very nice that you zoomed out at the end. showing how all that noise and fighting in this considerable large battle becomes so silent in the vastness of space
I like having sound in the game, but honestly sound wouldn't travel between ships, much less far away. There is far less material (aka air) in outer space for sound to travel through. The mechanic works, though. I think it would be equally freaky to see ALL of that and to not have sound close up, unless it hit _you_ or the explosion rocked your ship.
so you need a specialised 6 axis of freedom mouse called a 'spacemouse' from 3Dconnexion. not trying to promote a product but as far as i know that's the only peripheral that allows this integrated movement in eve. Im using the spacemouse compact.
yeah buddy, they've had it for a while, though the controls are a bit better integrated now into the client. they've used spacemouse's (?) in Alliance tournaments and i and others in the production team used it in the latest Anger Games tourney earlier this year.
no its not to fix tidi fights, its to add more modern graphics updates and rendering to eve, like DLSS and raytracing as well as intels and AMDs versions of those (XeSS and FSR).