While visiting Indra to record some things, a strangely behaving Basilisk started following me. I'm pretty sure this is a bug, but it might also be that the Thargoids are getting annoyed by my visits and sent an Interceptor to monitor me.
He was staring into your soul. Judging your actions, your life, your thoughts, and feelings. He will be in your walls tonight like you were in their walls. Constantly watching
My head canon is that the Thargoid is just following some sort of heat anomaly that is bothering the Thargoid portal ship and is unsure what is causing it
they do not approach when near the titan with silent runnig or temperature 0, except when facing one that is coming out of the membranes or approaching the main entrance, otherwise, they stay there, looking at you the whole time.
It would be truly interesting and terrifying if they were watching, scanning and gaining knowledge from player actions to as a sort of developer tool to provide new challenges for the game. The Thargoids developing more tools of war would be unsettling.
Two theories 1. It is following a anomaly it sees but cant make out wether or not its a human vessel 2. The devs added it in for thargoids to occasionally just observe.
I think it is pot luck which Interceptor or Glaive will follow you, but it has happened every visit for me. They sit at around 2K from you and just stare. Great if you want Tissue Samples, just find a perch within 1.5K - 2K, keep cool and fire off as many Research Limpets as you like and they do not move. Silent Running and Boost to escape when you get bored of taking Samples O7
dang, they got that right, i got to admit that this is with almost certainty not a bug, bugs don't work that well (at least this would be one of the most seamless i would have seen (ok the end was a bit buggy but you seem to have guided it there ) there has to be such a behaviour implemented. DAMN with that they really set the bar higher and higher for star citizen, god i hope to have stuff like that in there aswell
I like that. I imagine the devs made 'Steve' as a way to intentionally make the player paranoid, unsettled, or nervous as the basilisk just floats there always watching what it shouldn't be able to see. Steve just floating there ominously.
I recorded an encounter like this from a hyperdiction on PS elite years ago, only saved a video the one time, but they treated me like that pretty routinely. But I'm also one of those people who went out of their way to give thargoids things they seem to want, imperial slaves, thargoid probes etc. I wonder if it's possible they have some kinda faction system under the hood related to thargoid aggression. Edit: I, for one, welcome our new insect overlords
When the Thargoids were first added into the game, they were considered a 4th superpower by the game's logic. So dropping them stuff like Meta-alloys (a LOT of them) would eventually make the Thargoid faction Cordial -> Friendly -> Allied with you (and all the Thargoids you would encounter would be friendly on radar). This however was removed at some point - probably as soon as it was discovered by players.
@@ALEX_VIIif it narrows it down, the thargoids had been in the game a bit by that point, it was only 4 years ago. Humans had been killing em for a bit now by that point. I'd post the video too but I'm not trying to self promote on someone else's channel, it's uncouth lol
@@ALEX_VII aah ok, I didn't find anything about it at the time, hence why I posted it back then lol Never had a reason to look back into it because thargoids seem to keep doing the same crap. Confirmation bias I suppose.
There used to be one, back when frontier was playing out a potential divide between those that wanted war upon the goids and those that didn't. It was an interesting time for sure, and it was indeed letting potential for complex interactions with alien life play out... And then frontier dropped the "oops, all evil" and slammed down the door on anyone that was even thinking of anything other than mindlessly killing them. They did the same with the megaship jump to one of the permit locked sections of the Galaxy. Literally no one was expecting much appart form empty systems but tons and tons of exploration ships went to the station in anticipation. Frontier let that grow into a big event. And then once again they went "oops, all goids" and dropped the single strongest thargoid variants on hundreds of unarmed ships all the while anyone even attempting to defend the megaship was being shot at by it because they were fighting in a no-fire zone.
I'm using Thermal Vent Beam, so all my heat is transfered to the Titan and the ship 'is' running at 0% heat. The Titan however can feel the beam and will send a Hunter and an Interceptor to guard the main portal, but none of the thargoids will be able to see a Silent Running or 0% Heat ship, unless they come within 800m of it, or it has already been spotted.
It is similar, but they maintain a distance of 500m with that bug. This Basilisk was maintaining 1-2 km distance and wasn't trying to get closer to scan me.