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Ep. 11: Difficult Villains with  

VillainTheory
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Let's discuss the hardest villains! Who are they? What do we consider difficult? And how can we adjust difficulty?
Join me, Web-Warrior Fanatic and Nelson in this episode of Shadow of the Cast: A Marvel Champions Podcast!
Web-Warrior Fanatic: / @webwarriorfanatic
VillainTheory: / @villaintheory
Nelson All Over: / @nelsonallovercards
Into the A.M. (10% off!): intotheam.com/VTheory
Discount code: VTheory
Patreon: / villaintheorymc
Channel Membership: / @villaintheory
Discord: / discord
(Card images in the video are courtesy of Cerebro developer UnicornSnuggler. Huge thanks!)
00:00 Intro music wow
00:15 Introducing Web-Warrior Fanatic!
08:17 Top 4 most difficult villains
15:30 High variance scenarios
19:01 Deck-building to counter a scenario difficulty
25:10 Do we need more Ronans?
36:50 Multi-villain scenarios?
41:03 Standard vs. Expert
48:36 Changing up modulars
58:51 What are we doing next + thrilling conclusion
01:04:00 Outro music wow

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Опубликовано:

 

9 июл 2024

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Комментарии : 59   
@VillainTheory
@VillainTheory 22 дня назад
Is mine and Nelson's audio better or worse than usual? We recorded this a new way and I'd love to get some feedback!
@danthecrow1701
@danthecrow1701 22 дня назад
Yeah did come across a bit clearer imo
@wkylegreen
@wkylegreen 14 дней назад
I think it is! You are a touch lower in volume than the other guys but very clear. I’m only halfway in, but really enjoying this one. The three of you have good chemistry. Great episode!
@webwarriorfanatic
@webwarriorfanatic 22 дня назад
HYPE!!!!! Thanks so much for having me. That was some of fun the most fun I’ve ever had talking about this game. I’m excited to try that Green Goblin matchup you suggested 🤮🤞🏻
@VillainTheory
@VillainTheory 22 дня назад
Woo! Thanks again for swinging by on the podcast!
@wizrad2762
@wizrad2762 21 день назад
My 3 favorite Marvel Champions content creators! Would love to see WWF back on the podcast! Even moreso, hoping for the multiplayer game!!!
@webwarriorfanatic
@webwarriorfanatic 21 день назад
@@wizrad2762 thanks Wizrad! I’m definitely down for that! Although i have some worries for our upcoming Thanos game 🤣
@boardgametime3727
@boardgametime3727 19 дней назад
Amazing listen as always!! ❤❤ thank you!
@monoludico6166
@monoludico6166 15 дней назад
Great podcast! I totally support the idea of a "What if series" that another subscriber proposed. The possibilities are endless!
@mjdblue7
@mjdblue7 15 дней назад
Just a note on difficult villains, and how certain variables can make them more challenging. We had a 3 player game vs Red Skull last night: when picking heroes, we had enough foresight to dissuade a player from trying Cable vs Red Skull, as it would be side scheme bonanza, but we forgot that Phoenix (who ended up with Dark Phoenix of course via standard three count down) included a permanent side scheme, giving Red Skull a permanent +1 attack. We *did* beat him in the end, but there was a point where he was swinging for 10 and things got pretty bleak.
@VillainTheory
@VillainTheory 15 дней назад
Swinging for 10?! YIKES. Well done on snatching victory from the jaws of defeat!
@mjdblue7
@mjdblue7 15 дней назад
@@VillainTheory hahah thanks! there was definitely a moment of "Well, we cant' win them all!"
