This gameplay is from America Rising 2 which is a Fallout 4 mod that adds the Enclave as a fifth faction to the main story. Mod: America Rising 2 - Legacy of The Enclave
If you think about it Nate is a Enclave member without him knowing it. He was a US Soldier during the war and he is whats left of the American Military in the modern fallout timeline.
@@legionary6304 I know right? He was a Soldier from the old world and Joins the Remmenats of his Country's Government, that's just so fitting and also they could learn alot from him
Nah that doesn't make him Enclave. The Enclave was more or less a splinter group of the government, not the entirety of it. The founder of the Brotherhood of Steel was a Captain of the US Army as well.
As the other person said, he would actually be perfect for the brotherhood, they’re the military faction, the enclave are just high ranking officials and people like the president, otherwise in another life Nate would’ve been gunned down, luckily this is a mod.
@@void-master9077 do you think they eould gun down the last soldier from the actual USA? They can learn so much about him and for the Brotherhood, they only care about Tech and expanding their power.
One would think that unlike the Brotherhood the Enclave would rather capture the facility and obtain their technology to begin dominating the wasteland from behind the scenes like pre-war.
@@Jonathan_Robison_21 Yes, there are no conflicts between them, there is no interaction at all, my headcanon is that as good American patriots, they are willing to helo the US governement
@@Arverto well that’s definitely an exciting experience to aid the Enclave, take over the institute, and lead the Minute men would make you quite the powerhouse in the common wealth. The minute men could act as local law enforcement while you spread the Enclave’s influence and dominance. Wish that Befezda (probably misspelled that) would make a vault experiments game where you could conduct your own vault experiments to see the results.
@@Jonathan_Robison_21 It really is, in addition to that I'm playing with Sim Settlements 2, so I can have the full experience of rebuilding the Wasteland
Sucks that the Institute is never captured, always destroyed. The Fusion Reactor is practically free, limitless energy that could be used to bring electricity to the wastes and empower (both figuratively and literally) the faction controlling it. Also, tons of resources and research lost from its destruction.
i agree people are Dumb as fuck in the wastland they dont want a higher Unlimited sorce of technology and keep living and getting sick in the filthy wastlant
The Enclave would not have blown up the Institute. It would have served as the main onshore base. Think about all that tech, limitless power, and food creation they just blindly destroyed. Any casual Fallout fan could see this.
In lore they wouldn't though for gameplay purposes the creators of the mod gave us options as you can infiltrate the institute and take it for the enclave without destroying it or you can rip and tear thoses scientists as I did.
True, but really, the Institute only sees the partnership with the Enclave as another experiment. There is a chance that they might copy the DNA of each Enclave soldier and replace them with a synthetic copy. Makes more sense to destroy them though.
The mod authors made a way better plan to invade the institute than the brotherhood instead of making a giant robot and following it until it can throw a bomb on the entrance. But in this you arrive with a fleet of vertibirds and plant explosives minimizing the death count because you’re not following a slow robot.
Dude there is no way the Enclave would have destroyed the Institute. The sheer level of technological advancement they could gain from its capture is staggering! Hell even the BOS destroying it was a dumb idea.
Actually, yes. In the mod several members of the Enclave were cryogenically frozen in a government-only section of Vault 111. The player unfreezes them, and they enlist his help in getting in touch with command. Together they clear out an oil rig and receive reinforcements from the post-war Enclave.
Any missions that add some extra time to get some use out of that mini gun sounds like a good one to me... I wish there were repeating quests with the brotherhood to use it... Like attacking another super mutant controlled area or similar...
