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ESO PvP & How I'd Fix It :) - [Elder Scrolls Online] 

Sekaar
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A quick overview of the current state of ESO PvP and some changes I would implement in order to bring more balance and life back into it.
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24 сен 2024

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Комментарии : 12   
@Flagg127
@Flagg127 Час назад
Spot on with this. I would add finally splitting pve and pvp completely. Drop CP and pve sets from pvp, and use the absurd amount of pvp sets to compensate for the loss. Perhaps then zos could actually address pvp balance issues in a more direct way.
@imnotsurewho3479
@imnotsurewho3479 2 часа назад
@Sekaar not sure if you were around in the beforefore times where proc sets were largely chance based and they changed them I think largely because of the number of checks on the server they were causing. So I think they made a conscious choice to move away from the chance based procs for performance reasons. To what end, well...that's debateable and I largely agree with your opinion there. +1 to your Necro points though. I've kept tried to making my magcro work and its just not working out. Magicka blastbones is so useless its beyond me. For a class that's kind of meant to be a DoT class based on its passives, it really doesn't do that very well either. I'm at a loss and just largely shelve the character for now.
@Jurra-x
@Jurra-x 40 секунд назад
Back in the very early days when resources were like 4 digits eg 2k mag or stam, 3k hp instead of 5 digits etc soft caps existed where you reached a threshold and then each increase gave diminishing returns simple way to stop tanks having crazy resources management plus insane hp Also stops weird stuff like mag sorcs with 40k mag 30k hp (which becomes 40k cos you have 10k shield) Just my 2 cents
@jasonchui111
@jasonchui111 32 минуты назад
Necro is the king of duels. Health degen you all day until you hit negative regen. That and group rez is all they are good for.
@pickle1200
@pickle1200 19 минут назад
Penalty to dmg and healing in battle spirit as soon as you hit 35k health. That would stop a lot of the issues. Also diminishing returns on resources for more than 3pcs heavy.
@haviksan
@haviksan Час назад
Bring back infinite imperial city district spawns
@mincvinyl
@mincvinyl Час назад
Yes, we need to go back to no stackable dots and hots. It barely would affect solo, smallman to a degree, but large zergs and ballgroups would finally be in check. The lag would be substantially reduced instead of a 12 man group with 144 ticks or radiant going off per second per hot Chance proc sets even with a cooldown would load up the server. Proc set cooldowns should all be defender based.... no reason 7 tarnished should go off on me in a gcd. Itll curb meta forming proc sets to a degree. No health cap, itll never get adjusted and be hit with inflation. Instead make healing skills scale more with max mag and stam instead of wd and sd. Then rebalance armor glyphs so triglyphs arent more efficient. Add dual armor glyphs (stam+health mag+health mag+stam) rebalance the foods cuz those are so unbalanced. Remove or heavily adjust heals that scale with max hp. Necro just failed as a class. The corpse system didnt have or use enough corpses. Harmony was a gimmick and shouldnt have been an "identity". Much like nightblade identity being only merciless. .............. Cyro needs new ruleset geared towards helping against a decling population. One major issue is no frontline. Random keeps get seiged all over the place making the campaign feel dead. Make it so only frontline keeps can be seiged. Add transit lines to outposts from trikeeps. When your faction is losing, you also get weaker as a player. Swap this such that the underdogs get boosted, to help prevent players from leaving. Combat wise abilities and counterplay is so fucked. Nobody knows what is going on anymore. For new players this is so crippling, they just leave. Skills are a paragraph long like yugioh cards, as are sets. Not to mention those skills feel worthless most of the time damage wise compared to how they used to. I guess to think of it another way, your overall damage output used to mainly be skill danage and ultimates. Now it is like 20% skill damage 40% proc/passive damage and 40% ult damage.
@Am_Dln
@Am_Dln Час назад
Spicy
@JackyCool-
@JackyCool- 44 минуты назад
Only fix possible is cross play
@Real_JasonX
@Real_JasonX 56 минут назад
Fix the servers, balance self-healing, and restore class roles. Too many streamers push for 1vX and duels, then complain about zergs and ganking, the very playstyle the game was built for. Cyrodiil was designed for siege warfare, inspired by the Realm vs. Realm system from Dark Age of Camelot PvP. Zergs are essential for capturing and defending keeps efficiently and quickly. There's this BS trend of shaming players who don’t want to engage in face-to-face duels or 1vX combat and play a stealth gank role. Those rolls are needed in a good siege warfare game and we have a group of people trying to to kill that roll. The true objective of a siege warfare game has been lost due to their idea of 'quality streaming content.' The game needs to return to its intended purpose, with class roles restored. A perfect example of the system being broken is Nightblade tank healers, which completely undermines the class structure. Catering to players who want every role in one class has created a meta where every class is overly tanky with excessive self-healing abilities."
@NataliaNeko
@NataliaNeko 12 минут назад
I will say I do prefer the idea of every class being able to spec into the one of the holy trinity, I think there's an issue where you can do all 3 at once for sure. But if I play Templar for example I shouldn't only be a healbot. You are right about the shaming of zergers / gankers though, it's healthy for the game, even though it sucks to die to.
@nickjames841
@nickjames841 2 часа назад
1st! Fix the servers and it will be much better. That needs to happen before anything else. The game is downright unplayable at times. I get setting up combos and skills to hit, but there’s times where a 1 second lag means you get annihilated. IC…tough one, if you didn’t lose so much telvar on death i think it would be more alive. When i telvar farm, i sneak around and run at the first enemy i see. I’m a mid at best PvP player. Half the time any 1v1 i get into results in about a 3 mins duel and then us parting ways in a stalemate. Tanks, I’d say are worse on console. PC has borderline cheats for add ons (squishy finder is a perfect example). For a mid tier PvP player like myself, i feel like I’m at the mercy of my controllers input ability, bar swaps not registering, does my target input actually work, etc. Tanks, i just don’t see how they have fun.
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