Thanks for the video! It helped a lot - especially the step with having to first have the T1 products loaded in the launchpad from space first to setup the input routes. That part had me stumped on my own.
Well ... I would link the three plants adjacent to the launchpad, directly to the launchpad and then complete the rest of the links horizontally. If you honeycomb, the link distance shouldn't be any different than your setup, but the throughput is evenly balanced over the three links.
Have you considered.. first expediating into loading into the launchpad. Setting the first input route from the storage and the secondary the launchpad to the facilities. Setting the finshed goods to the storage and fill up the launchpad also with unprocessed. As time progresses( timer permitting and periodically remotely you transfer goods from the storage to the launch pad as the goods are being now taken from the launchpad and vice versa and keep refilling the two storages while moving the finshed goods into the poco and refilling the launchpads and collecting the goods periodically when the stack of unprocessed goods are depleting and need a refill at the poco and the finshed goods are at a sellable useable stack.
Do some on p3 and p4 products. I have 12 toons doing pi now but want to see if your setups may be more efficient then mine. Only thing I would have changed on yours was putting 2 more launch pads in instead of storage. That way you can skip having to move any products at all.
I have a full p3 production setup running atm I can do a video on. I tend to stay away from p4 as it's very material intensive and the risk factor explodes due to moving so much material around. I can make a video discussing setups of p4 though.
i agree with Atomic. Setup with one launch pad per input. each one can have 26k T1 material. Then route it from there to the factories. then have a 5th launchpad for output. make a spreadsheet that defines each launchpad and its input/output. This will streamline your PI collection. Warp to Custom Office. put the inputs in the correct locations. retrieve the output. done. the main issue with PI is the tediousness nature of it. trying to stay motivated over a long period of time. Minimizing the effort will go a long way into ensuring your success.
@@audiojake8 @Atomic Kerchovf Not sure if you advice on an old video, but P4 doesn't have to take lots of input. Each factory making P4 only needs the input from 2 P3 factories, per input. So, if the P4 you're building needs 3 different inputs, you only need 6 P3 factories to feed it. Anything more is a bottleneck. A P4 factory with 6 P3s can easily fit on most planets, even with storage & launchpads. Plan everything out well & you just drop off P2 inputs & pick up P4. 😊😊
wow, what a great video...! I have been absolutely baffled by PI, this made everything SOO simple however, instant like and subscribe !! P.S. do you have any more Eve online videos planned ??
@@audiojake8 yeah I’m still in the process of building my empire though I’m afraid. Hey I was wondering I just moved my PI into lowsec however I’m still doing my P2 production in high sec. Are there any benefits to doing it in lowsec too at all..?!
@@mellogo1d191 Not really - it's fine to leave your production planets in Highsec - Really the only advantage is some Low sec areas have lower taxes at the custom offices - But there are Highsec areas that have low taxes as well.
I'm curious why you wouldn't just route the tier 1 from the launch pads to the storage? As soon as you transfer them from orbit then they instantly go into storage, no need to expedite transfer every time. Other than that I really enjoyed watching this.