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Eve Planetary interaction P1 to P3 factory setup 

Nsdocholiday
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Hey guys there is a brief hiccup i did near the end of the video where i mention a 2.6Bn profit potential. this is doing the calculations for 5 characters worth of PI not 3. Sorry for the mixup but i realized my mistake after everything was edited.
Links to PI Tools
www.adam4eve.eu/
hanns.io/pi/
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nsdocholiday
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27 июл 2023

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Комментарии : 24   
@gothmog2441
@gothmog2441 9 месяцев назад
You can run extraction through to some P3s on a single planet… needs a bit of coordination, but basically you run two extraction -> P0 -> P1 chains and combine those two P1s into P2. Run that for a couple of weeks, build up a stock of P2 - ideally 2000 units or so. Then swap the extractor to P1 chains, make complementary P2 and run a further factory combining the two P2s into P3. Wait till all the first P2 converted into P3, go and pick up the P3. Run the second extraction chain until you have 2000 or so units, then swap both chains back to the first P2, continue making P3 … Thus works for robotics (on plasma planet), synthetic synapses (ice), transcranial microcontrollers (barren), ukomi superconductors (storm). All of these sell for around 100k each, so cheaper P3, but only require two P2s so less input materials, and can build P3 on a single planet without shifting anything around. So you only have to go and pick stuff up every now and again, add a storage silo you can make loads before you need to pick up.
@nsdocholiday
@nsdocholiday 9 месяцев назад
What is the turnaround time on a setup like this? right now for 2 input P3's I get a turnaround (pickup finished product and refill with P1) every 80ish hours or so, 3 input PI's is about every 106 hours. I like the idea of having everything streamlined but I also like having a quick turnaround so i can collect profits to feed into other ventures. If this method has a turnaround with a higher income and shorter time i will start experimenting with it, atm i am working through a bunch of reactions so my attention is on that while letting the PI help fund it.
@gothmog2441
@gothmog2441 9 месяцев назад
@@nsdocholiday depends on how rich the planet is, and your extractors, because you are making your own P1 … and one of the P0s required will inevitable be the scarcest on the planet, and you will need to make sure all four P0s required are within a reasonable distance of where you set your base down. Really works best in low or null sec. Even there, will be slower than running a P1 to P3 high sec barren world factory. The main advantage is it requires fewer visits and you don’t have to source your P1s.
@nsdocholiday
@nsdocholiday 9 месяцев назад
Yeah my main toon is in horde so being in null for high resource planets isn't an issue, them being close enough is a bit more a stretch. For folks that aren't in a situation where they have free wheeling access to P1 (we have a broker that has yet in the last 4-6 months to run out of P1) I think your workaround is a good starting point. I am working on another video and will throw this info into it, Thank you for the insight!
@richardlayton7184
@richardlayton7184 5 месяцев назад
Interesting. I already make construction blocks and mechanical parts from planet interactions. I have three planets across two systems.
@NeroPrime
@NeroPrime 11 месяцев назад
Great video. Quick question, why don't you use your command center for storage? It would save on CPU/Power cost. (I'm currently have production setup on 12 toons in WH space, doing P0-P3)
@nsdocholiday
@nsdocholiday 11 месяцев назад
The command center Only has storage space for about 500M3 and the ending amount of P3 generated from a single planet is about 2800 M3. so rather than use the CC as a passthrough and then have the goods route back to launchpads i use the storage as a passthrough. the CPU/PG savings is only equivalent to 1 advanced factory (700MW and 500TF respectively) a single factory throws the system "off balance" so i would have say 9 P2 factories for one single product 8 for the other leaving me units leftover. or create a deficit in P3 since there would always be 1 factory that is not producing. The toon used in the video doesn't have max PI skills (its just a jita alt that i have setup) with CC upgrades to 5 if i am doing the math right you can use the CC passthrough (my main toons have CC 5 but they create P3 that requires 3 inputs so the math is a little different). but with CC upgrade to only 4 there is no real wiggle room. if you are going hard into PI CC upgrade 5 is totally worth it, its an extra 2K PG and 4100 CPU space.