@shanepheeney9029
@shanepheeney9029 21 день назад
I like to grab a hero deck (complete with aspect/basic cards etc) before pulling a random villain. IMO, if you get your villain 1st and then "specifically" build against them, then that kinda neuters "at least" half their' difficulty. Send you straight to Std2/Exp2 if you wanna do that! And even then... Villain decks are designed/set to take "any random comers", so make your hero deck to "bring on any comers"! 😃
@Cable2023
@Cable2023 11 дней назад
Great podcast. As for difficulty, there are a few ways I like to increase it. For one, to prevent a specific tech-based counter build against a specific villain, I often take a given deck through a campaign. Recently, for efficiency, I have been doing what I call 'soft' campaigns, where I do each scenario in succession, without the added logistics of campaign-specific content. This can give a pretty good overview of a deck's capabilities and weaknesses. Secondly, I like to look at building a deck from the other way around, in that after building a hero deck, I will put them up against a villain and 'tech' in a modular set specifically to hurt the hero. And this, in my opinion, is where some modular sets truly shine, especially those bonus ones that came in hero packs. Some examples: - Your hero relying on attacking a lot (a la Iceman)? Throw in A Mess of Things, where stunning you is the name of Scorpion's game - Your hero lack piercing? Slot in Armadillo and suffer as your throw yourself against tough after tough statuses. - Chump blocking a lot? Print out the excellent Kree Fanatic set where Ronan aims to punish such strategies. This type of building I find tremendously enjoyable, and adds some real spice to the game. I also will try to limit a hero to an 'appropriately thematic' aspect (subjective generally, I know) and do my best to make them effective within that constraint. As for using S2 + Expert 2 to increase difficulty, although it certainly does that, I find the standard cards then entirely eclipse the villain's unique cards, and that feels not great, to me. As for villain I have the highest loss rate against, I think I found Mysterio to be brutal, bizarrely. 5+ encounter cards were common with him. I also detest the logistics of shuffling in encounter cards, especially as I tend to use different sleeves for encounter cards than for heroes. Anyway, great show, keep it up!
@VillainTheory
@VillainTheory 8 дней назад
I do like the campaigns without the campaign mechanics, just playing them in order. Countering heroes with specific modulars is also fantastic! As long as it doesn't crush them to the point it's not fun ha!
@mjdblue7
@mjdblue7 21 день назад
I loved this, fun podcast per usual. I actually really love the conversations about villains, difficulty levels etc. Excited you all cracked into Modulars abit too. Very curious to see your video on Modulars, as we have so many that we haven't even tried yet, so would love to see a ranking and little brief on all of them! Thanks again!
@VillainTheory
@VillainTheory 20 дней назад
Glad to hear it! Mod set video will be out in a week or two, I think!
@davidjacobson9064
@davidjacobson9064 21 день назад
Thanks for reading my question! The Thanos match was an excellent idea, and it made me think of a possible series you could do. You should do a “What If…?” Series in which you combine other modular sets and create a narrative for the specific scenario. In this case Thanos and Mister Sinister’s modular set. Maybe we se Ultron with the Infinity Stones? The possibilities are endless. It is important to include a narrative though since there is kind of a disconnect when breaking theme. Maybe after 20 episodes you create a Tier list crowning the new Big Bad in the What If…? Universe! Sorry for rambling, but I think VillainTheory is on to something!
@VillainTheory
@VillainTheory 21 день назад
Cool idea! We'll have to see what time I get but I love the idea of making different scenarios like that and adding a narrative. And thanks for letting me twist your question a bit 😁
@OresteGamba
@OresteGamba 22 дня назад
Very interesting video! Thanks both for the podcast!
@shanepheeney9029
@shanepheeney9029 21 день назад
Now that 'Villain Theory' has offered some great change-up ModSets, we need to see you guys play said changes in MPer online.
@VillainTheory
@VillainTheory 20 дней назад
Haha! I'd love to do some different mod set shenanigans in multiplayer
@R8C2
@R8C2 18 дней назад
Great podcast as always. Hopefully more advice on changing up modulars is coming. @VillainTheory @webwarriorfanatic give Unlimited a go. If you like Lorcana and love Marvel Champions, there’s a good chance you’ll LOVE Unlimited. It is so much fun. Set 1 reprint is coming in a couple of months and set 2 looks bonkers. It’s not too late to get involved!
@VillainTheory
@VillainTheory 18 дней назад
Thanks! I'm excited for the modular stuff. It will be a few videos and I don't think it will disappoint! 🤞😁 Unlimited does sound good...
@cerealkilla187
@cerealkilla187 17 дней назад
So I’ve only played Venom Goblin once, on normal difficulty, standard set, in campaign mode. He was difficult, but not too difficult. I was able to beat him first try with Justice Venom. Now I’m aware that I had some power ups from the campaign, like shield tech and the symbiote suit. I’m going to fight him next with a different hero outside of the campaign (no buffs) and see how it goes.
@VillainTheory
@VillainTheory 15 дней назад
Nice! Venom is a pretty good choice for Venom Goblin - which is quite fitting.
@LC_Umbe
@LC_Umbe 21 день назад
Oh, yes! LOVED the idea of going through all aspects for the next few episodes! That’ll be absolutely amazing! By the way, another great episode, guys!! Congrats!
