Eberron as you still need to get the spell component through Siberys. Players still have to explore the Ethereal Curtains or Color pools or survive a brief trip through the far realm to get in, assuming it doesn't just land in the players' lap and all that work is backstory fluff. Also note that the spell requires 10 minutes of unconscious and not taking damage to work, and will place the group in the safest place within 1 mile where the focus was made or born (gods help you if was in Khyber). Many ways to create new drama.
@DravenDresden
@DravenDresden 2 года назад
Or just use the Wish spell for DotBV and get rid of any components at all. This is how my homebrew world's Wizard took his family there to retire. :)
@coreydorsey2696
@coreydorsey2696 2 года назад
I had a warforged colossus warp into the forgotten realms. It was one that had been outfitted with a teleportation unit, and was launched just as the mourning happened, so it went haywire and flew into an entirely different world
@JeffreySquires
@JeffreySquires 2 года назад
More Eberron!
@paulsavas2394
@paulsavas2394 2 года назад
My group is traveling from Toril to Eberron with a version of Dream of the Blue Veil. In this world, this spell is experimental…and it’s hard to pull off.
@daddyaf945
@daddyaf945 11 месяцев назад
This is why I prefer the elemental chaos to the great wheel. Instead of so many planes of existence you have three basic layers. The ethereal consisting of the shadow fell, far realm, and realms of dread. The next layer up is the home of the primordials in the elemental chaos with the elemental realms all connected and the abyss at its center. This is surrounded by the phlogiston/ wild space where all mortal worlds float in their Chrystal spheres. And finally the third layer of the astral sea. This is the home of the gods and the nine hells. This system is simple, connected and faster pace.
@heathharris2545
@heathharris2545 2 года назад
In my games you can get to Eberron from the Great Wheel two ways. Purchase an accurate map from one of the merchants in the City of Brass or take a specially designed spelljammer through the Far Realm/Xoriat. Good luck.
@Kanta82
@Kanta82 Год назад
For Dream of the Blue Veil, my immediate first thought was that it would be by far the easiest way to escape Athas (or Ravenloft, for that matter, but honestly even the Demiplane of Dread might be a nicer place to live day-to-day life than Athas).
@nigelhirth2181
@nigelhirth2181 2 года назад
The way 8've linked Eberron to the Great Wheel for years has been that it once existed, long ago, in the prime material plane just as any other setting. Some unknown powers within the Far Realms reached into the prime and snatched the entire crystal sphere of Eberron away and into the Far Realm as a means to study the Prime. When this happened, eberron tore away chunks of the outer planes along with it. These planar remnants, over time, coalsced and grew into the variant planes that are familiar to eberron. So the entire realm and its coterie of outer planes bob along in the Far Realn like a pearl in an oyster. Kept intact by the inscrutable beings that dwell there as some sort of experiment, the only path between them being Xoriath, a kind of airlock allowing limited access from the Far Realm.
@macoppy6571
@macoppy6571 Год назад
Only through abberant madness do the planes of Eberron touch the multiverse.
@RicardoAlmeidatm
@RicardoAlmeidatm Год назад
In my homebrew game, you can go to Eberron. You can not, however, leave.
@TyLarson
@TyLarson 2 года назад
I typically use Zelazny's Amber as my base of how planes work. Highly recommend the old diceless rpg books as they are still full of great advice.
@tobbexxxxx
@tobbexxxxx 2 года назад
Eberron has vampires. You could probably get there throw the "Halls of the Blood King".
@Major1ee5crewed1
@Major1ee5crewed1 2 года назад
My group was originally in ravnica, and my idea was they were going to be pulled to eberron via the realm of dread example they gave in van richons guide to assist with recapturing an overlord that was trapped there and got released by accident by the characters due to story reasons
@milanmarkovic2721
@milanmarkovic2721 2 года назад
Luckilly Exploring Eberron gave us info about the Planes.
@unrellated
@unrellated Год назад
I think I've figured out how it can work. The Eberron cosmology should be considered a sort of highly localized "cosmology-within-a-cosmology" that only connects to that particular crystal sphere, but is still part of the larger Great Wheel.
@unrellated
@unrellated Год назад
An update. I found a Dungeon Master's Guide online that offers a better solution. It suggested the possibility of multiple Material Planes, each with their own cosmology, which one might be able to reach if a portal spell malfunctioned, or something. It mused on the idea of "alternate timeline" variations on the Prime Material Plane. Like, what if everyone's alignment was reversed (how cliché), or orcs and other monsters were the dominant species (also kind of cliché), or if civilization was inspired by feudal Asia instead of medieval Europe (less cliché, but still cliché). And it suggested a sort of time travel mechanic in the form of planes that are identical, but either ahead or behind chronologically.