@NeroPrime
@NeroPrime 11 месяцев назад
@@nsdocholiday Thanks for the explanation
@user-kb3kr1to7y
@user-kb3kr1to7y 15 дней назад
and i would keep everything close to each other it will save on power and cpu the closer they are
@jdt8601
@jdt8601 5 месяцев назад
Great vid new player only a month in just set my pi up wish id seen this video first i live in high sec as im a new bro, making the 5jump trip to my null sec havesting planets is risky business and one planet always out does the other making my production planets all over the shop. Wonder if you had the tech maxed could you do a set up with 3 different t3 making one t4? So instead of 16-4 mabye like 12-3-1? Also fit more storage so you could just collect it once a week? The math hurts my brain 😅
@Shiftry87
@Shiftry87 9 месяцев назад
Maybe i missed u saying it but assuming i stack up each of the 4 resources shown here with 25k units each to make P3 how long will that supply last and how often would i need to empty out the P3 before the storage gets full? Other then that this was an excellent explanation of how to set this up.
@nsdocholiday
@nsdocholiday 9 месяцев назад
so the math on a 2 input P3 works like this 320 units of the 25K will be used every "cycle" (1 hour cycle) so 25,000/320 = 78.125 cycles. then that cycle gets instantly fully used since every 2 P1>P2 factories can supply 1 P3 factory. so in theory the full run time to use all 25K units of P1 will take 79-80 hours and i lean towards the 80 hour mark since the P3 factories don't start running until the first P2 cycle finishes but it uses all of the P2 so there is never any excess. the full 25K units will break down to ~935 units, sometimes its 936 since there is that weird remainder in the cycle. 935 of any P3 (they all have the same volume) is 2805M3, a storage facility will hold 12K M3 but you can only fit 10K into a launchpad and there is a time limit on the expedited transfers, so for simplicity i always empty after every full run. but if you wanted to wait to maximize exports you can do 3 full refills per planet which would yield 2805 units (8415 M3). So if you do your refills perfectly timed you should be able to do 3 planetary runs in 240 hours (roughly 10 days) Like I said I fill the launchpads let them do their thing then do a pickup/refill all at once then i stockpile my P3 in a fortizar until i hit a certain point and ship to market. For 3 input P3's the math is different and takes a bit longer (you need command center upgrade to level 5 to be efficient) but properly setup that would take about 105 hours.
@Microphunktv-jb3kj
@Microphunktv-jb3kj 3 месяца назад
@@nsdocholiday whaat about just buying T2 stuff and make T3 , i guess the only difference is very high upfront cost.
@nsdocholiday
@nsdocholiday 3 месяца назад
@@Microphunktv-jb3kj I am on break from eve atm due to real life work, it will all come down to profit margin, at the time of this video profit margin was between 20-30% for P1 >> P3, but P2 >> P3 was only 10-15% before taxes/shipping costs at the time of the video if i remember right. P2 >> P3 will also be quicker cycles so its more management and more risk since P2 in large amounts can be a juicier target rather than a bunch of P1 since P1 is so much more dense M3 wise.
@Pastrahmy
@Pastrahmy 9 месяцев назад
How long does it take to fill a launch pad with p1 on extraction planet? I wanted to set it to a week but I don't want to waste any
@nsdocholiday
@nsdocholiday 9 месяцев назад
Extraction planet fill time is gonna vary based on the planets quality/volume. I don't like doing extraction because its not consistent especially if you have to move the heads between pulls. I buy all my P1 from a broker to build my P3. But the trick i have found for extraction planets is to just check it every few days and once its about 2/3rds full take out the P1. I currently only have 1 toon doing extraction and its my HS alt so i only check it once a week and it is never full because HS planets are a much lower quality where i live.
