I noticed something. Bayle often raises his head during many attacks, which causes melee characters like Godfrey to not be able to hit him. It's as if it's always Bayle's turn in a turn-based game. Also, the AI of Bayle in the second phase sometimes gets stuck, and I'm not sure what the issue is. Could this be a design flaw from FS?
We need bayle vs Midir brother. You were the first to bring Midir to elden ring, we need to see if he can keep up with bayle just like he did with placidusax
I noticed something, Bayle is more suitable to fight OG scaling Dark Souls III bosses compared to OG scaling elder ring bosses My explanations: Bayle has a good ability to break the poise and cause lots of damage, especially when you put him in a original scaling fight. So what if we use the Dark Souls bosses like Midir to counter him? Will that be more entertaining? (Actually the purpose of the entire comment here is to induce a fight between him and Midir😅)
Do you know what I like about your videos? There are some people that spawn the boss in, before their opponents are ready and then they get hit. You don't do that and make both bosses ready to fight from the beginning.
I know same area scalings are good and fit to show which boss' movesets are better in certain situations. But.. Rennala folding Bayle? Man in his prime he could have killed a prime Radagon but now he loses to a copy of Rennala? I know he became weaker phisically but his fire or lightnings didn't really.
Game character battles can only showcase some of the characters' characteristics and settings. This has nothing to do with the combat effectiveness of the characters themselves in the plot