@stg8831
@stg8831 2 года назад
I like the idea of spelljammer and I like the idea of how everything works with all the campaign settings and getting to them. One thing I find I don’t like however is that our world “Earth” is supposed to be Ravenloft somehow but at the same time there’s lore that our specific world as we know it “slightly in the past” also exists along side Ravenloft. The Imaskari supposedly opened portals to our Earth and brought some humans back to Toril. Also the great Elminster supposedly frequented our Earth. I like the idea that our Earth is protected by the vast anti-magic vacuum of space around it to protect us from the other campaign settings and that spelljaming would not work to get here and if we were in a sphere it would be so big that it wouldn’t work so I like the idea that our earth is not part of the great wheel and the only way to get here or use arcane or divine magic here would be via portal or gateway. I know it’s all fantasy but I feel like there needs to make some more since. Smooth the edges if you will and I also think that if Ravenloft is earth it’s just a copy of sorts. I dont know much about Eberron but after watching this I think Eberron shouldn’t be able to be spelljammed to like the other worlds either. I like that it’s different and separate
@DaDunge
@DaDunge Год назад
I think that Eberron deserves to be as separate as earth is.
@justinross4109
@justinross4109 2 года назад
I'd say Dream of the Blue Veil works, mostly, but instead of the cast spell have dream, they have to navigate the dream realm and emerge in someone's bedroom while they're sleeping as that's the only connection through that path
@r4z0rv1n3
@r4z0rv1n3 2 года назад
So in my mind Eberron is kind of like Dark Sun, in that it exists in the D&D multiverse but it's mostly isolated from it. I'd personally say that Siberys, Khyber, and Ebberron actually came from outside the regular D&D multiverse used thier powers to create a world inside a crystal sphere. Then locked that sphere mostly down so no way in and out normally via Spelljammers, and added planar access to planes from where they came from outside the wheel hence the similar but different planes. That's not too different from Athas, though the general idea there seems to be that it holds the same cosmology it's just completely cut off from the rest of the multiverse, because of the Grey and the Black.
@theqracken4035
@theqracken4035 Год назад
I am actual preparing to run an eberron campaign from lvl 1-5, but shortly after lvl 5 I am going to introduce the Light of Xaryxis. The Astral elves found a way to punch into ebberon and found an entire new reality which they can siphon energy from instead of taking stars and planets from the standard great wheel. The silver flame could never predict this calamity because it was outside reality itself. In my setting, the three great dragon gods were once powerful dragons from the standard setting, but they grew tired of the machinations of the God's. So they created and hid Ebberon deep in the ethereal plane. They stole a piece of the weave itself to create this world. But it's really fragile compared to the weave elsewhere. Since mystra has no influence here. The mournlands are a rip in the weave that cannot be fixed.
@andrewshandle
@andrewshandle Год назад
If it fits the story and the players are into it, it's connected. If it doesn't fit the story and/or you players aren't into it, it's not. Honestly, I am not sure how much it comes up in most campaigns anyway unless the entire campaign is based around visiting a bunch of universes, and in that case the former probably applies. I've been playing D&D for a very long time, and when I look back at where I started with AD&D I'm still amazing at how when the book used to tell us something was impossible we just sort of said "well, as much as we'd like to, we can't" and just acquiesce. Now, some may argue that having strict, defined rules are good, but I think the flexibility promoted in 5e makes for much better story telling. The DM and the Players are only responsible to one another, no one else, so if something works for the group, go for it.
@redonslaught3019
@redonslaught3019 Год назад
Given there is history of people reaching across into other material planes that followed vastly different "divine" laws, this should be a non-issue. Now preforming the lost magics might be problem, but in theory there are always short cuts like say the ancient gates of Imaskari or Nethrial. If those can open gates to "Earth" were different gods ruled and though time, moving a party to another material plane should be easy for them. But if the laws of that reality and "magic" are different it could cause your powers to not work or working erratically, like a random casting...
@kaemonbonet4931
@kaemonbonet4931 2 года назад
I love eberron
@basementmadetapes
@basementmadetapes 2 года назад
In forgotten realms but my BBE is from Eberron. A vedalken who made a pact w a being that allows him to travel the worlds. He's not a warlock, he's a wizard...what we're calling a flesh wizard
@suprchrgd
@suprchrgd 2 года назад
Another interesting video, I learned a lot! That being said I generally ignore any hard rules lore-wise. If I want my players to find their way to Eberron, they do. Don't care about it doesn't fit in the wheel or anything else. It's all fiction anyway.
@nicholaspaul7000
@nicholaspaul7000 2 года назад
More Eberron contact please!
@PixelsPirate
@PixelsPirate 2 года назад
Eberron is in crystal another sphere , so it has its own cosmology, like all others spheres, (exception is when specifically set under the same one). And there are several lore on sphere traveling, (spelljammer , ...) While never clearly stated, this would answers all Eberron specificities and being in line with general d&d lore.
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