100% comment skills I agree totally I love these videos because they’re the only ones that actually teach me about being a better PILOT rather than focusing on the theme park aspects of SC
I did not expect for you to make a whole video on this when asking about ESP on your stream yesterday lol really awesome content you make for the community... thanks for the time and effort you are putting in!
Thanks for these, I’ve been using these pointers in XT. I’ve realized that controller setup is way more important than people know, but they have to know what it is.
Holy shit is this how it works? I've misunderstood this for a long time holy crap. I wish yogi could come out and talk about these features in this much detail
God I wish we could turn if completely off sometimes with a quick bind for none/user-setting. It's very counterproductive when anticipating a position and ESP goes...nope and forces a miss. Forces anticipation of upcoming target position + anticipating ESP movement so it does work against a pilot. Drives me nuts.
Man,this core skills series you have is awesome knowledge for someone new like myself.ive already learned so much from you dude, thank you for making this.
I'm a bit confused between the image and your explanation. You say you use a 20% cone because its the biggest, the image shows 5% being the biggest. is it backwards or do I not understand the information correctly?
This video makes me wanna dive into SC dogfighting hard. There is a lot more under the hood than I thought. Coming from earthbound flight sims this is new grounds for me. Great work.
I wonder if there is merit to configuring a two stage trigger to have stage one to turn ON ESP and OFF on release so it only kicks in when I intend to home in onto the target and not punish for prenose/disengage
I don't remember Elite Dangerous having such interesting dogfights, but I can't pinpoint exactly why... Even looking at other people dogfighting in Elite vs Star Citizen shows how superior Star Citizen is, does that have to do with Elites choice of allowing hardpoints to be able to autolock on someone? Or does it have to do with how fast you can manouver in an Elite Dangerous ship vs a Star Citizen ship?
usually i mine, and its getting very "boring" currently i cant hit a single target...in about 6 months of SC i have never destroyed a single ship lol, hoping to change that
I always have trouble understanding your geometry. At 5:27 u say 20 degrees is the largest cone possible, but you have the smallest cone marked as 20%. What am I missing? When I set ESP too big and I am in close it seems that ESP pushes my nose out of the way. In addition, that "magnetic effect" always seems to push my nose toward a target(at distance), for example when landing and I am just cycling thru all the targets to see who they are. For this reason and more I set the degrees as low as possible which is exactly the opposite of your recommendation. Or better yet I just turn it off. If you have good accuracy ESP seems more a hindrance than a useful feature.
I wonder if they've since changed the metric for the dampening because we have to choose on a scale from 1.0 - 5.0. Would 1% be 1.0 or would it be 1.05 perhaps?
Hello A1! One question, I'm new to this and I'm not sure if this is covered in the future, but in this video and in many others of yours and other skilled people doing dog fighting I see that you guys aim -not always- outside of the romboid shape that turns green when you aim into it, and I thought the whole idea was to keep your aim on that romboid thing, why is this? Thank you for the video btw!
Great video. Thank you for sharing this. So if I got it correctly, we should always try to move our ship nose towards the pip simply put, right? And the best way to do it is to roll and pitch up...
Hey Avenger, off topic question but i'm willing to improve my pvp skill, but i wonder : Is what you're teaching about positioning and everything achievable with mouse and keyboard or you think joysticks or dual sticks are mandatory ? Thx for the content !
Just with this video alone my dps somehow skyrocketed doing LRT bounties. Theyre shockingly easy and you can take out ships incredibly fast. I'm not sure if before my shots were missing or what because in terms of aiming the pip at the ship, I dont think im being any more accurate. But suddenly theyre just blowing up more consistently and quicker.? Maybe my shots werent landing and now they are that im shooting how the game wants you to shoot by rolling into the shots.
Enhanced Stick Precision. It slows down your reticle as you approach the target pip. Like aim assist on a controller in any FPS. The degrees affect how large that zone is before it starts slowing down. So 20 deg gives you the smallest zone of slowing for better precision. If you went lower in the degrees it opens up the zone of slowing and causes ESP to kick in sooner, which may cause you to overcorrect to compensate for the slow down and miss your target. Hope that helps.
Thank you but I still don’t understand. Aim assist in GTA5 for example: I hold the „target“ button in the rough direction of my adversary and my aim is locked on him. In SC this somehow happens when in gimballed mode. But how does it work with non gimballed? I mean my ship doesn’t turn magically just because my target is in the general direction of my reticle. The only thing I notice (and which is quite annoying) is, that the pip gets smaller when the aim is right. This handicaps me more than it helps because the pip is jumping eratically from big to small and vice versa and then I start to overcompensate. Is this what ESP is doing?
@@djdavemash ESP doesn't lock your aim to the target. It slows down your cursor movement when you are on target so its easier to stay on target. GTA isn't aim assist, its basically an aim lock. Watch a video on call of duty aim assist and thats the ELI5 version of ESP in SC.