@Pastrahmy
@Pastrahmy 9 месяцев назад
@nsdocholiday OK thanks. I'm in npc null so I need to mine the p0
@nsdocholiday
@nsdocholiday 9 месяцев назад
​@@Pastrahmy Not a problem there is another creator named @Jakel33t that recently put out a video where he takes P0 >> P4 all on one accounts (requires 18 planets) its a lower volume of end product but it is an option for just starting out if you are limited on getting P1 from a third party.
@vidjen101
@vidjen101 Месяц назад
o7 i have 3 input materials for T3 making Hazmat Detection Systems, do you have video for that kind of production...? 3xt2=1xt3...Thank you
@nsdocholiday
@nsdocholiday Месяц назад
I can probably cook up a video about 3 input PI goods, but the margins might be a little thinner in addition that for efficiency purposes you "should" have your command center skills maxed out, this is of course if you are doing factory only planets and not harvesting yourself. I have been on a break from eve due to real life work getting busier so i haven't kept up on pricing but i will hop on sometime this week and try to get a video out.
@vidjen101
@vidjen101 Месяц назад
@@nsdocholiday ty... I run 3 char to make t2 and now i have all maxed sp to go on next lvl for t3, all videos i watched is with 2 input for t3.... My setup is simple 4 planets for t0-t1 and 1 planet for t2 now i have enough t2 to make t3 with 1 char on 6th planet but stuck there.... Waiting for video, thank you for your response... o7
@Torach
@Torach 9 месяцев назад
For someone who has never dabbled in PI. Why use multiple characters for this? Why not just use one?
@nsdocholiday
@nsdocholiday 9 месяцев назад
The reason for multiple characters is scalability and lost opportunity cost. your account will have 3 character slots, if you only do PI on 1 toon that limits your possible maximum goods you could produce. so for P3 that is roughly 936 units every 105 hours per planet (for a 3 input P3 like cryoprotectant solution), so 1 toon will generate 4680 units. but if i have all 3 toons on 1 account doing that now its 14040 units every 105-106 hours. which at current market prices (using cryoprotectant solution as an example) is around 2.1Bn jita buy value. the cost of the P1's that you would need is about 1.3-.14bn at jita sell value (i get my goods at jita split). and that brings up the other use of multiple characters. if you run 2 accounts like i do. you could have 3 toons dedicated solely to harvesting the P1 you need which lowers your base cost and increases your profit margin. A lot of isk making ventures in eve scale really well with multiple toons even if they are on the same account (industry and reactions are a good example as well) those 2 unused character slots are just sitting there not doing any thing so why not have them doing something that is passive income. I recently swapped my jita alt in the video from doing P3 to doing P1 harvesting since the market had some shifts. the last reason to use multiple toons is to increase your margin on more high-end PI products, P4 requires a lot of P3 goods and to keep your margins low you generally want to start with either extraction or P1. but to do anything at a large enough volume you need to have lots of P3. right now i have swapped 3 toons to making P3 that is required to fuel 1 P4 planet. which is netting me about 1.3Bn in profit every 120ish hours, arguably its more profitable to just have those toons make P3 and sell it but then you have to deal with shipping from null and a lot more volatility when my alliance just straight buys P4 at jita split. so that is more of a convenience thing as well as my corp needing certain P4's for industry. Now this all being said, don't burn yourself out trying to manage a PI network. i can only really manage 6 toons if i do any more it annoys me and i start slacking and my income suffers because of it. find your sweet spot of toon management for it. i could be more aggressive with some of my PI setup and my harvests could be every 2-3 days instead of every 5, but i dont want to dedicate that kind of time to it and make it a job. PI is one of the true "if you put in lots of effort you get more rewards outs of it" type of job in eve.
@Microphunktv-jb3kj
@Microphunktv-jb3kj 3 месяца назад
basic logic wich ice cream stand makes more money... 1 seller or 3 sellers?
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