I apologize beforehand for the long-winded comment. First of all, I've got to thank you Falcon for the coverage and content that you provide. Your enthusiastic, joyful and charming commentary of these games, coupled with the absolute blast of watching some of the finest players the game has to offer duking it out, has made me fall in love with not just your channel, but the game itself. I am rather young myself, so I haven't had the chance to really witness the golden age of StarCraft eSports and throughout my time growing up, my main games were the more popular and newer titles like League of Legends, CS:GO and such, never really having been so captivated before by the RTS side of the sport as the alternatives were just more fun, up-to-date and attractive to a younger me. But as I grew tired of them and I looked to the past more out of simple curiosity; my recent discovery of your channel has enamored me with this old game and has managed to sell it to my zoomer brain unlike any other. So for that, I thank you dearly. Second of all, I must admit that whilst pondering on how to format my comment, I kind of couldn't resist the urge of just throwing in my lot as to why I find StarCraft, especially Brood Wars (or in this case Remastered), to be so exhilarating and long-lasting as an eSports and why it has survived for so long despite other titles, which were mentioned prior, were beating it in terms of sheer viewership, numbers and etc. I find that the analogy often made between it and Chess, or other IRL sports, to be fascinatingly correct. But unlike some analogies which often elude it to being incredibly hard and complex, I find it that the opposite is much truer. After having watched a significant amount of games and content regarding StarCraft 1, I have noticed that the actual beauty of it's eSports stems instead from the ingenuity provided by the players themselves, rather than the game. The game, for all intents and purposes, is quite bare-bones as a RTS. Most other RTS titles have layers of complexity and choice which were added in a bid to diversify gameplay and create an artificial sense of scope. But in terms of StarCraft, the game is so simple and so easy to understand, as well as unchanged over the years, that the sheer level of complexity and ingenuity is instead created by the players themselves who put hours upon hours into the game to meticulously craft a new strategy to beat out their opponents and gain the edge. It is here, much like Chess, that the smallest mistake, the smallest difference in execution, the tiniest of miscalculations or the simplest, yet most brilliant, of maneuvers of the players themselves that can decide the outcome of a game. StarCraft 1 has evolved beyond the likes of other competitive games which are patch-heavy and meta-oriented with certain paths and builds being superior due to game dev balancing. StarCraft 1 has evolved in to the Chess of computer gaming in the sense that it isn't about which piece is stronger, but which player is better. It has truly become, in every sense of the word, a STRATEGY game. All in all, this'll conclude my 'little' comment. I want to thank you again, Falcon, for your awesome casts and beautiful deliveries which ooze a passion for the content you make not out of some monetary desire, but a genuine love for the game and the community alike. Your videos have moved me so much that I am planning on getting StarCraft: Remastered and trying my hand at playing this game competitively just for the sheer desire to experience it all. Thank you and bless you!
It wasn't two overlords scouting at the start. It was Terry's wife, Sherry, checking in on him. She's starting to get a bit suspicious with how he always takes off at the start of each map and doesn't respond to her texts right away
Incredible game. The war is literally at attrition! Just through! This is a really epic risk game, all-in. You kill workers, I kill workers. I destroy the 2 expansions, it destroys almost the main base. No words only emotions! 🤩
24:50 too much time spent going after high templars at this point, it's already too late for that should have rebuilt spawning pool and spammed lings OR spammed sunkens combined with muta hit and run it would have made it tough for protoss to break the last base without reinforcements of course, zerg had no way of knowing for sure protoss was no longer mining - he only had overlord vision on half of the remaining minable bases
These are my favorite matches! Everything dies to the point that they have to manage the remaining army, even tho the map is still full of minerals and vespene gas! Scrappy fan all the way!
Omg..this win only overpowered storms..Blizzard should balance this f.i. 125 energy for psi storms or decrease the damage. This is crazy overpowered. Zerg again higher skills, higher apm..and list due to storms.