I will finally put to rest, which ant is better? This video contains lots of closed beta footage. Enjoy :) #empiresoftheundergrowth #rts #ants #strategy
I think there is a significant application for Mortars in a freeplay Ereptor Colony: splash weakening applier. Weakening is a Royal Jelly Upgrade that allows Wood Ants to apply a 40% weakness to venom debuff onto enemies. Fire Ants synergize marvelously with Wood Ants because of the damage boost provided by weakening, allowing them to shred through enemies easily. However, when using rapid fires against other coloniesthe enemy frontline keeps getting shredded allowing new unweakened ants fill in before the rapid fires can apply weakening to them. Mortar splash means that weakening is applied to not only the frontline but also a few ranks behind the front line. This can make the enemy frontline consistently take 40% more damage from the Fire Ants, on top of whatever splash damage the mortars deal as well. While I do admit that this relegates Wood Ants to a supporting role subserviant to the Fire Ants, it still massively increases the anti-colony potential of an Ereptor colony.
I’ve always picked stun, pervasive and whatever I feel like in the moment for the wood ants. Now I’ve got my man over here telling me I’m wrong on everything.
Once the buff for vigorous runs out, they're only as powerful as pervasive, so i usually end up with only about 20% of my ants being buffed at any time. Additionally, on cold blood, food is so hard to come by that one mistake will wipe out your entire force and leave you with zero food for respawning. I can consistently beat the bullfrog with pervasive on hard, but i keep dying with vigorous even on medium. I havent tested a bridge too far with vigorous yet, though. Also I noticed that you lost to the amphibian wave with the vigorous ants but not the pervasive ones. For leafcutters, taunts might be better when fully upgraded or in large numbers, but both of those require spending massive amounts of food on them. One fully upgraded major costs a whopping 450 food, not counting respawns and the cost of the surrounding tiles required for the upgrades. Personaply i prefer stuns as they're better on a smaller scale(which is usually what i do because I can't afford anything more). I do agree with the rapid fire wood ants though.
The battle arena tests are a bit weird if you give them 0 tanks to work with. It's clearly a worthwhile investment in any practical scenario that you should spend at least some food, typically sizeable percentage, on melee attackers that can absorb damage. Surely it would be worth comparing.
You bring up a good point. Tbh, the video took a long time and I wasn’t too adamant on lengthening it by including the formicarium upgrades or complicating the already long process.
Pervasive got changed? When I played them, they started glowing few seconds after being build sometimes, not more than a minute and a half, I used them for both levels, but Vigorous are better for the formicarium because Food isn't a problem there most of the time
i must admit, you have bested me but i will still use mortars and you also earned yourself a subscriber and keep on the good work good luck with tier 4 i will se you next video.
I thought stun slowed attack speed at lvl 3 which is why I pick them more frequently. Even so since I use majors as more of a support than a tank in my ereptor colonies I might keep using stun just so they don’t get targeted.
Me who couldn't beat A Brigbe To Far whit Vigorous even after multiple attempts but beat it whit Prevasive for the first try on my first ever playfow of EOTU.
To be honest, battle arena isn't a valid way of comparison. Battle arena only shows how creatures perform when they're faced toe to toe with creatures. Many ants have their own specialities in certain situations. Like in Freeplay, in long run, pervasive is a clear win over vigorous. But for any fight, vigorous will win by a lot.
Nice little comparison video we have here, as far as I’m aware I believe Sol did one a while back on the discord (can’t really check right this second since I left it and probably won’t rejoin for a bit) but I don’t think anyone ever bothered to make a RU-vid video about the differences. Hope this video introduces more new players to the game and some general tips/overview of the ant types currently in.
Very shorted results: Leafcutter major ant types- Taunt is like a turtle which will gain hgue resistance on low hp, and Stunn is liek a bull. Fire ants types- what do you prefer more? have very OP ants just after they hatch not for free and devastate whoever is attacking you? or have an army for free after 100 seconds which is weaker? Wood ant, mortar or rapid?- both mortar and rapid all balanced, they just have different tasks they performe best with. In short, imagine a bus (group of ants or bugs or whatev) and a mortar is bazooka and rapid is AK47 now ak47 will perform very good on fast moving targets that are single, and bazooka will be best performing on group, now what will you choose to defeat the bus? It IS easiest explanation, rapid vs mortar and rapid will win beucos maybe it does not deal splash damage but is MUCH faster and more accurate, while mortar does the MOST damage but slowly and less accurate. taunt vs stunn taunt will win bc maybe stunn does stun the taunt but taunt will be a doubled tanker on low hp while stunn wont. (i forgot their names) op fire ant hatch that gets buffs after hatching vs free army op fire hatch will win beucos maybe you will get a new fresh army of ants for free but what does that matter if the doubled stats of op hatched ants gonna masacrate ur previous and new army?
The comparison between the wood ants isn't fair because the mortars whole point is to be a glass cannon they need tanks to pin creatures to one point in a small area so the area effect works and i usually just speed run lv3 to get the splash since its very good and quickly stacks very good against groops
I wonder what will happen if, in level 2.2, on the last attack, the enemy queen comes to ours?( I don't know English this is all a translator I hope you understand )
Pervasives are getting a little buff iirc but i'm not sure it matter, however ain't they better in the bridge map since that one have you get as much food as quickly as possible tho?
The key for A Bridge Too Far is speed. Pervasive only has an effect if you can wait 100 seconds before getting into combat. You just can’t afford to wait that long in a level like 4.2 where every second counts. Pervasive requires patience in a game where you are always on the clock.
@@Superchicken_36 that is a fair point, but i was more talking about the resources, since there you need quantity over quality that means that every pervasive hatch is more resources to use in more ants, right?
This was interesting to watch, but was also very cool to note that Pervasive are bad... Even I used them on 4.2 hard it was fun lol. But the funny thing is my new formicarium actually uses there 3 types lol.
Pretty much a great video and I’ve pretty much went with the better options and only came here to see what fire ants are superior since they’re pretty much the same. However I have to give mortar mains some credit because I was unable to kill a mortar wood ant colony due to their stupid splash damage with an eraptor colony (at the time I haven’t unlocked fire ants yet) and lost because the damn thing would not die leaving my colony defenceless against the other enemies
i simply pick persasive stun and mortar on my colony.. persasive lets me replenish my army much easier in adition to making the first hatch always free when you place the tile
Ok when it comes to wood ants front my own objective analysis of the niches of both mortars have a niche that favors having melee ants as a meat shield and rapid fires niche is that they can fight alone in numbers but suffer when it comes to large scale engagements but in my analysis I noticed that more often then not rapid fires did win however this was with the exception that they had 50+ where as in my analysis of mortars they lost when they were alone however when they have 19 melee ants as a shield they won which tells me that they need the shield
If there was a fire ant adventure level we might be able to get enough value from pervasive but as it stands, ya pretty weak. With the Majors stun/taunt vs littles I would've put my money on the stun. That's got me thinking, the movespeed slow after the stun seems really underwhelming in normal EotU. Web (funnel?) spiders and velvet worms can kite away but almost everything just face tanks you. The hungry hungry spider shows how OP movespeed could be.