If the estates actually have something to say about the laws of the land then I'll love it. I want to feel Europe change over time and peasants to demand more as they become more literate, nobles to resist change, burghers to push for mercantilism, etc.
From the pro-simulator caucus vis-à-vis 2:16 : Tag specific laws and policies: good! Click-a-button to give Bohemia PUs over all of Europe: bad! The former makes flavor within the sim, the latter works in spite of the sim. More good flavor, please!
isn't noble power derived from the amount of nobles you have? and I seem to remember johan saying there will be restrictions on how to get rid of estate buildings(probably a cost in crown power, as the other estates react to a heavy-handed monarch). so maybe one way is if you send all your nobles off to die, their power decreases and the power differential lets you do whatever you want or something. edit: philippe is ahead of charles II because philippe is the son of jehan II
Probably sending your nobles to die wil temporarily decrease their power until enough pops have been promoted, which might give you time to change some laws that they opposed. However that would also mean that you will lose a lot of the buffs from said nobility. I kinda like it, it's like one of those situations where a bunch of the nobility dies and now the old institutions are fractured so the kingdom is weaker but also open for other groups to try and fill that powergap
7:45 I'm assuming a lot of noble pop cap comes from buildings built by yhe nobles that you can't just delete. Also while peasants will promote to nobles I doubt it's something that will happen in a year. So mybe you could send your nobles to die so they are a bit less influential for a few years to pass a law or something. Theoretically at least
You would be interested in the recent 3ma podcast myself, Leana of IGN, and Fatherlorris of The Chapel did with the lead of Anbennar www.idlethumbs.net/3ma/episodes/the-future-of-anbennar-and-eu5
I hope that the national values talked about here are more fleshed out then idea groups were in eu4. For example, I hope that we can only have quality or quantity not both. These laws incline our country in one way or another. Alternatively, these National values could replace National ideas from eu4. Either way I'm really interested to see what they mean
I feel like systematising the whole concept of Common Law into just a), more satisfied estates, and b), cheaper stability cost, is a little too reductive. And this issue is true for a lot of these laws, which are just simple modifiers, when in reality something like Fleet in Being should influence your entire navel play-style, not just make navel maintenance cheaper.
Idk I have always liked ages and institutions in eu4. When you know a knew age is coming up that changes the way you play, even by a little, its fun. Institutions should be harder to get and spread slower or not at all, if you dont have a written language you dont get printing press
I'm not against the flavor because it helps the sales and replayability but I find stupid that a country can't evolve beyond its railroads. For example I am playing the Roman empire and after some expansions now I'm bordering the chinese empire: why can't I copy its government form if I find it more efficient than mine?