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Eric Billingsley- Scoped-down design: Making a tiny roguelike 

Roguelike Celebration
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How can we make games that are simple and focused, but still dynamic and varied?
In this talk I'll go over the process of designing my roguelike, Into Ruins -- how I took inspiration from one of my favourite games (Brogue), and how the technical & creative restrictions of developing for the PICO-8 fantasy console led me to some interesting design decisions that gave the game its own flavour.

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12 ноя 2023

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Комментарии : 7   
@underling-tj1dl
@underling-tj1dl 7 месяцев назад
This talk was legitimately amazing for so many different types of creators.
@spicetea4060
@spicetea4060 7 месяцев назад
Been playing this game today actually.
@crouchingpython3294
@crouchingpython3294 3 месяца назад
Amazing and inspiring! Love the small or tiny esthetic and also that you did it all in PICO-8.
@UliTroyo
@UliTroyo 7 месяцев назад
Thought-provoking! Very neat.
@terry-
@terry- 4 месяца назад
Great! Always good to hear about design. Also shout out to Lazy devs!
@yevheniitsybulskyi2020
@yevheniitsybulskyi2020 4 месяца назад
Pyxel ❤
@user-cn4qb7nr2m
@user-cn4qb7nr2m 6 месяцев назад
Please make Into Ruins 2! And this time please consider the part of your audience that posses eyes. Dump pico8.
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