@VillainTheory
@VillainTheory 21 день назад
Glad you like the idea! And thanks 😁
@TAC3O
@TAC3O 22 дня назад
Thanks for answering my question! Brilliant episode with best Champions podcasters together! (ok guys, it can be TACO 🤣)
@VillainTheory
@VillainTheory 22 дня назад
Thanks TACO ;)
@tournai2003
@tournai2003 21 день назад
Hello for me one of the most difficult scenario when you change mod set is Zola, each time a new box is coming I try to fight Zola with the new heroes and the most difficult heavy minion mod set. For instance Zola with Sentinels is very hard.
@VillainTheory
@VillainTheory 21 день назад
Zola is definitely very challenging, his difficulty is a lot higher solo too. And still super fun! Sounds like a great way to test the new stuff
@bradymccann
@bradymccann 22 дня назад
Love this podcast!
@VillainTheory
@VillainTheory 22 дня назад
Cheers!
@VaultBoy13
@VaultBoy13 22 дня назад
Green Goblin is a good villain to add Flight to. It really changes up the encounter, since his ability triggers off of damaging the player.
@VillainTheory
@VillainTheory 21 день назад
Great point!
@guarism0
@guarism0 22 дня назад
7:10 😱I definitly will be watching that. Just thinking outloud here, the solution I can think for this in 3 players would be: Iceman Protection, to lower those stats and defend. Cyclops or Cable leadership or Justice, to keep those schemes under control, Cyclops can maximize the damage, or Cable can hit hard later. A big hitter, Wolverne or Hulk. 🤔
@VillainTheory
@VillainTheory 22 дня назад
We discussed it briefly after recording. My first thought was Protection Shadowcat. My second thought, which I didn't discuss, was rushing. Aggression Shadowcat, Aggression Colossus, and Protection She-Hulk? Or of course, the Doctor Strange Tough Factory - but I think we'll not include him to keep it more interesting. No idea what we'll end up going with but I think Cable could be huge!
@guarism0
@guarism0 22 дня назад
@@VillainTheory Yeah, Doctor Strange might not make it very interesting. Shadowcat sounds great too.
@metascrub285
@metascrub285 12 дней назад
Random rulings question with ronan. Cos the vaild target rule, their has to be a valid target to do some right. So in solo his first scheme only starts with 2 threat. It says exhaust the milano to remove 3 threat, is that legal to if it only has 2 threat
@VillainTheory
@VillainTheory 12 дней назад
You're more than welcome to join the Discord and ask questions on there :D You'd get a faster response! As it stands, I believe it's valid. Kind of like how you can deal 4 damage still to a minion with only 2 hp. Now, if the scheme had 0 threat, it would be an invalid target and not work. Also, if the cost (anything before the cost arrow -> ) said to remove 3 threat for something, you would need the target to have 3 threat or you couldn't meet that cost.
@Ddwlf27
@Ddwlf27 22 дня назад
I think Standard Ronan and VG are too hard, but super hard villains in expert is fine. Ultron is really interesting. Even if you tech vs the drones, he still hits hard and stage 2 scheme piles threat fast. He also gets quite a bit harder at higher counts because many of his cards hit all players and he is vulnerable to statuses which is less effective in high counts. Opposite that is I actually find Loki to be most dangerous at solo and gets easier with higher counts as bursts of threat is way less of an issue. A couple others not mentioned is Hood, which similar to Nebula, is super high variance to the point where I don't blame you for blocking him out of mind. And Red Skull isn't thought of as hard, because his default sets are easy, but with hard mod sets particularly ones with hazard side schemes his difficulty shoots up a lot.
@VillainTheory
@VillainTheory 22 дня назад
Interesting, I quite often just let Ultron make more drones rather than add threat. But 100% agreed on him getting harder in multiplayer - that's something I'd like to talk about more. I would say that also goes for Red Skull and Apocalypse 2 among others. And also agreed about Loki. Weirdly his side schemes have super high base level threat - War in Asgard, which starts in play, is 7 threat in solo play and just 10 threat in 2-player??? Someone on Discord mentioned Hood. I have him rated very high on my personal villain list but he wasn't a contender for Top 4 here and he didn't illustrate my points as well as Ultron did who I think is the only villain I actually brought up myself aside from Loki. There's also only finite time to talk about so many villains, I had to cut over half an hour in editing. Also I'll say I think even baseline Red Skull, Expert with his regular modulars, can be fairly challenging. If you take tons of threat removal, sure, but low thwarting heroes/pairings can just get overwhelmed.