@@PresidentEden-md5cgbuenas noticias, van a añadir una expansión del mapa y hay una base del Enclave secreta y dentro hay una sala que indica que están activas las bases de la plataforma petrolífera, Raven Rock y otra base llamada Norfolk Navel base, y parece que nos podremos unir a ellos
@@PresidentEden-md5cgbuenas noticias, van a añadir una expansión del mapa y hay una base del Enclave secreta y dentro hay una sala que indica que están activas las bases de la plataforma petrolífera, Raven Rock y otra base llamada Norfolk Navel base, y parece que nos podremos unir a ellos
It could have been a tremendous development house. I would have used it to achieve statehood and spun off a dozen or more companies to restart the industrial sectors
I think I have the mod on my Xbox Series S, America Rising is the name of it I think. Sadly didn’t get far in the mod since I got stuck with the radio tower part due to the robot there. (Tried doing the mod after meeting Preston Garvey)
extremely. They were direct foes in FO3, and much of the Brotherhood's new tech is salvaged and reverse engineered from the Enclave bases they raided and/or destroyed during broken steel DLC.
Most likely the enclave would just use the synth technology to make a huge enclave army, and with the institutes technology they would literally become unstoppable
How does the mod integrate with the rest of the game? Surely companions and npcs would have no dialogue about the enclave which would be immersion breaking.
I feel like it would low key make sense if the enclave let a vault dweller join their ranks. Think about it, the Enclave isn’t the power house they used to be anymore, sure they are certainly a threat but they need to really think on how they approach a situation. So Nate being a vault dweller and proving himself to the Enclave by showing he can be cold and calculating and willing to gun down whoever they tell him to. Idk id like to think the enclave learned from past mistakes and no longer broadcast themselves to openly and are a bit more willing to recruit from the outside under very strict circumstances
Its honestly a great ending. The Brotherhood of Steel and Enclave endings are quite similar but i honestly thought thw Brotherhood was going to seize the technology when i played it. Guess the bethesda writers were too lazy.
A scientist from the institute offers you an alliance in which he sets up a plan for the enclave to infiltrate the instiute thus fomring an alliance between the two factions. You can also do what I did and reject his offer in which the enclave then destroys the institute. I have a video showing the infiltration path.
Bethesda seriously needs to give up the Fallout rights and give it to Obsidian because I’ve been playing a lot of The Outer Worlds and completed it twice and planning a third time. And man they can make a good game. But I also think they should make a fallout game that follows the goals and ideology of an Enclave America. I also think it would be nice to have the main character be from and part of the Enclave as well. I also think in Fallout 4 that they should not have blown up the Institute but instead gain all the technology, resources, energy, and more to rebuild the Wasteland and the Commonwealth, but nope I guess not lol.
Anyone else get motion sick watching controller users with low FOV like this The way they sway the view back and forth wildly trying (and usually failing) to actually hit anything, lol
@@Angelharts5ds I still don't see an issue The Institute views the commonwealth as impure. The enclave has always been divided between purists who share the institutes views on purity and reformers who do not. I don't see why they wouldn't be able to cooperate as they'd both mutually benefit from such a partnership and their would be no negative drawbacks as far as I'm aware
Like the other factions the enclave takes control of commonwealth checkpoints along with diamond city and you can continue to do radiant quests for them if you want but aside from that nothing.
The armor they wearing in this video is the the default armor for this mod. In my newer videos I downloaded the patch that adds X-02 armor to the troops (If your asking from a lore perspective, I have no idea)
Honestly I started a new game when I played it. My game hardly crashed so I think you just need to start a new game. Though there is this one quest I am stuck on which is buggy so I uninstalled it
I already completed that and didnt record it. To give an overview the enclave assualts a missile silo occupied by the brotherhood and once the enclave has control of the silo they target the prydwen with the missile. You can probably find gameplay of this quest from America rising 1. Note: No fighting takes place on the prydwen itself
How would one of those soldiers be sweet on a girl in Boston if fallout 4 is 200 hundred years after? Ive never played the mod so maybe its explained in there?
You can take them over however they could be troublesome since they can try to infiltrate the Enclave with synths. It’s better to destroy them. Either way the enclave is more than well equipped with technology.