Engine test could possibly tear apart some of the moon surface, but not the substantial part of it. Deorbiting debris would require even more energy, I mean A LOT, required impulse with a given mass is somewhat astronomical. So it is not science fiction, it’s a fantasy.
I keep coming back to this video. I think the jump sequence is my favorite cutscene. Just Guillaume David's soundtrack, mixed with super fascinating visuals suggesting complex mathematics, and by god, they didn't put any goofy whoosh brrrr sci fi noises in it at all. Silent space, pretty, interesting visuals, and a fantastic soundtrack. It's just masterful what this little indie game created.
34:36 Funny story that you probably know already since it’s been a year: The thargoid titan’s pulse generates heat proportional to your heat output. When silent running, your heat output is 0, so it generates no heat. It’s a useful trick, but in this instance it’s exactly what you didn’t want.
The speech really got me hyped, I resonated with it, then I saw Earth DEAD. I never felt so quiet after a scene in my whole life. Made me so sad seeing Earth dead, my eyes got wet.
that is beautiful. there's so many different visual effects for all kinds of warp/FTL drives in all kinds of different media, and almost every one is unique in some way. this one's definitely one of the best
When the AI talks after the jump, the musical shift, the way it's voice slowly becomes like static as it lists the hopeless situation, the creative team really did well on that part, or rather the entire game honestly in terms of presentation
I remember watching this EPIC introduction and Epic failing the jump. I GIVE YOU THE STARS. I GIVE YOU THE VOHLE ENGINE... (Proceeds to epic fail jump and with proud face)
Two theories 1. It is following a anomaly it sees but cant make out wether or not its a human vessel 2. The devs added it in for thargoids to occasionally just observe.
My friend begged me to come back and help him since hes a new player. He even got me to transfer my account to PC, drastically improving my gaming experience. After a few weeks of catching up on everything elite i learned about this. I thrn say "Wanna do something stupid today?" He obliged me. "I then said ill most likely die and its terrifying. He joins my ship and we set out. Hes never seen a Thargoid let alone know what they are. He didnt even know they were a part of the game. So i fount the nearest titan, flew my corvette and went in. I never reached the Titan. After fighting off interdiction after interdiction i reached it and the second pulse killed me. Half the time he was screaming. It was epic. 😂😂😂😂😂
I recorded an encounter like this from a hyperdiction on PS elite years ago, only saved a video the one time, but they treated me like that pretty routinely. But I'm also one of those people who went out of their way to give thargoids things they seem to want, imperial slaves, thargoid probes etc. I wonder if it's possible they have some kinda faction system under the hood related to thargoid aggression. Edit: I, for one, welcome our new insect overlords
When the Thargoids were first added into the game, they were considered a 4th superpower by the game's logic. So dropping them stuff like Meta-alloys (a LOT of them) would eventually make the Thargoid faction Cordial -> Friendly -> Allied with you (and all the Thargoids you would encounter would be friendly on radar). This however was removed at some point - probably as soon as it was discovered by players.
@@ALEX_VIIif it narrows it down, the thargoids had been in the game a bit by that point, it was only 4 years ago. Humans had been killing em for a bit now by that point. I'd post the video too but I'm not trying to self promote on someone else's channel, it's uncouth lol
@@ALEX_VII aah ok, I didn't find anything about it at the time, hence why I posted it back then lol Never had a reason to look back into it because thargoids seem to keep doing the same crap. Confirmation bias I suppose.
There used to be one, back when frontier was playing out a potential divide between those that wanted war upon the goids and those that didn't. It was an interesting time for sure, and it was indeed letting potential for complex interactions with alien life play out... And then frontier dropped the "oops, all evil" and slammed down the door on anyone that was even thinking of anything other than mindlessly killing them. They did the same with the megaship jump to one of the permit locked sections of the Galaxy. Literally no one was expecting much appart form empty systems but tons and tons of exploration ships went to the station in anticipation. Frontier let that grow into a big event. And then once again they went "oops, all goids" and dropped the single strongest thargoid variants on hundreds of unarmed ships all the while anyone even attempting to defend the megaship was being shot at by it because they were fighting in a no-fire zone.
I could see this being narrated like a nature documentary... "And here at the center of the Maelstrom we see Thargoid ships in their natural habitat, jumping in and out as well as the natural procreation of the vessels from the central mothership. The thargoid interceptors practice scanning one another and surveying their environment in order to tune their sensors before migrating out of the area to spread forth the Thargoid menace amongst humanity."
''Oh, that thing's a lot smaller than i anticipated.'' **Switches to external camera** ''Holy Mother of God, you crazy motherfucker get the hell out of there!!!''
That catastrophe at the begining makes a lot of sense. Scientists probably focused on VOHLE engine working and not killing the crew and forgot about vincinity of the ship. For safety they didn't launch it from Earth but from the Moon. Lastly the Moon was probably a great background for such launch so pr team and maybe even CEO were probably vocal about using it as one.
Spoilers for later in the game, but they knew it would happen. They were also convinced that there was no way for humanity to get to the stars without someone doing it. So they did it first.
Theres two types of ED players 1. The ones who would panic in this situation 2. The ones who get giddy with excitement realizing someone hyperdicted them and immediately deploys hardpoints
In THIS situation you could only sit and watch the cutscene. There was no way to damage the Thargoids and they didn't attack you back then. (This video is from 2017)
@@ALEX_VII good point, but you know full well that after the cutscene was over someone who was either arrogant or someone who was running a ungodly amount of shard cannons immediately ripped it apart or got ripped apart
@@velkhanaoverlord5854 No, there was no Shard Cannons back then. Or any Guardian weapons. Or AX weapons. There was no way to kill Thargoids for half a year after they were added to the game.
To reiterate further - the first weapon able to damage the Thargoids was a fixed AX Missile Rack, released in September 2017 (while this video is from January 2017). And fight with a SINGLE Cyclops was a long boss battle, and only the most skilled PVP players could pull it off solo.
Think like the advanced insect colony it is. The thargoids aren't returning home to visit relatives. They are returning home with what they have collected and you are being expelled because it doesn't recognize you as a member of the colony, plus trying to return home empty-handed. Find what they are bringing home.
If I'm ever asked what Elite gets right that Star Citizen gets wrong, in terms of lore, the answer is always aliens. SC aliens are very... Start Trekky if that makes sense. And yes, also not actually in the game yet but that isn't the point. The Thargoids seem genuinely enigmatic and alien in their motivations, planning and how they execute whatever plan they have. They're kept mysterious and if you don't specifically set your ship up for anti-xeno ops, you'll basically be helpless against them. It makes Thargoids interesting and threatening. Terrifying, even. What a shame such amazing concepts are wasted on a game that feels like it's been slowly dying for about 3 years now.