@ppnoir
@ppnoir 20 дней назад
I am surprise that in a discussion about difficult villains you didn't mention Expert 2 and Heroic at all.
@VillainTheory
@VillainTheory 20 дней назад
Great point honestly. I think it's partially because none of us play those difficulties very often, and partially because I structured the episode around viewer questions - we had a lot of interest in Standard vs Expert but not a single inquiry about anything beyond it. Would love to talk about them another time
@ppnoir
@ppnoir 20 дней назад
@@VillainTheory thanks for the quick answer and it makes sense. I was curious because Web-Warrior fanatic said he wanted something even more difficult and I thought that Expert 2 Ronan could make a great challenge for him. :)
@rickmel09
@rickmel09 13 дней назад
i might be late to give my opinion on this, but i myself lost a lot of interest in true solo after i beat expert-magneto with a leadership hulk deck that only used cards from cycles 1 and 2. And even when i tried playing him with the NIMROD modular, both big bads were discarded so they might as well have been bomb scare i think the biggest problem people have with difficult villains like ronan and VG is being unable to finish their campaign - a problem which can be solved by giving powerful campaign upgrades like they did in RORS (although they went a bit too far with those)
@VillainTheory
@VillainTheory 13 дней назад
This is a really interesting subject. Make the Call, Rapid Response, and Regroup are among the most powerful cards ever printed to this day, because they let you recur the other most powerful cards printed - allies like Maria Hill and Nick Fury. That strategy is generally super powerful and most heroes can beat Expert Ronan and Venom Goblin with it no problem. The fun for me and why I keep playing is not to try and beat the hardest villains, but to experience the awesome variety the game offers. For me, the most fun decks are not the most powerful decks and - maybe this doesn't help you specifically - that's what motivates me to play.
@rickmel09
@rickmel09 13 дней назад
@@VillainTheory i usually avoid "cheesy" strategies like stunlock, but i come from the LOTR LCG where a big part of the fun for me was figuring out how to beat the scenarios, since some of them are very difficult and require a good deal of deckbuilding insight i recognize that this isn't the design intended for marvel champions, it's more of a "pick up and play" type of game, but when i want to have that kind of experience i usually turn to videogames rather than cardgames; which is why i'd like to have at least 1 villain of each expansion be on the harder side, around ronan / VG
@VillainTheory
@VillainTheory 12 дней назад
@@rickmel09 Very fair! Maybe we'll see one in the next box/scenario pack, and if not there are always mod sets which can really elevate a lot of villains.
@dontberash
@dontberash 22 дня назад
I'm gonna throw this out there and it's reallyyyy controversial. I'm not some mega pro player anything but I think certain heroes outright stomp Ronan and that's not true for Venom Goblin. So everything is always subjective and your mileage may vary but I think stun and cards like Frozen Solid shut down Ronan hard. I would put him at an A overall and S to impossible against other heroes.
@VillainTheory
@VillainTheory 22 дня назад
On a similar not, I do think Venom Goblin is harder to deck-build against than Ronan, and actually both Ronan and Venom Goblin are very high variance scenarios which is something we didn't touch on. Getting Fanaticism as your encounter card vs. boost card on Ronan is like night and day. But more than that, Venom Goblin has so many annoying boost effects. Getting a few more or less of those makes a big impact.
@dontberash
@dontberash 21 день назад
@@VillainTheory I agree, thank you for that. First game I ever played against Expert Ronan with Miles was one of the easier games I've ever played. I had him in some form of status lock all game. Don't think I could have pulled that off with a more recent villain.
@metascrub285
@metascrub285 22 дня назад
Literally just beat expert ronan for the first time before I saw this.
@VillainTheory
@VillainTheory 22 дня назад
Timely!
@user-qu4lf3ni5r
@user-qu4lf3ni5r 22 дня назад
I agree with Nelson: heroes like Nebula or Rocket con't win in expert mode (solo) vs Collector I...
@Guyito775
@Guyito775 22 дня назад
I think they can but you’re not playing any Rocket or nebula cards. A 25 card deck with 15 blanks! Haha
@user-qu4lf3ni5r
@user-qu4lf3ni5r 22 дня назад
@@Guyito775 Right! 15 resource cards...
@VillainTheory
@VillainTheory 22 дня назад
It's definitely possible - but the strategies aren't any fun.
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